overte-HifiExperiments/libraries/entities/src/EntityCollisionSystem.h
2014-09-24 15:28:04 -07:00

73 lines
2.5 KiB
C++

//
// EntityCollisionSystem.h
// libraries/entities/src
//
// Created by Brad Hefta-Gaub on 9/23/14.
// Copyright 2013-2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_EntityCollisionSystem_h
#define hifi_EntityCollisionSystem_h
#include <glm/glm.hpp>
#include <stdint.h>
#include <QtScript/QScriptEngine>
#include <QtCore/QObject>
#include <AvatarHashMap.h>
#include <CollisionInfo.h>
#include <SharedUtil.h>
#include <OctreePacketData.h>
#include <VoxelDetail.h>
#include "EntityItem.h"
class AbstractAudioInterface;
class AvatarData;
class EntityEditPacketSender;
class EntityTree;
class VoxelTree;
class EntityCollisionSystem : public QObject {
Q_OBJECT
public:
EntityCollisionSystem(EntityEditPacketSender* packetSender = NULL, EntityTree* Entitys = NULL,
VoxelTree* voxels = NULL, AbstractAudioInterface* audio = NULL,
AvatarHashMap* avatars = NULL);
void init(EntityEditPacketSender* packetSender, EntityTree* Entitys, VoxelTree* voxels,
AbstractAudioInterface* audio = NULL, AvatarHashMap* _avatars = NULL);
~EntityCollisionSystem();
void update();
void checkEntity(EntityItem* Entity);
void updateCollisionWithVoxels(EntityItem* Entity);
void updateCollisionWithEntities(EntityItem* Entity);
void updateCollisionWithAvatars(EntityItem* Entity);
void queueEntityPropertiesUpdate(EntityItem* Entity);
void updateCollisionSound(EntityItem* Entity, const glm::vec3 &penetration, float frequency);
signals:
void EntityCollisionWithVoxel(const EntityItemID& entityItemID, const VoxelDetail& voxel, const CollisionInfo& penetration);
void EntityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const CollisionInfo& penetration);
private:
static bool updateOperation(OctreeElement* element, void* extraData);
void emitGlobalEntityCollisionWithVoxel(EntityItem* Entity, VoxelDetail* voxelDetails, const CollisionInfo& penetration);
void emitGlobalEntityCollisionWithEntity(EntityItem* entityA, EntityItem* entityB, const CollisionInfo& penetration);
EntityEditPacketSender* _packetSender;
EntityTree* _entities;
VoxelTree* _voxels;
AbstractAudioInterface* _audio;
AvatarHashMap* _avatars;
CollisionList _collisions;
};
#endif // hifi_EntityCollisionSystem_h