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Fix build warnings

This commit is contained in:
sabrina-shanman 2019-08-09 13:34:55 -07:00
parent 49f1ecb1bf
commit 07ea79689e
2 changed files with 2 additions and 2 deletions
interface/src
libraries/octree/src

View file

@ -195,7 +195,7 @@ void LODManager::setVisibilityDistance(float distance) {
void LODManager::setLODAngleDeg(float lodAngle) {
auto newLODAngleDeg = std::max(0.001f, std::min(lodAngle, 90.f));
auto newLODHalfAngle = glm::radians(newLODAngleDeg * 0.5);
auto newLODHalfAngle = glm::radians(newLODAngleDeg * 0.5f);
_lodHalfAngle = newLODHalfAngle;
}

View file

@ -22,7 +22,7 @@ const int HALF_TREE_SCALE = TREE_SCALE / 2;
// This controls the LOD. Larger number will make smaller voxels visible at greater distance.
const float DEFAULT_VISIBILITY_DISTANCE_FOR_UNIT_ELEMENT = 400.0f; // max distance where a 1x1x1 cube is visible for 20:20 vision
const float UNIT_ELEMENT_MAX_EXTENT = sqrt(3.0f) / 2.0f; // A unit cube tilted on its edge will have its edge jutting out sqrt(3)/2 units from the center
const float UNIT_ELEMENT_MAX_EXTENT = sqrtf(3.0f) / 2.0f; // A unit cube tilted on its edge will have its edge jutting out sqrt(3)/2 units from the center
const float DEFAULT_OCTREE_SIZE_SCALE = TREE_SCALE * DEFAULT_VISIBILITY_DISTANCE_FOR_UNIT_ELEMENT;
// Since entities like models live inside of octree cells, and they themselves can have very small mesh parts,