mirror of
https://github.com/JulianGro/overte.git
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Merge pull request #1380 from birarda/qt-for-portaudio
move from 44.1 to 48 on audio
This commit is contained in:
commit
03869e81fd
12 changed files with 541 additions and 396 deletions
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@ -10,7 +10,6 @@
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#include <fcntl.h>
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#include <fstream>
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#include <iostream>
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#include <limits>
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#include <math.h>
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#include <signal.h>
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#include <stdio.h>
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@ -54,10 +53,7 @@
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const short JITTER_BUFFER_MSECS = 12;
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const short JITTER_BUFFER_SAMPLES = JITTER_BUFFER_MSECS * (SAMPLE_RATE / 1000.0);
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const unsigned int BUFFER_SEND_INTERVAL_USECS = floorf((BUFFER_LENGTH_SAMPLES_PER_CHANNEL / (float) SAMPLE_RATE) * 1000 * 1000);
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const int MAX_SAMPLE_VALUE = std::numeric_limits<int16_t>::max();
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const int MIN_SAMPLE_VALUE = std::numeric_limits<int16_t>::min();
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const unsigned int BUFFER_SEND_INTERVAL_USECS = floorf((NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL / (float) SAMPLE_RATE) * 1000 * 1000);
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const char AUDIO_MIXER_LOGGING_TARGET_NAME[] = "audio-mixer";
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@ -160,35 +156,30 @@ void AudioMixer::addBufferToMixForListeningNodeWithBuffer(PositionalAudioRingBuf
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}
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}
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int16_t* sourceBuffer = bufferToAdd->getNextOutput();
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// if the bearing relative angle to source is > 0 then the delayed channel is the right one
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int delayedChannelOffset = (bearingRelativeAngleToSource > 0.0f) ? 1 : 0;
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int goodChannelOffset = delayedChannelOffset == 0 ? 1 : 0;
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int16_t* goodChannel = (bearingRelativeAngleToSource > 0.0f)
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? _clientSamples
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: _clientSamples + BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
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int16_t* delayedChannel = (bearingRelativeAngleToSource > 0.0f)
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? _clientSamples + BUFFER_LENGTH_SAMPLES_PER_CHANNEL
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: _clientSamples;
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int16_t* delaySamplePointer = bufferToAdd->getNextOutput() == bufferToAdd->getBuffer()
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? bufferToAdd->getBuffer() + RING_BUFFER_LENGTH_SAMPLES - numSamplesDelay
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: bufferToAdd->getNextOutput() - numSamplesDelay;
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for (int s = 0; s < BUFFER_LENGTH_SAMPLES_PER_CHANNEL; s++) {
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if (s < numSamplesDelay) {
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for (int s = 0; s < NETWORK_BUFFER_LENGTH_SAMPLES_STEREO; s += 2) {
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if ((s / 2) < numSamplesDelay) {
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// pull the earlier sample for the delayed channel
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int earlierSample = delaySamplePointer[s] * attenuationCoefficient * weakChannelAmplitudeRatio;
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int earlierSample = (*bufferToAdd)[(s / 2) - numSamplesDelay] * attenuationCoefficient * weakChannelAmplitudeRatio;
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delayedChannel[s] = glm::clamp(delayedChannel[s] + earlierSample, MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
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_clientSamples[s + delayedChannelOffset] = glm::clamp(_clientSamples[s + delayedChannelOffset] + earlierSample,
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MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
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}
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// pull the current sample for the good channel
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int16_t currentSample = sourceBuffer[s] * attenuationCoefficient;
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goodChannel[s] = glm::clamp(goodChannel[s] + currentSample, MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
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int16_t currentSample = (*bufferToAdd)[s / 2] * attenuationCoefficient;
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_clientSamples[s + goodChannelOffset] = glm::clamp(_clientSamples[s + goodChannelOffset] + currentSample,
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MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
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if (s + numSamplesDelay < BUFFER_LENGTH_SAMPLES_PER_CHANNEL) {
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if ((s / 2) + numSamplesDelay < NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL) {
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// place the curernt sample at the right spot in the delayed channel
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int sumSample = delayedChannel[s + numSamplesDelay] + (currentSample * weakChannelAmplitudeRatio);
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delayedChannel[s + numSamplesDelay] = glm::clamp(sumSample, MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
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int16_t clampedSample = glm::clamp((int) (_clientSamples[s + numSamplesDelay + delayedChannelOffset]
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+ (currentSample * weakChannelAmplitudeRatio)),
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MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
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_clientSamples[s + numSamplesDelay + delayedChannelOffset] = clampedSample;
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}
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}
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}
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@ -282,7 +273,7 @@ void AudioMixer::run() {
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gettimeofday(&startTime, NULL);
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int numBytesPacketHeader = numBytesForPacketHeader((unsigned char*) &PACKET_TYPE_MIXED_AUDIO);
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unsigned char clientPacket[BUFFER_LENGTH_BYTES_STEREO + numBytesPacketHeader];
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unsigned char clientPacket[NETWORK_BUFFER_LENGTH_BYTES_STEREO + numBytesPacketHeader];
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populateTypeAndVersion(clientPacket, PACKET_TYPE_MIXED_AUDIO);
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while (!_isFinished) {
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@ -35,7 +35,7 @@ private:
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void prepareMixForListeningNode(Node* node);
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int16_t _clientSamples[BUFFER_LENGTH_SAMPLES_PER_CHANNEL * 2];
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int16_t _clientSamples[NETWORK_BUFFER_LENGTH_SAMPLES_STEREO];
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};
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#endif /* defined(__hifi__AudioMixer__) */
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@ -90,17 +90,15 @@ void AudioMixerClientData::pushBuffersAfterFrameSend() {
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// this was a used buffer, push the output pointer forwards
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PositionalAudioRingBuffer* audioBuffer = _ringBuffers[i];
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if (audioBuffer->willBeAddedToMix()) {
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audioBuffer->setNextOutput(audioBuffer->getNextOutput() + BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
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if (audioBuffer->getNextOutput() >= audioBuffer->getBuffer() + RING_BUFFER_LENGTH_SAMPLES) {
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audioBuffer->setNextOutput(audioBuffer->getBuffer());
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}
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if (audioBuffer->willBeAddedToMix()) {
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audioBuffer->shiftReadPosition(NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
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audioBuffer->setWillBeAddedToMix(false);
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} else if (audioBuffer->hasStarted() && audioBuffer->isStarved()) {
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delete audioBuffer;
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_ringBuffers.erase(_ringBuffers.begin() + i);
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} else if (audioBuffer->isStarved()) {
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// this was previously the kill for injected audio from a client
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// fix when that is added back
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// delete audioBuffer;
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// _ringBuffers.erase(_ringBuffers.begin() + i);
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}
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}
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}
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@ -72,7 +72,7 @@ const int IDLE_SIMULATE_MSECS = 16; // How often should call simul
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// in the idle loop? (60 FPS is default)
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static QTimer* idleTimer = NULL;
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const int STARTUP_JITTER_SAMPLES = PACKET_LENGTH_SAMPLES_PER_CHANNEL / 2;
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const int STARTUP_JITTER_SAMPLES = NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL / 2;
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// Startup optimistically with small jitter buffer that
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// will start playback on the second received audio packet.
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@ -13,6 +13,7 @@
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#include <CoreAudio/AudioHardware.h>
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#endif
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#include <QtCore/QBuffer>
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#include <QtMultimedia/QAudioInput>
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#include <QtMultimedia/QAudioOutput>
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#include <QSvgRenderer>
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@ -33,7 +34,7 @@
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static const float JITTER_BUFFER_LENGTH_MSECS = 12;
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static const short JITTER_BUFFER_SAMPLES = JITTER_BUFFER_LENGTH_MSECS * NUM_AUDIO_CHANNELS * (SAMPLE_RATE / 1000.0);
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static const float AUDIO_CALLBACK_MSECS = (float)BUFFER_LENGTH_SAMPLES_PER_CHANNEL / (float)SAMPLE_RATE * 1000.0;
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static const float AUDIO_CALLBACK_MSECS = (float) NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL / (float)SAMPLE_RATE * 1000.0;
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// Mute icon configration
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static const int ICON_SIZE = 24;
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@ -43,12 +44,16 @@ static const int BOTTOM_PADDING = 110;
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Audio::Audio(Oscilloscope* scope, int16_t initialJitterBufferSamples, QObject* parent) :
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QObject(parent),
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_audioInput(NULL),
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_inputDevice(NULL),
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_desiredInputFormat(),
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_inputFormat(),
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_numInputCallbackBytes(0),
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_audioOutput(NULL),
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_desiredOutputFormat(),
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_outputFormat(),
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_outputDevice(NULL),
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_isBufferSendCallback(false),
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_nextOutputSamples(NULL),
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_ringBuffer(true),
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_numOutputCallbackBytes(0),
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_inputRingBuffer(0),
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_ringBuffer(NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL),
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_scope(scope),
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_averagedLatency(0.0),
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_measuredJitter(0),
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@ -65,7 +70,8 @@ Audio::Audio(Oscilloscope* scope, int16_t initialJitterBufferSamples, QObject* p
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_numFramesDisplayStarve(0),
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_muted(false)
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{
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// clear the array of locally injected samples
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memset(_localInjectedSamples, 0, NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL);
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}
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void Audio::init(QGLWidget *parent) {
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@ -124,242 +130,254 @@ QAudioDeviceInfo defaultAudioDeviceForMode(QAudio::Mode mode) {
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return (mode == QAudio::AudioInput) ? QAudioDeviceInfo::defaultInputDevice() : QAudioDeviceInfo::defaultOutputDevice();
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}
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const int QT_SAMPLE_RATE = 44100;
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const int SAMPLE_RATE_RATIO = QT_SAMPLE_RATE / SAMPLE_RATE;
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bool adjustedFormatForAudioDevice(const QAudioDeviceInfo& audioDevice,
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const QAudioFormat& desiredAudioFormat,
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QAudioFormat& adjustedAudioFormat) {
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if (!audioDevice.isFormatSupported(desiredAudioFormat)) {
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qDebug() << "The desired format for audio I/O is" << desiredAudioFormat << "\n";
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qDebug() << "The desired audio format is not supported by this device.\n";
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if (desiredAudioFormat.channelCount() == 1) {
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adjustedAudioFormat = desiredAudioFormat;
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adjustedAudioFormat.setChannelCount(2);
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if (audioDevice.isFormatSupported(adjustedAudioFormat)) {
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return true;
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} else {
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adjustedAudioFormat.setChannelCount(1);
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}
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}
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if (audioDevice.supportedSampleRates().contains(SAMPLE_RATE * 2)) {
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// use 48, which is a sample downsample, upsample
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adjustedAudioFormat = desiredAudioFormat;
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adjustedAudioFormat.setSampleRate(SAMPLE_RATE * 2);
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// return the nearest in case it needs 2 channels
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adjustedAudioFormat = audioDevice.nearestFormat(adjustedAudioFormat);
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return true;
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}
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return false;
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} else {
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// set the adjustedAudioFormat to the desiredAudioFormat, since it will work
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adjustedAudioFormat = desiredAudioFormat;
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return true;
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}
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}
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void linearResampling(int16_t* sourceSamples, int16_t* destinationSamples,
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unsigned int numSourceSamples, unsigned int numDestinationSamples,
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const QAudioFormat& sourceAudioFormat, const QAudioFormat& destinationAudioFormat) {
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if (sourceAudioFormat == destinationAudioFormat) {
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memcpy(destinationSamples, sourceSamples, numSourceSamples * sizeof(int16_t));
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} else {
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int destinationChannels = (destinationAudioFormat.channelCount() >= 2) ? 2 : destinationAudioFormat.channelCount();
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float sourceToDestinationFactor = (sourceAudioFormat.sampleRate() / (float) destinationAudioFormat.sampleRate())
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* (sourceAudioFormat.channelCount() / (float) destinationChannels);
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// take into account the number of channels in source and destination
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// accomodate for the case where have an output with > 2 channels
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// this is the case with our HDMI capture
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if (sourceToDestinationFactor >= 2) {
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// we need to downsample from 48 to 24
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// for now this only supports a mono output - this would be the case for audio input
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for (int i = sourceAudioFormat.channelCount(); i < numSourceSamples; i += 2 * sourceAudioFormat.channelCount()) {
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if (i + (sourceAudioFormat.channelCount()) >= numSourceSamples) {
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destinationSamples[(i - sourceAudioFormat.channelCount()) / (int) sourceToDestinationFactor] =
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(sourceSamples[i - sourceAudioFormat.channelCount()] / 2)
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+ (sourceSamples[i] / 2);
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} else {
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destinationSamples[(i - sourceAudioFormat.channelCount()) / (int) sourceToDestinationFactor] =
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(sourceSamples[i - sourceAudioFormat.channelCount()] / 4)
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+ (sourceSamples[i] / 2)
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+ (sourceSamples[i + sourceAudioFormat.channelCount()] / 4);
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}
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}
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} else {
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// upsample from 24 to 48
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// for now this only supports a stereo to stereo conversion - this is our case for network audio to output
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int sourceIndex = 0;
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int destinationToSourceFactor = (1 / sourceToDestinationFactor);
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for (int i = 0; i < numDestinationSamples; i += destinationAudioFormat.channelCount() * destinationToSourceFactor) {
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sourceIndex = (i / destinationToSourceFactor);
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// fill the L/R channels and make the rest silent
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for (int j = i; j < i + (destinationToSourceFactor * destinationAudioFormat.channelCount()); j++) {
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if (j % destinationAudioFormat.channelCount() == 0) {
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// left channel
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destinationSamples[j] = sourceSamples[sourceIndex];
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} else if (j % destinationAudioFormat.channelCount() == 1) {
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// right channel
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destinationSamples[j] = sourceSamples[sourceIndex + 1];
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} else {
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// channels above 2, fill with silence
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destinationSamples[j] = 0;
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}
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}
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}
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}
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}
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}
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const int CALLBACK_ACCELERATOR_RATIO = 2;
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const int CALLBACK_IO_BUFFER_SIZE = BUFFER_LENGTH_BYTES_STEREO * SAMPLE_RATE_RATIO / CALLBACK_ACCELERATOR_RATIO;
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void Audio::start() {
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QAudioFormat audioFormat;
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// set up the desired audio format
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audioFormat.setSampleRate(QT_SAMPLE_RATE);
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audioFormat.setSampleSize(16);
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audioFormat.setCodec("audio/pcm");
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audioFormat.setSampleType(QAudioFormat::SignedInt);
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audioFormat.setByteOrder(QAudioFormat::LittleEndian);
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audioFormat.setChannelCount(2);
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_desiredInputFormat.setSampleRate(SAMPLE_RATE);
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_desiredInputFormat.setSampleSize(16);
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_desiredInputFormat.setCodec("audio/pcm");
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_desiredInputFormat.setSampleType(QAudioFormat::SignedInt);
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_desiredInputFormat.setByteOrder(QAudioFormat::LittleEndian);
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_desiredInputFormat.setChannelCount(1);
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qDebug() << "The format for audio I/O is" << audioFormat << "\n";
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_desiredOutputFormat = _desiredInputFormat;
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_desiredOutputFormat.setChannelCount(2);
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QAudioDeviceInfo inputAudioDevice = defaultAudioDeviceForMode(QAudio::AudioInput);
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QAudioDeviceInfo inputDeviceInfo = defaultAudioDeviceForMode(QAudio::AudioInput);
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qDebug() << "Audio input device is" << inputAudioDevice.deviceName() << "\n";
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if (!inputAudioDevice.isFormatSupported(audioFormat)) {
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qDebug() << "The desired audio input format is not supported by this device. Not starting audio input.\n";
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qDebug() << "The audio input device is" << inputDeviceInfo.deviceName() << "\n";
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if (adjustedFormatForAudioDevice(inputDeviceInfo, _desiredInputFormat, _inputFormat)) {
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qDebug() << "The format to be used for audio input is" << _inputFormat << "\n";
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_audioInput = new QAudioInput(inputDeviceInfo, _inputFormat, this);
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_numInputCallbackBytes = NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL * _inputFormat.channelCount()
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* (_inputFormat.sampleRate() / SAMPLE_RATE)
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/ CALLBACK_ACCELERATOR_RATIO;
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_audioInput->setBufferSize(_numInputCallbackBytes);
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QAudioDeviceInfo outputDeviceInfo = defaultAudioDeviceForMode(QAudio::AudioOutput);
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qDebug() << "The audio output device is" << outputDeviceInfo.deviceName() << "\n";
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if (adjustedFormatForAudioDevice(outputDeviceInfo, _desiredOutputFormat, _outputFormat)) {
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qDebug() << "The format to be used for audio output is" << _outputFormat << "\n";
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_inputRingBuffer.resizeForFrameSize(_numInputCallbackBytes * CALLBACK_ACCELERATOR_RATIO / sizeof(int16_t));
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_inputDevice = _audioInput->start();
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connect(_inputDevice, SIGNAL(readyRead()), this, SLOT(handleAudioInput()));
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_audioOutput = new QAudioOutput(outputDeviceInfo, _outputFormat, this);
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_outputDevice = _audioOutput->start();
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|
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gettimeofday(&_lastReceiveTime, NULL);
|
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}
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return;
|
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}
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_audioInput = new QAudioInput(inputAudioDevice, audioFormat, this);
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_audioInput->setBufferSize(CALLBACK_IO_BUFFER_SIZE);
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_inputDevice = _audioInput->start();
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connect(_inputDevice, SIGNAL(readyRead()), SLOT(handleAudioInput()));
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QAudioDeviceInfo outputDeviceInfo = defaultAudioDeviceForMode(QAudio::AudioOutput);
|
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qDebug() << outputDeviceInfo.supportedSampleRates() << "\n";
|
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|
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qDebug() << "Audio output device is" << outputDeviceInfo.deviceName() << "\n";
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|
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if (!outputDeviceInfo.isFormatSupported(audioFormat)) {
|
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qDebug() << "The desired audio output format is not supported by this device.\n";
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return;
|
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}
|
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|
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_audioOutput = new QAudioOutput(outputDeviceInfo, audioFormat, this);
|
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_audioOutput->setBufferSize(CALLBACK_IO_BUFFER_SIZE);
|
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_outputDevice = _audioOutput->start();
|
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|
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gettimeofday(&_lastReceiveTime, NULL);
|
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qDebug() << "Unable to set up audio I/O because of a problem with input or output formats.\n";
|
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}
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|
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void Audio::handleAudioInput() {
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static int16_t stereoInputBuffer[CALLBACK_IO_BUFFER_SIZE * 2];
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static char monoAudioDataPacket[MAX_PACKET_SIZE];
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static int bufferSizeSamples = _audioInput->bufferSize() / sizeof(int16_t);
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static int numBytesPacketHeader = numBytesForPacketHeader((unsigned char*) &PACKET_TYPE_MICROPHONE_AUDIO_NO_ECHO);
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static int leadingBytes = numBytesPacketHeader + sizeof(glm::vec3) + sizeof(glm::quat) + NUM_BYTES_RFC4122_UUID;
|
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|
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static int16_t* monoAudioSamples = (int16_t*) (monoAudioDataPacket + leadingBytes);
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|
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QByteArray inputByteArray = _inputDevice->read(CALLBACK_IO_BUFFER_SIZE);
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static float inputToNetworkInputRatio = _numInputCallbackBytes * CALLBACK_ACCELERATOR_RATIO
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/ NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL;
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|
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if (_isBufferSendCallback) {
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// copy samples from the inputByteArray to the stereoInputBuffer
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memcpy((char*) (stereoInputBuffer + bufferSizeSamples), inputByteArray.data(), inputByteArray.size());
|
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|
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// Measure the loudness of the signal from the microphone and store in audio object
|
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float loudness = 0;
|
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for (int i = 0; i < BUFFER_LENGTH_SAMPLES_PER_CHANNEL * SAMPLE_RATE_RATIO; i += 2) {
|
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loudness += abs(stereoInputBuffer[i]);
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}
|
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|
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loudness /= BUFFER_LENGTH_SAMPLES_PER_CHANNEL * SAMPLE_RATE_RATIO;
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_lastInputLoudness = loudness;
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|
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} else {
|
||||
// this is the first half of a full buffer of data
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// zero out the monoAudioSamples array
|
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memset(monoAudioSamples, 0, BUFFER_LENGTH_BYTES_PER_CHANNEL);
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|
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// take samples we have in this callback and store them in the first half of the static buffer
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// to send off in the next callback
|
||||
memcpy((char*) stereoInputBuffer, inputByteArray.data(), inputByteArray.size());
|
||||
}
|
||||
static int inputSamplesRequired = NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL * inputToNetworkInputRatio;
|
||||
|
||||
// add input data just written to the scope
|
||||
QMetaObject::invokeMethod(_scope, "addStereoSamples", Qt::QueuedConnection,
|
||||
Q_ARG(QByteArray, inputByteArray), Q_ARG(bool, true));
|
||||
QByteArray inputByteArray = _inputDevice->readAll();
|
||||
|
||||
QByteArray stereoOutputBuffer;
|
||||
_inputRingBuffer.writeData(inputByteArray.data(), inputByteArray.size());
|
||||
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::EchoLocalAudio) && !_muted) {
|
||||
// if local loopback enabled, copy input to output
|
||||
if (_isBufferSendCallback) {
|
||||
stereoOutputBuffer.append((char*) (stereoInputBuffer + bufferSizeSamples), CALLBACK_IO_BUFFER_SIZE);
|
||||
while (_inputRingBuffer.samplesAvailable() > inputSamplesRequired) {
|
||||
|
||||
int16_t inputAudioSamples[inputSamplesRequired];
|
||||
_inputRingBuffer.readSamples(inputAudioSamples, inputSamplesRequired);
|
||||
|
||||
// zero out the monoAudioSamples array and the locally injected audio
|
||||
memset(monoAudioSamples, 0, NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL);
|
||||
|
||||
// zero out the locally injected audio in preparation for audio procedural sounds
|
||||
memset(_localInjectedSamples, 0, NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL);
|
||||
|
||||
if (!_muted) {
|
||||
// we aren't muted, downsample the input audio
|
||||
linearResampling((int16_t*) inputAudioSamples,
|
||||
monoAudioSamples,
|
||||
inputSamplesRequired,
|
||||
NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL,
|
||||
_inputFormat, _desiredInputFormat);
|
||||
|
||||
float loudness = 0;
|
||||
|
||||
for (int i = 0; i < NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL; i++) {
|
||||
loudness += fabsf(monoAudioSamples[i]);
|
||||
}
|
||||
|
||||
_lastInputLoudness = loudness / NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
|
||||
|
||||
// add input data just written to the scope
|
||||
QMetaObject::invokeMethod(_scope, "addSamples", Qt::QueuedConnection,
|
||||
Q_ARG(QByteArray, QByteArray((char*) monoAudioSamples,
|
||||
NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL)),
|
||||
Q_ARG(bool, false), Q_ARG(bool, true));
|
||||
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::EchoLocalAudio)) {
|
||||
// if this person wants local loopback add that to the locally injected audio
|
||||
memcpy(_localInjectedSamples, monoAudioSamples, NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL);
|
||||
}
|
||||
} else {
|
||||
stereoOutputBuffer.append((char*) stereoInputBuffer, CALLBACK_IO_BUFFER_SIZE);
|
||||
// our input loudness is 0, since we're muted
|
||||
_lastInputLoudness = 0;
|
||||
}
|
||||
} else {
|
||||
// zero out the stereoOutputBuffer
|
||||
stereoOutputBuffer = QByteArray(CALLBACK_IO_BUFFER_SIZE, 0);
|
||||
}
|
||||
|
||||
// add procedural effects to the appropriate input samples
|
||||
addProceduralSounds(monoAudioSamples + (_isBufferSendCallback
|
||||
? BUFFER_LENGTH_SAMPLES_PER_CHANNEL / CALLBACK_ACCELERATOR_RATIO : 0),
|
||||
(int16_t*) stereoOutputBuffer.data(),
|
||||
BUFFER_LENGTH_SAMPLES_PER_CHANNEL / CALLBACK_ACCELERATOR_RATIO);
|
||||
|
||||
if (_isBufferSendCallback) {
|
||||
|
||||
// add procedural effects to the appropriate input samples
|
||||
addProceduralSounds(monoAudioSamples,
|
||||
NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
|
||||
|
||||
NodeList* nodeList = NodeList::getInstance();
|
||||
Node* audioMixer = nodeList->soloNodeOfType(NODE_TYPE_AUDIO_MIXER);
|
||||
|
||||
if (audioMixer) {
|
||||
if (audioMixer->getActiveSocket()) {
|
||||
MyAvatar* interfaceAvatar = Application::getInstance()->getAvatar();
|
||||
|
||||
glm::vec3 headPosition = interfaceAvatar->getHeadJointPosition();
|
||||
glm::quat headOrientation = interfaceAvatar->getHead().getOrientation();
|
||||
|
||||
// we need the amount of bytes in the buffer + 1 for type
|
||||
// + 12 for 3 floats for position + float for bearing + 1 attenuation byte
|
||||
|
||||
PACKET_TYPE packetType = Menu::getInstance()->isOptionChecked(MenuOption::EchoServerAudio)
|
||||
? PACKET_TYPE_MICROPHONE_AUDIO_WITH_ECHO : PACKET_TYPE_MICROPHONE_AUDIO_NO_ECHO;
|
||||
|
||||
char* currentPacketPtr = monoAudioDataPacket + populateTypeAndVersion((unsigned char*) monoAudioDataPacket,
|
||||
packetType);
|
||||
|
||||
// pack Source Data
|
||||
QByteArray rfcUUID = NodeList::getInstance()->getOwnerUUID().toRfc4122();
|
||||
memcpy(currentPacketPtr, rfcUUID.constData(), rfcUUID.size());
|
||||
currentPacketPtr += rfcUUID.size();
|
||||
|
||||
// memcpy the three float positions
|
||||
memcpy(currentPacketPtr, &headPosition, sizeof(headPosition));
|
||||
currentPacketPtr += (sizeof(headPosition));
|
||||
|
||||
// memcpy our orientation
|
||||
memcpy(currentPacketPtr, &headOrientation, sizeof(headOrientation));
|
||||
currentPacketPtr += sizeof(headOrientation);
|
||||
|
||||
if (!_muted) {
|
||||
// we aren't muted, average each set of four samples together to set up the mono input buffers
|
||||
for (int i = 2; i < BUFFER_LENGTH_SAMPLES_PER_CHANNEL * 2 * SAMPLE_RATE_RATIO; i += 4) {
|
||||
|
||||
int16_t averagedSample = 0;
|
||||
if (i + 2 == BUFFER_LENGTH_SAMPLES_PER_CHANNEL * 2 * SAMPLE_RATE_RATIO) {
|
||||
averagedSample = (stereoInputBuffer[i - 2] / 2) + (stereoInputBuffer[i] / 2);
|
||||
} else {
|
||||
averagedSample = (stereoInputBuffer[i - 2] / 4) + (stereoInputBuffer[i] / 2)
|
||||
+ (stereoInputBuffer[i + 2] / 4);
|
||||
}
|
||||
|
||||
// add the averaged sample to our array of audio samples
|
||||
monoAudioSamples[(i - 2) / 4] += averagedSample;
|
||||
}
|
||||
}
|
||||
|
||||
nodeList->getNodeSocket().writeDatagram(monoAudioDataPacket, BUFFER_LENGTH_BYTES_PER_CHANNEL + leadingBytes,
|
||||
audioMixer->getActiveSocket()->getAddress(),
|
||||
audioMixer->getActiveSocket()->getPort());
|
||||
|
||||
Application::getInstance()->getBandwidthMeter()->outputStream(BandwidthMeter::AUDIO)
|
||||
.updateValue(BUFFER_LENGTH_BYTES_PER_CHANNEL + leadingBytes);
|
||||
} else {
|
||||
nodeList->pingPublicAndLocalSocketsForInactiveNode(audioMixer);
|
||||
}
|
||||
if (audioMixer && nodeList->getNodeActiveSocketOrPing(audioMixer)) {
|
||||
MyAvatar* interfaceAvatar = Application::getInstance()->getAvatar();
|
||||
|
||||
glm::vec3 headPosition = interfaceAvatar->getHeadJointPosition();
|
||||
glm::quat headOrientation = interfaceAvatar->getHead().getOrientation();
|
||||
|
||||
// we need the amount of bytes in the buffer + 1 for type
|
||||
// + 12 for 3 floats for position + float for bearing + 1 attenuation byte
|
||||
|
||||
PACKET_TYPE packetType = Menu::getInstance()->isOptionChecked(MenuOption::EchoServerAudio)
|
||||
? PACKET_TYPE_MICROPHONE_AUDIO_WITH_ECHO : PACKET_TYPE_MICROPHONE_AUDIO_NO_ECHO;
|
||||
|
||||
char* currentPacketPtr = monoAudioDataPacket + populateTypeAndVersion((unsigned char*) monoAudioDataPacket,
|
||||
packetType);
|
||||
|
||||
// pack Source Data
|
||||
QByteArray rfcUUID = NodeList::getInstance()->getOwnerUUID().toRfc4122();
|
||||
memcpy(currentPacketPtr, rfcUUID.constData(), rfcUUID.size());
|
||||
currentPacketPtr += rfcUUID.size();
|
||||
|
||||
// memcpy the three float positions
|
||||
memcpy(currentPacketPtr, &headPosition, sizeof(headPosition));
|
||||
currentPacketPtr += (sizeof(headPosition));
|
||||
|
||||
// memcpy our orientation
|
||||
memcpy(currentPacketPtr, &headOrientation, sizeof(headOrientation));
|
||||
currentPacketPtr += sizeof(headOrientation);
|
||||
|
||||
nodeList->getNodeSocket().writeDatagram(monoAudioDataPacket,
|
||||
NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL + leadingBytes,
|
||||
audioMixer->getActiveSocket()->getAddress(),
|
||||
audioMixer->getActiveSocket()->getPort());
|
||||
|
||||
Application::getInstance()->getBandwidthMeter()->outputStream(BandwidthMeter::AUDIO)
|
||||
.updateValue(NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL + leadingBytes);
|
||||
}
|
||||
}
|
||||
|
||||
// if there is anything in the ring buffer, decide what to do
|
||||
|
||||
if (!_nextOutputSamples) {
|
||||
if (_ringBuffer.getEndOfLastWrite()) {
|
||||
if (_ringBuffer.isStarved() && _ringBuffer.diffLastWriteNextOutput() <
|
||||
(PACKET_LENGTH_SAMPLES + _jitterBufferSamples * (_ringBuffer.isStereo() ? 2 : 1))) {
|
||||
// If not enough audio has arrived to start playback, keep waiting
|
||||
} else if (!_ringBuffer.isStarved() && _ringBuffer.diffLastWriteNextOutput() == 0) {
|
||||
// If we have started and now have run out of audio to send to the audio device,
|
||||
// this means we've starved and should restart.
|
||||
_ringBuffer.setIsStarved(true);
|
||||
|
||||
// show a starve in the GUI for 10 frames
|
||||
_numFramesDisplayStarve = 10;
|
||||
|
||||
} else {
|
||||
// We are either already playing back, or we have enough audio to start playing back.
|
||||
if (_ringBuffer.isStarved()) {
|
||||
_ringBuffer.setIsStarved(false);
|
||||
_ringBuffer.setHasStarted(true);
|
||||
}
|
||||
|
||||
_nextOutputSamples = _ringBuffer.getNextOutput();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_nextOutputSamples) {
|
||||
|
||||
int16_t* stereoOutputBufferSamples = (int16_t*) stereoOutputBuffer.data();
|
||||
|
||||
// play whatever we have in the audio buffer
|
||||
for (int s = 0; s < PACKET_LENGTH_SAMPLES_PER_CHANNEL / CALLBACK_ACCELERATOR_RATIO; s++) {
|
||||
int16_t leftSample = _nextOutputSamples[s];
|
||||
int16_t rightSample = _nextOutputSamples[s + PACKET_LENGTH_SAMPLES_PER_CHANNEL];
|
||||
|
||||
stereoOutputBufferSamples[(s * 4)] += leftSample;
|
||||
stereoOutputBufferSamples[(s * 4) + 2] += leftSample;
|
||||
|
||||
stereoOutputBufferSamples[(s * 4) + 1] += rightSample;
|
||||
stereoOutputBufferSamples[(s * 4) + 3] += rightSample;
|
||||
}
|
||||
|
||||
if (_isBufferSendCallback) {
|
||||
_ringBuffer.setNextOutput(_ringBuffer.getNextOutput() + PACKET_LENGTH_SAMPLES);
|
||||
|
||||
if (_ringBuffer.getNextOutput() == _ringBuffer.getBuffer() + RING_BUFFER_LENGTH_SAMPLES) {
|
||||
_ringBuffer.setNextOutput(_ringBuffer.getBuffer());
|
||||
}
|
||||
|
||||
_nextOutputSamples = NULL;
|
||||
} else {
|
||||
_nextOutputSamples += PACKET_LENGTH_SAMPLES_PER_CHANNEL / CALLBACK_ACCELERATOR_RATIO;
|
||||
}
|
||||
}
|
||||
|
||||
_outputDevice->write(stereoOutputBuffer);
|
||||
|
||||
|
||||
// add output (@speakers) data just written to the scope
|
||||
QMetaObject::invokeMethod(_scope, "addStereoSamples", Qt::QueuedConnection,
|
||||
Q_ARG(QByteArray, stereoOutputBuffer), Q_ARG(bool, false));
|
||||
|
||||
_isBufferSendCallback = !_isBufferSendCallback;
|
||||
|
||||
gettimeofday(&_lastCallbackTime, NULL);
|
||||
}
|
||||
|
||||
void Audio::addReceivedAudioToBuffer(const QByteArray& audioByteArray) {
|
||||
|
@ -381,7 +399,7 @@ void Audio::addReceivedAudioToBuffer(const QByteArray& audioByteArray) {
|
|||
_measuredJitter = _stdev.getStDev();
|
||||
_stdev.reset();
|
||||
// Set jitter buffer to be a multiple of the measured standard deviation
|
||||
const int MAX_JITTER_BUFFER_SAMPLES = RING_BUFFER_LENGTH_SAMPLES / 2;
|
||||
const int MAX_JITTER_BUFFER_SAMPLES = _ringBuffer.getSampleCapacity() / 2;
|
||||
const float NUM_STANDARD_DEVIATIONS = 3.f;
|
||||
if (Menu::getInstance()->getAudioJitterBufferSamples() == 0) {
|
||||
float newJitterBufferSamples = (NUM_STANDARD_DEVIATIONS * _measuredJitter) / 1000.f * SAMPLE_RATE;
|
||||
|
@ -389,22 +407,69 @@ void Audio::addReceivedAudioToBuffer(const QByteArray& audioByteArray) {
|
|||
}
|
||||
}
|
||||
|
||||
if (_ringBuffer.diffLastWriteNextOutput() + PACKET_LENGTH_SAMPLES >
|
||||
PACKET_LENGTH_SAMPLES + (ceilf((float) (_jitterBufferSamples * 2) / PACKET_LENGTH_SAMPLES) * PACKET_LENGTH_SAMPLES)) {
|
||||
// this packet would give us more than the required amount for play out
|
||||
// discard the first packet in the buffer
|
||||
|
||||
_ringBuffer.setNextOutput(_ringBuffer.getNextOutput() + PACKET_LENGTH_SAMPLES);
|
||||
|
||||
if (_ringBuffer.getNextOutput() == _ringBuffer.getBuffer() + RING_BUFFER_LENGTH_SAMPLES) {
|
||||
_ringBuffer.setNextOutput(_ringBuffer.getBuffer());
|
||||
}
|
||||
}
|
||||
|
||||
_ringBuffer.parseData((unsigned char*) audioByteArray.data(), audioByteArray.size());
|
||||
|
||||
Application::getInstance()->getBandwidthMeter()->inputStream(BandwidthMeter::AUDIO).updateValue(PACKET_LENGTH_BYTES
|
||||
+ sizeof(PACKET_TYPE));
|
||||
static float networkOutputToOutputRatio = (_desiredOutputFormat.sampleRate() / (float) _outputFormat.sampleRate())
|
||||
* (_desiredOutputFormat.channelCount() / (float) _outputFormat.channelCount());
|
||||
|
||||
static int numRequiredOutputSamples = NETWORK_BUFFER_LENGTH_SAMPLES_STEREO / networkOutputToOutputRatio;
|
||||
|
||||
QByteArray outputBuffer;
|
||||
outputBuffer.resize(numRequiredOutputSamples * sizeof(int16_t));
|
||||
|
||||
// if there is anything in the ring buffer, decide what to do
|
||||
if (_ringBuffer.samplesAvailable() > 0) {
|
||||
if (!_ringBuffer.isNotStarvedOrHasMinimumSamples(NETWORK_BUFFER_LENGTH_SAMPLES_STEREO
|
||||
+ (_jitterBufferSamples * 2))) {
|
||||
// starved and we don't have enough to start, keep waiting
|
||||
qDebug() << "Buffer is starved and doesn't have enough samples to start. Held back.\n";
|
||||
} else {
|
||||
// We are either already playing back, or we have enough audio to start playing back.
|
||||
_ringBuffer.setIsStarved(false);
|
||||
|
||||
// copy the samples we'll resample from the ring buffer - this also
|
||||
// pushes the read pointer of the ring buffer forwards
|
||||
int16_t ringBufferSamples[NETWORK_BUFFER_LENGTH_SAMPLES_STEREO];
|
||||
_ringBuffer.readSamples(ringBufferSamples, NETWORK_BUFFER_LENGTH_SAMPLES_STEREO);
|
||||
|
||||
// add to the output samples whatever is in the _localAudioOutput byte array
|
||||
// that lets this user hear sound effects and loopback (if enabled)
|
||||
|
||||
for (int i = 0; i < NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL; i++) {
|
||||
ringBufferSamples[i * 2] = glm::clamp(ringBufferSamples[i * 2] + _localInjectedSamples[i],
|
||||
MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
|
||||
ringBufferSamples[(i * 2) + 1] += glm::clamp(ringBufferSamples[(i * 2) + 1] + _localInjectedSamples[i],
|
||||
MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
|
||||
}
|
||||
|
||||
// copy the packet from the RB to the output
|
||||
linearResampling(ringBufferSamples,
|
||||
(int16_t*) outputBuffer.data(),
|
||||
NETWORK_BUFFER_LENGTH_SAMPLES_STEREO,
|
||||
numRequiredOutputSamples,
|
||||
_desiredOutputFormat, _outputFormat);
|
||||
|
||||
if (_outputDevice) {
|
||||
|
||||
_outputDevice->write(outputBuffer);
|
||||
|
||||
// add output (@speakers) data just written to the scope
|
||||
QMetaObject::invokeMethod(_scope, "addSamples", Qt::QueuedConnection,
|
||||
Q_ARG(QByteArray, QByteArray((char*) ringBufferSamples,
|
||||
NETWORK_BUFFER_LENGTH_BYTES_STEREO)),
|
||||
Q_ARG(bool, true), Q_ARG(bool, false));
|
||||
}
|
||||
}
|
||||
|
||||
} else if (_audioOutput->bytesFree() == _audioOutput->bufferSize()) {
|
||||
// we don't have any audio data left in the output buffer, and the ring buffer from
|
||||
// the network has nothing in it either - we just starved
|
||||
qDebug() << "Audio output just starved.\n";
|
||||
_ringBuffer.setIsStarved(true);
|
||||
_numFramesDisplayStarve = 10;
|
||||
}
|
||||
|
||||
Application::getInstance()->getBandwidthMeter()->inputStream(BandwidthMeter::AUDIO).updateValue(audioByteArray.size());
|
||||
|
||||
_lastReceiveTime = currentReceiveTime;
|
||||
}
|
||||
|
@ -435,7 +500,7 @@ void Audio::render(int screenWidth, int screenHeight) {
|
|||
glVertex2f(currentX, topY);
|
||||
glVertex2f(currentX, bottomY);
|
||||
|
||||
for (int i = 0; i < RING_BUFFER_LENGTH_FRAMES / 2; i++) {
|
||||
for (int i = 0; i < RING_BUFFER_LENGTH_FRAMES; i++) {
|
||||
glVertex2f(currentX, halfY);
|
||||
glVertex2f(currentX + frameWidth, halfY);
|
||||
currentX += frameWidth;
|
||||
|
@ -445,17 +510,15 @@ void Audio::render(int screenWidth, int screenHeight) {
|
|||
}
|
||||
glEnd();
|
||||
|
||||
// Show a bar with the amount of audio remaining in ring buffer beyond current playback
|
||||
float remainingBuffer = 0;
|
||||
timeval currentTime;
|
||||
gettimeofday(¤tTime, NULL);
|
||||
float timeLeftInCurrentBuffer = 0;
|
||||
if (_lastCallbackTime.tv_usec > 0) {
|
||||
timeLeftInCurrentBuffer = AUDIO_CALLBACK_MSECS - diffclock(&_lastCallbackTime, ¤tTime);
|
||||
}
|
||||
// show a bar with the amount of audio remaining in ring buffer and output device
|
||||
// beyond the current playback
|
||||
|
||||
if (_ringBuffer.getEndOfLastWrite() != NULL)
|
||||
remainingBuffer = _ringBuffer.diffLastWriteNextOutput() / PACKET_LENGTH_SAMPLES * AUDIO_CALLBACK_MSECS;
|
||||
int bytesLeftInAudioOutput = _audioOutput->bufferSize() - _audioOutput->bytesFree();
|
||||
float secondsLeftForAudioOutput = (bytesLeftInAudioOutput / sizeof(int16_t))
|
||||
/ ((float) _outputFormat.sampleRate() * _outputFormat.channelCount());
|
||||
float secondsLeftForRingBuffer = _ringBuffer.samplesAvailable()
|
||||
/ ((float) _desiredOutputFormat.sampleRate() * _desiredOutputFormat.channelCount());
|
||||
float msLeftForAudioOutput = (secondsLeftForAudioOutput + secondsLeftForRingBuffer) * 1000;
|
||||
|
||||
if (_numFramesDisplayStarve == 0) {
|
||||
glColor3f(0, 1, 0);
|
||||
|
@ -464,19 +527,19 @@ void Audio::render(int screenWidth, int screenHeight) {
|
|||
_numFramesDisplayStarve--;
|
||||
}
|
||||
|
||||
if (_averagedLatency == 0.0) {
|
||||
_averagedLatency = msLeftForAudioOutput;
|
||||
} else {
|
||||
_averagedLatency = 0.99f * _averagedLatency + 0.01f * (msLeftForAudioOutput);
|
||||
}
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2f(startX, topY + 2);
|
||||
glVertex2f(startX + (remainingBuffer + timeLeftInCurrentBuffer) / AUDIO_CALLBACK_MSECS * frameWidth, topY + 2);
|
||||
glVertex2f(startX + (remainingBuffer + timeLeftInCurrentBuffer) / AUDIO_CALLBACK_MSECS * frameWidth, bottomY - 2);
|
||||
glVertex2f(startX + _averagedLatency / AUDIO_CALLBACK_MSECS * frameWidth, topY + 2);
|
||||
glVertex2f(startX + _averagedLatency / AUDIO_CALLBACK_MSECS * frameWidth, bottomY - 2);
|
||||
glVertex2f(startX, bottomY - 2);
|
||||
glEnd();
|
||||
|
||||
if (_averagedLatency == 0.0) {
|
||||
_averagedLatency = remainingBuffer + timeLeftInCurrentBuffer;
|
||||
} else {
|
||||
_averagedLatency = 0.99f * _averagedLatency + 0.01f * (remainingBuffer + timeLeftInCurrentBuffer);
|
||||
}
|
||||
|
||||
// Show a yellow bar with the averaged msecs latency you are hearing (from time of packet receipt)
|
||||
glColor3f(1,1,0);
|
||||
glBegin(GL_QUADS);
|
||||
|
@ -493,7 +556,8 @@ void Audio::render(int screenWidth, int screenHeight) {
|
|||
// Show a red bar with the 'start' point of one frame plus the jitter buffer
|
||||
|
||||
glColor3f(1, 0, 0);
|
||||
int jitterBufferPels = (1.f + (float)getJitterBufferSamples() / (float) PACKET_LENGTH_SAMPLES_PER_CHANNEL) * frameWidth;
|
||||
int jitterBufferPels = (1.f + (float)getJitterBufferSamples()
|
||||
/ (float) NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL) * frameWidth;
|
||||
sprintf(out, "%.0f\n", getJitterBufferSamples() / SAMPLE_RATE * 1000.f);
|
||||
drawtext(startX + jitterBufferPels - 5, topY - 9, 0.10, 0, 1, 0, out, 1, 0, 0);
|
||||
sprintf(out, "j %.1f\n", _measuredJitter);
|
||||
|
@ -515,7 +579,7 @@ void Audio::render(int screenWidth, int screenHeight) {
|
|||
}
|
||||
|
||||
// Take a pointer to the acquired microphone input samples and add procedural sounds
|
||||
void Audio::addProceduralSounds(int16_t* monoInput, int16_t* stereoUpsampledOutput, int numSamples) {
|
||||
void Audio::addProceduralSounds(int16_t* monoInput, int numSamples) {
|
||||
const float MAX_AUDIBLE_VELOCITY = 6.0;
|
||||
const float MIN_AUDIBLE_VELOCITY = 0.1;
|
||||
const int VOLUME_BASELINE = 400;
|
||||
|
@ -551,11 +615,9 @@ void Audio::addProceduralSounds(int16_t* monoInput, int16_t* stereoUpsampledOutp
|
|||
|
||||
int16_t collisionSample = (int16_t) sample;
|
||||
|
||||
monoInput[i] += collisionSample;
|
||||
|
||||
for (int j = (i * 4); j < (i * 4) + 4; j++) {
|
||||
stereoUpsampledOutput[j] += collisionSample;
|
||||
}
|
||||
monoInput[i] = glm::clamp(monoInput[i] + collisionSample, MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
|
||||
_localInjectedSamples[i] = glm::clamp(_localInjectedSamples[i] + collisionSample,
|
||||
MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
|
||||
|
||||
_collisionSoundMagnitude *= _collisionSoundDuration;
|
||||
}
|
||||
|
@ -577,11 +639,9 @@ void Audio::addProceduralSounds(int16_t* monoInput, int16_t* stereoUpsampledOutp
|
|||
|
||||
int16_t collisionSample = (int16_t) sample;
|
||||
|
||||
monoInput[i] += collisionSample;
|
||||
|
||||
for (int j = (i * 4); j < (i * 4) + 4; j++) {
|
||||
stereoUpsampledOutput[j] += collisionSample;
|
||||
}
|
||||
monoInput[i] = glm::clamp(monoInput[i] + collisionSample, MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
|
||||
_localInjectedSamples[i] = glm::clamp(_localInjectedSamples[i] + collisionSample,
|
||||
MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
|
||||
|
||||
_drumSoundVolume *= (1.f - _drumSoundDecay);
|
||||
}
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QtCore/QObject>
|
||||
#include <QtMultimedia/QAudioFormat>
|
||||
|
||||
#include <AbstractAudioInterface.h>
|
||||
#include <AudioRingBuffer.h>
|
||||
|
@ -26,11 +27,6 @@
|
|||
|
||||
static const int NUM_AUDIO_CHANNELS = 2;
|
||||
|
||||
static const int PACKET_LENGTH_BYTES = 1024;
|
||||
static const int PACKET_LENGTH_BYTES_PER_CHANNEL = PACKET_LENGTH_BYTES / 2;
|
||||
static const int PACKET_LENGTH_SAMPLES = PACKET_LENGTH_BYTES / sizeof(int16_t);
|
||||
static const int PACKET_LENGTH_SAMPLES_PER_CHANNEL = PACKET_LENGTH_SAMPLES / 2;
|
||||
|
||||
class QAudioInput;
|
||||
class QAudioOutput;
|
||||
class QIODevice;
|
||||
|
@ -70,16 +66,22 @@ public slots:
|
|||
void reset();
|
||||
|
||||
private:
|
||||
QByteArray firstInputFrame;
|
||||
QAudioInput* _audioInput;
|
||||
QAudioFormat _desiredInputFormat;
|
||||
QAudioFormat _inputFormat;
|
||||
QIODevice* _inputDevice;
|
||||
int16_t _localInjectedSamples[NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL];
|
||||
int _numInputCallbackBytes;
|
||||
QAudioOutput* _audioOutput;
|
||||
QAudioFormat _desiredOutputFormat;
|
||||
QAudioFormat _outputFormat;
|
||||
QIODevice* _outputDevice;
|
||||
bool _isBufferSendCallback;
|
||||
int16_t* _nextOutputSamples;
|
||||
int _numOutputCallbackBytes;
|
||||
AudioRingBuffer _inputRingBuffer;
|
||||
AudioRingBuffer _ringBuffer;
|
||||
Oscilloscope* _scope;
|
||||
StDev _stdev;
|
||||
timeval _lastCallbackTime;
|
||||
timeval _lastReceiveTime;
|
||||
float _averagedLatency;
|
||||
float _measuredJitter;
|
||||
|
@ -114,7 +116,7 @@ private:
|
|||
inline void performIO(int16_t* inputLeft, int16_t* outputLeft, int16_t* outputRight);
|
||||
|
||||
// Add sounds that we want the user to not hear themselves, by adding on top of mic input signal
|
||||
void addProceduralSounds(int16_t* monoInput, int16_t* stereoUpsampledOutput, int numSamples);
|
||||
void addProceduralSounds(int16_t* monoInput, int numSamples);
|
||||
|
||||
void renderToolIcon(int screenHeight);
|
||||
};
|
||||
|
|
|
@ -68,24 +68,18 @@ Oscilloscope::~Oscilloscope() {
|
|||
delete[] _samples;
|
||||
}
|
||||
|
||||
void Oscilloscope::addStereoSamples(const QByteArray& audioByteArray, bool isInput) {
|
||||
void Oscilloscope::addSamples(const QByteArray& audioByteArray, bool isStereo, bool isInput) {
|
||||
|
||||
if (! enabled || inputPaused) {
|
||||
return;
|
||||
}
|
||||
|
||||
unsigned int numSamplesPerChannel = audioByteArray.size() / (sizeof(int16_t) * 2);
|
||||
int16_t samples[numSamplesPerChannel];
|
||||
const int16_t* stereoSamples = (int16_t*) audioByteArray.constData();
|
||||
int numSamplesPerChannel = audioByteArray.size() / (sizeof(int16_t) * (isStereo ? 2 : 1));
|
||||
int16_t* samples = (int16_t*) audioByteArray.data();
|
||||
|
||||
for (int channel = 0; channel < (isInput ? 1 : 2); channel++) {
|
||||
for (int channel = 0; channel < (isStereo ? 2 : 1); channel++) {
|
||||
// add samples for each of the channels
|
||||
|
||||
// enumerate the interleaved stereoSamples array and pull out the samples for this channel
|
||||
for (int i = 0; i < audioByteArray.size() / sizeof(int16_t); i += 2) {
|
||||
samples[i / 2] = stereoSamples[i + channel];
|
||||
}
|
||||
|
||||
|
||||
// determine start/end offset of this channel's region
|
||||
unsigned baseOffs = MAX_SAMPLES_PER_CHANNEL * (channel + !isInput);
|
||||
unsigned endOffs = baseOffs + MAX_SAMPLES_PER_CHANNEL;
|
||||
|
@ -103,10 +97,21 @@ void Oscilloscope::addStereoSamples(const QByteArray& audioByteArray, bool isInp
|
|||
numSamplesPerChannel -= n2;
|
||||
}
|
||||
|
||||
// copy data
|
||||
memcpy(_samples + writePos, samples, numSamplesPerChannel * sizeof(int16_t));
|
||||
if (n2 > 0) {
|
||||
memcpy(_samples + baseOffs, samples + numSamplesPerChannel, n2 * sizeof(int16_t));
|
||||
if (!isStereo) {
|
||||
// copy data
|
||||
memcpy(_samples + writePos, samples, numSamplesPerChannel * sizeof(int16_t));
|
||||
if (n2 > 0) {
|
||||
memcpy(_samples + baseOffs, samples + numSamplesPerChannel, n2 * sizeof(int16_t));
|
||||
}
|
||||
} else {
|
||||
// we have interleaved samples we need to separate into two channels
|
||||
for (int i = 0; i < numSamplesPerChannel + n2; i++) {
|
||||
if (i < numSamplesPerChannel - n2) {
|
||||
_samples[writePos] = samples[(i * 2) + channel];
|
||||
} else {
|
||||
_samples[baseOffs] = samples[(i * 2) + channel];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// set new write position for this channel
|
||||
|
|
|
@ -59,7 +59,7 @@ public:
|
|||
// just uses every nTh sample.
|
||||
void setDownsampleRatio(unsigned n) { assert(n > 0); _downsampleRatio = n; }
|
||||
public slots:
|
||||
void addStereoSamples(const QByteArray& audioByteArray, bool isInput);
|
||||
void addSamples(const QByteArray& audioByteArray, bool isStereo, bool isInput);
|
||||
private:
|
||||
// don't copy/assign
|
||||
Oscilloscope(Oscilloscope const&); // = delete;
|
||||
|
|
|
@ -9,19 +9,27 @@
|
|||
#include <cstring>
|
||||
#include <math.h>
|
||||
|
||||
#include <QtCore/QDebug>
|
||||
|
||||
#include "PacketHeaders.h"
|
||||
|
||||
#include "AudioRingBuffer.h"
|
||||
|
||||
AudioRingBuffer::AudioRingBuffer(bool isStereo) :
|
||||
AudioRingBuffer::AudioRingBuffer(int numFrameSamples) :
|
||||
NodeData(NULL),
|
||||
_endOfLastWrite(NULL),
|
||||
_sampleCapacity(numFrameSamples * RING_BUFFER_LENGTH_FRAMES),
|
||||
_isStarved(true),
|
||||
_hasStarted(false),
|
||||
_isStereo(isStereo)
|
||||
_hasStarted(false)
|
||||
{
|
||||
_buffer = new int16_t[RING_BUFFER_LENGTH_SAMPLES];
|
||||
_nextOutput = _buffer;
|
||||
if (numFrameSamples) {
|
||||
_buffer = new int16_t[_sampleCapacity];
|
||||
_nextOutput = _buffer;
|
||||
_endOfLastWrite = _buffer;
|
||||
} else {
|
||||
_buffer = NULL;
|
||||
_nextOutput = NULL;
|
||||
_endOfLastWrite = NULL;
|
||||
}
|
||||
};
|
||||
|
||||
AudioRingBuffer::~AudioRingBuffer() {
|
||||
|
@ -32,53 +40,130 @@ void AudioRingBuffer::reset() {
|
|||
_endOfLastWrite = _buffer;
|
||||
_nextOutput = _buffer;
|
||||
_isStarved = true;
|
||||
_hasStarted = false;
|
||||
}
|
||||
|
||||
void AudioRingBuffer::resizeForFrameSize(qint64 numFrameSamples) {
|
||||
delete[] _buffer;
|
||||
_sampleCapacity = numFrameSamples * RING_BUFFER_LENGTH_FRAMES;
|
||||
_buffer = new int16_t[_sampleCapacity];
|
||||
_nextOutput = _buffer;
|
||||
_endOfLastWrite = _buffer;
|
||||
}
|
||||
|
||||
int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
|
||||
int numBytesPacketHeader = numBytesForPacketHeader(sourceBuffer);
|
||||
return parseAudioSamples(sourceBuffer + numBytesPacketHeader, numBytes - numBytesPacketHeader);
|
||||
return writeData((char*) sourceBuffer + numBytesPacketHeader, numBytes - numBytesPacketHeader);
|
||||
}
|
||||
|
||||
int AudioRingBuffer::parseAudioSamples(unsigned char* sourceBuffer, int numBytes) {
|
||||
qint64 AudioRingBuffer::readSamples(int16_t* destination, qint64 maxSamples) {
|
||||
return readData((char*) destination, maxSamples * sizeof(int16_t));
|
||||
}
|
||||
|
||||
qint64 AudioRingBuffer::readData(char *data, qint64 maxSize) {
|
||||
|
||||
// only copy up to the number of samples we have available
|
||||
int numReadSamples = std::min((unsigned) (maxSize / sizeof(int16_t)), samplesAvailable());
|
||||
|
||||
if (_nextOutput + numReadSamples > _buffer + _sampleCapacity) {
|
||||
// we're going to need to do two reads to get this data, it wraps around the edge
|
||||
|
||||
// read to the end of the buffer
|
||||
int numSamplesToEnd = (_buffer + _sampleCapacity) - _nextOutput;
|
||||
memcpy(data, _nextOutput, numSamplesToEnd * sizeof(int16_t));
|
||||
|
||||
// read the rest from the beginning of the buffer
|
||||
memcpy(data + numSamplesToEnd, _buffer, (numReadSamples - numSamplesToEnd) * sizeof(int16_t));
|
||||
} else {
|
||||
// read the data
|
||||
memcpy(data, _nextOutput, numReadSamples * sizeof(int16_t));
|
||||
}
|
||||
|
||||
// push the position of _nextOutput by the number of samples read
|
||||
_nextOutput = shiftedPositionAccomodatingWrap(_nextOutput, numReadSamples);
|
||||
|
||||
return numReadSamples * sizeof(int16_t);
|
||||
}
|
||||
|
||||
qint64 AudioRingBuffer::writeSamples(const int16_t* source, qint64 maxSamples) {
|
||||
return writeData((const char*) source, maxSamples * sizeof(int16_t));
|
||||
}
|
||||
|
||||
qint64 AudioRingBuffer::writeData(const char* data, qint64 maxSize) {
|
||||
// make sure we have enough bytes left for this to be the right amount of audio
|
||||
// otherwise we should not copy that data, and leave the buffer pointers where they are
|
||||
int samplesToCopy = BUFFER_LENGTH_SAMPLES_PER_CHANNEL * (_isStereo ? 2 : 1);
|
||||
|
||||
if (numBytes == samplesToCopy * sizeof(int16_t)) {
|
||||
|
||||
if (!_endOfLastWrite) {
|
||||
_endOfLastWrite = _buffer;
|
||||
} else if (diffLastWriteNextOutput() > RING_BUFFER_LENGTH_SAMPLES - samplesToCopy) {
|
||||
_endOfLastWrite = _buffer;
|
||||
_nextOutput = _buffer;
|
||||
_isStarved = true;
|
||||
}
|
||||
|
||||
memcpy(_endOfLastWrite, sourceBuffer, numBytes);
|
||||
|
||||
_endOfLastWrite += samplesToCopy;
|
||||
|
||||
if (_endOfLastWrite >= _buffer + RING_BUFFER_LENGTH_SAMPLES) {
|
||||
_endOfLastWrite = _buffer;
|
||||
}
|
||||
|
||||
return numBytes;
|
||||
int samplesToCopy = std::min(maxSize / sizeof(int16_t), (quint64) _sampleCapacity);
|
||||
|
||||
std::less<int16_t*> less;
|
||||
std::less_equal<int16_t*> lessEqual;
|
||||
|
||||
if (_hasStarted
|
||||
&& (less(_endOfLastWrite, _nextOutput)
|
||||
&& lessEqual(_nextOutput, shiftedPositionAccomodatingWrap(_endOfLastWrite, samplesToCopy)))) {
|
||||
// this read will cross the next output, so call us starved and reset the buffer
|
||||
qDebug() << "Filled the ring buffer. Resetting.\n";
|
||||
_endOfLastWrite = _buffer;
|
||||
_nextOutput = _buffer;
|
||||
_isStarved = true;
|
||||
}
|
||||
|
||||
_hasStarted = true;
|
||||
|
||||
if (_endOfLastWrite + samplesToCopy <= _buffer + _sampleCapacity) {
|
||||
memcpy(_endOfLastWrite, data, samplesToCopy * sizeof(int16_t));
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
int numSamplesToEnd = (_buffer + _sampleCapacity) - _endOfLastWrite;
|
||||
memcpy(_endOfLastWrite, data, numSamplesToEnd * sizeof(int16_t));
|
||||
memcpy(_buffer, data + (numSamplesToEnd * sizeof(int16_t)), (samplesToCopy - numSamplesToEnd) * sizeof(int16_t));
|
||||
}
|
||||
|
||||
_endOfLastWrite = shiftedPositionAccomodatingWrap(_endOfLastWrite, samplesToCopy);
|
||||
|
||||
return samplesToCopy * sizeof(int16_t);
|
||||
}
|
||||
|
||||
int AudioRingBuffer::diffLastWriteNextOutput() const {
|
||||
int16_t& AudioRingBuffer::operator[](const int index) {
|
||||
// make sure this is a valid index
|
||||
assert(index > -_sampleCapacity && index < _sampleCapacity);
|
||||
|
||||
return *shiftedPositionAccomodatingWrap(_nextOutput, index);
|
||||
}
|
||||
|
||||
void AudioRingBuffer::shiftReadPosition(unsigned int numSamples) {
|
||||
_nextOutput = shiftedPositionAccomodatingWrap(_nextOutput, numSamples);
|
||||
}
|
||||
|
||||
unsigned int AudioRingBuffer::samplesAvailable() const {
|
||||
if (!_endOfLastWrite) {
|
||||
return 0;
|
||||
} else {
|
||||
int sampleDifference = _endOfLastWrite - _nextOutput;
|
||||
|
||||
if (sampleDifference < 0) {
|
||||
sampleDifference += RING_BUFFER_LENGTH_SAMPLES;
|
||||
sampleDifference += _sampleCapacity;
|
||||
}
|
||||
|
||||
return sampleDifference;
|
||||
}
|
||||
}
|
||||
|
||||
bool AudioRingBuffer::isNotStarvedOrHasMinimumSamples(unsigned int numRequiredSamples) const {
|
||||
if (!_isStarved) {
|
||||
return true;
|
||||
} else {
|
||||
return samplesAvailable() >= numRequiredSamples;
|
||||
}
|
||||
}
|
||||
|
||||
int16_t* AudioRingBuffer::shiftedPositionAccomodatingWrap(int16_t* position, int numSamplesShift) const {
|
||||
|
||||
if (numSamplesShift > 0 && position + numSamplesShift >= _buffer + _sampleCapacity) {
|
||||
// this shift will wrap the position around to the beginning of the ring
|
||||
return position + numSamplesShift - _sampleCapacity;
|
||||
} else if (numSamplesShift < 0 && position + numSamplesShift < _buffer) {
|
||||
// this shift will go around to the end of the ring
|
||||
return position + numSamplesShift - _sampleCapacity;
|
||||
} else {
|
||||
return position + numSamplesShift;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,61 +9,69 @@
|
|||
#ifndef __interface__AudioRingBuffer__
|
||||
#define __interface__AudioRingBuffer__
|
||||
|
||||
#include <limits>
|
||||
#include <stdint.h>
|
||||
#include <map>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include <QtCore/QIODevice>
|
||||
|
||||
#include "NodeData.h"
|
||||
|
||||
const int SAMPLE_RATE = 22050;
|
||||
const int SAMPLE_RATE = 24000;
|
||||
|
||||
const int BUFFER_LENGTH_BYTES_STEREO = 1024;
|
||||
const int BUFFER_LENGTH_BYTES_PER_CHANNEL = 512;
|
||||
const int BUFFER_LENGTH_SAMPLES_PER_CHANNEL = BUFFER_LENGTH_BYTES_PER_CHANNEL / sizeof(int16_t);
|
||||
const int NETWORK_BUFFER_LENGTH_BYTES_STEREO = 1024;
|
||||
const int NETWORK_BUFFER_LENGTH_SAMPLES_STEREO = NETWORK_BUFFER_LENGTH_BYTES_STEREO / sizeof(int16_t);
|
||||
const int NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL = 512;
|
||||
const int NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL = NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL / sizeof(int16_t);
|
||||
|
||||
const short RING_BUFFER_LENGTH_FRAMES = 20;
|
||||
const short RING_BUFFER_LENGTH_SAMPLES = RING_BUFFER_LENGTH_FRAMES * BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
|
||||
const short RING_BUFFER_LENGTH_FRAMES = 10;
|
||||
|
||||
const int MAX_SAMPLE_VALUE = std::numeric_limits<int16_t>::max();
|
||||
const int MIN_SAMPLE_VALUE = std::numeric_limits<int16_t>::min();
|
||||
|
||||
class AudioRingBuffer : public NodeData {
|
||||
Q_OBJECT
|
||||
public:
|
||||
AudioRingBuffer(bool isStereo);
|
||||
AudioRingBuffer(int numFrameSamples);
|
||||
~AudioRingBuffer();
|
||||
|
||||
void reset();
|
||||
|
||||
void resizeForFrameSize(qint64 numFrameSamples);
|
||||
|
||||
int getSampleCapacity() const { return _sampleCapacity; }
|
||||
|
||||
int parseData(unsigned char* sourceBuffer, int numBytes);
|
||||
int parseAudioSamples(unsigned char* sourceBuffer, int numBytes);
|
||||
|
||||
int16_t* getNextOutput() const { return _nextOutput; }
|
||||
void setNextOutput(int16_t* nextOutput) { _nextOutput = nextOutput; }
|
||||
qint64 readSamples(int16_t* destination, qint64 maxSamples);
|
||||
qint64 writeSamples(const int16_t* source, qint64 maxSamples);
|
||||
|
||||
int16_t* getEndOfLastWrite() const { return _endOfLastWrite; }
|
||||
void setEndOfLastWrite(int16_t* endOfLastWrite) { _endOfLastWrite = endOfLastWrite; }
|
||||
qint64 readData(char* data, qint64 maxSize);
|
||||
qint64 writeData(const char* data, qint64 maxSize);
|
||||
|
||||
int16_t* getBuffer() const { return _buffer; }
|
||||
int16_t& operator[](const int index);
|
||||
|
||||
void shiftReadPosition(unsigned int numSamples);
|
||||
|
||||
unsigned int samplesAvailable() const;
|
||||
|
||||
bool isNotStarvedOrHasMinimumSamples(unsigned int numRequiredSamples) const;
|
||||
|
||||
bool isStarved() const { return _isStarved; }
|
||||
void setIsStarved(bool isStarved) { _isStarved = isStarved; }
|
||||
|
||||
bool hasStarted() const { return _hasStarted; }
|
||||
void setHasStarted(bool hasStarted) { _hasStarted = hasStarted; }
|
||||
|
||||
int diffLastWriteNextOutput() const;
|
||||
|
||||
bool isStereo() const { return _isStereo; }
|
||||
|
||||
protected:
|
||||
// disallow copying of AudioRingBuffer objects
|
||||
AudioRingBuffer(const AudioRingBuffer&);
|
||||
AudioRingBuffer& operator= (const AudioRingBuffer&);
|
||||
|
||||
int16_t* shiftedPositionAccomodatingWrap(int16_t* position, int numSamplesShift) const;
|
||||
|
||||
int _sampleCapacity;
|
||||
int16_t* _nextOutput;
|
||||
int16_t* _endOfLastWrite;
|
||||
int16_t* _buffer;
|
||||
bool _isStarved;
|
||||
bool _hasStarted;
|
||||
bool _isStereo;
|
||||
};
|
||||
|
||||
#endif /* defined(__interface__AudioRingBuffer__) */
|
||||
|
|
|
@ -42,7 +42,7 @@ int InjectedAudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes
|
|||
unsigned int attenuationByte = *(currentBuffer++);
|
||||
_attenuationRatio = attenuationByte / (float) MAX_INJECTOR_VOLUME;
|
||||
|
||||
currentBuffer += parseAudioSamples(currentBuffer, numBytes - (currentBuffer - sourceBuffer));
|
||||
currentBuffer += writeData((char*) currentBuffer, numBytes - (currentBuffer - sourceBuffer));
|
||||
|
||||
return currentBuffer - sourceBuffer;
|
||||
}
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
#include "PositionalAudioRingBuffer.h"
|
||||
|
||||
PositionalAudioRingBuffer::PositionalAudioRingBuffer(PositionalAudioRingBuffer::Type type) :
|
||||
AudioRingBuffer(false),
|
||||
AudioRingBuffer(NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL),
|
||||
_type(type),
|
||||
_position(0.0f, 0.0f, 0.0f),
|
||||
_orientation(0.0f, 0.0f, 0.0f, 0.0f),
|
||||
|
@ -31,7 +31,7 @@ int PositionalAudioRingBuffer::parseData(unsigned char* sourceBuffer, int numByt
|
|||
unsigned char* currentBuffer = sourceBuffer + numBytesForPacketHeader(sourceBuffer);
|
||||
currentBuffer += NUM_BYTES_RFC4122_UUID; // the source UUID
|
||||
currentBuffer += parsePositionalData(currentBuffer, numBytes - (currentBuffer - sourceBuffer));
|
||||
currentBuffer += parseAudioSamples(currentBuffer, numBytes - (currentBuffer - sourceBuffer));
|
||||
currentBuffer += writeData((char*) currentBuffer, numBytes - (currentBuffer - sourceBuffer));
|
||||
|
||||
return currentBuffer - sourceBuffer;
|
||||
}
|
||||
|
@ -47,8 +47,7 @@ int PositionalAudioRingBuffer::parsePositionalData(unsigned char* sourceBuffer,
|
|||
|
||||
// if this node sent us a NaN for first float in orientation then don't consider this good audio and bail
|
||||
if (std::isnan(_orientation.x)) {
|
||||
_endOfLastWrite = _nextOutput = _buffer;
|
||||
_isStarved = true;
|
||||
reset();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -56,20 +55,17 @@ int PositionalAudioRingBuffer::parsePositionalData(unsigned char* sourceBuffer,
|
|||
}
|
||||
|
||||
bool PositionalAudioRingBuffer::shouldBeAddedToMix(int numJitterBufferSamples) {
|
||||
if (_endOfLastWrite) {
|
||||
if (_isStarved && diffLastWriteNextOutput() <= BUFFER_LENGTH_SAMPLES_PER_CHANNEL + numJitterBufferSamples) {
|
||||
printf("Buffer held back\n");
|
||||
return false;
|
||||
} else if (diffLastWriteNextOutput() < BUFFER_LENGTH_SAMPLES_PER_CHANNEL) {
|
||||
printf("Buffer starved.\n");
|
||||
_isStarved = true;
|
||||
return false;
|
||||
} else {
|
||||
// good buffer, add this to the mix
|
||||
_isStarved = false;
|
||||
_hasStarted = true;
|
||||
return true;
|
||||
}
|
||||
if (!isNotStarvedOrHasMinimumSamples(NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL + numJitterBufferSamples)) {
|
||||
qDebug() << "Starved and do not have minimum samples to start. Buffer held back.\n";
|
||||
return false;
|
||||
} else if (samplesAvailable() < NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL) {
|
||||
qDebug() << "Do not have number of samples needed for interval. Buffer starved.\n";
|
||||
_isStarved = true;
|
||||
return false;
|
||||
} else {
|
||||
// good buffer, add this to the mix
|
||||
_isStarved = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
|
Loading…
Reference in a new issue