mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-07-12 18:27:22 +02:00
78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
//
|
|
// CapsuleShape.cpp
|
|
// hifi
|
|
//
|
|
// Created by Andrew Meadows on 2014.02.20
|
|
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
|
//
|
|
|
|
#include <iostream>
|
|
#include <glm/gtx/vector_angle.hpp>
|
|
|
|
#include "CapsuleShape.h"
|
|
#include "SharedUtil.h"
|
|
|
|
|
|
// default axis of CapsuleShape is Y-axis
|
|
const glm::vec3 localAxis(0.f, 1.f, 0.f);
|
|
|
|
CapsuleShape::CapsuleShape() : Shape(Shape::CAPSULE_SHAPE) {}
|
|
|
|
CapsuleShape::CapsuleShape(float radius, float halfHeight) : Shape(Shape::CAPSULE_SHAPE),
|
|
_radius(radius), _halfHeight(halfHeight) {
|
|
updateBoundingRadius();
|
|
}
|
|
|
|
CapsuleShape::CapsuleShape(float radius, float halfHeight, const glm::vec3& position, const glm::quat& rotation) :
|
|
Shape(Shape::CAPSULE_SHAPE, position, rotation), _radius(radius), _halfHeight(halfHeight) {
|
|
updateBoundingRadius();
|
|
}
|
|
|
|
CapsuleShape::CapsuleShape(float radius, const glm::vec3& startPoint, const glm::vec3& endPoint) :
|
|
Shape(Shape::CAPSULE_SHAPE), _radius(radius), _halfHeight(0.f) {
|
|
glm::vec3 axis = endPoint - startPoint;
|
|
float height = glm::length(axis);
|
|
if (height > EPSILON) {
|
|
_halfHeight = 0.5f * height;
|
|
axis /= height;
|
|
glm::vec3 yAxis(0.f, 1.f, 0.f);
|
|
float angle = glm::angle(axis, yAxis);
|
|
if (angle > EPSILON) {
|
|
axis = glm::normalize(glm::cross(yAxis, axis));
|
|
_rotation = glm::angleAxis(angle, axis);
|
|
}
|
|
}
|
|
updateBoundingRadius();
|
|
}
|
|
|
|
/// \param[out] startPoint is the center of start cap
|
|
void CapsuleShape::getStartPoint(glm::vec3& startPoint) const {
|
|
startPoint = getPosition() - _rotation * glm::vec3(0.f, _halfHeight, 0.f);
|
|
}
|
|
|
|
/// \param[out] endPoint is the center of the end cap
|
|
void CapsuleShape::getEndPoint(glm::vec3& endPoint) const {
|
|
endPoint = getPosition() + _rotation * glm::vec3(0.f, _halfHeight, 0.f);
|
|
}
|
|
|
|
void CapsuleShape::computeNormalizedAxis(glm::vec3& axis) const {
|
|
// default axis of a capsule is along the yAxis
|
|
axis = _rotation * glm::vec3(0.f, 1.f, 0.f);
|
|
}
|
|
|
|
void CapsuleShape::setRadius(float radius) {
|
|
_radius = radius;
|
|
updateBoundingRadius();
|
|
}
|
|
|
|
void CapsuleShape::setHalfHeight(float halfHeight) {
|
|
_halfHeight = halfHeight;
|
|
updateBoundingRadius();
|
|
}
|
|
|
|
void CapsuleShape::setRadiusAndHalfHeight(float radius, float halfHeight) {
|
|
_radius = radius;
|
|
_halfHeight = halfHeight;
|
|
updateBoundingRadius();
|
|
}
|
|
|