overte-HifiExperiments/interface/src/avatar
2018-08-03 15:50:11 -07:00
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AvatarActionFarGrab.cpp clone spring action into one called tractor and use tractor is most places. this frees us to fix the math in spring so that it's actually a spring 2017-05-08 16:36:51 -07:00
AvatarActionFarGrab.h Doc review 2018-03-07 17:29:39 +13:00
AvatarActionHold.cpp CR 2018-06-20 16:13:10 -07:00
AvatarActionHold.h clone spring action into one called tractor and use tractor is most places. this frees us to fix the math in spring so that it's actually a spring 2017-05-08 16:36:51 -07:00
AvatarManager.cpp parabola/polyvox, fixing some bugs 2018-07-24 10:08:35 -07:00
AvatarManager.h Merge remote-tracking branch 'upstream/master' into parabolic 2018-07-19 15:23:25 -07:00
AvatarMotionState.cpp first set shape THEN use it 2018-08-01 17:39:57 -07:00
AvatarMotionState.h eliminate angular dynamics of other-avatars 2018-08-01 11:58:52 -07:00
MyAvatar.cpp fix-flying 2018-08-03 15:50:11 -07:00
MyAvatar.h Merge pull request #13692 from amantley/leanBackSittingFix 2018-07-27 12:30:31 -07:00
MyCharacterController.cpp Format numeric constant in strafe crash commit to match coding standards 2018-06-20 08:45:12 -07:00
MyCharacterController.h support for variable avatar mass by size 2017-05-16 16:03:51 -07:00
MyHead.cpp cleaned up white space and removed extra declaration of hadAudioEnabledFaceMovement 2018-06-07 15:11:57 -07:00
MyHead.h work on fixing some head to eye offsets. MyHead::getHmdOrientation to MyHead::getHeadOrientation 2017-06-02 15:29:20 -07:00
MySkeletonModel.cpp Merge pull request #13519 from hyperlogic/bug-fix/stable-pole-vector-smoothing 2018-07-03 21:50:57 -07:00
MySkeletonModel.h Smooth out fly to idle transition, to prevent hip thrusting and pops. 2018-06-05 15:45:19 -07:00
OtherAvatar.cpp followNormal, fixin stuff 2018-07-20 10:41:24 -07:00
OtherAvatar.h removed override keyword from OtherAvatar and MyAvatar destructors, also 2018-06-27 14:31:39 -07:00