conditional use of glPointParameterfvARB based on GL_ARB_point_parameters

This commit is contained in:
Stephen Birarda 2013-02-08 13:31:42 -08:00
parent 71713cf265
commit 08e96b365b

View file

@ -11,7 +11,7 @@
#include "Cloud.h"
#include "Util.h"
#ifndef __APPLE__
#include <GL/glext.h>
#endif
#define COLOR_MIN 0.2f // minimum R/G/B value at 0,0,0 - also needs setting in field.cpp
@ -53,13 +53,17 @@ void Cloud::render() {
glEnable( GL_TEXTURE_2D );
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glPointParameterfvARB( GL_POINT_DISTANCE_ATTENUATION_ARB, particle_attenuation_quadratic );
float maxSize = 0.0f;
glGetFloatv( GL_POINT_SIZE_MAX_ARB, &maxSize );
glPointSize( maxSize );
#if GL_ARB_point_parameters
glPointParameterfvARB( GL_POINT_DISTANCE_ATTENUATION_ARB, particle_attenuation_quadratic );
glPointParameterfARB( GL_POINT_SIZE_MAX_ARB, maxSize );
glPointParameterfARB( GL_POINT_SIZE_MIN_ARB, 0.001f );
#endif
glTexEnvf( GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE );
glEnable( GL_POINT_SPRITE_ARB );