overte-HifiExperiments/interface/src/renderer
Andrew Meadows fff7a36b54 merge upstream/master into physics project
Conflicts:
	interface/src/avatar/Hand.cpp
	interface/src/avatar/Hand.h
	interface/src/avatar/SkeletonModel.cpp
	interface/src/avatar/SkeletonModel.h
	interface/src/renderer/Model.h
2014-03-25 15:55:26 -07:00
..
AmbientOcclusionEffect.cpp make headers coding standard compliant 2014-03-06 16:24:58 -08:00
AmbientOcclusionEffect.h make sure InterfaceConfig is included before Qt headers 2014-03-06 16:14:18 -08:00
FBXReader.cpp Only post the blender if we have blendable meshes to blend. 2014-03-18 17:19:42 -07:00
FBXReader.h Only post the blender if we have blendable meshes to blend. 2014-03-18 17:19:42 -07:00
GeometryCache.cpp Perform the mesh blending in worker threads and only when we've actually 2014-03-18 16:38:05 -07:00
GeometryCache.h Perform the mesh blending in worker threads and only when we've actually 2014-03-18 16:38:05 -07:00
GlowEffect.cpp cleanup resources directory references by copying beside the executable 2014-03-06 11:46:49 -08:00
GlowEffect.h This should fix the erroneous persistence on startup. 2013-12-09 11:21:32 -08:00
Model.cpp merge upstream/master into physics project 2014-03-25 15:55:26 -07:00
Model.h merge upstream/master into physics project 2014-03-25 15:55:26 -07:00
PointShader.cpp cleanup resources directory references by copying beside the executable 2014-03-06 11:46:49 -08:00
PointShader.h fix thinning in voxels as points by using correct points to calculate width of voxel based on camera position relative to voxel 2013-11-03 11:10:00 -08:00
ProgramObject.cpp Now that we have a Qt context, we can use their shader classes. However, we 2013-05-15 13:27:37 -07:00
ProgramObject.h Now that we have a Qt context, we can use their shader classes. However, we 2013-05-15 13:27:37 -07:00
RenderUtil.cpp Fixed glow/ambient occlusion with Oculus. 2013-08-21 15:44:57 -07:00
RenderUtil.h Fixed glow/ambient occlusion with Oculus. 2013-08-21 15:44:57 -07:00
TextureCache.cpp Let's actually use the result of our format conversion. 2014-03-20 14:27:38 -07:00
TextureCache.h Remove file texture loading (since we can just use file URLs), don't add alpha 2014-03-19 16:11:15 -07:00
VoxelShader.cpp cleanup resources directory references by copying beside the executable 2014-03-06 11:46:49 -08:00
VoxelShader.h rearranged menus, some hacking on voxel shader 2013-09-26 14:51:57 -07:00