overte-HifiExperiments/interface/src/workload/GameWorkload.h

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//
// GameWorkload.h
//
// Created by Sam Gateau on 2/16/2018.
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_GameWorkload_h
#define hifi_GameWorkload_h
#include "workload/Space.h"
#include "workload/Engine.h"
#include "render/Scene.h"
class GameWorkloadContext : public workload::WorkloadContext {
public:
GameWorkloadContext(const workload::SpacePointer& space, const render::ScenePointer& scene);
virtual ~GameWorkloadContext();
render::ScenePointer _scene;
};
class GameWorkload {
public:
GameWorkload();
~GameWorkload();
void startup(const workload::SpacePointer& space, const render::ScenePointer& scene);
void shutdown();
workload::EnginePointer _engine;
};
#endif