overte-HifiExperiments/examples/hmdControls.js

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JavaScript

//
// hmdControls.js
// examples
//
// Created by Sam Gondelman on 6/17/15
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var MOVE_DISTANCE = 0.3;
var PITCH_INCREMENT = 0.5; // degrees
var VR_PITCH_INCREMENT = 15.0; // degrees
var YAW_INCREMENT = 0.5; // degrees
var VR_YAW_INCREMENT = 15.0; // degrees
var BOOM_SPEED = 0.5;
var THRESHOLD = 0.2;
var CAMERA_UPDATE_TIME = 0.5;
var pitchTimer = CAMERA_UPDATE_TIME;
var yawTimer = CAMERA_UPDATE_TIME;
var shifted = false;
var SHIFT_UPDATE_TIME = 0.5;
var shiftTimer = SHIFT_UPDATE_TIME;
var SHIFT_MAG = 4.0;
var hmdControls = (function () {
function onActionEvent(action, state) {
if (state < THRESHOLD) {
if (action == 6 || action == 7) {
yawTimer = CAMERA_UPDATE_TIME;
} else if (action == 8 || action == 9) {
pitchTimer = CAMERA_UPDATE_TIME;
}
return;
}
switch (action) {
case 0: // backward
var direction = Quat.getFront(Camera.getOrientation());
direction = Vec3.multiply(-1, direction);
direction = Vec3.multiply(Vec3.normalize(direction), shifted ? SHIFT_MAG * MOVE_DISTANCE : MOVE_DISTANCE);
MyAvatar.position = Vec3.sum(MyAvatar.position, direction);
break;
case 1: // forward
var direction = Quat.getFront(Camera.getOrientation());
direction = Vec3.multiply(Vec3.normalize(direction), shifted ? SHIFT_MAG * MOVE_DISTANCE : MOVE_DISTANCE);
MyAvatar.position = Vec3.sum(MyAvatar.position, direction);
break;
case 2: // left
var direction = Quat.getRight(Camera.getOrientation());
direction = Vec3.multiply(-1, direction);
direction = Vec3.multiply(Vec3.normalize(direction), shifted ? SHIFT_MAG * MOVE_DISTANCE : MOVE_DISTANCE);
MyAvatar.position = Vec3.sum(MyAvatar.position, direction);
break;
case 3: // right
var direction = Quat.getRight(Camera.getOrientation());
direction = Vec3.multiply(Vec3.normalize(direction), shifted ? SHIFT_MAG * MOVE_DISTANCE : MOVE_DISTANCE);
MyAvatar.position = Vec3.sum(MyAvatar.position, direction);
break;
case 4: // down
var direction = Quat.getUp(Camera.getOrientation());
direction = Vec3.multiply(-1, direction);
direction = Vec3.multiply(Vec3.normalize(direction), shifted ? SHIFT_MAG * MOVE_DISTANCE : MOVE_DISTANCE);
MyAvatar.position = Vec3.sum(MyAvatar.position, direction);
break;
case 5: // up
var direction = Quat.getUp(Camera.getOrientation());
direction = Vec3.multiply(Vec3.normalize(direction), shifted ? SHIFT_MAG * MOVE_DISTANCE : MOVE_DISTANCE);
MyAvatar.position = Vec3.sum(MyAvatar.position, direction);
break;
case 6: // yaw left
if (yawTimer < 0.0 && Menu.isOptionChecked("Enable VR Mode")) {
MyAvatar.bodyYaw = MyAvatar.bodyYaw + (shifted ? SHIFT_MAG * VR_YAW_INCREMENT : VR_YAW_INCREMENT);
yawTimer = CAMERA_UPDATE_TIME;
} else if (!Menu.isOptionChecked("Enable VR Mode")) {
MyAvatar.bodyYaw = MyAvatar.bodyYaw + (shifted ? SHIFT_MAG * YAW_INCREMENT : YAW_INCREMENT);
}
break;
case 7: // yaw right
if (yawTimer < 0.0 && Menu.isOptionChecked("Enable VR Mode")) {
MyAvatar.bodyYaw = MyAvatar.bodyYaw - (shifted ? SHIFT_MAG * VR_YAW_INCREMENT : VR_YAW_INCREMENT);
yawTimer = CAMERA_UPDATE_TIME;
} else if (!Menu.isOptionChecked("Enable VR Mode")) {
MyAvatar.bodyYaw = MyAvatar.bodyYaw - (shifted ? SHIFT_MAG * YAW_INCREMENT : YAW_INCREMENT);
}
break;
case 8: // pitch down
if (pitchTimer < 0.0 && Menu.isOptionChecked("Enable VR Mode")) {
MyAvatar.headPitch = Math.max(-180, Math.min(180, MyAvatar.headPitch - (shifted ? SHIFT_MAG * VR_PITCH_INCREMENT : VR_PITCH_INCREMENT)));
pitchTimer = CAMERA_UPDATE_TIME;
} else if (!Menu.isOptionChecked("Enable VR Mode")) {
MyAvatar.headPitch = Math.max(-180, Math.min(180, MyAvatar.headPitch - (shifted ? SHIFT_MAG * PITCH_INCREMENT : PITCH_INCREMENT)));
}
break;
case 9: // pitch up
if (pitchTimer < 0.0 && Menu.isOptionChecked("Enable VR Mode")) {
MyAvatar.headPitch = Math.max(-180, Math.min(180, MyAvatar.headPitch + (shifted ? SHIFT_MAG * VR_PITCH_INCREMENT : VR_PITCH_INCREMENT)));
pitchTimer = CAMERA_UPDATE_TIME;
} else if (!Menu.isOptionChecked("Enable VR Mode")) {
MyAvatar.headPitch = Math.max(-180, Math.min(180, MyAvatar.headPitch + (shifted ? SHIFT_MAG * PITCH_INCREMENT : PITCH_INCREMENT)));
}
break;
case 12: // shift
if (shiftTimer < 0.0) {
shifted = !shifted;
shiftTimer = SHIFT_UPDATE_TIME;
}
break;
default:
break;
}
}
function update(dt) {
if (yawTimer >= 0.0) {
yawTimer = yawTimer - dt;
}
if (pitchTimer >= 0.0) {
pitchTimer = pitchTimer - dt;
}
if (shiftTimer >= 0.0) {
shiftTimer = shiftTimer - dt;
}
}
function setUp() {
Controller.captureActionEvents();
Controller.actionEvent.connect(onActionEvent);
Script.update.connect(update);
}
function tearDown() {
Controller.releaseActionEvents();
}
setUp();
Script.scriptEnding.connect(tearDown);
}());