mirror of
https://github.com/JulianGro/overte.git
synced 2025-08-13 02:37:31 +02:00
Merging with upstream
This commit is contained in:
commit
07aac6b2c7
20 changed files with 260 additions and 237 deletions
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@ -181,15 +181,33 @@ Item {
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||||||
color: root.fontColor;
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color: root.fontColor;
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||||||
font.pixelSize: root.fontSize
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font.pixelSize: root.fontSize
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visible: root.expanded;
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visible: root.expanded;
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text: "\tMesh Parts Rendered Opaque: " + root.meshOpaque +
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text: "\tItems Rendered Opaque: " + root.opaqueRendered +
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" / Translucent: " + root.meshTranslucent;
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" / Translucent: " + root.translucentRendered +
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||||||
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" / Other: " + root.otherRendered;
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}
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}
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Text {
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Text {
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color: root.fontColor;
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color: root.fontColor;
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font.pixelSize: root.fontSize
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font.pixelSize: root.fontSize
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visible: root.expanded;
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visible: root.expanded;
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text: "\tOpaque considered: " + root.opaqueConsidered +
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text: "\tOpaque considered: " + root.opaqueConsidered +
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" / Out of view: " + root.opaqueOutOfView + " / Too small: " + root.opaqueTooSmall;
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" / Out of view: " + root.opaqueOutOfView +
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" / Too small: " + root.opaqueTooSmall;
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}
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Text {
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color: root.fontColor;
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font.pixelSize: root.fontSize
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visible: root.expanded;
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text: "\tTranslucent considered: " + root.translucentConsidered +
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" / Out of view: " + root.translucentOutOfView +
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" / Too small: " + root.translucentTooSmall;
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}
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Text {
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color: root.fontColor;
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font.pixelSize: root.fontSize
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visible: root.expanded;
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text: "\tOther considered: " + root.otherConsidered +
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" / Out of view: " + root.otherOutOfView +
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" / Too small: " + root.otherTooSmall;
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}
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}
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Text {
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Text {
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color: root.fontColor;
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color: root.fontColor;
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||||||
|
|
|
@ -229,7 +229,6 @@ bool LODManager::shouldRender(const RenderArgs* args, const AABox& bounds) {
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static bool shouldRenderTableNeedsBuilding = true;
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static bool shouldRenderTableNeedsBuilding = true;
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static QMap<float, float> shouldRenderTable;
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static QMap<float, float> shouldRenderTable;
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if (shouldRenderTableNeedsBuilding) {
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if (shouldRenderTableNeedsBuilding) {
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|
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float SMALLEST_SCALE_IN_TABLE = 0.001f; // 1mm is plenty small
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float SMALLEST_SCALE_IN_TABLE = 0.001f; // 1mm is plenty small
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float scale = maxScale;
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float scale = maxScale;
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float factor = 1.0f;
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float factor = 1.0f;
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|
|
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@ -154,7 +154,7 @@ controller::InputController::Pointer ControllerScriptingInterface::createInputCo
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if (trackerID >= 0) {
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if (trackerID >= 0) {
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controller::InputController::Pointer inputController = std::make_shared<InputController>(deviceID, trackerID, this);
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controller::InputController::Pointer inputController = std::make_shared<InputController>(deviceID, trackerID, this);
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controller::InputController::Key key = inputController->getKey();
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controller::InputController::Key key = inputController->getKey();
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_inputControllers.insert(InputControllerMap::value_type(inputController->getKey(), inputController));
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_inputControllers.insert(InputControllerMap::value_type(key, inputController));
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return inputController;
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return inputController;
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}
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}
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}
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}
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|
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@ -342,14 +342,18 @@ void Stats::setRenderDetails(const RenderDetails& details) {
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STAT_UPDATE(triangles, details._trianglesRendered);
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STAT_UPDATE(triangles, details._trianglesRendered);
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STAT_UPDATE(materialSwitches, details._materialSwitches);
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STAT_UPDATE(materialSwitches, details._materialSwitches);
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if (_expanded) {
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if (_expanded) {
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STAT_UPDATE(meshOpaque, details._opaque._rendered);
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STAT_UPDATE(meshTranslucent, details._opaque._rendered);
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STAT_UPDATE(opaqueConsidered, details._opaque._considered);
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STAT_UPDATE(opaqueConsidered, details._opaque._considered);
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STAT_UPDATE(opaqueOutOfView, details._opaque._outOfView);
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STAT_UPDATE(opaqueOutOfView, details._opaque._outOfView);
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STAT_UPDATE(opaqueTooSmall, details._opaque._tooSmall);
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STAT_UPDATE(opaqueTooSmall, details._opaque._tooSmall);
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STAT_UPDATE(opaqueRendered, details._opaque._rendered);
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STAT_UPDATE(translucentConsidered, details._translucent._considered);
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STAT_UPDATE(translucentConsidered, details._translucent._considered);
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STAT_UPDATE(translucentOutOfView, details._translucent._outOfView);
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STAT_UPDATE(translucentOutOfView, details._translucent._outOfView);
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STAT_UPDATE(translucentTooSmall, details._translucent._tooSmall);
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STAT_UPDATE(translucentTooSmall, details._translucent._tooSmall);
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STAT_UPDATE(translucentRendered, details._translucent._rendered);
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STAT_UPDATE(otherConsidered, details._other._considered);
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STAT_UPDATE(otherOutOfView, details._other._outOfView);
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STAT_UPDATE(otherTooSmall, details._other._tooSmall);
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STAT_UPDATE(otherRendered, details._other._rendered);
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}
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}
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}
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}
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|
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|
|
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@ -58,14 +58,18 @@ class Stats : public QQuickItem {
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STATS_PROPERTY(int, triangles, 0)
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STATS_PROPERTY(int, triangles, 0)
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STATS_PROPERTY(int, quads, 0)
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STATS_PROPERTY(int, quads, 0)
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STATS_PROPERTY(int, materialSwitches, 0)
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STATS_PROPERTY(int, materialSwitches, 0)
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STATS_PROPERTY(int, meshOpaque, 0)
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STATS_PROPERTY(int, meshTranslucent, 0)
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STATS_PROPERTY(int, opaqueConsidered, 0)
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STATS_PROPERTY(int, opaqueConsidered, 0)
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STATS_PROPERTY(int, opaqueOutOfView, 0)
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STATS_PROPERTY(int, opaqueOutOfView, 0)
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STATS_PROPERTY(int, opaqueTooSmall, 0)
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STATS_PROPERTY(int, opaqueTooSmall, 0)
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STATS_PROPERTY(int, opaqueRendered, 0)
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STATS_PROPERTY(int, translucentConsidered, 0)
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STATS_PROPERTY(int, translucentConsidered, 0)
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STATS_PROPERTY(int, translucentOutOfView, 0)
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STATS_PROPERTY(int, translucentOutOfView, 0)
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STATS_PROPERTY(int, translucentTooSmall, 0)
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STATS_PROPERTY(int, translucentTooSmall, 0)
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STATS_PROPERTY(int, translucentRendered, 0)
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STATS_PROPERTY(int, otherConsidered, 0)
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STATS_PROPERTY(int, otherOutOfView, 0)
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STATS_PROPERTY(int, otherTooSmall, 0)
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STATS_PROPERTY(int, otherRendered, 0)
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STATS_PROPERTY(QString, sendingMode, QString())
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STATS_PROPERTY(QString, sendingMode, QString())
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STATS_PROPERTY(QString, packetStats, QString())
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STATS_PROPERTY(QString, packetStats, QString())
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STATS_PROPERTY(QString, lodStatus, QString())
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STATS_PROPERTY(QString, lodStatus, QString())
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||||||
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@ -135,14 +139,18 @@ signals:
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void trianglesChanged();
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void trianglesChanged();
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void quadsChanged();
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void quadsChanged();
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void materialSwitchesChanged();
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void materialSwitchesChanged();
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void meshOpaqueChanged();
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void meshTranslucentChanged();
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void opaqueConsideredChanged();
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void opaqueConsideredChanged();
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void opaqueOutOfViewChanged();
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void opaqueOutOfViewChanged();
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void opaqueTooSmallChanged();
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void opaqueTooSmallChanged();
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||||||
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void opaqueRenderedChanged();
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||||||
void translucentConsideredChanged();
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void translucentConsideredChanged();
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||||||
void translucentOutOfViewChanged();
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void translucentOutOfViewChanged();
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||||||
void translucentTooSmallChanged();
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void translucentTooSmallChanged();
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||||||
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void translucentRenderedChanged();
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||||||
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void otherConsideredChanged();
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||||||
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void otherOutOfViewChanged();
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||||||
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void otherTooSmallChanged();
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||||||
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void otherRenderedChanged();
|
||||||
void sendingModeChanged();
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void sendingModeChanged();
|
||||||
void packetStatsChanged();
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void packetStatsChanged();
|
||||||
void lodStatusChanged();
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void lodStatusChanged();
|
||||||
|
|
|
@ -72,7 +72,7 @@ DeadZoneFilter::FactoryEntryBuilder DeadZoneFilter::_factoryEntryBuilder;
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||||||
|
|
||||||
float DeadZoneFilter::apply(float value) const {
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float DeadZoneFilter::apply(float value) const {
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||||||
float scale = 1.0f / (1.0f - _min);
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float scale = 1.0f / (1.0f - _min);
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||||||
if (abs(value) < _min) {
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if (std::abs(value) < _min) {
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return 0.0f;
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return 0.0f;
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||||||
}
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}
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return (value - _min) * scale;
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return (value - _min) * scale;
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||||||
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@ -89,9 +89,9 @@ PulseFilter::FactoryEntryBuilder PulseFilter::_factoryEntryBuilder;
|
||||||
|
|
||||||
|
|
||||||
float PulseFilter::apply(float value) const {
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float PulseFilter::apply(float value) const {
|
||||||
float result = 0.0;
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float result = 0.0f;
|
||||||
|
|
||||||
if (0.0 != value) {
|
if (0.0f != value) {
|
||||||
float now = secTimestampNow();
|
float now = secTimestampNow();
|
||||||
float delta = now - _lastEmitTime;
|
float delta = now - _lastEmitTime;
|
||||||
if (delta >= _interval) {
|
if (delta >= _interval) {
|
||||||
|
|
|
@ -6,32 +6,5 @@
|
||||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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||||||
//
|
//
|
||||||
|
|
||||||
#pragma once
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|
||||||
#ifndef hifi_Controllers_Route_h
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|
||||||
#define hifi_Controllers_Route_h
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|
||||||
|
|
||||||
#include "Endpoint.h"
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#include "Route.h"
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||||||
#include "Filter.h"
|
|
||||||
#include "Logging.h"
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|
||||||
|
|
||||||
class QJsonObject;
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|
||||||
|
|
||||||
namespace controller {
|
|
||||||
|
|
||||||
/*
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|
||||||
* encapsulates a source, destination and filters to apply
|
|
||||||
*/
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|
||||||
class Route {
|
|
||||||
public:
|
|
||||||
Endpoint::Pointer _source;
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|
||||||
Endpoint::Pointer _destination;
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|
||||||
Filter::List _filters;
|
|
||||||
|
|
||||||
using Pointer = std::shared_ptr<Route>;
|
|
||||||
using List = std::list<Pointer>;
|
|
||||||
|
|
||||||
void parse(const QJsonObject& json);
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
|
@ -102,7 +102,7 @@ namespace controller {
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||||||
: Endpoint(UserInputMapper::Input(UserInputMapper::Input::INVALID_INPUT)), Pair(first, second) { }
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: Endpoint(UserInputMapper::Input(UserInputMapper::Input::INVALID_INPUT)), Pair(first, second) { }
|
||||||
|
|
||||||
virtual float value() {
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virtual float value() {
|
||||||
float result = first->value() * -1.0 + second->value();
|
float result = first->value() * -1.0f + second->value();
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -408,8 +408,7 @@ namespace controller {
|
||||||
// Fetch the value, may have been overriden by previous loopback routes
|
// Fetch the value, may have been overriden by previous loopback routes
|
||||||
if (source->isPose()) {
|
if (source->isPose()) {
|
||||||
Pose value = getPoseValue(source);
|
Pose value = getPoseValue(source);
|
||||||
|
// no filters yet for pose
|
||||||
|
|
||||||
destination->apply(value, Pose(), source);
|
destination->apply(value, Pose(), source);
|
||||||
} else {
|
} else {
|
||||||
float value = getValue(source);
|
float value = getValue(source);
|
||||||
|
@ -498,7 +497,7 @@ namespace controller {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ScriptingInterface::isButtonPressed(int buttonIndex) const {
|
bool ScriptingInterface::isButtonPressed(int buttonIndex) const {
|
||||||
return getButtonValue((StandardButtonChannel)buttonIndex) == 0.0 ? false : true;
|
return getButtonValue((StandardButtonChannel)buttonIndex) == 0.0f ? false : true;
|
||||||
}
|
}
|
||||||
|
|
||||||
int ScriptingInterface::getNumberOfTriggers() const {
|
int ScriptingInterface::getNumberOfTriggers() const {
|
||||||
|
|
|
@ -15,8 +15,6 @@
|
||||||
|
|
||||||
#include "StandardController.h"
|
#include "StandardController.h"
|
||||||
|
|
||||||
const float CONTROLLER_THRESHOLD = 0.3f;
|
|
||||||
|
|
||||||
StandardController::~StandardController() {
|
StandardController::~StandardController() {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -52,10 +52,9 @@ class RouteBuilderProxy : public QObject {
|
||||||
void to(const Endpoint::Pointer& destination);
|
void to(const Endpoint::Pointer& destination);
|
||||||
void addFilter(Filter::Lambda lambda);
|
void addFilter(Filter::Lambda lambda);
|
||||||
void addFilter(Filter::Pointer filter);
|
void addFilter(Filter::Pointer filter);
|
||||||
|
ScriptingInterface& _parent;
|
||||||
Mapping::Pointer _mapping;
|
Mapping::Pointer _mapping;
|
||||||
Route::Pointer _route;
|
Route::Pointer _route;
|
||||||
|
|
||||||
ScriptingInterface& _parent;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -745,10 +745,18 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
|
||||||
|
|
||||||
// see FBX documentation, http://download.autodesk.com/us/fbx/20112/FBX_SDK_HELP/index.html
|
// see FBX documentation, http://download.autodesk.com/us/fbx/20112/FBX_SDK_HELP/index.html
|
||||||
model.translation = translation;
|
model.translation = translation;
|
||||||
|
|
||||||
model.preTransform = glm::translate(rotationOffset) * glm::translate(rotationPivot);
|
model.preTransform = glm::translate(rotationOffset) * glm::translate(rotationPivot);
|
||||||
model.preRotation = glm::quat(glm::radians(preRotation));
|
model.preRotation = glm::quat(glm::radians(preRotation));
|
||||||
model.rotation = glm::quat(glm::radians(rotation));
|
model.rotation = glm::quat(glm::radians(rotation));
|
||||||
model.postRotation = glm::quat(glm::radians(postRotation));
|
model.postRotation = glm::quat(glm::radians(postRotation));
|
||||||
|
|
||||||
|
if (geometry.applicationName.startsWith("Blender")) {
|
||||||
|
// blender puts the jointOffset in the wrong place.
|
||||||
|
model.preRotation = model.rotation;
|
||||||
|
model.rotation = glm::quat();
|
||||||
|
}
|
||||||
|
|
||||||
model.postTransform = glm::translate(-rotationPivot) * glm::translate(scaleOffset) *
|
model.postTransform = glm::translate(-rotationPivot) * glm::translate(scaleOffset) *
|
||||||
glm::translate(scalePivot) * glm::scale(scale) * glm::translate(-scalePivot);
|
glm::translate(scalePivot) * glm::scale(scale) * glm::translate(-scalePivot);
|
||||||
// NOTE: angles from the FBX file are in degrees
|
// NOTE: angles from the FBX file are in degrees
|
||||||
|
|
|
@ -32,10 +32,6 @@
|
||||||
Q_DECLARE_LOGGING_CATEGORY(inputplugins)
|
Q_DECLARE_LOGGING_CATEGORY(inputplugins)
|
||||||
Q_LOGGING_CATEGORY(inputplugins, "hifi.inputplugins")
|
Q_LOGGING_CATEGORY(inputplugins, "hifi.inputplugins")
|
||||||
|
|
||||||
// These bits aren't used for buttons, so they can be used as masks:
|
|
||||||
const unsigned int LEFT_MASK = 0;
|
|
||||||
const unsigned int RIGHT_MASK = 1U << 1;
|
|
||||||
|
|
||||||
#ifdef HAVE_SIXENSE
|
#ifdef HAVE_SIXENSE
|
||||||
|
|
||||||
const int CALIBRATION_STATE_IDLE = 0;
|
const int CALIBRATION_STATE_IDLE = 0;
|
||||||
|
|
|
@ -186,6 +186,8 @@ double mapComponent(double sobelValue) {
|
||||||
gpu::Texture* TextureUsage::createNormalTextureFromBumpImage(const QImage& srcImage, const std::string& srcImageName) {
|
gpu::Texture* TextureUsage::createNormalTextureFromBumpImage(const QImage& srcImage, const std::string& srcImageName) {
|
||||||
QImage image = srcImage;
|
QImage image = srcImage;
|
||||||
|
|
||||||
|
|
||||||
|
#if 0
|
||||||
// PR 5540 by AlessandroSigna
|
// PR 5540 by AlessandroSigna
|
||||||
// integrated here as a specialized TextureLoader for bumpmaps
|
// integrated here as a specialized TextureLoader for bumpmaps
|
||||||
// The conversion is done using the Sobel Filter to calculate the derivatives from the grayscale image
|
// The conversion is done using the Sobel Filter to calculate the derivatives from the grayscale image
|
||||||
|
@ -236,6 +238,7 @@ gpu::Texture* TextureUsage::createNormalTextureFromBumpImage(const QImage& srcIm
|
||||||
result.setPixel(i, j, qRgbValue);
|
result.setPixel(i, j, qRgbValue);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
gpu::Texture* theTexture = nullptr;
|
gpu::Texture* theTexture = nullptr;
|
||||||
if ((image.width() > 0) && (image.height() > 0)) {
|
if ((image.width() > 0) && (image.height() > 0)) {
|
||||||
|
|
|
@ -89,11 +89,9 @@ render::ItemKey MeshPartPayload::getKey() const {
|
||||||
}
|
}
|
||||||
|
|
||||||
render::Item::Bound MeshPartPayload::getBound() const {
|
render::Item::Bound MeshPartPayload::getBound() const {
|
||||||
if (_isBoundInvalid) {
|
// NOTE: we can't cache this bounds because we need to handle the case of a moving
|
||||||
model->getPartBounds(meshIndex, partIndex);
|
// entity or mesh part.
|
||||||
_isBoundInvalid = false;
|
return model->getPartBounds(meshIndex, partIndex);
|
||||||
}
|
|
||||||
return _bound;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void MeshPartPayload::drawCall(gpu::Batch& batch) const {
|
void MeshPartPayload::drawCall(gpu::Batch& batch) const {
|
||||||
|
|
|
@ -55,9 +55,6 @@ public:
|
||||||
bool _hasColorAttrib = false;
|
bool _hasColorAttrib = false;
|
||||||
bool _isSkinned = false;
|
bool _isSkinned = false;
|
||||||
bool _isBlendShaped = false;
|
bool _isBlendShaped = false;
|
||||||
|
|
||||||
mutable render::Item::Bound _bound;
|
|
||||||
mutable bool _isBoundInvalid = true;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
namespace render {
|
namespace render {
|
||||||
|
|
|
@ -76,7 +76,7 @@ RenderDeferredTask::RenderDeferredTask() : Task() {
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
)));
|
)));
|
||||||
_jobs.push_back(Job(new CullItems::JobModel("CullOpaque", _jobs.back().getOutput())));
|
_jobs.push_back(Job(new CullItemsOpaque::JobModel("CullOpaque", _jobs.back().getOutput())));
|
||||||
_jobs.push_back(Job(new DepthSortItems::JobModel("DepthSortOpaque", _jobs.back().getOutput())));
|
_jobs.push_back(Job(new DepthSortItems::JobModel("DepthSortOpaque", _jobs.back().getOutput())));
|
||||||
auto& renderedOpaques = _jobs.back().getOutput();
|
auto& renderedOpaques = _jobs.back().getOutput();
|
||||||
_jobs.push_back(Job(new DrawOpaqueDeferred::JobModel("DrawOpaqueDeferred", _jobs.back().getOutput())));
|
_jobs.push_back(Job(new DrawOpaqueDeferred::JobModel("DrawOpaqueDeferred", _jobs.back().getOutput())));
|
||||||
|
@ -105,7 +105,9 @@ RenderDeferredTask::RenderDeferredTask() : Task() {
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
)));
|
)));
|
||||||
_jobs.push_back(Job(new CullItems::JobModel("CullTransparent", _jobs.back().getOutput())));
|
_jobs.push_back(Job(new CullItemsTransparent::JobModel("CullTransparent", _jobs.back().getOutput())));
|
||||||
|
|
||||||
|
|
||||||
_jobs.push_back(Job(new DepthSortItems::JobModel("DepthSortTransparent", _jobs.back().getOutput(), DepthSortItems(false))));
|
_jobs.push_back(Job(new DepthSortItems::JobModel("DepthSortTransparent", _jobs.back().getOutput(), DepthSortItems(false))));
|
||||||
_jobs.push_back(Job(new DrawTransparentDeferred::JobModel("TransparentDeferred", _jobs.back().getOutput())));
|
_jobs.push_back(Job(new DrawTransparentDeferred::JobModel("TransparentDeferred", _jobs.back().getOutput())));
|
||||||
|
|
||||||
|
|
|
@ -115,6 +115,26 @@ void CullItems::run(const SceneContextPointer& sceneContext, const RenderContext
|
||||||
|
|
||||||
outItems.clear();
|
outItems.clear();
|
||||||
outItems.reserve(inItems.size());
|
outItems.reserve(inItems.size());
|
||||||
|
RenderArgs* args = renderContext->args;
|
||||||
|
args->_details.pointTo(RenderDetails::OTHER_ITEM);
|
||||||
|
cullItems(sceneContext, renderContext, inItems, outItems);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CullItemsOpaque::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemIDsBounds& inItems, ItemIDsBounds& outItems) {
|
||||||
|
|
||||||
|
outItems.clear();
|
||||||
|
outItems.reserve(inItems.size());
|
||||||
|
RenderArgs* args = renderContext->args;
|
||||||
|
args->_details.pointTo(RenderDetails::OPAQUE_ITEM);
|
||||||
|
cullItems(sceneContext, renderContext, inItems, outItems);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CullItemsTransparent::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemIDsBounds& inItems, ItemIDsBounds& outItems) {
|
||||||
|
|
||||||
|
outItems.clear();
|
||||||
|
outItems.reserve(inItems.size());
|
||||||
|
RenderArgs* args = renderContext->args;
|
||||||
|
args->_details.pointTo(RenderDetails::TRANSLUCENT_ITEM);
|
||||||
cullItems(sceneContext, renderContext, inItems, outItems);
|
cullItems(sceneContext, renderContext, inItems, outItems);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -233,9 +253,10 @@ void DrawLight::run(const SceneContextPointer& sceneContext, const RenderContext
|
||||||
|
|
||||||
ItemIDsBounds culledItems;
|
ItemIDsBounds culledItems;
|
||||||
culledItems.reserve(inItems.size());
|
culledItems.reserve(inItems.size());
|
||||||
|
RenderArgs* args = renderContext->args;
|
||||||
|
args->_details.pointTo(RenderDetails::OTHER_ITEM);
|
||||||
cullItems(sceneContext, renderContext, inItems, culledItems);
|
cullItems(sceneContext, renderContext, inItems, culledItems);
|
||||||
|
|
||||||
RenderArgs* args = renderContext->args;
|
|
||||||
gpu::doInBatch(args->_context, [=](gpu::Batch& batch) {
|
gpu::doInBatch(args->_context, [=](gpu::Batch& batch) {
|
||||||
args->_batch = &batch;
|
args->_batch = &batch;
|
||||||
renderItems(sceneContext, renderContext, culledItems);
|
renderItems(sceneContext, renderContext, culledItems);
|
||||||
|
|
|
@ -231,10 +231,21 @@ public:
|
||||||
class CullItems {
|
class CullItems {
|
||||||
public:
|
public:
|
||||||
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemIDsBounds& inItems, ItemIDsBounds& outItems);
|
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemIDsBounds& inItems, ItemIDsBounds& outItems);
|
||||||
|
|
||||||
typedef Job::ModelIO<CullItems, ItemIDsBounds, ItemIDsBounds> JobModel;
|
typedef Job::ModelIO<CullItems, ItemIDsBounds, ItemIDsBounds> JobModel;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class CullItemsOpaque {
|
||||||
|
public:
|
||||||
|
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemIDsBounds& inItems, ItemIDsBounds& outItems);
|
||||||
|
typedef Job::ModelIO<CullItemsOpaque, ItemIDsBounds, ItemIDsBounds> JobModel;
|
||||||
|
};
|
||||||
|
|
||||||
|
class CullItemsTransparent {
|
||||||
|
public:
|
||||||
|
void run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemIDsBounds& inItems, ItemIDsBounds& outItems);
|
||||||
|
typedef Job::ModelIO<CullItemsTransparent, ItemIDsBounds, ItemIDsBounds> JobModel;
|
||||||
|
};
|
||||||
|
|
||||||
class DepthSortItems {
|
class DepthSortItems {
|
||||||
public:
|
public:
|
||||||
bool _frontToBack = true;
|
bool _frontToBack = true;
|
||||||
|
|
|
@ -156,29 +156,18 @@ void vhacd::VHACDUtil::fattenMeshes(const FBXMesh& mesh, FBXMesh& result,
|
||||||
AABox getAABoxForMeshPart(const FBXMesh& mesh, const FBXMeshPart &meshPart) {
|
AABox getAABoxForMeshPart(const FBXMesh& mesh, const FBXMeshPart &meshPart) {
|
||||||
AABox aaBox;
|
AABox aaBox;
|
||||||
unsigned int triangleCount = meshPart.triangleIndices.size() / 3;
|
unsigned int triangleCount = meshPart.triangleIndices.size() / 3;
|
||||||
for (unsigned int i = 0; i < triangleCount; i++) {
|
for (unsigned int i = 0; i < triangleCount; ++i) {
|
||||||
glm::vec3 p0 = mesh.vertices[meshPart.triangleIndices[i * 3]];
|
aaBox += mesh.vertices[meshPart.triangleIndices[i * 3]];
|
||||||
glm::vec3 p1 = mesh.vertices[meshPart.triangleIndices[i * 3 + 1]];
|
aaBox += mesh.vertices[meshPart.triangleIndices[i * 3 + 1]];
|
||||||
glm::vec3 p2 = mesh.vertices[meshPart.triangleIndices[i * 3 + 2]];
|
aaBox += mesh.vertices[meshPart.triangleIndices[i * 3 + 2]];
|
||||||
aaBox += p0;
|
|
||||||
aaBox += p1;
|
|
||||||
aaBox += p2;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned int quadCount = meshPart.quadIndices.size() / 4;
|
unsigned int quadCount = meshPart.quadIndices.size() / 4;
|
||||||
for (unsigned int i = 0; i < quadCount; i++) {
|
for (unsigned int i = 0; i < quadCount; ++i) {
|
||||||
unsigned int p0Index = meshPart.quadIndices[i * 4];
|
aaBox += mesh.vertices[meshPart.quadIndices[i * 4]];
|
||||||
unsigned int p1Index = meshPart.quadIndices[i * 4 + 1];
|
aaBox += mesh.vertices[meshPart.quadIndices[i * 4 + 1]];
|
||||||
unsigned int p2Index = meshPart.quadIndices[i * 4 + 2];
|
aaBox += mesh.vertices[meshPart.quadIndices[i * 4 + 2]];
|
||||||
unsigned int p3Index = meshPart.quadIndices[i * 4 + 3];
|
aaBox += mesh.vertices[meshPart.quadIndices[i * 4 + 3]];
|
||||||
glm::vec3 p0 = mesh.vertices[p0Index];
|
|
||||||
glm::vec3 p1 = mesh.vertices[p1Index + 1];
|
|
||||||
glm::vec3 p2 = mesh.vertices[p2Index + 2];
|
|
||||||
glm::vec3 p3 = mesh.vertices[p3Index + 3];
|
|
||||||
aaBox += p0;
|
|
||||||
aaBox += p1;
|
|
||||||
aaBox += p2;
|
|
||||||
aaBox += p3;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return aaBox;
|
return aaBox;
|
||||||
|
|
Loading…
Reference in a new issue