overte-HifiExperiments/interface/src/Audio.h
2013-09-04 16:04:36 -07:00

136 lines
4.4 KiB
C++

//
// Audio.h
// interface
//
// Created by Stephen Birarda on 1/22/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#ifndef __interface__Audio__
#define __interface__Audio__
#include <fstream>
#include <vector>
#include <QObject>
#include <portaudio.h>
#include <AudioRingBuffer.h>
#include <StdDev.h>
#include "Oscilloscope.h"
static const int NUM_AUDIO_CHANNELS = 2;
static const int PACKET_LENGTH_BYTES = 1024;
static const int PACKET_LENGTH_BYTES_PER_CHANNEL = PACKET_LENGTH_BYTES / 2;
static const int PACKET_LENGTH_SAMPLES = PACKET_LENGTH_BYTES / sizeof(int16_t);
static const int PACKET_LENGTH_SAMPLES_PER_CHANNEL = PACKET_LENGTH_SAMPLES / 2;
class Audio : public QObject {
Q_OBJECT
public:
// initializes audio I/O
Audio(Oscilloscope* scope, int16_t initialJitterBufferSamples);
void shutdown();
void reset();
void render(int screenWidth, int screenHeight);
void addReceivedAudioToBuffer(unsigned char* receivedData, int receivedBytes);
float getLastInputLoudness() const { return _lastInputLoudness; }
void setLastAcceleration(const glm::vec3 lastAcceleration) { _lastAcceleration = lastAcceleration; }
void setLastVelocity(const glm::vec3 lastVelocity) { _lastVelocity = lastVelocity; }
void setJitterBufferSamples(int samples) { _jitterBufferSamples = samples; }
int getJitterBufferSamples() { return _jitterBufferSamples; }
void lowPassFilter(int16_t* inputBuffer);
void startCollisionSound(float magnitude, float frequency, float noise, float duration);
float getCollisionSoundMagnitude() { return _collisionSoundMagnitude; }
void ping();
// Call periodically to eventually perform round trip time analysis,
// in which case 'true' is returned - otherwise the return value is 'false'.
// The results of the analysis are written to the log.
bool eventuallyAnalyzePing();
void setListenMode(AudioRingBuffer::ListenMode mode) { _listenMode = mode; }
void setListenRadius(float radius) { _listenRadius = radius; }
void addListenSource(int sourceID);
void removeListenSource(int sourceID);
void clearListenSources();
private:
PaStream* _stream;
AudioRingBuffer _ringBuffer;
Oscilloscope* _scope;
StDev _stdev;
timeval _lastCallbackTime;
timeval _lastReceiveTime;
float _averagedLatency;
float _measuredJitter;
int16_t _jitterBufferSamples;
int _wasStarved;
int _numStarves;
float _lastInputLoudness;
glm::vec3 _lastVelocity;
glm::vec3 _lastAcceleration;
int _totalPacketsReceived;
timeval _firstPacketReceivedTime;
int _packetsReceivedThisPlayback;
// Ping analysis
int16_t* _echoSamplesLeft;
volatile bool _isSendingEchoPing;
volatile bool _pingAnalysisPending;
int _pingFramesToRecord;
// Flange effect
int _samplesLeftForFlange;
int _lastYawMeasuredMaximum;
float _flangeIntensity;
float _flangeRate;
float _flangeWeight;
float _collisionSoundMagnitude;
float _collisionSoundFrequency;
float _collisionSoundNoise;
float _collisionSoundDuration;
int _proceduralEffectSample;
float _heartbeatMagnitude;
AudioRingBuffer::ListenMode _listenMode;
float _listenRadius;
std::vector<int> _listenSources;
// Audio callback in class context.
inline void performIO(int16_t* inputLeft, int16_t* outputLeft, int16_t* outputRight);
// When requested, sends/receives a signal for round trip time determination.
// Called from 'performIO'.
inline void eventuallySendRecvPing(int16_t* inputLeft, int16_t* outputLeft, int16_t* outputRight);
// Determines round trip time of the audio system. Called from 'eventuallyAnalyzePing'.
inline void analyzePing();
// Add sounds that we want the user to not hear themselves, by adding on top of mic input signal
void addProceduralSounds(int16_t* inputBuffer, int16_t* outputLeft, int16_t* outputRight, int numSamples);
// Audio callback called by portaudio. Calls 'performIO'.
static int audioCallback(const void *inputBuffer,
void *outputBuffer,
unsigned long framesPerBuffer,
const PaStreamCallbackTimeInfo *timeInfo,
PaStreamCallbackFlags statusFlags,
void *userData);
};
#endif /* defined(__interface__audio__) */