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https://github.com/JulianGro/overte.git
synced 2025-04-14 11:46:34 +02:00
indent switch statement, use const ref
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parent
32910e6f40
commit
01304de8c2
2 changed files with 146 additions and 146 deletions
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@ -220,164 +220,164 @@ void EntityTreeSendThread::startNewTraversal(const ViewFrustum& view, EntityTree
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_conicalView.set(_traversal.getCurrentView());
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switch (type) {
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case DiffTraversal::First:
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// When we get to a First traversal, clear the _knownState
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_knownState.clear();
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if (usesViewFrustum) {
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case DiffTraversal::First:
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// When we get to a First traversal, clear the _knownState
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_knownState.clear();
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if (usesViewFrustum) {
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float lodScaleFactor = _traversal.getCurrentLODScaleFactor();
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glm::vec3 viewPosition = _traversal.getCurrentView().getPosition();
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_traversal.setScanCallback([=](DiffTraversal::VisibleElement& next) {
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next.element->forEachEntity([=](EntityItemPointer entity) {
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// Bail early if we've already checked this entity this frame
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if (_entitiesInQueue.find(entity.get()) != _entitiesInQueue.end()) {
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return;
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}
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bool success = false;
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AACube cube = entity->getQueryAACube(success);
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if (success) {
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if (_traversal.getCurrentView().cubeIntersectsKeyhole(cube)) {
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// Check the size of the entity, it's possible that a "too small to see" entity is included in a
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// larger octree cell because of its position (for example if it crosses the boundary of a cell it
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// pops to the next higher cell. So we want to check to see that the entity is large enough to be seen
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// before we consider including it.
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float distance = glm::distance(cube.calcCenter(), viewPosition) + MIN_VISIBLE_DISTANCE;
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float angularDiameter = cube.getScale() / distance;
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if (angularDiameter > MIN_ENTITY_ANGULAR_DIAMETER * lodScaleFactor) {
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float priority = _conicalView.computePriority(cube);
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_sendQueue.push(PrioritizedEntity(entity, priority));
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_entitiesInQueue.insert(entity.get());
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}
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}
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} else {
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_sendQueue.push(PrioritizedEntity(entity, PrioritizedEntity::WHEN_IN_DOUBT_PRIORITY));
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_entitiesInQueue.insert(entity.get());
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}
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});
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});
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} else {
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_traversal.setScanCallback([this](DiffTraversal::VisibleElement& next) {
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next.element->forEachEntity([this](EntityItemPointer entity) {
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// Bail early if we've already checked this entity this frame
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if (_entitiesInQueue.find(entity.get()) != _entitiesInQueue.end()) {
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return;
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}
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_sendQueue.push(PrioritizedEntity(entity, PrioritizedEntity::WHEN_IN_DOUBT_PRIORITY));
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_entitiesInQueue.insert(entity.get());
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});
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});
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}
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break;
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case DiffTraversal::Repeat:
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if (usesViewFrustum) {
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float lodScaleFactor = _traversal.getCurrentLODScaleFactor();
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glm::vec3 viewPosition = _traversal.getCurrentView().getPosition();
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_traversal.setScanCallback([=](DiffTraversal::VisibleElement& next) {
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uint64_t startOfCompletedTraversal = _traversal.getStartOfCompletedTraversal();
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if (next.element->getLastChangedContent() > startOfCompletedTraversal) {
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next.element->forEachEntity([=](EntityItemPointer entity) {
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// Bail early if we've already checked this entity this frame
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if (_entitiesInQueue.find(entity.get()) != _entitiesInQueue.end()) {
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return;
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}
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auto knownTimestamp = _knownState.find(entity.get());
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if (knownTimestamp == _knownState.end()) {
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bool success = false;
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AACube cube = entity->getQueryAACube(success);
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if (success) {
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if (next.intersection == ViewFrustum::INSIDE || _traversal.getCurrentView().cubeIntersectsKeyhole(cube)) {
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// See the DiffTraversal::First case for an explanation of the "entity is too small" check
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float distance = glm::distance(cube.calcCenter(), viewPosition) + MIN_VISIBLE_DISTANCE;
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float angularDiameter = cube.getScale() / distance;
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if (angularDiameter > MIN_ENTITY_ANGULAR_DIAMETER * lodScaleFactor) {
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float priority = _conicalView.computePriority(cube);
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_sendQueue.push(PrioritizedEntity(entity, priority));
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_entitiesInQueue.insert(entity.get());
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}
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}
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} else {
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_sendQueue.push(PrioritizedEntity(entity, PrioritizedEntity::WHEN_IN_DOUBT_PRIORITY));
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_entitiesInQueue.insert(entity.get());
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}
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} else if (entity->getLastEdited() > knownTimestamp->second) {
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// it is known and it changed --> put it on the queue with any priority
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// TODO: sort these correctly
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_sendQueue.push(PrioritizedEntity(entity, PrioritizedEntity::WHEN_IN_DOUBT_PRIORITY));
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_entitiesInQueue.insert(entity.get());
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}
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});
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}
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});
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} else {
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_traversal.setScanCallback([this](DiffTraversal::VisibleElement& next) {
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uint64_t startOfCompletedTraversal = _traversal.getStartOfCompletedTraversal();
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if (next.element->getLastChangedContent() > startOfCompletedTraversal) {
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next.element->forEachEntity([this](EntityItemPointer entity) {
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// Bail early if we've already checked this entity this frame
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if (_entitiesInQueue.find(entity.get()) != _entitiesInQueue.end()) {
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return;
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}
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auto knownTimestamp = _knownState.find(entity.get());
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if (knownTimestamp == _knownState.end() || entity->getLastEdited() > knownTimestamp->second) {
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_sendQueue.push(PrioritizedEntity(entity, PrioritizedEntity::WHEN_IN_DOUBT_PRIORITY));
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_entitiesInQueue.insert(entity.get());
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}
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});
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}
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});
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}
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break;
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case DiffTraversal::Differential:
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assert(usesViewFrustum);
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float lodScaleFactor = _traversal.getCurrentLODScaleFactor();
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glm::vec3 viewPosition = _traversal.getCurrentView().getPosition();
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_traversal.setScanCallback([=](DiffTraversal::VisibleElement& next) {
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float completedLODScaleFactor = _traversal.getCompletedLODScaleFactor();
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glm::vec3 completedViewPosition = _traversal.getCompletedView().getPosition();
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_traversal.setScanCallback([=] (DiffTraversal::VisibleElement& next) {
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next.element->forEachEntity([=](EntityItemPointer entity) {
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// Bail early if we've already checked this entity this frame
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if (_entitiesInQueue.find(entity.get()) != _entitiesInQueue.end()) {
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return;
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}
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bool success = false;
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AACube cube = entity->getQueryAACube(success);
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if (success) {
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if (_traversal.getCurrentView().cubeIntersectsKeyhole(cube)) {
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// Check the size of the entity, it's possible that a "too small to see" entity is included in a
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// larger octree cell because of its position (for example if it crosses the boundary of a cell it
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// pops to the next higher cell. So we want to check to see that the entity is large enough to be seen
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// before we consider including it.
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float distance = glm::distance(cube.calcCenter(), viewPosition) + MIN_VISIBLE_DISTANCE;
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float angularDiameter = cube.getScale() / distance;
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if (angularDiameter > MIN_ENTITY_ANGULAR_DIAMETER * lodScaleFactor) {
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float priority = _conicalView.computePriority(cube);
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_sendQueue.push(PrioritizedEntity(entity, priority));
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_entitiesInQueue.insert(entity.get());
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auto knownTimestamp = _knownState.find(entity.get());
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if (knownTimestamp == _knownState.end()) {
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bool success = false;
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AACube cube = entity->getQueryAACube(success);
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if (success) {
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if (_traversal.getCurrentView().cubeIntersectsKeyhole(cube)) {
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// See the DiffTraversal::First case for an explanation of the "entity is too small" check
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float distance = glm::distance(cube.calcCenter(), viewPosition) + MIN_VISIBLE_DISTANCE;
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float angularDiameter = cube.getScale() / distance;
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if (angularDiameter > MIN_ENTITY_ANGULAR_DIAMETER * lodScaleFactor) {
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if (!_traversal.getCompletedView().cubeIntersectsKeyhole(cube)) {
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float priority = _conicalView.computePriority(cube);
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_sendQueue.push(PrioritizedEntity(entity, priority));
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_entitiesInQueue.insert(entity.get());
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} else {
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// If this entity was skipped last time because it was too small, we still need to send it
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distance = glm::distance(cube.calcCenter(), completedViewPosition) + MIN_VISIBLE_DISTANCE;
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angularDiameter = cube.getScale() / distance;
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if (angularDiameter <= MIN_ENTITY_ANGULAR_DIAMETER * completedLODScaleFactor) {
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// this object was skipped in last completed traversal
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float priority = _conicalView.computePriority(cube);
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_sendQueue.push(PrioritizedEntity(entity, priority));
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_entitiesInQueue.insert(entity.get());
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}
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}
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}
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}
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} else {
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_sendQueue.push(PrioritizedEntity(entity, PrioritizedEntity::WHEN_IN_DOUBT_PRIORITY));
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_entitiesInQueue.insert(entity.get());
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}
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} else {
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} else if (entity->getLastEdited() > knownTimestamp->second) {
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// it is known and it changed --> put it on the queue with any priority
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// TODO: sort these correctly
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_sendQueue.push(PrioritizedEntity(entity, PrioritizedEntity::WHEN_IN_DOUBT_PRIORITY));
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_entitiesInQueue.insert(entity.get());
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}
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});
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});
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} else {
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_traversal.setScanCallback([=](DiffTraversal::VisibleElement& next) {
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next.element->forEachEntity([&](EntityItemPointer entity) {
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// Bail early if we've already checked this entity this frame
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if (_entitiesInQueue.find(entity.get()) != _entitiesInQueue.end()) {
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return;
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}
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_sendQueue.push(PrioritizedEntity(entity, PrioritizedEntity::WHEN_IN_DOUBT_PRIORITY));
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_entitiesInQueue.insert(entity.get());
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});
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});
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}
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break;
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case DiffTraversal::Repeat:
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if (usesViewFrustum) {
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float lodScaleFactor = _traversal.getCurrentLODScaleFactor();
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glm::vec3 viewPosition = _traversal.getCurrentView().getPosition();
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_traversal.setScanCallback([=](DiffTraversal::VisibleElement& next) {
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uint64_t startOfCompletedTraversal = _traversal.getStartOfCompletedTraversal();
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if (next.element->getLastChangedContent() > startOfCompletedTraversal) {
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next.element->forEachEntity([=](EntityItemPointer entity) {
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// Bail early if we've already checked this entity this frame
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if (_entitiesInQueue.find(entity.get()) != _entitiesInQueue.end()) {
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return;
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}
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auto knownTimestamp = _knownState.find(entity.get());
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if (knownTimestamp == _knownState.end()) {
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bool success = false;
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AACube cube = entity->getQueryAACube(success);
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if (success) {
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if (next.intersection == ViewFrustum::INSIDE || _traversal.getCurrentView().cubeIntersectsKeyhole(cube)) {
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// See the DiffTraversal::First case for an explanation of the "entity is too small" check
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float distance = glm::distance(cube.calcCenter(), viewPosition) + MIN_VISIBLE_DISTANCE;
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float angularDiameter = cube.getScale() / distance;
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if (angularDiameter > MIN_ENTITY_ANGULAR_DIAMETER * lodScaleFactor) {
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float priority = _conicalView.computePriority(cube);
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_sendQueue.push(PrioritizedEntity(entity, priority));
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_entitiesInQueue.insert(entity.get());
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}
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}
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} else {
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_sendQueue.push(PrioritizedEntity(entity, PrioritizedEntity::WHEN_IN_DOUBT_PRIORITY));
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_entitiesInQueue.insert(entity.get());
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}
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} else if (entity->getLastEdited() > knownTimestamp->second) {
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// it is known and it changed --> put it on the queue with any priority
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// TODO: sort these correctly
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_sendQueue.push(PrioritizedEntity(entity, PrioritizedEntity::WHEN_IN_DOUBT_PRIORITY));
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_entitiesInQueue.insert(entity.get());
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}
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});
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}
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});
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} else {
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_traversal.setScanCallback([=](DiffTraversal::VisibleElement& next) {
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uint64_t startOfCompletedTraversal = _traversal.getStartOfCompletedTraversal();
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if (next.element->getLastChangedContent() > startOfCompletedTraversal) {
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next.element->forEachEntity([=](EntityItemPointer entity) {
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// Bail early if we've already checked this entity this frame
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if (_entitiesInQueue.find(entity.get()) != _entitiesInQueue.end()) {
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return;
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}
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auto knownTimestamp = _knownState.find(entity.get());
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if (knownTimestamp == _knownState.end() || entity->getLastEdited() > knownTimestamp->second) {
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_sendQueue.push(PrioritizedEntity(entity, PrioritizedEntity::WHEN_IN_DOUBT_PRIORITY));
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_entitiesInQueue.insert(entity.get());
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}
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});
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}
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});
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}
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break;
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case DiffTraversal::Differential:
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assert(usesViewFrustum);
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float lodScaleFactor = _traversal.getCurrentLODScaleFactor();
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glm::vec3 viewPosition = _traversal.getCurrentView().getPosition();
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float completedLODScaleFactor = _traversal.getCompletedLODScaleFactor();
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glm::vec3 completedViewPosition = _traversal.getCompletedView().getPosition();
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_traversal.setScanCallback([=] (DiffTraversal::VisibleElement& next) {
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next.element->forEachEntity([=](EntityItemPointer entity) {
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// Bail early if we've already checked this entity this frame
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if (_entitiesInQueue.find(entity.get()) != _entitiesInQueue.end()) {
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return;
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}
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auto knownTimestamp = _knownState.find(entity.get());
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if (knownTimestamp == _knownState.end()) {
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bool success = false;
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AACube cube = entity->getQueryAACube(success);
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if (success) {
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if (_traversal.getCurrentView().cubeIntersectsKeyhole(cube)) {
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// See the DiffTraversal::First case for an explanation of the "entity is too small" check
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float distance = glm::distance(cube.calcCenter(), viewPosition) + MIN_VISIBLE_DISTANCE;
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float angularDiameter = cube.getScale() / distance;
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if (angularDiameter > MIN_ENTITY_ANGULAR_DIAMETER * lodScaleFactor) {
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if (!_traversal.getCompletedView().cubeIntersectsKeyhole(cube)) {
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float priority = _conicalView.computePriority(cube);
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_sendQueue.push(PrioritizedEntity(entity, priority));
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_entitiesInQueue.insert(entity.get());
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} else {
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// If this entity was skipped last time because it was too small, we still need to send it
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distance = glm::distance(cube.calcCenter(), completedViewPosition) + MIN_VISIBLE_DISTANCE;
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angularDiameter = cube.getScale() / distance;
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if (angularDiameter <= MIN_ENTITY_ANGULAR_DIAMETER * completedLODScaleFactor) {
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// this object was skipped in last completed traversal
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float priority = _conicalView.computePriority(cube);
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_sendQueue.push(PrioritizedEntity(entity, priority));
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_entitiesInQueue.insert(entity.get());
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}
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}
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}
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}
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} else {
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_sendQueue.push(PrioritizedEntity(entity, PrioritizedEntity::WHEN_IN_DOUBT_PRIORITY));
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_entitiesInQueue.insert(entity.get());
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}
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} else if (entity->getLastEdited() > knownTimestamp->second) {
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// it is known and it changed --> put it on the queue with any priority
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// TODO: sort these correctly
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_sendQueue.push(PrioritizedEntity(entity, PrioritizedEntity::WHEN_IN_DOUBT_PRIORITY));
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_entitiesInQueue.insert(entity.get());
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}
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});
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});
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break;
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break;
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}
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}
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@ -467,7 +467,7 @@ bool EntityTreeSendThread::traverseTreeAndBuildNextPacketPayload(EncodeBitstream
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return true;
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}
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void EntityTreeSendThread::editingEntityPointer(const EntityItemPointer entity) {
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void EntityTreeSendThread::editingEntityPointer(const EntityItemPointer& entity) {
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if (entity) {
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if (_entitiesInQueue.find(entity.get()) == _entitiesInQueue.end() && _knownState.find(entity.get()) != _knownState.end()) {
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bool success = false;
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@ -59,7 +59,7 @@ private:
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uint16_t _numEntities { 0 };
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private slots:
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void editingEntityPointer(const EntityItemPointer entity);
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void editingEntityPointer(const EntityItemPointer& entity);
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void deletingEntityPointer(EntityItem* entity);
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};
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