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renderer
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Now that we have a Qt context, we can use their shader classes. However, we
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2013-05-15 13:27:37 -07:00 |
starfield
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Fix for starfield rendering on Oculus: put inter-pupil translation in
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2013-05-23 15:35:41 -07:00 |
ui
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Merge pull request #352 from tschw/master
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2013-05-21 22:10:10 -07:00 |
Application.cpp
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Moved to function overloads instead of unique function names.
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2013-05-30 19:47:25 -04:00 |
Application.h
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Moved to function overloads instead of unique function names.
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2013-05-30 19:47:25 -04:00 |
Audio.cpp
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CR fixes
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2013-05-29 11:42:10 -07:00 |
Audio.h
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make audio echo a menu option instead of forcing with mirror
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2013-05-29 11:35:32 -07:00 |
Avatar.cpp
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Moved to function overloads instead of unique function names.
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2013-05-30 19:47:25 -04:00 |
Avatar.h
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Formatting.
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2013-05-30 10:23:19 -07:00 |
AvatarTouch.cpp
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Formatting.
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2013-05-30 10:23:19 -07:00 |
AvatarTouch.h
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Formatting.
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2013-05-30 10:23:19 -07:00 |
Balls.cpp
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Fixing spacing nits in balls class
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2013-04-26 10:21:17 -07:00 |
Balls.h
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Added balls class
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2013-04-26 09:59:50 -07:00 |
Camera.cpp
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More reformatting.
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2013-05-30 10:33:45 -07:00 |
Camera.h
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More reformatting.
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2013-05-30 10:33:45 -07:00 |
Environment.cpp
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Moved gravity influence multiplier into constant, reduced.
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2013-05-30 10:00:52 -07:00 |
Environment.h
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Fixed threading issue with Environment, more work on avatar righting.
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2013-05-22 14:43:25 -07:00 |
HandControl.cpp
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cleaned up copyright header notifications in several files
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2013-05-16 12:06:36 -07:00 |
HandControl.h
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cleaned up copyright header notifications in several files
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2013-05-16 12:06:36 -07:00 |
Head.cpp
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Moved direction vectors to AvatarData, made them align with OpenGL view space
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2013-05-30 09:55:34 -07:00 |
Head.h
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Moved direction vectors to AvatarData, made them align with OpenGL view space
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2013-05-30 09:55:34 -07:00 |
LogDisplay.cpp
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Turned log off by default
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2013-05-22 13:46:39 -07:00 |
LogDisplay.h
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Fix for default environment, better capsule placement.
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2013-05-22 10:53:58 -07:00 |
main.cpp
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Refactor startup timing a little by getting the current time the moment the application enters its main function, then passing that to Application's constructor. Also fix the titlebar bug by setting the title bar at the end of initializeGL() instead of at the end of the first frame (which would actually further the inaccuracy of the startup time).
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2013-05-22 10:53:35 -04:00 |
OculusManager.cpp
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Fixed Linux build error and a warning on call to Avatar.simulate, moved grid
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2013-05-27 14:46:16 -07:00 |
OculusManager.h
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add a yaw offset to the oculus so it can pull body
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2013-05-24 15:23:25 -07:00 |
Oscilloscope.cpp
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fixes improper merge / changes
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2013-05-20 23:37:06 +02:00 |
Oscilloscope.h
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fixes improper merge / changes
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2013-05-20 23:37:06 +02:00 |
PairingHandler.cpp
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add threaded injection of audio via audio injector class
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2013-05-15 16:10:59 -07:00 |
PairingHandler.h
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add a PairingHandler to send pair requests to the pairing server
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2013-05-13 17:34:34 -07:00 |
SerialInterface.cpp
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Long term averaging of the gyros for better stability
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2013-05-24 11:33:00 -07:00 |
SerialInterface.h
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Long term averaging of the gyros for better stability
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2013-05-24 11:33:00 -07:00 |
Skeleton.cpp
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added Skeleton class (to be completed soon)
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2013-05-27 18:55:23 -07:00 |
Skeleton.h
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added Skeleton class (to be completed soon)
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2013-05-27 18:55:23 -07:00 |
Stars.cpp
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adjusts names
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2013-05-19 13:01:57 +02:00 |
Stars.h
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puts member variables last but first
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2013-05-19 13:23:04 +02:00 |
Transmitter.cpp
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oops moving stdint to header file
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2013-05-22 13:02:07 -07:00 |
Transmitter.h
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oops moving stdint to header file
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2013-05-22 13:02:07 -07:00 |
Util.cpp
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Massive changes to orientations: use quaternions rather than Orientation
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2013-05-29 19:05:33 -07:00 |
Util.h
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Massive changes to orientations: use quaternions rather than Orientation
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2013-05-29 19:05:33 -07:00 |
VoxelSystem.cpp
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temporary hack fix to not discarding voxels
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2013-05-29 12:14:45 -07:00 |
VoxelSystem.h
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Fix Delta Sending mode by not culling out of view voxels until we STOP moving
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2013-05-25 15:29:23 -07:00 |
world.h
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Fixed Linux build error and a warning on call to Avatar.simulate, moved grid
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2013-05-27 14:46:16 -07:00 |