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only replicate packets for agents being replicated
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parent
1868971cfc
commit
03a8d7b8c8
2 changed files with 45 additions and 34 deletions
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@ -80,8 +80,8 @@ void AudioMixerClientData::processPackets() {
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QMutexLocker lock(&getMutex());
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parseData(*packet);
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replicatePacket(*packet);
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optionallyReplicatePacket(*packet, *node);
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break;
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}
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@ -109,41 +109,52 @@ void AudioMixerClientData::processPackets() {
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assert(_packetQueue.empty());
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}
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void AudioMixerClientData::replicatePacket(ReceivedMessage& message) {
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auto nodeList = DependencyManager::get<NodeList>();
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void AudioMixerClientData::optionallyReplicatePacket(ReceivedMessage& message, const Node& node) {
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PacketType mirroredType;
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// first, make sure that this is a packet from a node we are supposed to replicate
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if (node.isReplicated()) {
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auto nodeList = DependencyManager::get<NodeList>();
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if (message.getType() == PacketType::MicrophoneAudioNoEcho) {
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mirroredType = PacketType::ReplicatedMicrophoneAudioNoEcho;
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} else if (message.getType() == PacketType::MicrophoneAudioWithEcho) {
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mirroredType = PacketType::ReplicatedMicrophoneAudioNoEcho;
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} else if (message.getType() == PacketType::InjectAudio) {
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mirroredType = PacketType::ReplicatedInjectAudio;
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} else if (message.getType() == PacketType::SilentAudioFrame) {
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mirroredType = PacketType::ReplicatedSilentAudioFrame;
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} else {
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return;
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// now make sure it's a packet type that we want to replicate
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PacketType mirroredType;
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if (message.getType() == PacketType::MicrophoneAudioNoEcho) {
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mirroredType = PacketType::ReplicatedMicrophoneAudioNoEcho;
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} else if (message.getType() == PacketType::MicrophoneAudioWithEcho) {
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mirroredType = PacketType::ReplicatedMicrophoneAudioNoEcho;
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} else if (message.getType() == PacketType::InjectAudio) {
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mirroredType = PacketType::ReplicatedInjectAudio;
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} else if (message.getType() == PacketType::SilentAudioFrame) {
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mirroredType = PacketType::ReplicatedSilentAudioFrame;
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} else {
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return;
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}
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std::unique_ptr<NLPacket> packet;
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// enumerate the replicant audio mixers and send them the replicated version of this packet
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nodeList->eachMatchingNode([&](const SharedNodePointer& node)->bool {
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return node->getType() == NodeType::DownstreamAudioMixer;
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}, [&](const SharedNodePointer& node) {
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// construct the packet only once, if we have any downstream audio mixers to send to
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if (!packet) {
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// construct an NLPacket to send to the replicant that has the contents of the received packet
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packet = NLPacket::create(mirroredType);
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// since this packet will be non-sourced, we add the replicated node's ID here
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packet->write(message.getSourceID().toRfc4122());
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// we won't negotiate an audio format with the replicant, because we aren't a listener
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// so pack the codec string here so that it can statelessly setup a decoder for this string when it needs
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packet->writeString(_selectedCodecName);
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packet->write(message.getMessage());
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}
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nodeList->sendUnreliablePacket(*packet, node->getPublicSocket());
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});
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}
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// construct an NLPacket to send to the replicant that has the contents of the received packet
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auto packet = NLPacket::create(mirroredType);
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// since this packet will be non-sourced, we add the replicated node's ID here
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packet->write(message.getSourceID().toRfc4122());
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// we won't negotiate an audio format with the replicant, because we aren't a listener
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// so pack the codec string here so that it can statelessly setup a decoder for this string when it needs
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packet->writeString(_selectedCodecName);
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packet->write(message.getMessage());
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// enumerate the replicant audio mixers and send them the replicated version of this packet
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nodeList->eachMatchingNode([&](const SharedNodePointer& node)->bool {
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return node->getType() == NodeType::DownstreamAudioMixer;
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}, [&](const SharedNodePointer& node) {
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nodeList->sendUnreliablePacket(*packet, node->getPublicSocket());
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});
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}
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void AudioMixerClientData::negotiateAudioFormat(ReceivedMessage& message, const SharedNodePointer& node) {
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@ -126,7 +126,7 @@ private:
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QReadWriteLock _streamsLock;
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AudioStreamMap _audioStreams; // microphone stream from avatar is stored under key of null UUID
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void replicatePacket(ReceivedMessage& packet);
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void optionallyReplicatePacket(ReceivedMessage& packet, const Node& node);
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using IgnoreZone = AABox;
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class IgnoreZoneMemo {
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