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Selection JSDoc revision
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2 changed files with 128 additions and 130 deletions
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@ -44,13 +44,14 @@ SelectionScriptingInterface::SelectionScriptingInterface() {
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}
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/**jsdoc
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* The type of an item in a selection list.
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* <table>
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* <thead>
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* <tr><th>Value</th><th>Description</th></tr>
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* </thead>
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* <tbody>
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* <tr><td><code>"avatar"</code></td><td></td></tr>
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* <tr><td><code>"entity"</code></td><td></td></tr>
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* <tr><td><code>"avatar"</code></td><td>The item is an avatar.</td></tr>
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* <tr><td><code>"entity"</code></td><td>The item is an entity.</td></tr>
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* </tbody>
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* </table>
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* @typedef {string} Selection.ItemType
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@ -245,9 +246,10 @@ void SelectionScriptingInterface::printList(const QString& listName) {
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}
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/**jsdoc
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* A selection list.
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* @typedef {object} Selection.SelectedItemsList
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* @property {Uuid[]} avatars - The IDs of the avatars in the selection.
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* @property {Uuid[]} entities - The IDs of the entities in the selection.
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* @property {Uuid[]} avatars - The IDs of the avatars in the selection list.
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* @property {Uuid[]} entities - The IDs of the entities in the selection list.
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*/
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QVariantMap SelectionScriptingInterface::getSelectedItemsList(const QString& listName) const {
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QReadLocker lock(&_selectionListsLock);
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@ -438,18 +440,19 @@ bool SelectionHighlightStyle::fromVariantMap(const QVariantMap& properties) {
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}
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/**jsdoc
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* The highlighting style of a selection list.
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* @typedef {object} Selection.HighlightStyle
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* @property {Color} outlineUnoccludedColor - Color of the specified highlight region.
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* @property {Color} outlineOccludedColor - ""
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* @property {Color} fillUnoccludedColor- ""
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* @property {Color} fillOccludedColor- ""
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* @property {number} outlineUnoccludedAlpha - Alpha value ranging from <code>0.0</code> (not visible) to <code>1.0</code>
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* (fully opaque) for the specified highlight region.
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* @property {number} outlineOccludedAlpha - ""
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* @property {number} fillUnoccludedAlpha - ""
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* @property {number} fillOccludedAlpha - ""
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* @property {number} outlineWidth - Width of the outline, in pixels.
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* @property {boolean} isOutlineSmooth - <code>true</code> to enable outline smooth fall-off.
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* @property {Color} outlineUnoccludedColor=255,178,51 - Unoccluded outline color.
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* @property {Color} outlineOccludedColor=255,178,51 - Occluded outline color.
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* @property {Color} fillUnoccludedColor=51,178,255 - Unoccluded fill color.
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* @property {Color} fillOccludedColor=51,178,255 - Occluded fill color.
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* @property {number} outlineUnoccludedAlpha=0.9 - Unoccluded outline alpha, range <code>0.0</code> – <code>1.0</code>.
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* @property {number} outlineOccludedAlpha=0.9 - Occluded outline alpha, range <code>0.0</code> – <code>1.0</code>.
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* @property {number} fillUnoccludedAlpha=0.0 - Unoccluded fill alpha, range <code>0.0</code> – <code>1.0</code>.
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* @property {number} fillOccludedAlpha=0.0 - Occluded fill alpha, range <code>0.0</code> – <code>1.0</code>.
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* @property {number} outlineWidth=2 - Width of the outline, in pixels.
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* @property {boolean} isOutlineSmooth=false - <code>true</code> to fade the outside edge of the outline, <code>false</code>
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* to have a sharp edge.
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*/
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QVariantMap SelectionHighlightStyle::toVariantMap() const {
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QVariantMap properties;
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@ -77,47 +77,45 @@ protected:
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};
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/**jsdoc
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* The <code>Selection</code> API provides a means of grouping together avatars and entities in named lists.
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* The <code>Selection</code> API provides a means of grouping together and highlighting avatars and entities in named lists.
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*
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* @namespace Selection
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*
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* @hifi-interface
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* @hifi-client-entity
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* @hifi-avatar
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*
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* @example <caption>Outline an entity when it is grabbed by a controller.</caption>
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* // Create a box and copy the following text into the entity's "Script URL" field.
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* @example <caption>Outline an entity when it is grabbed by the mouse or a controller.</caption>
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* // Create an entity and copy the following script into the entity's "Script URL" field.
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* // Move the entity behind another entity to see the occluded outline.
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* (function () {
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* print("Starting highlight script...............");
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* var _this = this;
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* var prevID = 0;
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* var listName = "contextOverlayHighlightList";
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* var listType = "entity";
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*
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* _this.startNearGrab = function(entityID){
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* if (prevID !== entityID) {
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* Selection.addToSelectedItemsList(listName, listType, entityID);
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* prevID = entityID;
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* }
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* var LIST_NAME = "SelectionExample",
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* ITEM_TYPE = "entity",
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* HIGHLIGHT_STYLE = {
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* outlineUnoccludedColor: { red: 0, green: 180, blue: 239 },
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* outlineUnoccludedAlpha: 0.5,
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* outlineOccludedColor: { red: 239, green: 180, blue: 0 },
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* outlineOccludedAlpha: 0.5,
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* outlineWidth: 4
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* };
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*
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* Selection.enableListHighlight(LIST_NAME, HIGHLIGHT_STYLE);
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*
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* this.startNearGrab = function (entityID) {
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* Selection.addToSelectedItemsList(LIST_NAME, ITEM_TYPE, entityID);
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* };
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*
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* _this.releaseGrab = function(entityID){
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* if (prevID !== 0) {
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* Selection.removeFromSelectedItemsList("contextOverlayHighlightList", listType, prevID);
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* prevID = 0;
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* }
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*
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* this.startDistanceGrab = function (entityID) {
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* Selection.addToSelectedItemsList(LIST_NAME, ITEM_TYPE, entityID);
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* };
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*
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* var cleanup = function(){
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* Entities.findEntities(MyAvatar.position, 1000).forEach(function(entity) {
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* try {
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* Selection.removeListFromMap(listName);
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* } catch (e) {
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* print("Error cleaning up.");
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* }
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* });
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*
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* this.releaseGrab = function (entityID) {
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* Selection.removeFromSelectedItemsList(LIST_NAME, ITEM_TYPE, entityID);
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* };
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*
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* Script.scriptEnding.connect(cleanup);
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*
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* Script.scriptEnding.connect(function () {
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* Selection.removeListFromMap(LIST_NAME);
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* });
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* });
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*/
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class SelectionScriptingInterface : public QObject, public Dependency {
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@ -127,121 +125,119 @@ public:
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SelectionScriptingInterface();
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/**jsdoc
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* Get the names of all the selection lists.
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* @function Selection.getListNames
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* @returns {list[]} An array of names of all the selection lists.
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*/
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* Gets the names of all current selection lists.
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* @function Selection.getListNames
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* @returns {string[]} The names of all current selection lists.
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* @example <caption>List all the current selection lists.</caption>
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* print("Selection lists: " + Selection.getListNames());
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*/
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Q_INVOKABLE QStringList getListNames() const;
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/**jsdoc
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* Delete a named selection list.
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* @function Selection.removeListFromMap
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* @param {string} listName - The name of the selection list.
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* @returns {boolean} <code>true</code> if the selection existed and was successfully removed, otherwise <code>false</code>.
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*/
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* Deletes a selection list.
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* @function Selection.removeListFromMap
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* @param {string} listName - The name of the selection list to delete.
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* @returns {boolean} <code>true</code> if the selection existed and was successfully removed, otherwise <code>false</code>.
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*/
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Q_INVOKABLE bool removeListFromMap(const QString& listName);
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/**jsdoc
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* Add an item to a selection list.
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* @function Selection.addToSelectedItemsList
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* @param {string} listName - The name of the selection list to add the item to.
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* @param {Selection.ItemType} itemType - The type of the item being added.
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* @param {Uuid} id - The ID of the item to add to the selection.
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* @returns {boolean} <code>true</code> if the item was successfully added, otherwise <code>false</code>.
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*/
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* Adds an item to a selection list. The list is created if it doesn't exist.
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* @function Selection.addToSelectedItemsList
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* @param {string} listName - The name of the selection list to add the item to.
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* @param {Selection.ItemType} itemType - The type of item being added.
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* @param {Uuid} itemID - The ID of the item to add.
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* @returns {boolean} <code>true</code> if the item was successfully added or already existed in the list, otherwise
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* <code>false</code>.
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*/
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Q_INVOKABLE bool addToSelectedItemsList(const QString& listName, const QString& itemType, const QUuid& id);
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/**jsdoc
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* Remove an item from a selection list.
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* @function Selection.removeFromSelectedItemsList
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* @param {string} listName - The name of the selection list to remove the item from.
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* @param {Selection.ItemType} itemType - The type of the item being removed.
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* @param {Uuid} id - The ID of the item to remove.
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* @returns {boolean} <code>true</code> if the item was successfully removed, otherwise <code>false</code>.
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* <codefalse</code> is returned if the list doesn't contain any data.
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*/
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* Removes an item from a selection list.
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* @function Selection.removeFromSelectedItemsList
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* @param {string} listName - The name of the selection list to remove the item from.
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* @param {Selection.ItemType} itemType - The type of item being removed.
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* @param {Uuid} itemID - The ID of the item to remove.
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* @returns {boolean} <code>true</code> if the item was successfully removed or was not in the list, otherwise
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* <code>false</code>.
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*/
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Q_INVOKABLE bool removeFromSelectedItemsList(const QString& listName, const QString& itemType, const QUuid& id);
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/**jsdoc
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* Remove all items from a selection.
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* @function Selection.clearSelectedItemsList
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* @param {string} listName - The name of the selection list.
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* @returns {boolean} <code>true</code> if the item was successfully cleared, otherwise <code>false</code>.
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*/
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* Removes all items from a selection list.
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* @function Selection.clearSelectedItemsList
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* @param {string} listName - The name of the selection list.
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* @returns {boolean} <code>true</code> zlways.
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*/
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Q_INVOKABLE bool clearSelectedItemsList(const QString& listName);
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/**jsdoc
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* Print out the list of avatars and entities in a selection to the <em>debug log</em> (not the script log).
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* @function Selection.printList
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* @param {string} listName - The name of the selection list.
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*/
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* Prints the list of avatars and entities in a selection to the program log (but not the Script Log window).
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* @function Selection.printList
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* @param {string} listName - The name of the selection list.
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*/
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Q_INVOKABLE void printList(const QString& listName);
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/**jsdoc
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* Get the list of avatars and entities stored in a selection list.
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* @function Selection.getSelectedItemsList
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* @param {string} listName - The name of the selection list.
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* @returns {Selection.SelectedItemsList} The content of a selection list. If the list name doesn't exist, the function
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* returns an empty object with no properties.
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*/
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* Gets the list of avatars and entities in a selection list.
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* @function Selection.getSelectedItemsList
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* @param {string} listName - The name of the selection list.
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* @returns {Selection.SelectedItemsList} The content of the selection list if the list exists, otherwise an empty object.
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*/
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Q_INVOKABLE QVariantMap getSelectedItemsList(const QString& listName) const;
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/**jsdoc
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* Get the names of the highlighted selection lists.
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* @function Selection.getHighlightedListNames
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* @returns {string[]} An array of names of the selection list currently highlight enabled.
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*/
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* Gets the names of all current selection lists that have highlighting enabled.
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* @function Selection.getHighlightedListNames
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* @returns {string[]} The names of the selection lists that currently have highlighting enabled.
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*/
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Q_INVOKABLE QStringList getHighlightedListNames() const;
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/**jsdoc
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* Enable highlighting for a selection list.
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* If the selection list doesn't exist, it will be created.
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* All objects in the list will be displayed with the highlight effect specified.
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* The function can be called several times with different values in the style to modify it.<br />
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* Note: This function implicitly calls {@link Selection.enableListToScene}.
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* @function Selection.enableListHighlight
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* @param {string} listName - The name of the selection list.
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* @param {Selection.HighlightStyle} highlightStyle - The highlight style.
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* @returns {boolean} true if the selection was successfully enabled for highlight.
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*/
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* Enables highlighting for a selection list. All items in or subsequently added to the list are displayed with the
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* highlight effect specified. The method can be called multiple times with different values in the style to modify the
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* highlighting.
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* <p>Note: This function implicitly calls {@link Selection.enableListToScene|enableListToScene}.</p>
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* @function Selection.enableListHighlight
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* @param {string} listName - The name of the selection list.
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* @param {Selection.HighlightStyle} highlightStyle - The highlight style.
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* @returns {boolean} <code>true</code> always.
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*/
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Q_INVOKABLE bool enableListHighlight(const QString& listName, const QVariantMap& highlightStyle);
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/**jsdoc
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* Disable highlighting for the selection list.
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* If the selection list doesn't exist or wasn't enabled for highlighting then nothing happens and <code>false</code> is
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* returned.<br />
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* Note: This function implicitly calls {@link Selection.disableListToScene}.
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* @function Selection.disableListHighlight
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* @param {string} listName - The name of the selection list.
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* @returns {boolean} <code>true</code> if the selection was successfully disabled for highlight, otherwise
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* <code>false</code>.
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*/
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* Disables highlighting for a selection list.
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* <p>Note: This function implicitly calls {@link Selection.disableListToScene|disableListToScene}.</p>
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* @function Selection.disableListHighlight
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* @param {string} listName - The name of the selection list.
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* @returns {boolean} <code>true</code> always.
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*/
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Q_INVOKABLE bool disableListHighlight(const QString& listName);
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/**jsdoc
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* Enable scene selection for the selection list.
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* If the Selection doesn't exist, it will be created.
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* All objects in the list will be sent to a scene selection.
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* @function Selection.enableListToScene
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* @param {string} listName - The name of the selection list.
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* @returns {boolean} <code>true</code> if the selection was successfully enabled on the scene, otherwise <code>false</code>.
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*/
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* Enables scene selection for a selection list. All items in or subsequently added to the list are sent to a scene
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* selection in the rendering engine for debugging purposes.
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* @function Selection.enableListToScene
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* @param {string} listName - The name of the selection list.
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* @returns {boolean} <code>true</code> always.
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*/
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Q_INVOKABLE bool enableListToScene(const QString& listName);
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/**jsdoc
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* Disable scene selection for the named selection.
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* If the selection list doesn't exist or wasn't enabled on the scene then nothing happens and <code>false</code> is
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* returned.
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* @function Selection.disableListToScene
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* @param {string} listName - The name of the selection list.
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* @returns {boolean} true if the selection was successfully disabled on the scene, false otherwise.
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*/
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* Disables scene selection for a selection list.
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* @function Selection.disableListToScene
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* @param {string} listName - The name of the selection list.
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* @returns {boolean} <code>true</code> always.
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*/
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Q_INVOKABLE bool disableListToScene(const QString& listName);
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/**jsdoc
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* Get the highlight style values for the a selection list.
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* If the selection doesn't exist or hasn't been highlight enabled yet, an empty object is returned.
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* @function Selection.getListHighlightStyle
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* @param {string} listName - The name of the selection list.
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* @returns {Selection.HighlightStyle} highlight style
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*/
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* Gets the current highlighting style for a selection list.
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* @function Selection.getListHighlightStyle
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* @param {string} listName - The name of the selection list.
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* @returns {Selection.HighlightStyle} The highlight style of the selection list if the list exists and highlighting is
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* enabled, otherwise an empty object.
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*/
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Q_INVOKABLE QVariantMap getListHighlightStyle(const QString& listName) const;
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signals:
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/**jsdoc
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* Triggered when a list's content changes.
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* Triggered when a selection list's content changes or the list is deleted.
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* @function Selection.selectedItemsListChanged
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* @param {string} listName - The name of the selection list that changed.
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* @returns {Signal}
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void setupHandler(const QString& selectionName);
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void removeHandler(const QString& selectionName);
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};
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#endif // hifi_SelectionScriptingInterface_h
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