mirror of
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390 lines
23 KiB
C++
390 lines
23 KiB
C++
//
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// EntityItemProperties.h
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// libraries/entities/src
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//
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// Created by Brad Hefta-Gaub on 12/4/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_EntityItemProperties_h
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#define hifi_EntityItemProperties_h
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#include <stdint.h>
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#include <glm/glm.hpp>
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#include <glm/gtx/extented_min_max.hpp>
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#include <QtScript/QScriptEngine>
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#include <QtCore/QObject>
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#include <QVector>
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#include <QString>
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#include <AACube.h>
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#include <FBXReader.h> // for SittingPoint
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#include <NumericalConstants.h>
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#include <PropertyFlags.h>
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#include <OctreeConstants.h>
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#include <ShapeInfo.h>
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#include "AnimationPropertyGroup.h"
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#include "AtmospherePropertyGroup.h"
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#include "EntityItemID.h"
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#include "EntityItemPropertiesMacros.h"
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#include "EntityTypes.h"
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#include "EntityPropertyFlags.h"
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#include "SimulationOwner.h"
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#include "SkyboxPropertyGroup.h"
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#include "StagePropertyGroup.h"
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const quint64 UNKNOWN_CREATED_TIME = 0;
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/// A collection of properties of an entity item used in the scripting API. Translates between the actual properties of an
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/// entity and a JavaScript style hash/QScriptValue storing a set of properties. Used in scripting to set/get the complete
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/// set of entity item properties via JavaScript hashes/QScriptValues
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/// all units for position, dimensions, etc are in meter units
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class EntityItemProperties {
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friend class EntityItem; // TODO: consider removing this friend relationship and use public methods
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friend class ModelEntityItem; // TODO: consider removing this friend relationship and use public methods
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friend class BoxEntityItem; // TODO: consider removing this friend relationship and use public methods
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friend class SphereEntityItem; // TODO: consider removing this friend relationship and use public methods
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friend class LightEntityItem; // TODO: consider removing this friend relationship and use public methods
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friend class TextEntityItem; // TODO: consider removing this friend relationship and use public methods
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friend class ParticleEffectEntityItem; // TODO: consider removing this friend relationship and use public methods
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friend class ZoneEntityItem; // TODO: consider removing this friend relationship and use public methods
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friend class WebEntityItem; // TODO: consider removing this friend relationship and use public methods
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friend class LineEntityItem; // TODO: consider removing this friend relationship and use public methods
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friend class PolyVoxEntityItem; // TODO: consider removing this friend relationship and use public methods
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friend class PolyLineEntityItem; // TODO: consider removing this friend relationship and use public methods
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public:
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EntityItemProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags());
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virtual ~EntityItemProperties();
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EntityTypes::EntityType getType() const { return _type; }
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void setType(EntityTypes::EntityType type) { _type = type; }
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virtual QScriptValue copyToScriptValue(QScriptEngine* engine, bool skipDefaults) const;
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virtual void copyFromScriptValue(const QScriptValue& object, bool honorReadOnly);
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static QScriptValue entityPropertyFlagsToScriptValue(QScriptEngine* engine, const EntityPropertyFlags& flags);
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static void entityPropertyFlagsFromScriptValue(const QScriptValue& object, EntityPropertyFlags& flags);
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// editing related features supported by all entities
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quint64 getLastEdited() const { return _lastEdited; }
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float getEditedAgo() const /// Elapsed seconds since this entity was last edited
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{ return (float)(usecTimestampNow() - getLastEdited()) / (float)USECS_PER_SECOND; }
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EntityPropertyFlags getChangedProperties() const;
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AACube getMaximumAACube() const;
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AABox getAABox() const;
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void debugDump() const;
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void setLastEdited(quint64 usecTime);
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// Note: DEFINE_PROPERTY(PROP_FOO, Foo, foo, type) creates the following methods and variables:
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// type getFoo() const;
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// void setFoo(type);
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// bool fooChanged() const;
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// type _foo;
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// bool _fooChanged;
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DEFINE_PROPERTY(PROP_VISIBLE, Visible, visible, bool);
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DEFINE_PROPERTY_REF_WITH_SETTER(PROP_POSITION, Position, position, glm::vec3);
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DEFINE_PROPERTY_REF(PROP_DIMENSIONS, Dimensions, dimensions, glm::vec3);
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DEFINE_PROPERTY_REF(PROP_ROTATION, Rotation, rotation, glm::quat);
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DEFINE_PROPERTY(PROP_DENSITY, Density, density, float);
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DEFINE_PROPERTY_REF(PROP_VELOCITY, Velocity, velocity, glm::vec3);
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DEFINE_PROPERTY_REF(PROP_GRAVITY, Gravity, gravity, glm::vec3);
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DEFINE_PROPERTY_REF(PROP_ACCELERATION, Acceleration, acceleration, glm::vec3);
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DEFINE_PROPERTY(PROP_DAMPING, Damping, damping, float);
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DEFINE_PROPERTY(PROP_RESTITUTION, Restitution, restitution, float);
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DEFINE_PROPERTY(PROP_FRICTION, Friction, friction, float);
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DEFINE_PROPERTY(PROP_LIFETIME, Lifetime, lifetime, float);
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DEFINE_PROPERTY(PROP_CREATED, Created, created, quint64);
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DEFINE_PROPERTY_REF(PROP_SCRIPT, Script, script, QString);
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DEFINE_PROPERTY(PROP_SCRIPT_TIMESTAMP, ScriptTimestamp, scriptTimestamp, quint64);
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DEFINE_PROPERTY_REF(PROP_COLLISION_SOUND_URL, CollisionSoundURL, collisionSoundURL, QString);
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DEFINE_PROPERTY_REF(PROP_COLOR, Color, color, xColor);
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DEFINE_PROPERTY_REF(PROP_COLOR_SPREAD, ColorSpread, colorSpread, xColor);
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DEFINE_PROPERTY_REF(PROP_COLOR_START, ColorStart, colorStart, xColor);
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DEFINE_PROPERTY_REF(PROP_COLOR_FINISH, ColorFinish, colorFinish, xColor);
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DEFINE_PROPERTY(PROP_ALPHA, Alpha, alpha, float);
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DEFINE_PROPERTY(PROP_ALPHA_SPREAD, AlphaSpread, alphaSpread, float);
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DEFINE_PROPERTY(PROP_ALPHA_START, AlphaStart, alphaStart, float);
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DEFINE_PROPERTY(PROP_ALPHA_FINISH, AlphaFinish, alphaFinish, float);
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DEFINE_PROPERTY_REF(PROP_MODEL_URL, ModelURL, modelURL, QString);
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DEFINE_PROPERTY_REF(PROP_COMPOUND_SHAPE_URL, CompoundShapeURL, compoundShapeURL, QString);
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DEFINE_PROPERTY_REF(PROP_REGISTRATION_POINT, RegistrationPoint, registrationPoint, glm::vec3);
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DEFINE_PROPERTY_REF(PROP_ANGULAR_VELOCITY, AngularVelocity, angularVelocity, glm::vec3);
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DEFINE_PROPERTY(PROP_ANGULAR_DAMPING, AngularDamping, angularDamping, float);
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DEFINE_PROPERTY(PROP_IGNORE_FOR_COLLISIONS, IgnoreForCollisions, ignoreForCollisions, bool);
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DEFINE_PROPERTY(PROP_COLLISIONS_WILL_MOVE, CollisionsWillMove, collisionsWillMove, bool);
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DEFINE_PROPERTY(PROP_IS_SPOTLIGHT, IsSpotlight, isSpotlight, bool);
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DEFINE_PROPERTY(PROP_INTENSITY, Intensity, intensity, float);
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DEFINE_PROPERTY(PROP_EXPONENT, Exponent, exponent, float);
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DEFINE_PROPERTY(PROP_CUTOFF, Cutoff, cutoff, float);
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DEFINE_PROPERTY(PROP_LOCKED, Locked, locked, bool);
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DEFINE_PROPERTY_REF(PROP_TEXTURES, Textures, textures, QString);
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DEFINE_PROPERTY_REF(PROP_USER_DATA, UserData, userData, QString);
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DEFINE_PROPERTY_REF(PROP_SIMULATION_OWNER, SimulationOwner, simulationOwner, SimulationOwner);
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DEFINE_PROPERTY_REF(PROP_TEXT, Text, text, QString);
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DEFINE_PROPERTY(PROP_LINE_HEIGHT, LineHeight, lineHeight, float);
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DEFINE_PROPERTY_REF(PROP_TEXT_COLOR, TextColor, textColor, xColor);
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DEFINE_PROPERTY_REF(PROP_BACKGROUND_COLOR, BackgroundColor, backgroundColor, xColor);
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DEFINE_PROPERTY_REF_ENUM(PROP_SHAPE_TYPE, ShapeType, shapeType, ShapeType);
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DEFINE_PROPERTY(PROP_MAX_PARTICLES, MaxParticles, maxParticles, quint32);
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DEFINE_PROPERTY(PROP_LIFESPAN, Lifespan, lifespan, float);
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DEFINE_PROPERTY(PROP_EMITTING_PARTICLES, IsEmitting, isEmitting, bool);
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DEFINE_PROPERTY(PROP_EMIT_RATE, EmitRate, emitRate, float);
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DEFINE_PROPERTY(PROP_EMIT_SPEED, EmitSpeed, emitSpeed, float);
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DEFINE_PROPERTY(PROP_SPEED_SPREAD, SpeedSpread, speedSpread, float);
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DEFINE_PROPERTY_REF(PROP_EMIT_ORIENTATION, EmitOrientation, emitOrientation, glm::quat);
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DEFINE_PROPERTY_REF(PROP_EMIT_DIMENSIONS, EmitDimensions, emitDimensions, glm::vec3);
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DEFINE_PROPERTY(PROP_EMIT_RADIUS_START, EmitRadiusStart, emitRadiusStart, float);
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DEFINE_PROPERTY(PROP_POLAR_START, PolarStart, polarStart, float);
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DEFINE_PROPERTY(PROP_POLAR_FINISH, PolarFinish, polarFinish, float);
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DEFINE_PROPERTY(PROP_AZIMUTH_START, AzimuthStart, azimuthStart, float);
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DEFINE_PROPERTY(PROP_AZIMUTH_FINISH, AzimuthFinish, azimuthFinish, float);
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DEFINE_PROPERTY_REF(PROP_EMIT_ACCELERATION, EmitAcceleration, emitAcceleration, glm::vec3);
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DEFINE_PROPERTY_REF(PROP_ACCELERATION_SPREAD, AccelerationSpread, accelerationSpread, glm::vec3);
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DEFINE_PROPERTY(PROP_PARTICLE_RADIUS, ParticleRadius, particleRadius, float);
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DEFINE_PROPERTY(PROP_RADIUS_SPREAD, RadiusSpread, radiusSpread, float);
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DEFINE_PROPERTY(PROP_RADIUS_START, RadiusStart, radiusStart, float);
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DEFINE_PROPERTY(PROP_RADIUS_FINISH, RadiusFinish, radiusFinish, float);
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DEFINE_PROPERTY_REF(PROP_MARKETPLACE_ID, MarketplaceID, marketplaceID, QString);
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DEFINE_PROPERTY_REF(PROP_KEYLIGHT_COLOR, KeyLightColor, keyLightColor, xColor);
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DEFINE_PROPERTY(PROP_KEYLIGHT_INTENSITY, KeyLightIntensity, keyLightIntensity, float);
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DEFINE_PROPERTY(PROP_KEYLIGHT_AMBIENT_INTENSITY, KeyLightAmbientIntensity, keyLightAmbientIntensity, float);
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DEFINE_PROPERTY_REF(PROP_KEYLIGHT_DIRECTION, KeyLightDirection, keyLightDirection, glm::vec3);
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DEFINE_PROPERTY_REF(PROP_VOXEL_VOLUME_SIZE, VoxelVolumeSize, voxelVolumeSize, glm::vec3);
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DEFINE_PROPERTY_REF(PROP_VOXEL_DATA, VoxelData, voxelData, QByteArray);
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DEFINE_PROPERTY_REF(PROP_VOXEL_SURFACE_STYLE, VoxelSurfaceStyle, voxelSurfaceStyle, uint16_t);
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DEFINE_PROPERTY_REF(PROP_NAME, Name, name, QString);
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DEFINE_PROPERTY_REF_ENUM(PROP_BACKGROUND_MODE, BackgroundMode, backgroundMode, BackgroundMode);
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DEFINE_PROPERTY_GROUP(Stage, stage, StagePropertyGroup);
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DEFINE_PROPERTY_GROUP(Atmosphere, atmosphere, AtmospherePropertyGroup);
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DEFINE_PROPERTY_GROUP(Skybox, skybox, SkyboxPropertyGroup);
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DEFINE_PROPERTY_GROUP(Animation, animation, AnimationPropertyGroup);
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DEFINE_PROPERTY_REF(PROP_SOURCE_URL, SourceUrl, sourceUrl, QString);
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DEFINE_PROPERTY(PROP_LINE_WIDTH, LineWidth, lineWidth, float);
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DEFINE_PROPERTY_REF(LINE_POINTS, LinePoints, linePoints, QVector<glm::vec3>);
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DEFINE_PROPERTY_REF(PROP_HREF, Href, href, QString);
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DEFINE_PROPERTY_REF(PROP_DESCRIPTION, Description, description, QString);
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DEFINE_PROPERTY(PROP_FACE_CAMERA, FaceCamera, faceCamera, bool);
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DEFINE_PROPERTY_REF(PROP_ACTION_DATA, ActionData, actionData, QByteArray);
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DEFINE_PROPERTY(PROP_NORMALS, Normals, normals, QVector<glm::vec3>);
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DEFINE_PROPERTY(PROP_STROKE_WIDTHS, StrokeWidths, strokeWidths, QVector<float>);
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DEFINE_PROPERTY_REF(PROP_X_TEXTURE_URL, XTextureURL, xTextureURL, QString);
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DEFINE_PROPERTY_REF(PROP_Y_TEXTURE_URL, YTextureURL, yTextureURL, QString);
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DEFINE_PROPERTY_REF(PROP_Z_TEXTURE_URL, ZTextureURL, zTextureURL, QString);
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DEFINE_PROPERTY_REF(PROP_X_N_NEIGHBOR_ID, XNNeighborID, xNNeighborID, EntityItemID);
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DEFINE_PROPERTY_REF(PROP_Y_N_NEIGHBOR_ID, YNNeighborID, yNNeighborID, EntityItemID);
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DEFINE_PROPERTY_REF(PROP_Z_N_NEIGHBOR_ID, ZNNeighborID, zNNeighborID, EntityItemID);
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DEFINE_PROPERTY_REF(PROP_X_P_NEIGHBOR_ID, XPNeighborID, xPNeighborID, EntityItemID);
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DEFINE_PROPERTY_REF(PROP_Y_P_NEIGHBOR_ID, YPNeighborID, yPNeighborID, EntityItemID);
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DEFINE_PROPERTY_REF(PROP_Z_P_NEIGHBOR_ID, ZPNeighborID, zPNeighborID, EntityItemID);
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static QString getBackgroundModeString(BackgroundMode mode);
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public:
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float getMaxDimension() const { return glm::max(_dimensions.x, _dimensions.y, _dimensions.z); }
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float getAge() const { return (float)(usecTimestampNow() - _created) / (float)USECS_PER_SECOND; }
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bool hasCreatedTime() const { return (_created != UNKNOWN_CREATED_TIME); }
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bool containsBoundsProperties() const { return (_positionChanged || _dimensionsChanged); }
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bool containsPositionChange() const { return _positionChanged; }
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bool containsDimensionsChange() const { return _dimensionsChanged; }
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float getGlowLevel() const { return _glowLevel; }
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float getLocalRenderAlpha() const { return _localRenderAlpha; }
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void setGlowLevel(float value) { _glowLevel = value; _glowLevelChanged = true; }
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void setLocalRenderAlpha(float value) { _localRenderAlpha = value; _localRenderAlphaChanged = true; }
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static bool encodeEntityEditPacket(PacketType command, EntityItemID id, const EntityItemProperties& properties,
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QByteArray& buffer);
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static bool encodeEraseEntityMessage(const EntityItemID& entityItemID, QByteArray& buffer);
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static bool decodeEntityEditPacket(const unsigned char* data, int bytesToRead, int& processedBytes,
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EntityItemID& entityID, EntityItemProperties& properties);
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bool glowLevelChanged() const { return _glowLevelChanged; }
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bool localRenderAlphaChanged() const { return _localRenderAlphaChanged; }
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void clearID() { _id = UNKNOWN_ENTITY_ID; _idSet = false; }
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void markAllChanged();
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void setSittingPoints(const QVector<SittingPoint>& sittingPoints);
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const glm::vec3& getNaturalDimensions() const { return _naturalDimensions; }
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void setNaturalDimensions(const glm::vec3& value) { _naturalDimensions = value; }
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const glm::vec3& getNaturalPosition() const { return _naturalPosition; }
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void calculateNaturalPosition(const glm::vec3& min, const glm::vec3& max);
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const QStringList& getTextureNames() const { return _textureNames; }
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void setTextureNames(const QStringList& value) { _textureNames = value; }
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QString getSimulatorIDAsString() const { return _simulationOwner.getID().toString().mid(1,36).toUpper(); }
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void setVoxelDataDirty() { _voxelDataChanged = true; }
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void setLinePointsDirty() {_linePointsChanged = true; }
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void setCreated(QDateTime& v);
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bool hasTerseUpdateChanges() const;
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bool hasMiscPhysicsChanges() const;
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void clearSimulationOwner();
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void setSimulationOwner(const QUuid& id, uint8_t priority);
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void setSimulationOwner(const QByteArray& data);
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void promoteSimulationPriority(quint8 priority) { _simulationOwner.promotePriority(priority); }
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void setActionDataDirty() { _actionDataChanged = true; }
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private:
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QUuid _id;
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bool _idSet;
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quint64 _lastEdited;
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EntityTypes::EntityType _type;
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void setType(const QString& typeName) { _type = EntityTypes::getEntityTypeFromName(typeName); }
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float _glowLevel;
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float _localRenderAlpha;
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bool _glowLevelChanged;
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bool _localRenderAlphaChanged;
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bool _defaultSettings;
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// NOTE: The following are pseudo client only properties. They are only used in clients which can access
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// properties of model geometry. But these properties are not serialized like other properties.
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QVector<SittingPoint> _sittingPoints;
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QStringList _textureNames;
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glm::vec3 _naturalDimensions;
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glm::vec3 _naturalPosition;
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EntityPropertyFlags _desiredProperties; // if set will narrow scopes of copy/to/from to just these properties
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};
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Q_DECLARE_METATYPE(EntityItemProperties);
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QScriptValue EntityItemPropertiesToScriptValue(QScriptEngine* engine, const EntityItemProperties& properties);
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QScriptValue EntityItemNonDefaultPropertiesToScriptValue(QScriptEngine* engine, const EntityItemProperties& properties);
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void EntityItemPropertiesFromScriptValueIgnoreReadOnly(const QScriptValue& object, EntityItemProperties& properties);
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void EntityItemPropertiesFromScriptValueHonorReadOnly(const QScriptValue& object, EntityItemProperties& properties);
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Q_DECLARE_METATYPE(EntityPropertyFlags);
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QScriptValue EntityPropertyFlagsToScriptValue(QScriptEngine* engine, const EntityPropertyFlags& flags);
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void EntityPropertyFlagsFromScriptValue(const QScriptValue& object, EntityPropertyFlags& flags);
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// define these inline here so the macros work
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inline void EntityItemProperties::setPosition(const glm::vec3& value)
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{ _position = glm::clamp(value, (float)-HALF_TREE_SCALE, (float)HALF_TREE_SCALE); _positionChanged = true; }
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inline QDebug operator<<(QDebug debug, const EntityItemProperties& properties) {
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debug << "EntityItemProperties[" << "\n";
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debug << " _type:" << properties.getType() << "\n";
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// TODO: figure out why position and animationSettings don't seem to like the macro approach
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if (properties.containsPositionChange()) {
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debug << " position:" << properties.getPosition() << "in meters" << "\n";
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}
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Dimensions, dimensions, "in meters");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Velocity, velocity, "in meters");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Name, name, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Visible, visible, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Rotation, rotation, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Density, density, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Gravity, gravity, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Acceleration, acceleration, "in meters per second");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Damping, damping, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Restitution, restitution, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Friction, friction, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Lifetime, lifetime, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Script, script, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, ScriptTimestamp, scriptTimestamp, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, CollisionSoundURL, collisionSoundURL, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Color, color, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, ColorSpread, colorSpread, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, ColorStart, colorStart, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, ColorFinish, colorFinish, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Alpha, alpha, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, AlphaSpread, alphaSpread, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, AlphaStart, alphaStart, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, AlphaFinish, alphaFinish, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, ModelURL, modelURL, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, CompoundShapeURL, compoundShapeURL, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, RegistrationPoint, registrationPoint, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, AngularVelocity, angularVelocity, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, AngularDamping, angularDamping, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, IgnoreForCollisions, ignoreForCollisions, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, CollisionsWillMove, collisionsWillMove, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, IsSpotlight, isSpotlight, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Intensity, intensity, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Exponent, exponent, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Cutoff, cutoff, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Locked, locked, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Textures, textures, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, UserData, userData, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, SimulationOwner, simulationOwner, SimulationOwner());
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Text, text, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, LineHeight, lineHeight, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, TextColor, textColor, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, BackgroundColor, backgroundColor, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, ShapeType, shapeType, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, MaxParticles, maxParticles, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Lifespan, lifespan, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, IsEmitting, isEmitting, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, EmitRate, emitRate, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, EmitSpeed, emitSpeed, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, SpeedSpread, speedSpread, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, EmitOrientation, emitOrientation, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, EmitDimensions, emitDimensions, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, EmitRadiusStart, emitRadiusStart, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, PolarStart, polarStart, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, PolarFinish, polarFinish, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, AzimuthStart, azimuthStart, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, AzimuthFinish, azimuthFinish, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, EmitAcceleration, emitAcceleration, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, AccelerationSpread, accelerationSpread, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, ParticleRadius, particleRadius, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, RadiusSpread, radiusSpread, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, RadiusStart, radiusStart, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, RadiusFinish, radiusFinish, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, MarketplaceID, marketplaceID, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, BackgroundMode, backgroundMode, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, VoxelVolumeSize, voxelVolumeSize, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, VoxelData, voxelData, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, VoxelSurfaceStyle, voxelSurfaceStyle, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Href, href, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Description, description, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, ActionData, actionData, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, XTextureURL, xTextureURL, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, YTextureURL, yTextureURL, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, ZTextureURL, zTextureURL, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, XNNeighborID, xNNeighborID, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, YNNeighborID, yNNeighborID, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, ZNNeighborID, zNNeighborID, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, XPNeighborID, xPNeighborID, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, YPNeighborID, yPNeighborID, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, ZPNeighborID, zPNeighborID, "");
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|
|
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properties.getAnimation().debugDump();
|
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properties.getAtmosphere().debugDump();
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properties.getSkybox().debugDump();
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properties.getStage().debugDump();
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debug << " last edited:" << properties.getLastEdited() << "\n";
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|
debug << " edited ago:" << properties.getEditedAgo() << "\n";
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debug << "]";
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return debug;
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}
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#endif // hifi_EntityItemProperties_h
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