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Fix additional highp
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@ -34,9 +34,6 @@ out vec4 _fragColor;
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void main(void) {
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Material mat = getMaterial();
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#ifdef GL_ES
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highp
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#endif
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BITFIELD matKey = getMaterialKey(mat);
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<$fetchMaterialTexturesCoord0(matKey, _texCoord0, albedoTex, roughnessTex, _SCRIBE_NULL, _SCRIBE_NULL, emissiveTex)$>
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<! <$fetchMaterialTexturesCoord1(matKey, _texCoord1, occlusionTex)$> !>
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