overte-HifiExperiments/scripts/tutorials/entity_scripts/magneticBlock.js
2017-03-04 21:55:21 +02:00

133 lines
6.1 KiB
JavaScript

//
// magneticBlock.js
//
// Created by Matti Lahtinen 4/3/2017
// Copyright 2017 High Fidelity, Inc.
//
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// Makes the entity the script is bound to connect to nearby, similarly sized entities, like a magnet.
(function() {
const SNAPSOUND_SOURCE = SoundCache.getSound(Script.resolvePath("../../system/assets/sounds/entitySnap.wav?xrs"));
// Preload trick for faster playback
const RANGE_MULTIPLER = 1.5;
// Helper for detecting nearby objects
function findEntitiesInRange(releasedProperties) {
var dimensions = releasedProperties.dimensions;
return Entities.findEntities(releasedProperties.position, ((dimensions.x + dimensions.y + dimensions.z) / 3) * RANGE_MULTIPLER);
}
function getNearestValidEntityProperties(releasedProperties) {
var entities = findEntitiesInRange(releasedProperties);
var nearestEntity = null;
var nearest = 9999999999999;
var releaseSize = Vec3.length(releasedProperties.dimensions);
entities.forEach(function(entityId) {
if (entityId !== releasedProperties.id) {
var entity = Entities.getEntityProperties(entityId, ['position', 'rotation', 'dimensions']);
var distance = Vec3.distance(releasedProperties.position, entity.position);
var scale = releaseSize / Vec3.length(entity.dimensions);
if (distance < nearest && (scale >= 0.5 && scale <= 2)) {
nearestEntity = entity;
nearest = distance;
}
}
})
return nearestEntity;
}
// Create the 'class'
function MagneticBlock() {}
// Bind pre-emptive events
MagneticBlock.prototype = {
// When script is bound to an entity, preload is the first callback called with the entityID. It will behave as the constructor
preload: function(id) {
/*
We will now override any existing userdata with the grabbable property.
Only retrieving userData
*/
var val = Entities.getEntityProperties(id, ['userData'])
var userData = {grabbableKey: {}};
if (val.userData && val.userData.length > 0) {
try {
userData = JSON.parse(val.userData);
} catch (e) {
}
}
// Object must be triggerable inorder to bind events.
userData.grabbableKey.grabbable = true;
// Apply the new properties to entity of id
Entities.editEntity(id, {
userData: JSON.stringify(userData)
});
this.held = false;
// We will now create a custom binding, to keep the 'current' context as these are callbacks called without context
var t = this;
this.callbacks = {};
this.releaseGrab = function() {
var released = Entities.getEntityProperties(id, ["position", "rotation", "dimensions"]);
var target = getNearestValidEntityProperties(released);
if (target !== null) {
// We found nearest, now lets do the snap calculations
// Plays the snap sound between the two objects.
Audio.playSound(SNAPSOUND_SOURCE, {
volume: 1,
position: Vec3.mix(target.position, released.position, 0.5)
});
// Check Nearest Axis
var difference = Vec3.subtract(released.position, target.position);
var relativeDifference = Vec3.multiplyQbyV(Quat.inverse(target.rotation), difference);
var abs = {
x: Math.abs(relativeDifference.x),
y: Math.abs(relativeDifference.y),
z: Math.abs(relativeDifference.z)
};
// Check what value is greater. Simplified.
if (abs.x >= abs.y && abs.x >= abs.z) {
relativeDifference.y = 0;
relativeDifference.z = 0;
if (relativeDifference.x > 0) {
relativeDifference.x = target.dimensions.x / 2 + released.dimensions.x / 2;
} else {
relativeDifference.x = -target.dimensions.x / 2 - released.dimensions.x / 2;
}
} else if (abs.y >= abs.x && abs.y >= abs.z) {
relativeDifference.x = 0;
relativeDifference.z = 0;
if (relativeDifference.y > 0) {
relativeDifference.y = target.dimensions.y / 2 + released.dimensions.y / 2;
} else {
relativeDifference.y = -target.dimensions.y / 2 - released.dimensions.y / 2;
}
} else if (abs.z >= abs.x && abs.z >= abs.y) {
relativeDifference.x = 0;
relativeDifference.y = 0;
if (relativeDifference.z > 0) {
relativeDifference.z = target.dimensions.z / 2 + released.dimensions.z / 2;
} else {
relativeDifference.z = -target.dimensions.z / 2 - released.dimensions.z / 2;
}
}
// Can be expanded upon to work in nearest rotation as well, but was not in spec.
var newPosition = Vec3.multiplyQbyV(target.rotation, relativeDifference);
Entities.editEntity(id, {
rotation: target.rotation,
position: Vec3.sum(target.position, newPosition)
})
}
}
Script.scriptEnding.connect(function() {
Script.removeEventHandler(id, "releaseGrab", this.releaseGrab);
})
}
}
return new MagneticBlock();
})