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add missing copy constructors for Head and Hand
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parent
f29510ceb0
commit
0739d39568
4 changed files with 66 additions and 6 deletions
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@ -27,6 +27,25 @@ Hand::Hand(glm::vec3 initcolor)
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renderPointer = true;
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}
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Hand::Hand(const Hand &otherHand) {
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color = otherHand.color;
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noise = otherHand.noise;
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scale = otherHand.scale;
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position = otherHand.position;
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target = otherHand.target;
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velocity = otherHand.color;
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pitch = otherHand.pitch;
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yaw = otherHand.yaw;
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roll = otherHand.roll;
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pitchRate = otherHand.pitchRate;
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yawRate = otherHand.yawRate;
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rollRate = otherHand.rollRate;
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transmitterTimer = otherHand.transmitterTimer;
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transmitterHz = otherHand.transmitterHz;
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transmitterPackets = otherHand.transmitterPackets;
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renderPointer = otherHand.renderPointer;
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}
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void Hand::reset()
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{
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position.x = DEFAULT_X;
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@ -19,6 +19,7 @@
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class Hand {
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public:
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Hand(glm::vec3 color);
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Hand(const Hand &otherHand);
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void simulate (float deltaTime);
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void render (int isMine);
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void reset ();
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@ -72,11 +72,10 @@ Head::Head()
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averageLoudness = 0.0;
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lastLoudness = 0.0;
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browAudioLift = 0.0;
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noise = 0;
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setNoise(0);
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hand = new Hand(glm::vec3(skinColor[0], skinColor[1], skinColor[2]));
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if (iris_texture.size() == 0) {
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unsigned error = lodepng::decode(iris_texture, iris_texture_width, iris_texture_height, iris_texture_file);
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if (error != 0) {
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@ -85,6 +84,50 @@ Head::Head()
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}
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}
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Head::Head(const Head &otherHead) {
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position = otherHead.position;
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PupilSize = otherHead.PupilSize;
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interPupilDistance = otherHead.interPupilDistance;
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interBrowDistance = otherHead.interBrowDistance;
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NominalPupilSize = otherHead.NominalPupilSize;
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Yaw = otherHead.Yaw;
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EyebrowPitch[0] = otherHead.EyebrowPitch[0];
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EyebrowPitch[1] = otherHead.EyebrowPitch[1];
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EyebrowRoll[0] = otherHead.EyebrowRoll[0];
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EyebrowRoll[1] = otherHead.EyebrowRoll[1];
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MouthPitch = otherHead.MouthPitch;
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MouthYaw = otherHead.MouthYaw;
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MouthWidth = otherHead.MouthWidth;
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MouthHeight = otherHead.MouthHeight;
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EyeballPitch[0] = otherHead.EyeballPitch[0];
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EyeballPitch[1] = otherHead.EyeballPitch[1];
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EyeballScaleX = otherHead.EyeballScaleX;
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EyeballScaleY = otherHead.EyeballScaleY;
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EyeballScaleZ = otherHead.EyeballScaleZ;
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EyeballYaw[0] = otherHead.EyeballYaw[0];
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EyeballYaw[1] = otherHead.EyeballYaw[1];
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PitchTarget = otherHead.PitchTarget;
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YawTarget = otherHead.YawTarget;
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NoiseEnvelope = otherHead.NoiseEnvelope;
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PupilConverge = otherHead.PupilConverge;
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leanForward = otherHead.leanForward;
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leanSideways = otherHead.leanSideways;
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eyeContact = otherHead.eyeContact;
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eyeContactTarget = otherHead.eyeContactTarget;
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scale = otherHead.scale;
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renderYaw = otherHead.renderYaw;
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renderPitch = otherHead.renderPitch;
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audioAttack = otherHead.audioAttack;
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loudness = otherHead.loudness;
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averageLoudness = otherHead.averageLoudness;
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lastLoudness = otherHead.lastLoudness;
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browAudioLift = otherHead.browAudioLift;
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noise = otherHead.noise;
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Hand newHand = Hand(*otherHead.hand);
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hand = &newHand;
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}
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Head::~Head() {
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if (sphere) {
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gluDeleteQuadric(sphere);
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@ -95,10 +138,6 @@ Head* Head::clone() const {
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return new Head(*this);
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}
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Head* Head::clone() const {
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return new Head(*this);
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}
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void Head::reset()
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{
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Pitch = Yaw = Roll = 0;
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@ -24,6 +24,7 @@ class Head : public AgentData {
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public:
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Head();
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~Head();
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Head(const Head &otherHead);
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Head* clone() const;
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void reset();
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