Merge pull request #4300 from birarda/dependencies

NOT MERGEABLE - add some externals as cmake external projects
This commit is contained in:
Leonardo Murillo 2015-02-25 13:22:49 -08:00
commit 006b3ed0ac
74 changed files with 955 additions and 506 deletions

View file

@ -4,19 +4,29 @@
* [Qt](http://qt-project.org/downloads) ~> 5.3.2
* [OpenSSL](https://www.openssl.org/related/binaries.html) ~> 1.0.1g
* IMPORTANT: OpenSSL 1.0.1g is critical to avoid a security vulnerability.
* [Intel Threading Building Blocks](https://www.threadingbuildingblocks.org/) ~> 4.3
* [Soxr](http://sourceforge.net/projects/soxr/) ~> 0.1.1
####CMake External Project Dependencies
* [Bullet Physics Engine](https://code.google.com/p/bullet/downloads/list) ~> 2.82
* [Gverb](https://github.com/highfidelity/gverb/archive/master.zip) (direct download to latest version)
#### CMake External Project Dependencies
The following dependencies will be downloaded, built, linked and included automatically by CMake where we require them. The CMakeLists files that handle grabbing each of the following external dependencies can be found in the [cmake/externals folder](cmake/externals). The resulting downloads, source files and binaries will be placed in the `build` directory in each of the subfolders for each external project. These are not placed in your normal build tree when doing an out of source build so that they do not need to be re-downloaded and re-compiled every time the CMake build folder is cleared.
* [Intel Threading Building Blocks](https://www.threadingbuildingblocks.org/) ~> 4.3
* [glm](http://glm.g-truc.net/0.9.5/index.html) ~> 0.9.5.4
* [gverb](https://github.com/highfidelity/gverb)
* [Soxr](http://sourceforge.net/projects/soxr/) ~> 0.1.1
### OS Specific Build Guides
The following external projects are optional dependencies. You can indicate to CMake that you would like to include them by passing -DGET_$NAME=1 when running a clean CMake build. For example, to get CMake to download and compile QXmpp you would pass -DGET_QXMPP=1.
* [SDL2](https://www.libsdl.org/download-2.0.php) ~> 2.0.3
* Enables game controller support in Interface
* [QXmpp](https://github.com/qxmpp-project/qxmpp) ~> 0.7.6
* Enables text chat support in Interface
The above dependencies will be downloaded, built, linked and included automatically by CMake where we require them. The CMakeLists files that handle grabbing each of the following external dependencies can be found in the [cmake/externals folder](cmake/externals). The resulting downloads, source files and binaries will be placed in the `build-ext` directory in each of the subfolders for each external project.
These are not placed in your normal build tree when doing an out of source build so that they do not need to be re-downloaded and re-compiled every time the CMake build folder is cleared. Should you want to force a re-download and re-compile of a specific external, you can simply remove that directory from the appropriate subfolder in `build-ext`. Should you want to force a re-download and re-compile of all externals, just remove the `build-ext` folder.
If you would like to use a specific install of a dependency instead of the version that would be grabbed as a CMake ExternalProject, you can pass -DGET_$NAME=0 (where $NAME is the name of the subfolder in [cmake/externals](cmake/externals)) when you run CMake to tell it not to get that dependency as an external project.
###OS Specific Build Guides
* [BUILD_OSX.md](BUILD_OSX.md) - additional instructions for OS X.
* [BUILD_LINUX.md](BUILD_LINUX.md) - additional instructions for Linux.
* [BUILD_WIN.md](BUILD_WIN.md) - additional instructions for Windows.
@ -51,6 +61,9 @@ For example, to pass the QT_CMAKE_PREFIX_PATH variable during build file generat
cmake .. -DQT_CMAKE_PREFIX_PATH=/usr/local/qt/5.3.2/lib/cmake
####Finding Dependencies
The following applies for dependencies we do not grab via CMake ExternalProject (OpenSSL is an example), or for dependencies you have opted not to grab as a CMake ExternalProject (via -DGET_$NAME=0). The list of dependencies we grab by default as external projects can be found in [the CMake External Project Dependencies section](#cmake-external-project-dependencies).
You can point our [Cmake find modules](cmake/modules/) to the correct version of dependencies by setting one of the three following variables to the location of the correct version of the dependency.
In the examples below the variable $NAME would be replaced by the name of the dependency in uppercase, and $name would be replaced by the name of the dependency in lowercase (ex: OPENSSL_ROOT_DIR, openssl).
@ -61,12 +74,6 @@ In the examples below the variable $NAME would be replaced by the name of the de
###Optional Components
####QXmpp
You can [find QXmpp here](https://github.com/qxmpp-project/qxmpp), 0.7.6 is the version you want. The inclusion of the QXmpp enables text chat in the Interface client.
OS X users who tap our [homebrew formulas repository](https://github.com/highfidelity/homebrew-formulas) can install QXmpp via homebrew - `brew install highfidelity/formulas/qxmpp`.
####Devices
You can support external input/output devices such as Oculus Rift, Leap Motion, Faceshift, PrioVR, MIDI, Razr Hydra and more by adding each individual SDK in the visible building path. Refer to the readme file available in each device folder in [interface/external/](interface/external) for the detailed explanation of the requirements to use the device.

View file

@ -72,38 +72,6 @@ This should generate libcrypto and libssl in the root of the OpenSSL directory.
If you have been building other components it is possible that the OpenSSL compile will fail based on the values other cross-compilations (tbb, bullet) have set. Ensure that you are in a new terminal window to avoid compilation errors from previously set environment variables.
####Intel Threading Building Blocks
Download the [Intel Threading Building Blocks source](https://www.threadingbuildingblocks.org/download) and extract the tarball inside your `ANDROID_LIB_DIR`. Rename the extracted folder to `tbb`.
NOTE: BEFORE YOU ATTEMPT TO CROSS-COMPILE TBB, DISCONNECT ANY DEVICES ADB WOULD DETECT. The tbb build process asks adb for a couple of strings, and if a device is plugged in extra characters get added that will cause ndk-build to fail with an error.
From the tbb directory, execute the following commands. First, we build TBB using `ndk-build`. Then, the compiled libs are copied to a lib folder in the root of tbb directory.
```
cd jni
ndk-build target=android tbb tbbmalloc arch=arm
cd ../
mkdir lib
cp `find . -name "*.so"` lib/
```
####Soxr
Download the [Soxr source](http://sourceforge.net/projects/soxr/) and extract the tarball inside your `ANDROID_LIB_DIR`. Rename the extracted folder to `soxr`.
From the soxr directory, use cmake, along with the `android.toolchain.cmake` file (included in this repository under cmake/android) to cross-compile soxr for Android. Note that you will need ANDROID_NDK set in your environment before using the toolchain file.
The full set of commands to build soxr for Android is shown below. It is a long command, make sure you copy the entire command (up to `-DBUILD_TESTS=0`).
```
cmake -DCMAKE_TOOLCHAIN_FILE=$FULL_PATH_TO_TOOLCHAIN -DCMAKE_INSTALL_PREFIX=. -DHAVE_WORDS_BIGENDIAN_EXITCODE=1 -DBUILD_TESTS=0
make
make install
```
This will create the `lib` and `include` folders inside `ANDROID_LIB_DIR/soxr` that FindSoxr will look for.
####Oculus Mobile SDK
The Oculus Mobile SDK is optional, for Gear VR support. It is not required to compile gvr-interface.
@ -127,7 +95,6 @@ To put the Gear VR Service into developer mode you need an application with an O
Once the application is on your device, go to `Settings->Application Manager->Gear VR Service->Manage Storage`. Tap on `VR Service Version` six times. It will scan your device to verify that you have an osig file in an application on your device, and then it will let you enable Developer mode.
###CMake
We use CMake to generate the makefiles that compile and deploy the Android APKs to your device. In order to create Makefiles for the Android targets, CMake requires that some environment variables are set, and that other variables are passed to it when it is run.

View file

@ -1,11 +1,5 @@
Please read the [general build guide](BUILD.md) for information on dependencies required for all platforms. Only Linux specific instructions are found in this file.
###Linux Specific Dependencies
* [freeglut](http://freeglut.sourceforge.net/) ~> 2.8.0
* [zLib](http://www.zlib.net/) ~> 1.2.8
In general, as long as external dependencies are placed in OS standard locations, CMake will successfully find them during its run. When possible, you may choose to install depencies from your package manager of choice, or from source.
###Qt5 Dependencies
Should you choose not to install Qt5 via a package manager that handles dependencies for you, you may be missing some Qt5 dependencies. On Ubuntu, for example, the following additional packages are required:

View file

@ -4,7 +4,7 @@ Please read the [general build guide](BUILD.md) for information on dependencies
[Homebrew](http://brew.sh/) is an excellent package manager for OS X. It makes install of all hifi dependencies very simple.
brew tap highfidelity/homebrew-formulas
brew install cmake openssl tbb libsoxr
brew install cmake openssl
brew install highfidelity/formulas/qt5
brew link qt5 --force

View file

@ -1,12 +1,6 @@
Please read the [general build guide](BUILD.md) for information on dependencies required for all platforms. Only Windows specific instructions are found in this file.
###Windows Specific Dependencies
* [GLEW](http://glew.sourceforge.net/) ~> 1.10.0
* [freeglut MSVC](http://www.transmissionzero.co.uk/software/freeglut-devel/) ~> 2.8.1
* [zLib](http://www.zlib.net/) ~> 1.2.8
* (remember that you need all other dependencies listed in [BUILD.md](BUILD.md))
####Visual Studio 2013
###Visual Studio 2013
You can use the Community or Professional editions of Visual Studio 2013.
@ -16,10 +10,22 @@ Or you can start a regular command prompt and then run:
"%VS120COMNTOOLS%\vsvars32.bat"
#####Windows SDK 8.1
####Windows SDK 8.1
If using Visual Studio 2013 and building as a Visual Studio 2013 project you need the Windows 8 SDK which you should already have as part of installing Visual Studio 2013. You should be able to see it at `C:\Program Files (x86)\Windows Kits\8.1\Lib\winv6.3\um\x86`.
####nmake & msbuild
Some of the external projects may require nmake and msbuild to compile and install. If they are not installed at the locations listed below, please ensure that both are in your PATH so CMake can find them when required.
We expect nmake.exe to be located at the following path.
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin
We expect msbuild.exe to be located at the following path.
C:\Program Files (x86)\MSBUILD\12.0\Bin
###Qt
You can use the online installer or the offline installer. If you use the offline installer, be sure to select the "OpenGL" version.
@ -32,9 +38,8 @@ NOTE: Qt does not support 64-bit builds on Windows 7, so you must use the 32-bit
* [Download the offline installer](http://download.qt-project.org/official_releases/qt/5.3/5.3.2/qt-opensource-windows-x86-msvc2013_opengl-5.3.2.exe)
Once Qt is installed, you need to manually configure the following:
* Make sure the Qt runtime DLLs are loadable. You must do this before you attempt to build because some tools for the build depend on Qt. E.g., add to the PATH: `Qt\5.3.2\msvc2013_opengl\bin\`.
* Go to Control Panel > System > Advanced System Settings > Environment Variables > New ...
* Set the QT_CMAKE_PREFIX_PATH environment variable to your `Qt\5.3.2\msvc2013_opengl` directory.
* Set the QT_CMAKE_PREFIX_PATH environment variable to your `Qt\5.3.2\msvc2013_opengl\lib\cmake` directory.
* You can set an environment variable from Control Panel > System > Advanced System Settings > Environment Variables > New
###External Libraries
@ -42,37 +47,19 @@ As it stands, Hifi/Interface is a 32-bit application, so all libraries should al
CMake will need to know where the headers and libraries for required external dependencies are.
We use CMake's `fixup_bundle` to find the DLLs all of our exectuable targets require, and then copy them beside the executable in a post-build step. If `fixup_bundle` is having problems finding a DLL, you can fix it manually on your end by adding the folder containing that DLL to your path. Let us know which DLL CMake had trouble finding, as it is possible a tweak to our CMake files is required.
The recommended route for CMake to find the external dependencies is to place all of the dependencies in one folder and set one ENV variable - HIFI_LIB_DIR. That ENV variable should point to a directory with the following structure:
root_lib_dir
-> bullet
-> include
-> lib
-> freeglut
-> bin
-> include
-> lib
-> glew
-> bin
-> include
-> lib
-> openssl
-> bin
-> include
-> lib
-> tbb
-> include
-> lib
-> zlib
-> include
-> lib
-> test
For many of the external libraries where precompiled binaries are readily available you should be able to simply copy the extracted folder that you get from the download links provided at the top of the guide. Otherwise you may need to build from source and install the built product to this directory. The `root_lib_dir` in the above example can be wherever you choose on your system - as long as the environment variable HIFI_LIB_DIR is set to it. From here on, whenever you see %HIFI_LIB_DIR% you should substitute the directory that you chose.
As with the Qt libraries, you will need to make sure that directories containing DLL'S are in your path. Where possible, you can use static builds of the external dependencies to avoid this requirement.
###OpenSSL
####OpenSSL
Qt will use OpenSSL if it's available, but it doesn't install it, so you must install it separately.
@ -92,89 +79,10 @@ To prevent these problems, install OpenSSL yourself. Download the following bina
Install OpenSSL into the Windows system directory, to make sure that Qt uses the version that you've just installed, and not some other version.
###Intel Threading Building Blocks (TBB)
Download the zip from the [TBB website](https://www.threadingbuildingblocks.org/).
We recommend you extract it to %HIFI_LIB_DIR%\tbb. This will help our FindTBB cmake module find what it needs. You can place it wherever you like on your machine if you specify TBB_ROOT_DIR as an environment variable or a variable passed when cmake is run.
###Zlib
Download the compiled DLL from the [zlib website](http://www.zlib.net/). Extract to %HIFI_LIB_DIR%\zlib.
Add the following environment variables (remember to substitute your own directory for %HIFI_LIB_DIR%):
ZLIB_LIBRARY=%HIFI_LIB_DIR%\zlib\lib\zdll.lib
ZLIB_INCLUDE_DIR=%HIFI_LIB_DIR%\zlib\include
Add to the PATH: `%HIFI_LIB_DIR%\zlib`
(The PATH environment variable is where Windows looks for its DLL's and executables. There's a great tool for editing these variables with ease, [Rapid Environment Editor](http://www.rapidee.com/en/download))
Important! This should be added at the beginning of the path, not the end (your
system likely has many copies of zlib1.dll, and you want High Fidelity to use the correct version). If High Fidelity picks up the wrong zlib1.dll then it might be unable to use it, and that would cause it to fail to start, showing only the cryptic error "The application was unable to start correctly: 0xc0000022".
###freeglut
Download the binary package: `freeglut-MSVC-2.8.1-1.mp.zip`. Extract to %HIFI_LIB_DIR%\freeglut.
Add to the PATH: `%HIFI_LIB_DIR%\freeglut\bin`
###GLEW
Download the binary package: `glew-1.10.0-win32.zip`. Extract to %HIFI_LIB_DIR%\glew (you'll need to rename the default directory name).
Add to the PATH: `%HIFI_LIB_DIR%\glew\bin\Release\Win32`
###Bullet
Bullet 2.82 source can be [downloaded here](https://code.google.com/p/bullet/downloads/detail?name=bullet-2.82-r2704.zip). Bullet does not come with prebuilt libraries, you need to make those yourself.
* Download the zip file and extract into a temporary folder
* Create a directory named cmakebuild. Bullet comes with a build\ directory by default, however, that directory is intended for use with premake, and considering premake doesn't support VS2013, we prefer to run the cmake build on its own directory.
* Make the following modifications to Bullet's source:
1. In file: Extras\HACD\hacdICHull.cpp --- in line: 17 --- insert: #include <algorithm>
2. In file: src\MiniCL\cl_MiniCL_Defs.h --- comment lines 364 to 372
3. In file: CMakeLists.txt set to ON the option USE_MSVC_RUNTIME_LIBRARY_DLL in line 27
Then create the Visual Studio solution and build the libraries - run the following commands from a Visual Studio 2013 command prompt, from within the cmakebuild directory created before:
```shell
cmake .. -G "Visual Studio 12"
msbuild BULLET_PHYSICS.sln /p:Configuration=Debug
```
This will create Debug libraries in cmakebuild\lib\Debug. You can replace Debug with Release in the msbuild command and that will generate Release libraries in cmakebuild\lib\Release.
You now have Bullet libraries compiled, now you need to put them in the right place for hifi to find them:
* Create a directory named bullet\ inside your %HIFI_LIB_DIR%
* Create two directores named lib\ and include\ inside bullet\
* Copy all the contents inside src\ from the bullet unzip path into %HIFI_LIB_DIR%\bullet\include\
* Copy all the contents inside cmakebuild\lib\ into %HIFI_LIB_DIR\bullet\lib
_Note that the INSTALL target should handle the copying of files into an install directory automatically, however, without modifications to Cmake, the install target didn't work right for me, please update this instructions if you get that working right - Leo <leo@highfidelity.io>_
###Soxr
Download the zip from the [soxr sourceforge page](http://sourceforge.net/projects/soxr/).
We recommend you install it to %HIFI_LIB_DIR%\soxr. This will help our FindSoxr cmake module find what it needs. You can place it wherever you like on your machine if you specify SOXR_ROOT_DIR as an environment variable or a variable passed when cmake is run.
Extract the soxr archive wherever you like. Then, inside the extracted folder, create a directory called `build`. From that build directory, the following commands will build and then install soxr to `%HIFI_LIB_DIR%`.
(Make sure to run the following inside Visual Studio)
```
cmake .. -G "NMake Makefiles" -DCMAKE_INSTALL_PREFIX=%HIFI_LIB_DIR%/soxr
nmake
nmake install
```
###Build High Fidelity using Visual Studio
Follow the same build steps from the CMake section of [BUILD.md](BUILD.md), but pass a different generator to CMake.
cmake .. -DZLIB_LIBRARY=%ZLIB_LIBRARY% -DZLIB_INCLUDE_DIR=%ZLIB_INCLUDE_DIR% -G "Visual Studio 12"
cmake .. -G "Visual Studio 12"
Open %HIFI_DIR%\build\hifi.sln and compile.

View file

@ -86,6 +86,9 @@ else ()
endif ()
endif ()
# figure out where the qt dir is
get_filename_component(QT_DIR "${QT_CMAKE_PREFIX_PATH}/../../" ABSOLUTE)
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${QT_CMAKE_PREFIX_PATH})
if (APPLE)
@ -112,8 +115,15 @@ set(HIFI_LIBRARY_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries")
# setup for find modules
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules/")
set(MACRO_DIR "${CMAKE_CURRENT_SOURCE_DIR}/cmake/macros")
set(EXTERNAL_PROJECT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/cmake/externals")
if (CMAKE_BUILD_TYPE)
string(TOUPPER ${CMAKE_BUILD_TYPE} UPPER_CMAKE_BUILD_TYPE)
else ()
set(UPPER_CMAKE_BUILD_TYPE DEBUG)
endif ()
set(HIFI_CMAKE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
set(MACRO_DIR "${HIFI_CMAKE_DIR}/macros")
set(EXTERNAL_PROJECT_DIR "${HIFI_CMAKE_DIR}/externals")
file(GLOB HIFI_CUSTOM_MACROS "cmake/macros/*.cmake")
foreach(CUSTOM_MACRO ${HIFI_CUSTOM_MACROS})
@ -127,6 +137,28 @@ if (ANDROID)
endforeach()
endif ()
set(EXTERNAL_PROJECT_PREFIX "project")
set_property(DIRECTORY PROPERTY EP_PREFIX ${EXTERNAL_PROJECT_PREFIX})
setup_externals_binary_dir()
# setup options to grab external project dependencies
option(GET_BULLET "Get Bullet library automatically as external project" 1)
option(GET_GLM "Get GLM library automatically as external project" 1)
option(GET_GVERB "Get Gverb library automatically as external project" 1)
option(GET_SOXR "Get Soxr library automatically as external project" 1)
option(GET_TBB "Get Threading Building Blocks library automatically as external project" 1)
if (WIN32)
option(GET_GLEW "Get GLEW library automatically as external project" 1)
endif ()
option(GET_SDL2 "Get SDL2 library automatically as external project" 0)
option(GET_QXMPP "GET Qxmpp library automatically as external project" 0)
if (WIN32)
add_paths_to_fixup_libs("${QT_DIR}/bin")
endif ()
# add subdirectories for all targets
if (NOT ANDROID)
add_subdirectory(assignment-client)

View file

@ -2,7 +2,7 @@ set(TARGET_NAME assignment-client)
setup_hifi_project(Core Gui Network Script Widgets)
add_dependency_external_project(glm)
add_dependency_external_projects(glm)
find_package(GLM REQUIRED)
target_include_directories(${TARGET_NAME} PRIVATE ${GLM_INCLUDE_DIRS})
@ -17,4 +17,4 @@ if (UNIX)
target_link_libraries(${TARGET_NAME} ${CMAKE_DL_LIBS})
endif (UNIX)
include_dependency_includes()
copy_dlls_beside_windows_executable()

View file

@ -26,7 +26,7 @@ macro(qt_create_apk)
set(ANDROID_APK_THEME "")
endif()
if (CMAKE_BUILD_TYPE MATCHES RELEASE)
if (UPPER_CMAKE_BUILD_TYPE MATCHES RELEASE)
set(ANDROID_APK_DEBUGGABLE "false")
set(ANDROID_APK_RELEASE_LOCAL ${ANDROID_APK_RELEASE})
else ()
@ -39,9 +39,6 @@ macro(qt_create_apk)
# create "strings.xml"
configure_file("${ANDROID_THIS_DIRECTORY}/strings.xml.in" "${ANDROID_APK_BUILD_DIR}/res/values/strings.xml")
# figure out where the qt dir is
get_filename_component(QT_DIR "${QT_CMAKE_PREFIX_PATH}/../../" ABSOLUTE)
# find androiddeployqt
find_program(ANDROID_DEPLOY_QT androiddeployqt HINTS "${QT_DIR}/bin")

93
cmake/externals/bullet/CMakeLists.txt vendored Normal file
View file

@ -0,0 +1,93 @@
set(EXTERNAL_NAME bullet)
if (WIN32)
set(PLATFORM_CMAKE_ARGS "-DUSE_MSVC_RUNTIME_LIBRARY_DLL=1")
else ()
set(PLATFORM_CMAKE_ARGS "-DBUILD_SHARED_LIBS=1")
if (ANDROID)
list(APPEND PLATFORM_CMAKE_ARGS "-DCMAKE_TOOLCHAIN_FILE=${CMAKE_TOOLCHAIN_FILE}" "-DANDROID_NATIVE_API_LEVEL=19")
elseif (APPLE)
list(APPEND PLATFORM_CMAKE_ARGS "-DCMAKE_INSTALL_NAME_DIR=<INSTALL_DIR>/lib")
endif()
endif ()
include(ExternalProject)
if (WIN32)
if (UPPER_CMAKE_BUILD_TYPE MATCHES DEBUG)
set(MSBUILD_CONFIGURATION Debug)
else ()
set(MSBUILD_CONFIGURATION Release)
endif ()
find_program(MSBUILD_COMMAND msbuild PATHS "C:/Program Files (x86)/MSBUILD/12.0/Bin")
ExternalProject_Add(
${EXTERNAL_NAME}
URL https://bullet.googlecode.com/files/bullet-2.82-r2704.zip
URL_MD5 f5e8914fc9064ad32e0d62d19d33d977
CMAKE_ARGS ${PLATFORM_CMAKE_ARGS} -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE} -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> -DBUILD_EXTRAS=0 -DINSTALL_LIBS=1 -DBUILD_DEMOS=0 -DUSE_GLUT=0
BUILD_COMMAND ${MSBUILD_COMMAND} ALL_BUILD.vcxproj /p:Configuration=${MSBUILD_CONFIGURATION}
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
BINARY_DIR ${EXTERNAL_PROJECT_PREFIX}/build
)
else ()
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://bullet.googlecode.com/files/bullet-2.82-r2704.tgz
URL_MD5 70b3c8d202dee91a0854b4cbc88173e8
CMAKE_ARGS ${PLATFORM_CMAKE_ARGS} -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> -DBUILD_EXTRAS=0 -DINSTALL_LIBS=1 -DBUILD_DEMOS=0 -DUSE_GLUT=0
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
BINARY_DIR ${EXTERNAL_PROJECT_PREFIX}/build
)
endif ()
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
set(BULLET_LIB_DIR "${INSTALL_DIR}/lib")
if (APPLE OR UNIX OR ANDROID)
if (APPLE)
set(BULLET_LIB_EXT "dylib")
else ()
set(BULLET_LIB_EXT "so")
endif ()
set(LIB_PREFIX "lib")
elseif (WIN32)
set(BULLET_LIB_EXT "lib")
endif ()
if (DEFINED BULLET_LIB_EXT)
if (NOT WIN32 OR UPPER_CMAKE_BUILD_TYPE MATCHES RELEASE)
set(_PRESENT_LIB_TYPE RELEASE)
set(_MISSING_LIB_TYPE DEBUG)
else ()
set(_PRESENT_LIB_TYPE DEBUG)
set(_MISSING_LIB_TYPE RELEASE)
set(_LIB_NAME_SUFFIX _Debug)
endif ()
set(${EXTERNAL_NAME_UPPER}_DYNAMICS_LIBRARY_${_PRESENT_LIB_TYPE} ${BULLET_LIB_DIR}/${LIB_PREFIX}BulletDynamics${_LIB_NAME_SUFFIX}.${BULLET_LIB_EXT} CACHE FILEPATH "Bullet dynamics ${_PRESENT_LIB_TYPE} library location")
set(${EXTERNAL_NAME_UPPER}_DYNAMICS_LIBRARY_${_MISSING_LIB_TYPE} "" CACHE FILEPATH "Bullet dynamics ${_MISSING_LIB_TYPE} library location")
set(${EXTERNAL_NAME_UPPER}_COLLISION_LIBRARY_${_PRESENT_LIB_TYPE} ${BULLET_LIB_DIR}/${LIB_PREFIX}BulletCollision${_LIB_NAME_SUFFIX}.${BULLET_LIB_EXT} CACHE FILEPATH "Bullet collision ${_PRESENT_LIB_TYPE} library location")
set(${EXTERNAL_NAME_UPPER}_COLLISION_LIBRARY_${_MISSING_LIB_TYPE} "" CACHE FILEPATH "Bullet collision ${_MISSING_LIB_TYPE} library location")
set(${EXTERNAL_NAME_UPPER}_MATH_LIBRARY_${_PRESENT_LIB_TYPE} ${BULLET_LIB_DIR}/${LIB_PREFIX}LinearMath${_LIB_NAME_SUFFIX}.${BULLET_LIB_EXT} CACHE FILEPATH "Bullet math ${_PRESENT_LIB_TYPE} library location")
set(${EXTERNAL_NAME_UPPER}_MATH_LIBRARY_${_MISSING_LIB_TYPE} "" CACHE FILEPATH "Bullet math ${_MISSING_LIB_TYPE} library location")
set(${EXTERNAL_NAME_UPPER}_SOFTBODY_LIBRARY_${_PRESENT_LIB_TYPE} ${BULLET_LIB_DIR}/${LIB_PREFIX}BulletSoftBody${_LIB_NAME_SUFFIX}.${BULLET_LIB_EXT} CACHE FILEPATH "Bullet softbody ${_PRESENT_LIB_TYPE} library location")
set(${EXTERNAL_NAME_UPPER}_SOFTBODY_LIBRARY_${_MISSING_LIB_TYPE} "" CACHE FILEPATH "Bullet softbody ${_MISSING_LIB_TYPE} library location")
endif ()
if (DEFINED ${EXTERNAL_NAME_UPPER}_DYNAMICS_LIBRARY_${_PRESENT_LIB_TYPE})
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIR ${INSTALL_DIR}/include/bullet CACHE PATH "Path to bullet include directory")
endif ()

26
cmake/externals/glew/CMakeLists.txt vendored Normal file
View file

@ -0,0 +1,26 @@
if (WIN32)
set(EXTERNAL_NAME glew)
include(ExternalProject)
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://hifi-public.s3.amazonaws.com/dependencies/glew-1.10.0-win32.zip
URL_MD5 37514e4e595a3b3dc587eee8f7e8ec2f
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""
LOG_DOWNLOAD 1
)
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/include CACHE PATH "List of glew include directories")
set(_LIB_DIR ${SOURCE_DIR}/lib/Release/Win32)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${_LIB_DIR}/glew32.lib CACHE FILEPATH "Location of GLEW release library")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG "" CACHE FILEPATH "Location of GLEW debug library")
set(${EXTERNAL_NAME_UPPER}_DLL_PATH ${SOURCE_DIR}/bin/Release/Win32 CACHE FILEPATH "Location of GLEW DLL")
endif ()

View file

@ -3,13 +3,16 @@ set(EXTERNAL_NAME glm)
include(ExternalProject)
ExternalProject_Add(
${EXTERNAL_NAME}
PREFIX ${EXTERNAL_NAME}
URL http://pkgs.fedoraproject.org/repo/pkgs/glm/glm-0.9.5.4.zip/fab76fc982b256b46208e5c750ed456a/glm-0.9.5.4.zip
URL_MD5 fab76fc982b256b46208e5c750ed456a
BINARY_DIR ${EXTERNAL_PROJECT_PREFIX}/build
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>
LOG_DOWNLOAD ON
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
)
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${INSTALL_DIR}/include CACHE TYPE STRING)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${INSTALL_DIR}/include CACHE PATH "List of glm include directories")

View file

@ -7,19 +7,22 @@ endif ()
include(ExternalProject)
ExternalProject_Add(
${EXTERNAL_NAME}
PREFIX ${EXTERNAL_NAME}
URL http://hifi-public.s3.amazonaws.com/dependencies/gverb-master.zip
URL_MD5 8b16d586390a2102804e46b87820dfc6
CMAKE_ARGS ${ANDROID_CMAKE_ARGS} -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>
LOG_DOWNLOAD ON
BINARY_DIR ${EXTERNAL_PROJECT_PREFIX}/build
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
)
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${INSTALL_DIR}/include CACHE TYPE STRING)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${INSTALL_DIR}/include CACHE FILEPATH "Path to gverb include directory")
if (WIN32)
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${INSTALL_DIR}/lib/gverb.lib CACHE TYPE STRING)
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${INSTALL_DIR}/lib/gverb.lib CACHE FILEPATH "List of gverb libraries")
else ()
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${INSTALL_DIR}/lib/libgverb.a CACHE TYPE STRING)
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${INSTALL_DIR}/lib/libgverb.a CACHE FILEPATH "List of gverb libraries")
endif ()

74
cmake/externals/qxmpp/CMakeLists.txt vendored Normal file
View file

@ -0,0 +1,74 @@
set(EXTERNAL_NAME qxmpp)
# we need to find qmake inside QT_DIR
find_program(QMAKE_COMMAND NAME qmake PATHS ${QT_DIR}/bin NO_DEFAULT_PATH)
if (NOT QMAKE_COMMAND)
message(FATAL_ERROR "Could not find qmake. Qxmpp cannot be compiled without qmake.")
endif ()
if (ANDROID)
set(ANDROID_CMAKE_ARGS "-DCMAKE_TOOLCHAIN_FILE=${CMAKE_TOOLCHAIN_FILE}" "-DANDROID_NATIVE_API_LEVEL=19")
endif ()
if (WIN32)
find_program(PLATFORM_BUILD_COMMAND nmake PATHS "C:/Program Files (x86)/Microsoft Visual Studio 12.0/VC/bin")
if (NOT PLATFORM_BUILD_COMMAND)
message(FATAL_ERROR "You asked CMake to grap QXmpp and build it, but nmake was not found. Please make sure the folder containing nmake.exe is in your PATH.")
endif ()
else ()
find_program(PLATFORM_BUILD_COMMAND make)
endif ()
include(ExternalProject)
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://qxmpp.googlecode.com/files/qxmpp-0.7.6.tar.gz
URL_MD5 ee45a97313306ded2ff0f6618a3ed1e1
BUILD_IN_SOURCE 1
PATCH_COMMAND patch -p2 -t -N --verbose < ${CMAKE_CURRENT_SOURCE_DIR}/qxmpp.patch
CONFIGURE_COMMAND ${QMAKE_COMMAND} PREFIX=<INSTALL_DIR>
BUILD_COMMAND ${PLATFORM_BUILD_COMMAND}
INSTALL_COMMAND ${PLATFORM_BUILD_COMMAND} install
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
)
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
if (CMAKE_GENERATOR STREQUAL Xcode)
find_program(DITTO_COMMAND ditto)
ExternalProject_Add_Step(
${EXTERNAL_NAME}
copy-from-xcode-install
COMMENT "Copying from /tmp/hifi.dst${INSTALL_DIR} to move install to proper location"
COMMAND ${DITTO_COMMAND} /tmp/hifi.dst${INSTALL_DIR} ${INSTALL_DIR}
DEPENDEES install
LOG 1
)
endif ()
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${INSTALL_DIR}/include CACHE FILEPATH "Path to Qxmpp include directory")
set(_LIB_DIR ${INSTALL_DIR}/lib)
if (WIN32)
set(_LIB_EXT "0.lib")
set(${EXTERNAL_NAME_UPPER}_DLL_PATH ${_LIB_DIR} CACHE PATH "Location of QXmpp DLL")
else ()
if (APPLE)
set(_LIB_EXT ".dylib")
else ()
set(_LIB_EXT ".so")
endif ()
set(_LIB_PREFIX "lib")
endif ()
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${_LIB_DIR}/${_LIB_PREFIX}qxmpp${_LIB_EXT} CACHE FILEPATH "Path to QXmpp release library")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG "" CACHE FILEPATH "Path to QXmpp debug library")

13
cmake/externals/qxmpp/qxmpp.patch vendored Normal file
View file

@ -0,0 +1,13 @@
diff --git a/qxmpp-0.7.6/src/src.pro b/qxmpp-0.7.6-patch/src/src.pro
index 954738c..8404c8c 100644
--- a/qxmpp-0.7.6/src/src.pro
+++ b/qxmpp-0.7.6-patch/src/src.pro
@@ -4,7 +4,7 @@ QT -= gui
TEMPLATE = lib
-CONFIG += $$QXMPP_LIBRARY_TYPE
+CONFIG += $$QXMPP_LIBRARY_TYPE c++11
DEFINES += QXMPP_BUILD
DEFINES += $$QXMPP_INTERNAL_DEFINES
INCLUDEPATH += $$QXMPP_INCLUDEPATH $$QXMPP_INTERNAL_INCLUDES

68
cmake/externals/sdl2/CMakeLists.txt vendored Normal file
View file

@ -0,0 +1,68 @@
set(EXTERNAL_NAME sdl2)
include(ExternalProject)
if (WIN32)
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://www.libsdl.org/release/SDL2-devel-2.0.3-VC.zip
URL_MD5 30a333bcbe94bc5016e8799c73e86233
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""
LOG_DOWNLOAD 1
)
elseif (APPLE)
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://hifi-public.s3.amazonaws.com/dependencies/SDL2-2.0.3-OSX.tar.gz
URL_MD5 64f888886268bdf1656ef1b4b7d7756d
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""
LOG_DOWNLOAD 1
)
else ()
if (ANDROID)
set(ANDROID_CMAKE_ARGS "-DCMAKE_TOOLCHAIN_FILE=${CMAKE_TOOLCHAIN_FILE}" "-DANDROID_NATIVE_API_LEVEL=19")
endif ()
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://www.libsdl.org/release/SDL2-2.0.3.tar.gz
URL_MD5 fe6c61d2e9df9ef570e7e80c6e822537
CMAKE_ARGS ${ANDROID_CMAKE_ARGS} -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
)
endif ()
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
if (APPLE)
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIR ${SOURCE_DIR}/SDL2.framework/Headers CACHE PATH "Location of SDL2 include directory")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_TEMP ${SOURCE_DIR}/SDL2.framework/SDL2 CACHE STRING "Path to SDL2 library")
else ()
if (WIN32)
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
set(_ROOT_DIR ${SOURCE_DIR})
set(_INCLUDE_DIR ${_ROOT_DIR}/include)
set(_LIB_DIR "${SOURCE_DIR}/lib/x86")
set(_LIB_EXT "lib")
set(${EXTERNAL_NAME_UPPER}_DLL_PATH ${_LIB_DIR} CACHE PATH "Location of SDL2 DLL")
else ()
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
set(_ROOT_DIR ${INSTALL_DIR})
set(_INCLUDE_DIR ${_ROOT_DIR}/include/SDL2)
set(_LIB_DIR ${INSTALL_DIR}/lib)
set(_LIB_EXT "so")
set(_LIB_PREFIX "lib")
endif ()
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIR ${_INCLUDE_DIR} CACHE PATH "Location of SDL2 include directory")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_TEMP ${_LIB_DIR}/${_LIB_PREFIX}SDL2.${_LIB_EXT} CACHE FILEPATH "Path to SDL2 library")
endif ()

31
cmake/externals/soxr/CMakeLists.txt vendored Normal file
View file

@ -0,0 +1,31 @@
set(EXTERNAL_NAME soxr)
if (ANDROID)
set(PLATFORM_CMAKE_ARGS "-DCMAKE_TOOLCHAIN_FILE=${CMAKE_TOOLCHAIN_FILE}" "-DANDROID_NATIVE_API_LEVEL=19" "-DHAVE_WORDS_BIGENDIAN_EXITCODE=1")
endif ()
include(ExternalProject)
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://hifi-public.s3.amazonaws.com/dependencies/soxr-0.1.1.zip
URL_MD5 349b5b2f323a7380bc12186d98c77d1d
CMAKE_ARGS ${PLATFORM_CMAKE_ARGS} -DBUILD_SHARED_LIBS=1 -DBUILD_TESTS=0 -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
BINARY_DIR ${EXTERNAL_PROJECT_PREFIX}/build
)
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${INSTALL_DIR}/include CACHE PATH "List of soxr include directories")
if (WIN32)
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${INSTALL_DIR}/lib/soxr.lib CACHE FILEPATH "List of soxr libraries")
set(${EXTERNAL_NAME_UPPER}_DLL_PATH ${INSTALL_DIR}/bin CACHE PATH "Path to soxr dll")
elseif (APPLE)
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${INSTALL_DIR}/lib/libsoxr.dylib CACHE FILEPATH "List of soxr libraries")
else ()
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${INSTALL_DIR}/lib/libsoxr.so CACHE FILEPATH "List of soxr libraries")
endif ()

View file

@ -0,0 +1,23 @@
#
# AndroidTBBLibCopy.cmake
# cmake/externals/tbb
#
# Copyright 2015 High Fidelity, Inc.
# Created by Stephen Birarda on February 18, 2014
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
# first find the so files in the source dir
file(GLOB_RECURSE _TBB_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/build/*.so")
# raise an error if we found none
if (NOT _TBB_LIBRARIES)
message(FATAL_ERROR "Did not find any compiled TBB libraries")
endif ()
# make the libs directory and copy the resulting files there
file(MAKE_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/lib")
message(STATUS "Copying TBB Android libs to ${CMAKE_CURRENT_SOURCE_DIR}/lib")
file(COPY ${_TBB_LIBRARIES} DESTINATION "${CMAKE_CURRENT_SOURCE_DIR}/lib")

105
cmake/externals/tbb/CMakeLists.txt vendored Normal file
View file

@ -0,0 +1,105 @@
set(EXTERNAL_NAME tbb)
include(ExternalProject)
if (ANDROID)
find_program(NDK_BUILD_COMMAND NAMES ndk-build DOC "Path to the ndk-build command")
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://hifi-public.s3.amazonaws.com/dependencies/tbb43_20150209oss_src.tgz
URL_MD5 f09c9abe8ec74e6558c1f89cebbe2893
BUILD_COMMAND ${NDK_BUILD_COMMAND} --directory=jni target=android tbb tbbmalloc arch=arm
BUILD_IN_SOURCE 1
CONFIGURE_COMMAND ""
INSTALL_COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_SOURCE_DIR}/AndroidTBBLibCopy.cmake
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
)
else ()
if (APPLE)
set(DOWNLOAD_URL http://s3.amazonaws.com/hifi-public/dependencies/tbb43_20150209oss_osx.tgz)
set(DOWNLOAD_MD5 3e683c19792582b61382e0d760ea5db2)
elseif (WIN32)
set(DOWNLOAD_URL http://s3.amazonaws.com/hifi-public/dependencies/tbb43_20150209oss_win.zip)
set(DOWNLOAD_MD5 e19c184f2bb0e944fc5f397f1e34ca84)
else ()
set(DOWNLOAD_URL http://s3.amazonaws.com/hifi-public/dependencies/tbb43_20150209oss_lin.tgz)
set(DOWNLOAD_MD5 d9c2a6f7807df364be44a8c3c05e8457)
endif ()
ExternalProject_Add(
${EXTERNAL_NAME}
URL ${DOWNLOAD_URL}
BUILD_COMMAND ""
CONFIGURE_COMMAND ""
INSTALL_COMMAND ""
LOG_DOWNLOAD ON
)
endif ()
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
if (APPLE)
set(_TBB_LIB_DIR "${SOURCE_DIR}/lib/libc++")
set(_LIB_PREFIX "lib")
set(_LIB_EXT "dylib")
ExternalProject_Add_Step(
${EXTERNAL_NAME}
change-install-name
COMMENT "Calling install_name_tool on TBB libraries to fix install name for dylib linking"
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_SOURCE_DIR}/OSXTBBInstallNameChange.cmake
DEPENDEES install
WORKING_DIRECTORY <SOURCE_DIR>
LOG 1
)
elseif (WIN32)
set(_TBB_LIB_DIR "${SOURCE_DIR}/lib/ia32/vc12")
set(_LIB_EXT "lib")
set(${EXTERNAL_NAME_UPPER}_DLL_PATH "${SOURCE_DIR}/bin/ia32/vc12" CACHE PATH "Path to TBB DLLs")
elseif (ANDROID)
set(_TBB_LIB_DIR "${SOURCE_DIR}/lib")
set(_LIB_PREFIX "lib")
set(_LIB_EXT "so")
elseif (UNIX)
set(_LIB_PREFIX "lib")
set(_LIB_EXT "so")
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_TBB_ARCH_DIR "intel64")
else()
set(_TBB_ARCH_DIR "ia32")
endif()
execute_process(
COMMAND ${CMAKE_C_COMPILER} -dumpversion
OUTPUT_VARIABLE GCC_VERSION
)
if (GCC_VERSION VERSION_GREATER 4.4 OR GCC_VERSION VERSION_EQUAL 4.4)
set(_TBB_LIB_DIR "${SOURCE_DIR}/lib/${_TBB_ARCH_DIR}/gcc4.4")
elseif (GCC_VERSION VERSION_GREATER 4.1 OR GCC_VERSION VERSION_EQUAL 4.1)
set(_TBB_LIB_DIR "${SOURCE_DIR}/lib/${_TBB_ARCH_DIR}/gcc4.1")
else ()
message(STATUS "Could not find a compatible version of Threading Building Blocks library for your compiler.")
endif ()
endif ()
if (DEFINED _TBB_LIB_DIR)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG ${_TBB_LIB_DIR}/${_LIB_PREFIX}tbb_debug.${_LIB_EXT} CACHE FILEPATH "TBB debug library location")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${_TBB_LIB_DIR}/${_LIB_PREFIX}tbb.${_LIB_EXT} CACHE FILEPATH "TBB release library location")
set(${EXTERNAL_NAME_UPPER}_MALLOC_LIBRARY_DEBUG ${_TBB_LIB_DIR}/${_LIB_PREFIX}tbbmalloc_debug.${_LIB_EXT} CACHE FILEPATH "TBB malloc debug library location")
set(${EXTERNAL_NAME_UPPER}_MALLOC_LIBRARY_RELEASE ${_TBB_LIB_DIR}/${_LIB_PREFIX}tbbmalloc.${_LIB_EXT} CACHE FILEPATH "TBB malloc release library location")
endif ()
if (DEFINED ${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/include CACHE TYPE "List of tbb include directories")
endif ()

View file

@ -0,0 +1,59 @@
#
# OSXTBBInstallNameChange.cmake
# cmake/externals/tbb
#
# Copyright 2015 High Fidelity, Inc.
# Created by Stephen Birarda on February 20, 2014
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
# first find the so files in the source dir
set(_TBB_LIBRARY_DIR ${CMAKE_CURRENT_SOURCE_DIR}/lib/libc++)
file(GLOB_RECURSE _TBB_LIBRARIES "${_TBB_LIBRARY_DIR}/*.dylib")
# raise an error if we found none
if (NOT _TBB_LIBRARIES)
message(FATAL_ERROR "Did not find any TBB libraries")
endif ()
# find the install_name_tool command
find_program(INSTALL_NAME_TOOL_COMMAND NAMES install_name_tool DOC "Path to the install_name_tool command")
# find the lipo command
find_program(LIPO_COMMAND NAMES lipo DOC "Path to the lipo command")
# enumerate the libraries
foreach(_TBB_LIBRARY ${_TBB_LIBRARIES})
get_filename_component(_TBB_LIBRARY_FILENAME ${_TBB_LIBRARY} NAME)
set(_LIPO_ARGS -remove i386 ${_TBB_LIBRARY_FILENAME} -output ${_TBB_LIBRARY_FILENAME})
message(STATUS "${LIPO_COMMAND} ${_LIPO_ARGS}")
# first we use lipo to remove i386 from each dylib
execute_process(
COMMAND ${LIPO_COMMAND} ${_LIPO_ARGS}
WORKING_DIRECTORY ${_TBB_LIBRARY_DIR}
ERROR_VARIABLE _LIPO_ERROR
)
if (_LIPO_ERROR)
message(FATAL_ERROR "There was an error removing i386 for ${_TBB_LIBRARY_FILENAME} - ${_LIPO_ERROR}")
endif ()
set(_INSTALL_NAME_ARGS ${INSTALL_NAME_TOOL_COMMAND} -id ${_TBB_LIBRARY} ${_TBB_LIBRARY_FILENAME})
message(STATUS "${INSTALL_NAME_COMMAND} ${_INSTALL_NAME_ARGS}")
execute_process(
COMMAND ${INSTALL_NAME_COMMAND} ${_INSTALL_NAME_ARGS}
WORKING_DIRECTORY ${_TBB_LIBRARY_DIR}
ERROR_VARIABLE _INSTALL_NAME_ERROR
)
if (_INSTALL_NAME_ERROR)
message(FATAL_ERROR "There was an error changing install name for ${_TBB_LIBRARY_FILENAME} - ${_INSTALL_NAME_ERROR}")
endif ()
endforeach()

View file

@ -1,25 +0,0 @@
#
# SetupExternalProject.cmake
# cmake/macros
#
# Copyright 2015 High Fidelity, Inc.
# Created by Stephen Birarda on February 13, 2014
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
macro(ADD_DEPENDENCY_EXTERNAL_PROJECT _PROJ_NAME)
string(TOUPPER ${_PROJ_NAME} _PROJ_NAME_UPPER)
if (NOT DEFINED GET_${_PROJ_NAME_UPPER} OR GET_${_PROJ_NAME_UPPER})
if (NOT TARGET ${_PROJ_NAME})
add_subdirectory(${EXTERNAL_PROJECT_DIR}/${_PROJ_NAME} ${CMAKE_BINARY_DIR}/externals/${_PROJ_NAME})
endif ()
add_dependencies(${TARGET_NAME} ${_PROJ_NAME})
endif ()
endmacro()

View file

@ -0,0 +1,46 @@
#
# AddDependencyExternalProjects.cmake
# cmake/macros
#
# Copyright 2015 High Fidelity, Inc.
# Created by Stephen Birarda on February 13, 2014
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
macro(ADD_DEPENDENCY_EXTERNAL_PROJECTS)
foreach(_PROJ_NAME ${ARGN})
string(TOUPPER ${_PROJ_NAME} _PROJ_NAME_UPPER)
# has the user told us they specific don't want this as an external project?
if (GET_${_PROJ_NAME_UPPER})
# have we already detected we can't have this as external project on this OS?
if (NOT DEFINED ${_PROJ_NAME_UPPER}_EXTERNAL_PROJECT OR ${_PROJ_NAME_UPPER}_EXTERNAL_PROJECT)
# have we already setup the target?
if (NOT TARGET ${_PROJ_NAME})
add_subdirectory(${EXTERNAL_PROJECT_DIR}/${_PROJ_NAME} ${EXTERNALS_BINARY_DIR}/${_PROJ_NAME})
# did we end up adding an external project target?
if (NOT TARGET ${_PROJ_NAME})
set(${_PROJ_NAME_UPPER}_EXTERNAL_PROJECT FALSE CACHE BOOL "Presence of ${_PROJ_NAME} as external target")
message(STATUS "${_PROJ_NAME} was not added as an external project target for your OS."
" Either your system should already have the external library or you will need to install it separately.")
else ()
set(${_PROJ_NAME_UPPER}_EXTERNAL_PROJECT TRUE CACHE BOOL "Presence of ${_PROJ_NAME} as external target")
endif ()
endif ()
if (TARGET ${_PROJ_NAME})
add_dependencies(${TARGET_NAME} ${_PROJ_NAME})
endif ()
endif ()
endif ()
endforeach()
endmacro()

View file

@ -0,0 +1,22 @@
#
# AddPathsToFixupLibs.cmake
# cmake/macros
#
# Copyright 2015 High Fidelity, Inc.
# Created by Stephen Birarda on February 17, 2014
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
macro(add_paths_to_fixup_libs)
foreach(_PATH ${ARGN})
set(_TEMP_LIB_PATHS ${FIXUP_LIBS})
list(APPEND _TEMP_LIB_PATHS ${_PATH})
list(REMOVE_DUPLICATES _TEMP_LIB_PATHS)
set(FIXUP_LIBS ${_TEMP_LIB_PATHS} CACHE STRING "Paths for external libraries passed to fixup_bundle" FORCE)
endforeach()
endmacro()

View file

@ -0,0 +1,43 @@
#
# CopyDllsBesideWindowsExecutable.cmake
# cmake/macros
#
# Copyright 2015 High Fidelity, Inc.
# Created by Stephen Birarda on February 17, 2014
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
macro(COPY_DLLS_BESIDE_WINDOWS_EXECUTABLE)
if (WIN32)
configure_file(
${HIFI_CMAKE_DIR}/templates/FixupBundlePostBuild.cmake.in
${CMAKE_CURRENT_BINARY_DIR}/FixupBundlePostBuild.cmake
@ONLY
)
# add a post-build command to copy DLLs beside the executable
add_custom_command(
TARGET ${TARGET_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND}
-DBUNDLE_EXECUTABLE=$<TARGET_FILE:${TARGET_NAME}>
-P ${CMAKE_CURRENT_BINARY_DIR}/FixupBundlePostBuild.cmake
)
find_program(WINDEPLOYQT_COMMAND windeployqt PATHS ${QT_DIR}/bin NO_DEFAULT_PATH)
if (NOT WINDEPLOYQT_COMMAND)
message(FATAL_ERROR "Could not find windeployqt at ${QT_DIR}/bin. windeployqt is required.")
endif ()
# add a post-build command to call windeployqt to copy Qt plugins
add_custom_command(
TARGET ${TARGET_NAME}
POST_BUILD
COMMAND CMD /C "SET PATH=%PATH%;${QT_DIR}/bin && ${WINDEPLOYQT_COMMAND} --no-libraries $<TARGET_FILE:${TARGET_NAME}>"
)
endif ()
endmacro()

View file

@ -1,16 +0,0 @@
#
# IncludeBullet.cmake
#
# Copyright 2014 High Fidelity, Inc.
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
macro(INCLUDE_BULLET)
find_package(Bullet REQUIRED)
include_directories("${BULLET_INCLUDE_DIRS}")
if (APPLE OR UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -isystem ${BULLET_INCLUDE_DIRS}")
endif()
endmacro(INCLUDE_BULLET)

View file

@ -1,22 +0,0 @@
#
# IncludeDependencyIncludes.cmake
# cmake/macros
#
# Copyright 2014 High Fidelity, Inc.
# Created by Stephen Birarda on August 8, 2014
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
macro(INCLUDE_DEPENDENCY_INCLUDES)
if (${TARGET_NAME}_DEPENDENCY_INCLUDES)
list(REMOVE_DUPLICATES ${TARGET_NAME}_DEPENDENCY_INCLUDES)
# include those in our own target
include_directories(SYSTEM ${${TARGET_NAME}_DEPENDENCY_INCLUDES})
# set the property on this target so it can be retreived by targets linking to us
set_target_properties(${TARGET_NAME} PROPERTIES DEPENDENCY_INCLUDES "${${TARGET_NAME}_DEPENDENCY_INCLUDES}")
endif()
endmacro(INCLUDE_DEPENDENCY_INCLUDES)

View file

@ -0,0 +1,30 @@
#
# SetupExternalsBinaryDir.cmake
# cmake/macros
#
# Copyright 2015 High Fidelity, Inc.
# Created by Stephen Birarda on February 19, 2014
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
macro(SETUP_EXTERNALS_BINARY_DIR)
# get a short name for the generator to use in the path
STRING(REGEX REPLACE " " "-" CMAKE_GENERATOR_FOLDER_NAME ${CMAKE_GENERATOR})
if (CMAKE_GENERATOR_FOLDER_NAME STREQUAL "Unix-Makefiles")
set(CMAKE_GENERATOR_FOLDER_NAME "makefiles")
elseif (CMAKE_GENERATOR_FOLDER_NAME STREQUAL "Visual-Studio-12")
set(CMAKE_GENERATOR_FOLDER_NAME "vs12")
endif ()
set(EXTERNALS_BINARY_ROOT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/build-ext")
if (ANDROID)
set(EXTERNALS_BINARY_DIR "${EXTERNALS_BINARY_ROOT_DIR}/android/${CMAKE_GENERATOR_FOLDER_NAME}")
else ()
set(EXTERNALS_BINARY_DIR "${EXTERNALS_BINARY_ROOT_DIR}/${CMAKE_GENERATOR_FOLDER_NAME}")
endif ()
endmacro()

View file

@ -85,9 +85,7 @@ set(BULLET_INCLUDE_DIRS ${BULLET_INCLUDE_DIR})
set(BULLET_LIBRARIES ${BULLET_DYNAMICS_LIBRARY} ${BULLET_COLLISION_LIBRARY} ${BULLET_MATH_LIBRARY} ${BULLET_SOFTBODY_LIBRARY})
find_package_handle_standard_args(Bullet "Could NOT find Bullet, try to set the path to Bullet root folder in the system variable BULLET_ROOT_DIR"
BULLET_DYNAMICS_LIBRARY BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY
BULLET_INCLUDE_DIRS
BULLET_DYNAMICS_LIBRARY BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY BULLET_SOFTBODY_LIBRARY
BULLET_LIBRARIES
)
)

View file

@ -24,16 +24,19 @@ if (WIN32)
find_path(GLEW_INCLUDE_DIRS GL/glew.h PATH_SUFFIXES include HINTS ${GLEW_SEARCH_DIRS})
find_library(GLEW_LIBRARY_RELEASE glew32s PATH_SUFFIXES "lib/Release/Win32" "lib" HINTS ${GLEW_SEARCH_DIRS})
find_library(GLEW_LIBRARY_DEBUG glew32sd PATH_SUFFIXES "lib/Debug/Win32" "lib" HINTS ${GLEW_SEARCH_DIRS})
find_library(GLEW_LIBRARY_RELEASE glew32 PATH_SUFFIXES "lib/Release/Win32" "lib" HINTS ${GLEW_SEARCH_DIRS})
find_library(GLEW_LIBRARY_DEBUG glew32d PATH_SUFFIXES "lib/Debug/Win32" "lib" HINTS ${GLEW_SEARCH_DIRS})
find_path(GLEW_DLL_PATH glew32.dll PATH_SUFFIXES "bin/Release/Win32" HINTS ${GLEW_SEARCH_DIRS})
include(SelectLibraryConfigurations)
select_library_configurations(GLEW)
set(GLEW_LIBRARIES ${GLEW_LIBRARY})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(GLEW DEFAULT_MSG GLEW_INCLUDE_DIRS GLEW_LIBRARIES GLEW_DLL_PATH)
add_paths_to_fixup_libs(${GLEW_DLL_PATH})
endif ()
set(GLEW_LIBRARIES ${GLEW_LIBRARY})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(GLEW DEFAULT_MSG GLEW_INCLUDE_DIRS GLEW_LIBRARIES)
mark_as_advanced(GLEW_INCLUDE_DIRS GLEW_LIBRARIES GLEW_SEARCH_DIRS)

View file

@ -22,4 +22,4 @@ find_path(GVERB_INCLUDE_DIRS gverb.h PATH_SUFFIXES include HINTS ${GVERB_SEARCH_
find_library(GVERB_LIBRARIES gverb PATH_SUFFIXES lib HINTS ${GVERB_SEARCH_DIRS})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(GVERB DEFAULT_MSG GVERB_INCLUDE_DIRS GVERB_LIBRARIES)
find_package_handle_standard_args(Gverb DEFAULT_MSG GVERB_INCLUDE_DIRS GVERB_LIBRARIES)

View file

@ -20,6 +20,8 @@ find_path(LEAPMOTION_INCLUDE_DIRS Leap.h PATH_SUFFIXES include HINTS ${LEAPMOTIO
if (WIN32)
find_library(LEAPMOTION_LIBRARY_DEBUG Leapd PATH_SUFFIXES lib/x86 HINTS ${LEAPMOTION_SEARCH_DIRS})
find_library(LEAPMOTION_LIBRARY_RELEASE Leap PATH_SUFFIXES lib/x86 HINTS ${LEAPMOTION_SEARCH_DIRS})
find_path(LEAPMOTION_DLL_PATH Leap.dll PATH_SUFFIXES lib/x86 HINTS ${LEAPMOTION_SEARCH_DIRS})
elseif (APPLE)
find_library(LEAPMOTION_LIBRARY_RELEASE Leap PATH_SUFFIXES lib HINTS ${LEAPMOTION_SEARCH_DIRS})
endif ()
@ -27,9 +29,18 @@ endif ()
include(SelectLibraryConfigurations)
select_library_configurations(LEAPMOTION)
set(LEAPMOTION_LIBRARIES "${LEAPMOTION_LIBRARY}")
set(LEAPMOTION_LIBRARIES ${LEAPMOTION_LIBRARY})
set(LEAPMOTION_REQUIREMENTS LEAPMOTION_INCLUDE_DIRS LEAPMOTION_LIBRARIES)
if (WIN32)
list(APPEND LEAPMOTION_REQUIREMENTS LEAPMOTION_DLL_PATH)
endif ()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(LeapMotion DEFAULT_MSG LEAPMOTION_INCLUDE_DIRS LEAPMOTION_LIBRARIES)
find_package_handle_standard_args(LeapMotion DEFAULT_MSG ${LEAPMOTION_REQUIREMENTS})
if (WIN32)
add_paths_to_fixup_libs(${LEAPMOTION_DLL_PATH})
endif ()
mark_as_advanced(LEAPMOTION_INCLUDE_DIRS LEAPMOTION_LIBRARIES LEAPMOTION_SEARCH_DIRS)

View file

@ -98,6 +98,9 @@ if (WIN32 AND NOT CYGWIN)
select_library_configurations(SSL_EAY)
set(OPENSSL_LIBRARIES ${SSL_EAY_LIBRARY} ${LIB_EAY_LIBRARY})
find_path(OPENSSL_DLL_PATH NAMES ssleay32.dll PATH_SUFFIXES "bin" ${_OPENSSL_ROOT_HINTS_AND_PATHS})
elseif (MINGW)
# same player, for MinGW
set(LIB_EAY_NAMES libeay32)
@ -218,11 +221,15 @@ endif ()
include(FindPackageHandleStandardArgs)
set(OPENSSL_REQUIREMENTS OPENSSL_LIBRARIES OPENSSL_INCLUDE_DIR)
if (WIN32)
list(APPEND OPENSSL_REQUIREMENTS OPENSSL_DLL_PATH)
endif ()
if (OPENSSL_VERSION)
find_package_handle_standard_args(OpenSSL
REQUIRED_VARS
OPENSSL_LIBRARIES
OPENSSL_INCLUDE_DIR
${OPENSSL_REQUIREMENTS}
VERSION_VAR
OPENSSL_VERSION
FAIL_MESSAGE
@ -230,9 +237,12 @@ if (OPENSSL_VERSION)
)
else ()
find_package_handle_standard_args(OpenSSL "Could NOT find OpenSSL, try to set the path to OpenSSL root folder in the system variable OPENSSL_ROOT_DIR"
OPENSSL_LIBRARIES
OPENSSL_INCLUDE_DIR
${OPENSSL_REQUIREMENTS}
)
endif ()
if (WIN32)
add_paths_to_fixup_libs(${OPENSSL_DLL_PATH})
endif ()
mark_as_advanced(OPENSSL_INCLUDE_DIR OPENSSL_LIBRARIES OPENSSL_SEARCH_DIRS)

View file

@ -21,11 +21,15 @@
include("${MACRO_DIR}/HifiLibrarySearchHints.cmake")
hifi_library_search_hints("qxmpp")
find_path(QXMPP_INCLUDE_DIRS QXmppClient.h PATH_SUFFIXES include/qxmpp HINTS ${QXMPP_SEARCH_DIRS})
find_path(QXMPP_INCLUDE_DIRS qxmpp/QXmppClient.h PATH_SUFFIXES include HINTS ${QXMPP_SEARCH_DIRS})
find_library(QXMPP_LIBRARY_RELEASE NAMES qxmpp PATH_SUFFIXES lib HINTS ${QXMPP_SEARCH_DIRS})
find_library(QXMPP_LIBRARY_DEBUG NAMES qxmpp_d PATH_SUFFIXES lib HINTS ${QXMPP_SEARCH_DIRS})
if (WIN32)
find_path(QXMPP_DLL_PATH NAMES qxmpp.dll PATH_SUFFIXES lib HINTS ${QXMPP_SEARCH_DIRS})
endif ()
find_package(Qt5 COMPONENTS Xml REQUIRED)
include(SelectLibraryConfigurations)
@ -36,4 +40,6 @@ set(QXMPP_LIBRARIES "${QXMPP_LIBRARY}" Qt5::Xml)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(QXmpp DEFAULT_MSG QXMPP_INCLUDE_DIRS QXMPP_LIBRARIES QXMPP_LIBRARY)
mark_as_advanced(QXMPP_INCLUDE_DIRS QXMPP_LIBRARIES QXMPP_SEARCH_DIRS)
if (QXMPP_DLL_PATH)
add_paths_to_fixup_libs(${QXMPP_DLL_PATH})
endif ()

View file

@ -138,6 +138,10 @@ IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
/opt/csw
/opt
)
if (WIN32)
find_path(SDL2_DLL_PATH SDL2.dll PATH_SUFFIXES lib/x64 HINTS ${SDL2_SEARCH_DIRS})
endif ()
# On 32bit build find the 32bit libs
ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8)
FIND_LIBRARY(SDL2_LIBRARY_TEMP SDL2
@ -153,50 +157,12 @@ ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8)
/opt/csw
/opt
)
if (WIN32)
find_path(SDL2_DLL_PATH SDL2.dll PATH_SUFFIXES lib/x86 HINTS ${SDL2_SEARCH_DIRS})
endif ()
ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
IF(NOT SDL2_BUILDING_LIBRARY)
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDL2main for compatibility even though they don't
# necessarily need it.
# Lookup the 64 bit libs on x64
IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
FIND_LIBRARY(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
${SDL2_SEARCH_DIRS}
$ENV{SDL2}
PATH_SUFFIXES lib64 lib
lib/x64
x86_64-w64-mingw32/lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
# On 32bit build find the 32bit libs
ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8)
FIND_LIBRARY(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
${SDL2_SEARCH_DIRS}
$ENV{SDL2}
PATH_SUFFIXES lib
lib/x86
i686-w64-mingw32/lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# SDL2 may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
@ -214,13 +180,6 @@ ENDIF(MINGW)
SET(SDL2_FOUND "NO")
IF(SDL2_LIBRARY_TEMP)
# For SDL2main
IF(NOT SDL2_BUILDING_LIBRARY)
IF(SDL2MAIN_LIBRARY)
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(SDL2MAIN_LIBRARY)
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
@ -253,4 +212,13 @@ ENDIF(SDL2_LIBRARY_TEMP)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
set(SDL2_REQUIREMENTS SDL2_LIBRARY SDL2_INCLUDE_DIR)
if (WIN32)
list(APPEND SDL2_REQUIREMENTS SDL2_DLL_PATH)
endif ()
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS ${SDL2_REQUIREMENTS})
if (WIN32)
add_paths_to_fixup_libs(${SDL2_DLL_PATH})
endif ()

View file

@ -32,14 +32,27 @@ elseif (UNIX)
elseif (WIN32)
find_library(SIXENSE_LIBRARY_RELEASE lib/win32/release_dll/sixense.lib HINTS ${SIXENSE_SEARCH_DIRS})
find_library(SIXENSE_LIBRARY_DEBUG lib/win32/debug_dll/sixensed.lib HINTS ${SIXENSE_SEARCH_DIRS})
find_path(SIXENSE_DEBUG_DLL_PATH sixensed.dll PATH_SUFFIXES bin/win32/debug_dll HINTS ${SIXENSE_SEARCH_DIRS})
find_path(SIXENSE_RELEASE_DLL_PATH sixense.dll PATH_SUFFIXES bin/win32/release_dll HINTS ${SIXENSE_SEARCH_DIRS})
find_path(SIXENSE_DEVICE_DLL_PATH DeviceDLL.dll PATH_SUFFIXES samples/win32/sixense_simple3d HINTS ${SIXENSE_SEARCH_DIRS})
endif ()
include(SelectLibraryConfigurations)
select_library_configurations(SIXENSE)
set(SIXENSE_REQUIREMENTS SIXENSE_INCLUDE_DIRS SIXENSE_LIBRARIES)
if (WIN32)
list(APPEND SIXENSE_REQUIREMENTS SIXENSE_DEBUG_DLL_PATH SIXENSE_RELEASE_DLL_PATH SIXENSE_DEVICE_DLL_PATH)
endif ()
set(SIXENSE_LIBRARIES "${SIXENSE_LIBRARY}")
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Sixense DEFAULT_MSG SIXENSE_INCLUDE_DIRS SIXENSE_LIBRARIES)
find_package_handle_standard_args(Sixense DEFAULT_MSG ${SIXENSE_REQUIREMENTS})
if (WIN32)
add_paths_to_fixup_libs(${SIXENSE_DEBUG_DLL_PATH} ${SIXENSE_RELEASE_DLL_PATH} ${SIXENSE_DEVICE_DLL_PATH})
endif ()
mark_as_advanced(SIXENSE_LIBRARIES SIXENSE_INCLUDE_DIRS SIXENSE_SEARCH_DIRS)

View file

@ -24,7 +24,20 @@ hifi_library_search_hints("soxr")
find_path(SOXR_INCLUDE_DIRS soxr.h PATH_SUFFIXES include HINTS ${SOXR_SEARCH_DIRS})
find_library(SOXR_LIBRARIES NAMES soxr PATH_SUFFIXES lib HINTS ${SOXR_SEARCH_DIRS})
if (WIN32)
find_path(SOXR_DLL_PATH soxr.dll PATH_SUFFIXES bin HINTS ${SOXR_SEARCH_DIRS})
endif()
set(SOXR_REQUIREMENTS SOXR_INCLUDE_DIRS SOXR_LIBRARIES)
if (WIN32)
list(APPEND SOXR_REQUIREMENTS SOXR_DLL_PATH)
endif ()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(SOXR DEFAULT_MSG SOXR_INCLUDE_DIRS SOXR_LIBRARIES)
find_package_handle_standard_args(Soxr DEFAULT_MSG ${SOXR_REQUIREMENTS})
if (WIN32)
add_paths_to_fixup_libs(${SOXR_DLL_PATH})
endif ()
mark_as_advanced(SOXR_INCLUDE_DIRS SOXR_LIBRARIES SOXR_SEARCH_DIRS)

View file

@ -56,6 +56,9 @@ elseif (WIN32)
endif()
set(_TBB_LIB_DIR "lib/${_TBB_ARCH_DIR}/vc12")
find_path(TBB_DLL_PATH tbb_debug.dll PATH_SUFFIXES "bin/${_TBB_ARCH_DIR}/vc12" HINTS ${TBB_SEARCH_DIRS})
elseif (ANDROID)
set(_TBB_DEFAULT_INSTALL_DIR "/tbb")
set(_TBB_LIB_NAME "tbb")
@ -77,6 +80,15 @@ include(FindPackageHandleStandardArgs)
select_library_configurations(TBB)
select_library_configurations(TBB_MALLOC)
find_package_handle_standard_args(TBB DEFAULT_MSG TBB_LIBRARY TBB_MALLOC_LIBRARY TBB_INCLUDE_DIRS)
set(TBB_REQUIREMENTS TBB_LIBRARY TBB_MALLOC_LIBRARY TBB_INCLUDE_DIRS)
if (WIN32)
list(APPEND TBB_REQUIREMENTS TBB_DLL_PATH)
endif ()
find_package_handle_standard_args(TBB DEFAULT_MSG ${TBB_REQUIREMENTS})
if (WIN32)
add_paths_to_fixup_libs(${TBB_DLL_PATH})
endif ()
set(TBB_LIBRARIES ${TBB_LIBRARY} ${TBB_MALLOC_LIBRARY})

View file

@ -0,0 +1,14 @@
#
# FixupBundlePostBuild.cmake.in
# cmake/templates
#
# Copyright 2015 High Fidelity, Inc.
# Created by Stephen Birarda on February 13, 2014
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
include(BundleUtilities)
message(STATUS "FIXUP_LIBS for fixup_bundle called for bundle ${BUNDLE_EXECUTABLE} are @FIXUP_LIBS@")
fixup_bundle("${BUNDLE_EXECUTABLE}" "" "@FIXUP_LIBS@")

View file

@ -52,4 +52,4 @@ include_directories(SYSTEM "${OPENSSL_INCLUDE_DIR}")
# append OpenSSL to our list of libraries to link
target_link_libraries(${TARGET_NAME} ${OPENSSL_LIBRARIES})
include_dependency_includes()
copy_dlls_beside_windows_executable()

View file

@ -24,12 +24,11 @@ endif ()
include_directories(${Qt5Gui_PRIVATE_INCLUDE_DIRS})
add_dependency_external_project(glm)
add_dependency_external_projects(glm)
find_package(GLM REQUIRED)
target_include_directories(${TARGET_NAME} PRIVATE ${GLM_INCLUDE_DIRS})
link_hifi_libraries(shared networking audio-client avatars)
include_dependency_includes()
if (ANDROID)
find_package(LibOVR)
@ -87,4 +86,6 @@ if (ANDROID)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/templates/hockeyapp.xml.in" "${ANDROID_APK_BUILD_DIR}/res/values/hockeyapp.xml")
qt_create_apk()
endif (ANDROID)
endif (ANDROID)
copy_dlls_beside_windows_executable()

View file

@ -6,4 +6,4 @@ setup_hifi_project(Network)
# link the shared hifi libraries
link_hifi_libraries(embedded-webserver networking shared)
include_dependency_includes()
copy_dlls_beside_windows_executable()

View file

@ -32,8 +32,6 @@ elseif (WIN32)
set(GL_HEADERS "#include <windowshacks.h>\n#include <GL/glew.h>\n#include <GL/wglew.h>")
endif ()
include_bullet()
# create the InterfaceConfig.h file based on GL_HEADERS above
configure_file(InterfaceConfig.h.in "${PROJECT_BINARY_DIR}/includes/InterfaceConfig.h")
configure_file(InterfaceVersion.h.in "${PROJECT_BINARY_DIR}/includes/InterfaceVersion.h")
@ -78,7 +76,7 @@ if (APPLE)
set(MACOSX_BUNDLE_BUNDLE_NAME Interface)
set(MACOSX_BUNDLE_GUI_IDENTIFIER io.highfidelity.Interface)
if (${CMAKE_BUILD_TYPE} MATCHES "RELEASE")
if (UPPER_CMAKE_BUILD_TYPE MATCHES RELEASE OR UPPER_CMAKE_BUILD_TYPE MATCHES RELWITHDEBINFO)
set(ICON_FILENAME "interface.icns")
else ()
set(ICON_FILENAME "interface-beta.icns")
@ -108,17 +106,20 @@ endif()
add_executable(${TARGET_NAME} MACOSX_BUNDLE ${INTERFACE_SRCS} ${QM})
# set up the external glm library
add_dependency_external_project(glm)
add_dependency_external_projects(glm bullet)
find_package(GLM REQUIRED)
target_include_directories(${TARGET_NAME} PRIVATE ${GLM_INCLUDE_DIRS})
find_package(Bullet REQUIRED)
target_include_directories(${TARGET_NAME} SYSTEM PRIVATE ${BULLET_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${BULLET_LIBRARIES})
# link required hifi libraries
link_hifi_libraries(shared octree environment gpu model fbx metavoxels networking entities avatars
audio audio-client animation script-engine physics
render-utils entities-renderer)
# find any optional and required libraries
find_package(ZLIB REQUIRED)
add_dependency_external_projects(sdl2 qxmpp)
# perform standard include and linking for found externals
foreach(EXTERNAL ${OPTIONAL_EXTERNALS})
@ -175,15 +176,20 @@ if (RTMIDI_FOUND AND NOT DISABLE_RTMIDI AND APPLE)
endif ()
if (QXMPP_FOUND AND NOT DISABLE_QXMPP AND WIN32)
# assume we're linking a static Qt on windows
add_definitions(-DQXMPP_STATIC)
if (NOT QXMPP_DLL_PATH)
# if we have no QXmpp DLL path, assume we're linking a static QXmpp on windows
add_definitions(-DQXMPP_STATIC)
else ()
# otherwise assume we are linking a dynamic QXmpp
add_definitions(-DQXMPP_SHARED)
endif ()
endif ()
# include headers for interface and InterfaceConfig.
include_directories("${PROJECT_SOURCE_DIR}/src" "${PROJECT_BINARY_DIR}/includes")
target_link_libraries(
${TARGET_NAME} ${ZLIB_LIBRARIES}
${TARGET_NAME}
Qt5::Gui Qt5::Network Qt5::Multimedia Qt5::OpenGL Qt5::Script Qt5::Svg Qt5::WebKitWidgets
)
@ -220,13 +226,11 @@ else (APPLE)
# link target to external libraries
if (WIN32)
add_dependency_external_projects(glew)
find_package(GLEW REQUIRED)
include_directories(${GLEW_INCLUDE_DIRS})
target_include_directories(${TARGET_NAME} PRIVATE ${GLEW_INCLUDE_DIRS})
# we're using static GLEW, so define GLEW_STATIC
add_definitions(-DGLEW_STATIC)
target_link_libraries(${TARGET_NAME} ${GLEW_LIBRARIES} "${NSIGHT_LIBRARIES}" wsock32.lib opengl32.lib Winmm.lib)
target_link_libraries(${TARGET_NAME} ${GLEW_LIBRARIES} ${NSIGHT_LIBRARIES} wsock32.lib opengl32.lib Winmm.lib)
# try to find the Nsight package and add it to the build if we find it
find_package(NSIGHT)
@ -239,5 +243,4 @@ else (APPLE)
endif()
endif (APPLE)
# link any dependencies bubbled up from our linked dependencies
include_dependency_includes()
copy_dlls_beside_windows_executable()

View file

@ -15,8 +15,8 @@
#include <QObject>
#ifdef HAVE_QXMPP
#include <QXmppClient.h>
#include <QXmppMucManager.h>
#include <qxmpp/QXmppClient.h>
#include <qxmpp/QXmppMucManager.h>
#endif
/// Generalized threaded processor for handling received inbound packets.

View file

@ -21,8 +21,8 @@
#ifdef HAVE_QXMPP
#include <QXmppClient.h>
#include <QXmppMessage.h>
#include <qxmpp/QXmppClient.h>
#include <qxmpp/QXmppMessage.h>
#endif // HAVE_QXMPP

View file

@ -25,8 +25,8 @@
#ifdef HAVE_QXMPP
#include <QXmppClient.h>
#include <QXmppMessage.h>
#include <qxmpp/QXmppClient.h>
#include <qxmpp/QXmppMessage.h>
#endif

View file

@ -3,7 +3,4 @@ set(TARGET_NAME animation)
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
setup_hifi_library(Network Script)
link_hifi_libraries(shared gpu model fbx)
# call macro to include our dependency includes and bubble them up via a property on our target
include_dependency_includes()
link_hifi_libraries(shared gpu model fbx)

View file

@ -6,10 +6,10 @@ setup_hifi_library(Network Multimedia)
link_hifi_libraries(audio)
# append audio includes to our list of includes to bubble
list(APPEND ${TARGET_NAME}_DEPENDENCY_INCLUDES "${HIFI_LIBRARY_DIR}/audio/src")
target_include_directories(${TARGET_NAME} PUBLIC "${HIFI_LIBRARY_DIR}/audio/src")
# have CMake grab Gverb from git and then set up linking and directory include
add_dependency_external_project(gverb)
# have CMake grab externals for us
add_dependency_external_projects(gverb soxr)
find_package(Gverb REQUIRED)
@ -19,13 +19,10 @@ target_include_directories(${TARGET_NAME} PRIVATE ${GVERB_INCLUDE_DIRS})
# we use libsoxr for resampling
find_package(Soxr REQUIRED)
target_link_libraries(${TARGET_NAME} ${SOXR_LIBRARIES})
include_directories(SYSTEM ${SOXR_INCLUDE_DIRS})
target_include_directories(${TARGET_NAME} SYSTEM PRIVATE ${SOXR_INCLUDE_DIRS})
if (APPLE)
find_library(CoreAudio CoreAudio)
find_library(CoreFoundation CoreFoundation)
target_link_libraries(${TARGET_NAME} ${CoreAudio} ${CoreFoundation})
endif ()
# call macro to include our dependency includes and bubble them up via a property on our target
include_dependency_includes()
endif ()

View file

@ -3,11 +3,8 @@ set(TARGET_NAME audio)
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
setup_hifi_library(Network)
add_dependency_external_project(glm)
add_dependency_external_projects(glm)
find_package(GLM REQUIRED)
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
link_hifi_libraries(networking shared)
# call macro to include our dependency includes and bubble them up via a property on our target
include_dependency_includes()
link_hifi_libraries(networking shared)

View file

@ -3,11 +3,8 @@ set(TARGET_NAME avatars)
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
setup_hifi_library(Network Script)
add_dependency_external_project(glm)
add_dependency_external_projects(glm)
find_package(GLM REQUIRED)
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
link_hifi_libraries(audio shared networking)
# call macro to include our dependency includes and bubble them up via a property on our target
include_dependency_includes()

View file

@ -1,7 +1,4 @@
set(TARGET_NAME embedded-webserver)
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
setup_hifi_library(Network)
# call macro to include our dependency includes and bubble them up via a property on our target
include_dependency_includes()
setup_hifi_library(Network)

View file

@ -3,11 +3,8 @@ set(TARGET_NAME entities-renderer)
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
setup_hifi_library(Widgets OpenGL Network Script)
add_dependency_external_project(glm)
add_dependency_external_projects(glm)
find_package(GLM REQUIRED)
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
link_hifi_libraries(shared gpu script-engine render-utils)
# call macro to include our dependency includes and bubble them up via a property on our target
include_dependency_includes()
link_hifi_libraries(shared gpu script-engine render-utils)

View file

@ -3,13 +3,14 @@ set(TARGET_NAME entities)
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
setup_hifi_library(Network Script)
add_dependency_external_project(glm)
add_dependency_external_projects(glm)
find_package(GLM REQUIRED)
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
include_bullet()
add_dependency_external_projects(bullet)
find_package(Bullet REQUIRED)
target_include_directories(${TARGET_NAME} SYSTEM PRIVATE ${BULLET_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${BULLET_LIBRARIES})
link_hifi_libraries(avatars shared octree gpu model fbx networking animation)
# call macro to include our dependency includes and bubble them up via a property on our target
include_dependency_includes()

View file

@ -3,18 +3,8 @@ set(TARGET_NAME environment)
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
setup_hifi_library()
add_dependency_external_project(glm)
add_dependency_external_projects(glm)
find_package(GLM REQUIRED)
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
link_hifi_libraries(shared networking)
# find ZLIB
find_package(ZLIB REQUIRED)
include_directories(SYSTEM "${ZLIB_INCLUDE_DIRS}")
# add it to our list of libraries to link
target_link_libraries(${TARGET_NAME} ${ZLIB_LIBRARIES})
# call macro to include our dependency includes and bubble them up via a property on our target
include_dependency_includes()
link_hifi_libraries(shared networking)

View file

@ -3,15 +3,8 @@ set(TARGET_NAME fbx)
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
setup_hifi_library()
add_dependency_external_project(glm)
add_dependency_external_projects(glm)
find_package(GLM REQUIRED)
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
link_hifi_libraries(shared gpu model networking octree)
find_package(ZLIB REQUIRED)
include_directories(SYSTEM "${ZLIB_INCLUDE_DIRS}")
target_link_libraries(${TARGET_NAME} ${ZLIB_LIBRARIES})
# call macro to include our dependency includes and bubble them up via a property on our target
include_dependency_includes()
link_hifi_libraries(shared gpu model networking octree)

View file

@ -11,16 +11,11 @@ if (APPLE)
target_link_libraries(${TARGET_NAME} ${OpenGL})
elseif (WIN32)
add_dependency_external_projects(glew)
find_package(GLEW REQUIRED)
include_directories(${GLEW_INCLUDE_DIRS})
# we're using static GLEW, so define GLEW_STATIC
add_definitions(-DGLEW_STATIC)
target_include_directories(${TARGET_NAME} PUBLIC ${GLEW_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${GLEW_LIBRARIES} opengl32.lib)
# need to bubble up the GLEW_INCLUDE_DIRS
list(APPEND ${TARGET_NAME}_DEPENDENCY_INCLUDES "${GLEW_INCLUDE_DIRS}")
# try to find the Nsight package and add it to the build if we find it
find_package(NSIGHT)
@ -40,9 +35,5 @@ else ()
target_link_libraries(${TARGET_NAME} "${OPENGL_LIBRARY}")
# need to bubble up the OPENGL_INCLUDE_DIR
list(APPEND ${TARGET_NAME}_DEPENDENCY_INCLUDES "${OPENGL_INCLUDE_DIR}")
target_include_directories(${TARGET_NAME} PUBLIC ${OPENGL_INCLUDE_DIR})
endif (APPLE)
# call macro to include our dependency includes and bubble them up via a property on our target
include_dependency_includes()

View file

@ -8,9 +8,6 @@ setup_hifi_library(Network Script Widgets)
# link in the networking library
link_hifi_libraries(shared networking)
add_dependency_external_project(glm)
add_dependency_external_projects(glm)
find_package(GLM REQUIRED)
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
# call macro to include our dependency includes and bubble them up via a property on our target
include_dependency_includes()
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})

View file

@ -3,11 +3,8 @@ set(TARGET_NAME model)
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
setup_hifi_library()
add_dependency_external_project(glm)
add_dependency_external_projects(glm)
find_package(GLM REQUIRED)
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
link_hifi_libraries(shared gpu)
# call macro to link our dependencies and bubble them up via a property on our target
include_dependency_includes()
link_hifi_libraries(shared gpu)

View file

@ -10,6 +10,8 @@ if (WIN32)
target_link_libraries(${TARGET_NAME} ws2_32.lib)
endif ()
add_dependency_external_projects(tbb)
# find required dependencies
find_package(OpenSSL REQUIRED)
find_package(TBB REQUIRED)
@ -25,8 +27,5 @@ include_directories(SYSTEM "${OPENSSL_INCLUDE_DIR}")
# append OpenSSL to our list of libraries to link
target_link_libraries(${TARGET_NAME} ${OPENSSL_LIBRARIES} ${TBB_LIBRARIES})
# append libcuckoo includes to our list of includes to bubble
list(APPEND ${TARGET_NAME}_DEPENDENCY_INCLUDES "${TBB_INCLUDE_DIRS}")
# call macro to include our dependency includes and bubble them up via a property on our target
include_dependency_includes()
# append tbb includes to our list of includes to bubble
target_include_directories(${TARGET_NAME} SYSTEM PUBLIC ${TBB_INCLUDE_DIRS})

View file

@ -3,19 +3,8 @@ set(TARGET_NAME octree)
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
setup_hifi_library()
add_dependency_external_project(glm)
add_dependency_external_projects(glm)
find_package(GLM REQUIRED)
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
link_hifi_libraries(shared networking)
# find ZLIB
find_package(ZLIB REQUIRED)
include_directories(SYSTEM "${ZLIB_INCLUDE_DIRS}")
# append ZLIB and OpenSSL to our list of libraries to link
target_link_libraries(${TARGET_NAME} ${ZLIB_LIBRARIES})
# call macro to include our dependency includes and bubble them up via a property on our target
include_dependency_includes()

View file

@ -3,17 +3,15 @@ set(TARGET_NAME physics)
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
setup_hifi_library()
add_dependency_external_project(glm)
add_dependency_external_projects(glm)
find_package(GLM REQUIRED)
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
include_bullet()
if (BULLET_FOUND)
target_link_libraries(${TARGET_NAME} ${BULLET_LIBRARIES})
endif (BULLET_FOUND)
add_dependency_external_projects(bullet)
find_package(Bullet REQUIRED)
target_include_directories(${TARGET_NAME} SYSTEM PRIVATE ${BULLET_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${BULLET_LIBRARIES})
link_hifi_libraries(shared fbx entities)
include_hifi_library_headers(fbx)
# call macro to include our dependency includes and bubble them up via a property on our target
include_dependency_includes()

View file

@ -1,23 +1,15 @@
set(TARGET_NAME render-utils)
AUTOSCRIBE_SHADER_LIB()
# pull in the resources.qrc file
qt5_add_resources(QT_RESOURCES_FILE "${CMAKE_CURRENT_SOURCE_DIR}/res/fonts/fonts.qrc")
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
setup_hifi_library(Widgets OpenGL Network Script)
add_dependency_external_project(glm)
set(TARGET_NAME render-utils)
AUTOSCRIBE_SHADER_LIB()
# pull in the resources.qrc file
qt5_add_resources(QT_RESOURCES_FILE "${CMAKE_CURRENT_SOURCE_DIR}/res/fonts/fonts.qrc")
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
setup_hifi_library(Widgets OpenGL Network Script)
add_dependency_external_projects(glm)
find_package(GLM REQUIRED)
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
link_hifi_libraries(animation fbx shared gpu)
if (WIN32)
# we're using static GLEW, so define GLEW_STATIC
add_definitions(-DGLEW_STATIC)
endif ()
# call macro to include our dependency includes and bubble them up via a property on our target
include_dependency_includes()
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
link_hifi_libraries(animation fbx shared gpu)

View file

@ -3,12 +3,8 @@ set(TARGET_NAME script-engine)
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
setup_hifi_library(Gui Network Script Widgets)
add_dependency_external_project(glm)
add_dependency_external_projects(glm)
find_package(GLM REQUIRED)
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
link_hifi_libraries(shared octree gpu model fbx entities animation audio physics metavoxels)
# call macro to include our dependency includes and bubble them up via a property on our target
include_dependency_includes()

View file

@ -4,9 +4,6 @@ set(TARGET_NAME shared)
# TODO: there isn't really a good reason to have Script linked here - let's get what is requiring it out (RegisteredMetaTypes.cpp)
setup_hifi_library(Gui Network Script Widgets)
add_dependency_external_project(glm)
add_dependency_external_projects(glm)
find_package(GLM REQUIRED)
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
# call macro to include our dependency includes and bubble them up via a property on our target
include_dependency_includes()
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})

View file

@ -5,4 +5,4 @@ setup_hifi_project()
# link in the shared libraries
link_hifi_libraries(shared audio networking)
include_dependency_includes()
copy_dlls_beside_windows_executable()

View file

@ -5,4 +5,4 @@ setup_hifi_project()
# link in the shared libraries
link_hifi_libraries(shared networking)
include_dependency_includes()
copy_dlls_beside_windows_executable()

View file

@ -7,4 +7,4 @@ setup_hifi_project(Network Script Widgets)
# link in the shared libraries
link_hifi_libraries(metavoxels networking shared)
include_dependency_includes()
copy_dlls_beside_windows_executable()

View file

@ -5,4 +5,4 @@ setup_hifi_project()
# link in the shared libraries
link_hifi_libraries(shared networking)
include_dependency_includes()
copy_dlls_beside_windows_executable()

View file

@ -5,4 +5,4 @@ setup_hifi_project(Script Network)
# link in the shared libraries
link_hifi_libraries(shared octree gpu model fbx metavoxels networking entities avatars audio animation script-engine physics)
include_dependency_includes()
copy_dlls_beside_windows_executable()

View file

@ -2,12 +2,16 @@ set(TARGET_NAME physics-tests)
setup_hifi_project()
add_dependency_external_project(glm)
add_dependency_external_projects(glm)
find_package(GLM REQUIRED)
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
include_bullet()
add_dependency_external_projects(bullet)
find_package(Bullet REQUIRED)
target_include_directories(${TARGET_NAME} SYSTEM PRIVATE ${BULLET_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${BULLET_LIBRARIES})
link_hifi_libraries(shared physics)
include_dependency_includes()
copy_dlls_beside_windows_executable()

View file

@ -7,11 +7,4 @@ setup_hifi_project(Quick Gui OpenGL)
# link in the shared libraries
link_hifi_libraries(render-utils gpu shared)
if (WIN32)
# we're using static GLEW, so define GLEW_STATIC
add_definitions(-DGLEW_STATIC)
endif ()
#link_libraries(animation fbx shared gpu)
include_dependency_includes()
copy_dlls_beside_windows_executable()

View file

@ -5,4 +5,4 @@ setup_hifi_project()
# link in the shared libraries
link_hifi_libraries(shared)
include_dependency_includes()
copy_dlls_beside_windows_executable()

View file

@ -3,4 +3,4 @@ setup_hifi_project(Widgets Script)
link_hifi_libraries(metavoxels)
include_dependency_includes()
copy_dlls_beside_windows_executable()

View file

@ -3,4 +3,4 @@ setup_hifi_project(Widgets Script)
link_hifi_libraries(metavoxels)
include_dependency_includes()
copy_dlls_beside_windows_executable()

View file

@ -1,4 +1,4 @@
set(TARGET_NAME mtc)
setup_hifi_project()
include_dependency_includes()
copy_dlls_beside_windows_executable()

View file

@ -1,5 +1,2 @@
set(TARGET_NAME scribe)
setup_hifi_project()
# call macro to include our dependency includes and bubble them up via a property on our target
include_dependency_includes()
setup_hifi_project()