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JointRayPick.cpp
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Bug fixes for laser offset and avatar hold action
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2017-08-31 17:26:00 -07:00 |
JointRayPick.h
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switch to stl wherever possible, use bitset instead of unsigned ints
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2017-08-10 15:33:55 -07:00 |
LaserPointer.cpp
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move locking inside laserpointer and raypick
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2017-10-05 13:17:57 -07:00 |
LaserPointer.h
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move locking inside laserpointer and raypick
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2017-10-05 13:17:57 -07:00 |
LaserPointerManager.cpp
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move locking inside laserpointer and raypick
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2017-10-05 13:17:57 -07:00 |
LaserPointerManager.h
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fix and improve laser pointer locking
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2017-10-02 13:17:53 -07:00 |
LaserPointerScriptingInterface.cpp
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don't let scripts control visibility of laser pointers
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2017-09-20 14:35:29 -07:00 |
LaserPointerScriptingInterface.h
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add setLaserLength, setLockEndUUID doesn't use defaultRenderStates
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2017-09-22 16:11:24 -07:00 |
MouseRayPick.cpp
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switch to stl wherever possible, use bitset instead of unsigned ints
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2017-08-10 15:33:55 -07:00 |
MouseRayPick.h
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switch to stl wherever possible, use bitset instead of unsigned ints
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2017-08-10 15:33:55 -07:00 |
RayPick.cpp
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move locking inside laserpointer and raypick
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2017-10-05 13:17:57 -07:00 |
RayPick.h
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move locking inside laserpointer and raypick
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2017-10-05 13:17:57 -07:00 |
RayPickManager.cpp
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move locking inside laserpointer and raypick
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2017-10-05 13:17:57 -07:00 |
RayPickManager.h
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fix and improve laser pointer locking
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2017-10-02 13:17:53 -07:00 |
RayPickScriptingInterface.cpp
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Fix ray picks against HUD sphere at different sensor scale factors
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2017-09-05 10:03:19 -07:00 |
RayPickScriptingInterface.h
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can set precision picking on lasers/raypicks, EntityTreeRender uses ray pick API
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2017-08-22 11:41:20 -07:00 |
StaticRayPick.cpp
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switch to stl wherever possible, use bitset instead of unsigned ints
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2017-08-10 15:33:55 -07:00 |
StaticRayPick.h
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switch to stl wherever possible, use bitset instead of unsigned ints
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2017-08-10 15:33:55 -07:00 |