overte-HifiExperiments/libraries/render-utils/src
Howard Stearns 8c395209e8 Fix Developer->Avatar->Draw Mesh
MyAvatar::setEnableMeshVisible -> Model::setVisibleInScene sets a flag that no one was looking at any more.
2015-10-28 21:23:35 -07:00
..
text Fix diagonal slashes in text 2015-08-04 17:28:42 -07:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h Remove shadowMatrices/Distances 2015-10-06 13:56:23 -07:00
ambient_occlusion.slf Improving readability in shader 2015-08-15 14:40:34 -07:00
ambient_occlusion.slv
AmbientOcclusionEffect.cpp more work on batch optimzation 2015-09-24 17:11:14 -07:00
AmbientOcclusionEffect.h horiz amb occl performance upgrades 2015-08-15 14:10:25 -07:00
AnimDebugDraw.cpp more warning fixes 2015-09-24 08:26:56 -07:00
AnimDebugDraw.h Fix for AnimDebugDraw crash on shutdown. 2015-09-23 11:09:43 -07:00
animdebugdraw.slf AnimDebugDraw rendering works again. 2015-08-24 17:36:21 -07:00
animdebugdraw.slv AnimDebugDraw rendering works again. 2015-08-24 17:36:21 -07:00
AntialiasingEffect.cpp more work on batch optimzation 2015-09-24 17:11:14 -07:00
AntialiasingEffect.h Fix various whitespace issues 2015-09-02 13:49:21 -07:00
deferred_light.slv
deferred_light_limited.slv
deferred_light_spot.slv
DeferredBuffer.slh fix line endings grumble gruble 2015-10-20 09:38:25 -07:00
DeferredBufferWrite.slh Backing up on any changes regarding shading, focus on the rearr view mirror and stencil bug 2015-10-08 09:32:05 -07:00
DeferredGlobalLight.slh Backing up on any changes regarding shading, focus on the rearr view mirror and stencil bug 2015-10-08 09:32:05 -07:00
DeferredLighting.slh Backing up on any changes regarding shading, focus on the rearr view mirror and stencil bug 2015-10-08 09:32:05 -07:00
DeferredLightingEffect.cpp Fixing line endings 2015-10-18 22:55:14 -07:00
DeferredLightingEffect.h Instancing work, second pass 2015-09-21 13:27:02 -07:00
directional_ambient_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_ambient_light_cascaded_shadow_map.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_ambient_light_shadow_map.slf Fixing line endings 2015-10-18 22:55:14 -07:00
directional_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_light_cascaded_shadow_map.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_light_shadow_map.slf Fixing line endings 2015-10-18 22:55:14 -07:00
directional_skybox_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_skybox_light_cascaded_shadow_map.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_skybox_light_shadow_map.slf Fixing line endings 2015-10-18 22:55:14 -07:00
drawOpaqueStencil.slf Simplifying the DrawOpaqueStencil Pixel shader 2015-10-08 17:49:55 -07:00
Environment.cpp Cleaning code 2015-10-01 19:23:32 -07:00
Environment.h fix atmosphere rendering 2015-08-21 00:29:28 -07:00
FboCache.cpp
FboCache.h
FramebufferCache.cpp grouping the depth and stencil buffer into a single buffer 2015-10-08 16:47:33 -07:00
FramebufferCache.h grouping the depth and stencil buffer into a single buffer 2015-10-08 16:47:33 -07:00
fxaa.slf Fix various whitespace issues 2015-09-02 13:49:21 -07:00
fxaa.slv Add shader files for FXAA 2015-08-30 20:48:06 -07:00
fxaa_blend.slf Add shader files for FXAA 2015-08-30 20:48:06 -07:00
gaussian_blur.slf
gaussian_blur_horizontal.slv
gaussian_blur_vertical.slv
GeometryCache.cpp Move GL utilities out to their own library 2015-10-27 15:53:42 -07:00
GeometryCache.h Batch side implementation of multi-draw indirect 2015-09-22 15:56:58 -07:00
hit_effect.slf Merge branch 'master' into polyLineInProgress 2015-08-07 10:12:02 -07:00
hit_effect.slv
HitEffect.cpp more work on batch optimzation 2015-09-24 17:11:14 -07:00
HitEffect.h
MeshPartPayload.cpp Fix Developer->Avatar->Draw Mesh 2015-10-28 21:23:35 -07:00
MeshPartPayload.h fix model LOD behavior 2015-10-19 15:21:25 -07:00
Model.cpp give other avatars an anim-skeleton 2015-10-15 14:21:06 -07:00
Model.h add some accessors 2015-10-15 11:42:53 -07:00
model.slf Drafting the materials for FBXReader 2015-08-25 22:12:51 -07:00
model.slv fixing review comments 2015-09-21 22:42:24 -07:00
model_lightmap.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap.slv
model_lightmap_normal_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap_normal_map.slv
model_lightmap_normal_specular_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap_specular_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_normal_map.slf
model_normal_map.slv Fixing line endings 2015-10-18 22:55:14 -07:00
model_normal_specular_map.slf
model_shadow.slf
model_shadow.slv Fixing line endings 2015-10-18 22:55:14 -07:00
model_specular_map.slf Fix bug in lightmap and specular map fragment shaders 2015-08-04 14:36:42 -07:00
model_translucent.slf
ModelRender.cpp Fixing the index Offset issue with instanced shapes from Geometry cache 2015-10-06 18:04:08 -07:00
ModelRender.h Fixing the index Offset issue with instanced shapes from Geometry cache 2015-10-06 18:04:08 -07:00
occlusion_blend.slf
overlay3D.slf
overlay3D.slv
point_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
RenderDeferredTask.cpp fix model LOD behavior 2015-10-19 15:21:25 -07:00
RenderDeferredTask.h MOving forward on the background beeing drawn last 2015-09-29 18:28:20 -07:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
sdf_text3D.slf
sdf_text3D.slv
Shadow.slh Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation 2015-09-15 14:40:23 -07:00
simple.slf Adding support for accessing IPD in scripts 2015-09-28 16:24:38 -07:00
simple.slv Adding support for accessing IPD in scripts 2015-09-28 16:24:38 -07:00
simple_textured.slf
simple_textured_emisive.slf
skin_model.slv Fixing line endings 2015-10-18 22:55:14 -07:00
skin_model_normal_map.slv Fixing line endings 2015-10-18 22:55:14 -07:00
skin_model_shadow.slv Fixing line endings 2015-10-18 22:55:14 -07:00
Skinning.slh Fixing line endings 2015-10-18 22:55:14 -07:00
SkyFromAtmosphere.slf
SkyFromAtmosphere.slv
SkyFromSpace.slf
SkyFromSpace.slv
spot_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
standardDrawTexture.slf Fix white rendering of many primitives 2015-08-04 14:05:05 -07:00
standardTransformPNTC.slv
stars.slf Fix star point smoothing... sort of 2015-08-04 16:29:07 -07:00
stars.slv Fix star point smoothing... sort of 2015-08-04 16:29:07 -07:00
starsGrid.slf
TextRenderer3D.cpp
TextRenderer3D.h
TextureCache.h Redistributing the files to create the model-networking lib and separate that from the redner-utils 2015-09-21 13:21:35 -07:00