.. |
BulletUtil.h
|
bulletRotationStep --> computeBulletRotationStep
|
2015-01-27 17:37:12 -08:00 |
Constraint.h
|
|
|
ContactInfo.cpp
|
entity-entity collision events emit signals again
|
2015-05-04 13:32:57 -07:00 |
ContactInfo.h
|
entity-entity collision events emit signals again
|
2015-05-04 13:32:57 -07:00 |
DynamicCharacterController.cpp
|
merge from upstream
|
2015-06-05 10:31:13 -07:00 |
DynamicCharacterController.h
|
move one-liner isEnabled() to header
|
2015-04-27 09:54:58 -07:00 |
EntityMotionState.cpp
|
reset simulation bid counters on object activation
|
2015-06-10 12:40:14 -07:00 |
EntityMotionState.h
|
Merge pull request #5027 from AndrewMeadows/isentropic
|
2015-06-05 10:41:06 -07:00 |
MeshMassProperties.cpp
|
fix some warnings
|
2015-06-17 14:26:36 -07:00 |
MeshMassProperties.h
|
fix windows build
|
2015-05-27 09:14:11 -07:00 |
ObjectAction.cpp
|
git rid if pull-to-point action (spring handles this). add new action which tries to maintain an entity's distance from a given point
|
2015-06-17 11:22:10 -07:00 |
ObjectAction.h
|
git rid if pull-to-point action (spring handles this). add new action which tries to maintain an entity's distance from a given point
|
2015-06-17 11:22:10 -07:00 |
ObjectActionOffset.cpp
|
git rid if pull-to-point action (spring handles this). add new action which tries to maintain an entity's distance from a given point
|
2015-06-17 11:22:10 -07:00 |
ObjectActionOffset.h
|
git rid if pull-to-point action (spring handles this). add new action which tries to maintain an entity's distance from a given point
|
2015-06-17 11:22:10 -07:00 |
ObjectActionSpring.cpp
|
respond to code review, add a simple hold-a-stick script
|
2015-06-10 18:48:51 -07:00 |
ObjectActionSpring.h
|
hold action works
|
2015-06-10 17:05:49 -07:00 |
ObjectMotionState.cpp
|
Merge pull request #5037 from AndrewMeadows/inertia
|
2015-06-05 10:26:28 -07:00 |
ObjectMotionState.h
|
reset simulation bid counters on object activation
|
2015-06-10 12:40:14 -07:00 |
PhysicalEntitySimulation.cpp
|
make action-factory interface and subclass it in Interface. this allows an action to use avatar data. the login the AvatarActionHold is still bogus.
|
2015-06-10 12:04:44 -07:00 |
PhysicalEntitySimulation.h
|
make action-factory interface and subclass it in Interface. this allows an action to use avatar data. the login the AvatarActionHold is still bogus.
|
2015-06-10 12:04:44 -07:00 |
PhysicsEngine.cpp
|
reset simulation bid counters on object activation
|
2015-06-10 12:40:14 -07:00 |
PhysicsEngine.h
|
merge from upstream
|
2015-06-05 10:31:13 -07:00 |
PhysicsLogging.cpp
|
fix filenames in comments
|
2015-04-07 10:03:14 -07:00 |
PhysicsLogging.h
|
try again without macro
|
2015-04-07 09:59:04 -07:00 |
ShapeFactory.cpp
|
support for ShapeInfo::offset
|
2015-05-21 16:25:05 -07:00 |
ShapeFactory.h
|
cleanup comments
|
2015-06-04 16:56:14 -07:00 |
ShapeManager.cpp
|
moved ShapeInfoUtil to be ShapeFactory
|
2015-05-21 15:53:16 -07:00 |
ShapeManager.h
|
still recovering from troubled merge
|
2015-03-13 18:27:52 -07:00 |
ThreadSafeDynamicsWorld.cpp
|
stubbery for collidable avatars
|
2015-05-19 14:15:26 -07:00 |
ThreadSafeDynamicsWorld.h
|
stubbery for collidable avatars
|
2015-05-19 14:15:26 -07:00 |