Fix additional highp

This commit is contained in:
Brad Davis 2018-02-02 14:15:21 -08:00
parent e3e45e16c1
commit 08e52e5ef3

View file

@ -34,9 +34,6 @@ out vec4 _fragColor;
void main(void) {
Material mat = getMaterial();
#ifdef GL_ES
highp
#endif
BITFIELD matKey = getMaterialKey(mat);
<$fetchMaterialTexturesCoord0(matKey, _texCoord0, albedoTex, roughnessTex, _SCRIBE_NULL, _SCRIBE_NULL, emissiveTex)$>
<! <$fetchMaterialTexturesCoord1(matKey, _texCoord1, occlusionTex)$> !>