overte-HifiExperiments/libraries/entities-renderer/src/RenderableZoneEntityItem.cpp
2015-06-11 18:34:39 +02:00

212 lines
7.8 KiB
C++

//
// RenderableZoneEntityItem.cpp
//
//
// Created by Clement on 4/22/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "RenderableZoneEntityItem.h"
#include <gpu/GPUConfig.h>
#include <gpu/Batch.h>
#include <AbstractViewStateInterface.h>
#include <DeferredLightingEffect.h>
#include <DependencyManager.h>
#include <GeometryCache.h>
#include <PerfStat.h>
EntityItemPointer RenderableZoneEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
return EntityItemPointer(new RenderableZoneEntityItem(entityID, properties));
}
template<typename Lambda>
void RenderableZoneEntityItem::changeProperties(Lambda setNewProperties) {
QString oldShapeURL = getCompoundShapeURL();
glm::vec3 oldPosition = getPosition(), oldDimensions = getDimensions();
glm::quat oldRotation = getRotation();
setNewProperties();
if (oldShapeURL != getCompoundShapeURL()) {
if (_model) {
delete _model;
}
_model = getModel();
_needsInitialSimulation = true;
_model->setURL(getCompoundShapeURL(), QUrl(), true, true);
}
if (oldPosition != getPosition() ||
oldRotation != getRotation() ||
oldDimensions != getDimensions()) {
_needsInitialSimulation = true;
}
}
bool RenderableZoneEntityItem::setProperties(const EntityItemProperties& properties) {
bool somethingChanged = false;
changeProperties([&]() {
somethingChanged = this->ZoneEntityItem::setProperties(properties);
});
return somethingChanged;
}
int RenderableZoneEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData) {
int bytesRead = 0;
changeProperties([&]() {
bytesRead = ZoneEntityItem::readEntitySubclassDataFromBuffer(data, bytesLeftToRead,
args, propertyFlags, overwriteLocalData);
});
return bytesRead;
}
Model* RenderableZoneEntityItem::getModel() {
Model* model = new Model();
model->setIsWireframe(true);
model->init();
return model;
}
void RenderableZoneEntityItem::initialSimulation() {
_model->setScaleToFit(true, getDimensions());
_model->setSnapModelToRegistrationPoint(true, getRegistrationPoint());
_model->setRotation(getRotation());
_model->setTranslation(getPosition());
_model->simulate(0.0f);
_needsInitialSimulation = false;
}
void RenderableZoneEntityItem::updateGeometry() {
if (_model && !_model->isActive() && hasCompoundShapeURL()) {
// Since we have a delayload, we need to update the geometry if it has been downloaded
_model->setURL(getCompoundShapeURL(), QUrl(), true);
}
if (_model && _model->isActive() && _needsInitialSimulation) {
initialSimulation();
}
}
void RenderableZoneEntityItem::render(RenderArgs* args) {
Q_ASSERT(getType() == EntityTypes::Zone);
if (_drawZoneBoundaries) {
switch (getShapeType()) {
case SHAPE_TYPE_COMPOUND: {
PerformanceTimer perfTimer("zone->renderCompound");
updateGeometry();
if (_model && _model->needsFixupInScene()) {
// check to see if when we added our models to the scene they were ready, if they were not ready, then
// fix them up in the scene
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
render::PendingChanges pendingChanges;
_model->removeFromScene(scene, pendingChanges);
_model->addToScene(scene, pendingChanges);
scene->enqueuePendingChanges(pendingChanges);
_model->setVisibleInScene(getVisible(), scene);
}
break;
}
case SHAPE_TYPE_BOX:
case SHAPE_TYPE_SPHERE: {
PerformanceTimer perfTimer("zone->renderPrimitive");
glm::vec4 DEFAULT_COLOR(1.0f, 1.0f, 1.0f, 1.0f);
Q_ASSERT(args->_batch);
gpu::Batch& batch = *args->_batch;
batch.setModelTransform(getTransformToCenter());
auto deferredLightingEffect = DependencyManager::get<DeferredLightingEffect>();
if (getShapeType() == SHAPE_TYPE_SPHERE) {
const int SLICES = 15, STACKS = 15;
deferredLightingEffect->renderWireSphere(batch, 0.5f, SLICES, STACKS, DEFAULT_COLOR);
} else {
deferredLightingEffect->renderWireCube(batch, 1.0f, DEFAULT_COLOR);
}
break;
}
default:
// Not handled
break;
}
}
if ((!_drawZoneBoundaries || getShapeType() != SHAPE_TYPE_COMPOUND) &&
_model && !_model->needsFixupInScene()) {
// If the model is in the scene but doesn't need to be, remove it.
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
render::PendingChanges pendingChanges;
_model->removeFromScene(scene, pendingChanges);
scene->enqueuePendingChanges(pendingChanges);
}
}
bool RenderableZoneEntityItem::contains(const glm::vec3& point) const {
if (getShapeType() != SHAPE_TYPE_COMPOUND) {
return EntityItem::contains(point);
}
const_cast<RenderableZoneEntityItem*>(this)->updateGeometry();
if (_model && _model->isActive() && EntityItem::contains(point)) {
return _model->convexHullContains(point);
}
return false;
}
class RenderableZoneEntityItemMeta {
public:
RenderableZoneEntityItemMeta(EntityItemPointer entity) : entity(entity){ }
typedef render::Payload<RenderableZoneEntityItemMeta> Payload;
typedef Payload::DataPointer Pointer;
EntityItemPointer entity;
};
namespace render {
template <> const ItemKey payloadGetKey(const RenderableZoneEntityItemMeta::Pointer& payload) {
return ItemKey::Builder::opaqueShape();
}
template <> const Item::Bound payloadGetBound(const RenderableZoneEntityItemMeta::Pointer& payload) {
if (payload && payload->entity) {
return payload->entity->getAABox();
}
return render::Item::Bound();
}
template <> void payloadRender(const RenderableZoneEntityItemMeta::Pointer& payload, RenderArgs* args) {
if (args) {
if (payload && payload->entity) {
payload->entity->render(args);
}
}
}
}
bool RenderableZoneEntityItem::addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) {
_myMetaItem = scene->allocateID();
auto renderData = RenderableZoneEntityItemMeta::Pointer(new RenderableZoneEntityItemMeta(self));
auto renderPayload = render::PayloadPointer(new RenderableZoneEntityItemMeta::Payload(renderData));
pendingChanges.resetItem(_myMetaItem, renderPayload);
return true;
}
void RenderableZoneEntityItem::removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) {
pendingChanges.removeItem(_myMetaItem);
if (_model) {
_model->removeFromScene(scene, pendingChanges);
}
}