overte-HifiExperiments/libraries/physics/src
2015-06-17 15:18:17 -07:00
..
BulletUtil.h bulletRotationStep --> computeBulletRotationStep 2015-01-27 17:37:12 -08:00
Constraint.h
ContactInfo.cpp entity-entity collision events emit signals again 2015-05-04 13:32:57 -07:00
ContactInfo.h entity-entity collision events emit signals again 2015-05-04 13:32:57 -07:00
DynamicCharacterController.cpp merge from upstream 2015-06-05 10:31:13 -07:00
DynamicCharacterController.h move one-liner isEnabled() to header 2015-04-27 09:54:58 -07:00
EntityMotionState.cpp reset simulation bid counters on object activation 2015-06-10 12:40:14 -07:00
EntityMotionState.h Merge pull request #5027 from AndrewMeadows/isentropic 2015-06-05 10:41:06 -07:00
MeshMassProperties.cpp fix some warnings 2015-06-17 14:26:36 -07:00
MeshMassProperties.h fix windows build 2015-05-27 09:14:11 -07:00
ObjectAction.cpp git rid if pull-to-point action (spring handles this). add new action which tries to maintain an entity's distance from a given point 2015-06-17 11:22:10 -07:00
ObjectAction.h git rid if pull-to-point action (spring handles this). add new action which tries to maintain an entity's distance from a given point 2015-06-17 11:22:10 -07:00
ObjectActionOffset.cpp git rid if pull-to-point action (spring handles this). add new action which tries to maintain an entity's distance from a given point 2015-06-17 11:22:10 -07:00
ObjectActionOffset.h git rid if pull-to-point action (spring handles this). add new action which tries to maintain an entity's distance from a given point 2015-06-17 11:22:10 -07:00
ObjectActionSpring.cpp respond to code review, add a simple hold-a-stick script 2015-06-10 18:48:51 -07:00
ObjectActionSpring.h hold action works 2015-06-10 17:05:49 -07:00
ObjectMotionState.cpp Merge pull request #5037 from AndrewMeadows/inertia 2015-06-05 10:26:28 -07:00
ObjectMotionState.h reset simulation bid counters on object activation 2015-06-10 12:40:14 -07:00
PhysicalEntitySimulation.cpp make action-factory interface and subclass it in Interface. this allows an action to use avatar data. the login the AvatarActionHold is still bogus. 2015-06-10 12:04:44 -07:00
PhysicalEntitySimulation.h make action-factory interface and subclass it in Interface. this allows an action to use avatar data. the login the AvatarActionHold is still bogus. 2015-06-10 12:04:44 -07:00
PhysicsEngine.cpp reset simulation bid counters on object activation 2015-06-10 12:40:14 -07:00
PhysicsEngine.h merge from upstream 2015-06-05 10:31:13 -07:00
PhysicsLogging.cpp fix filenames in comments 2015-04-07 10:03:14 -07:00
PhysicsLogging.h try again without macro 2015-04-07 09:59:04 -07:00
ShapeFactory.cpp support for ShapeInfo::offset 2015-05-21 16:25:05 -07:00
ShapeFactory.h cleanup comments 2015-06-04 16:56:14 -07:00
ShapeManager.cpp moved ShapeInfoUtil to be ShapeFactory 2015-05-21 15:53:16 -07:00
ShapeManager.h still recovering from troubled merge 2015-03-13 18:27:52 -07:00
ThreadSafeDynamicsWorld.cpp stubbery for collidable avatars 2015-05-19 14:15:26 -07:00
ThreadSafeDynamicsWorld.h stubbery for collidable avatars 2015-05-19 14:15:26 -07:00