Merge pull request #9187 from PhilipRosedale/rescale

Rescale yourself or entities using the grip buttons
This commit is contained in:
Brad Hefta-Gaub 2016-12-15 12:32:04 -08:00 committed by GitHub
commit 0923a79139

View file

@ -703,6 +703,8 @@ function MyController(hand) {
this.autoUnequipCounter = 0;
this.grabPointIntersectsEntity = false;
this.shouldScale = false;
// handPosition is where the avatar's hand appears to be, in-world.
this.getHandPosition = function () {
if (this.hand === RIGHT_HAND) {
@ -771,6 +773,11 @@ function MyController(hand) {
this.updateSmoothedTrigger();
// If both trigger and grip buttons squeezed and nothing is held, rescale my avatar!
if (this.hand === RIGHT_HAND && this.state === STATE_SEARCHING && this.getOtherHandController().state === STATE_SEARCHING) {
this.maybeScaleMyAvatar();
}
if (this.ignoreInput()) {
this.turnOffVisualizations();
return;
@ -1614,6 +1621,8 @@ function MyController(hand) {
this.clearEquipHaptics();
this.grabPointSphereOff();
this.shouldScale = false;
var worldControllerPosition = getControllerWorldLocation(this.handToController(), true).position;
// transform the position into room space
@ -1773,6 +1782,7 @@ function MyController(hand) {
}
}
this.maybeScale(grabbedProperties);
// visualizations
var rayPickInfo = this.calcRayPickInfo(this.hand);
@ -1882,6 +1892,8 @@ function MyController(hand) {
this.dropGestureReset();
this.clearEquipHaptics();
this.shouldScale = false;
Controller.triggerHapticPulse(HAPTIC_PULSE_STRENGTH, HAPTIC_PULSE_DURATION, this.hand);
if (this.entityActivated) {
@ -2151,6 +2163,10 @@ function MyController(hand) {
this.callEntityMethodOnGrabbed("continueNearGrab");
}
if (this.state == STATE_NEAR_GRABBING) {
this.maybeScale(props);
}
if (this.actionID && this.actionTimeout - now < ACTION_TTL_REFRESH * MSECS_PER_SEC) {
// if less than a 5 seconds left, refresh the actions ttl
var success = Entities.updateAction(this.grabbedEntity, this.actionID, {
@ -2173,6 +2189,43 @@ function MyController(hand) {
}
};
this.maybeScale = function(props) {
if (!this.shouldScale) {
// If both secondary triggers squeezed, and the non-holding hand is empty, start scaling
if (this.secondarySqueezed() && this.getOtherHandController().secondarySqueezed() && this.getOtherHandController().state === STATE_OFF) {
this.scalingStartDistance = Vec3.length(Vec3.subtract(this.getHandPosition(), this.getOtherHandController().getHandPosition()));
this.scalingStartDimensions = props.dimensions;
this.shouldScale = true;
}
} else if (!this.secondarySqueezed() || !this.getOtherHandController().secondarySqueezed()) {
this.shouldScale = false;
}
if (this.shouldScale) {
var scalingCurrentDistance = Vec3.length(Vec3.subtract(this.getHandPosition(), this.getOtherHandController().getHandPosition()));
var currentRescale = scalingCurrentDistance / this.scalingStartDistance;
var newDimensions = Vec3.multiply(currentRescale, this.scalingStartDimensions);
Entities.editEntity(this.grabbedEntity, { dimensions: newDimensions })
}
}
this.maybeScaleMyAvatar = function() {
if (!this.shouldScale) {
// If both secondary triggers squeezed, start scaling
if (this.secondarySqueezed() && this.getOtherHandController().secondarySqueezed()) {
this.scalingStartDistance = Vec3.length(Vec3.subtract(this.getHandPosition(), this.getOtherHandController().getHandPosition()));
this.scalingStartAvatarScale = MyAvatar.scale;
this.shouldScale = true;
}
} else if (!this.secondarySqueezed() || !this.getOtherHandController().secondarySqueezed()) {
this.shouldScale = false;
}
if (this.shouldScale) {
var scalingCurrentDistance = Vec3.length(Vec3.subtract(this.getHandPosition(), this.getOtherHandController().getHandPosition()));
var newAvatarScale = (scalingCurrentDistance / this.scalingStartDistance) * this.scalingStartAvatarScale;
MyAvatar.scale = newAvatarScale;
}
}
this.nearTriggerEnter = function() {
this.clearEquipHaptics();
this.grabPointSphereOff();