mirror of
https://github.com/HifiExperiments/overte.git
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142 lines
No EOL
4.4 KiB
JavaScript
142 lines
No EOL
4.4 KiB
JavaScript
//
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// arrow.js
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//
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// This script attaches to an arrow to make it stop and stick when it hits something. Could use this to make it a fire arrow or really give any kind of property to itself or the entity it hits.
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//
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// Created by James B. Pollack @imgntn on 10/19/2015
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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Script.include("../../libraries/utils.js");
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var NOTCH_DETECTOR_SEARCH_RADIUS = 0.25;
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var _this;
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function Arrow() {
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_this = this;
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return;
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}
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Arrow.prototype = {
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stickOnCollision: false,
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notched: false,
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preload: function(entityID) {
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this.entityID = entityID;
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},
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unload: function() {},
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continueNearGrab: function() {
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this.currentProperties = Entities.getEntityProperties(this.entityID, "position");
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if (this.notched !== true) {
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this.searchForNotchDetectors();
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}
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},
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searchForNotchDetectors: function() {
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if (this.notched === true) {
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return
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};
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var ids = Entities.findEntities(this.currentProperties.position, NOTCH_DETECTOR_SEARCH_RADIUS);
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var i, properties;
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for (i = 0; i < ids.length; i++) {
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id = ids[i];
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properties = Entities.getEntityProperties(id, 'name');
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if (properties.name == "Hifi-NotchDetector") {
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print('NEAR THE NOTCH!!!')
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this.notched = true;
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this.tellBowArrowIsNotched(this.getBowID(id));
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}
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}
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},
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getBowID: function(notchDetectorID) {
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var properties = Entities.getEntityProperties(notchDetectorID, "userData");
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var userData = JSON.parse(properties.userData);
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if (userData.hasOwnProperty('hifiBowKey')) {
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return userData.hifiBowKey.bowID;
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}
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},
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getActionID: function() {
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var properties = Entities.getEntityProperties(this.entityID, "userData");
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var userData = JSON.parse(properties.userData);
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if (userData.hasOwnProperty('hifiHoldActionKey')) {
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return userData.hifiHoldActionKey.holdActionID;
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}
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},
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disableGrab: function() {
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var actionID = this.getActionID();
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var success = Entities.deleteAction(this.entityID, actionID);
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},
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tellBowArrowIsNotched: function(bowID) {
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this.disableGrab();
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setEntityCustomData('grabbableKey', this.entityID, {
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grabbable: false,
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invertSolidWhileHeld: true
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});
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Entities.editEntity(this.entityID, {
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collisionsWillMove: false,
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ignoreForCollisions: true
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})
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setEntityCustomData('hifiBowKey', bowID, {
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hasArrowNotched: true,
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arrowID: this.entityID
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});
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},
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// collisionWithEntity: function(me, otherEntity, collision) {
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// print('ARROW HAD COLLISION')
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// // if (this.stickOnCollision === true) {
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// // print('ARROW SHOULD STICK')
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// // Vec3.print('penetration = ', collision.penetration);
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// // Vec3.print('collision contact point = ', collision.contactPoint);
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// // Entities.editEntity(this.entityID, {
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// // velocity: {
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// // x: 0,
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// // y: 0,
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// // z: 0
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// // },
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// // gravity: {
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// // x: 0,
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// // y: 0,
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// // z: 0
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// // },
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// // collisionsWillMove: false
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// // })
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// // }
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// },
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playCollisionSound: function() {
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}
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}
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function deleteEntity(entityID) {
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if (entityID === this.entityID) {
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if (_this.isBurning === true) {
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_this.deleteEntity(_this.fire);
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}
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}
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}
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Entities.deletingEntity.connect(deleteEntity);
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return new Arrow;
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}) |