overte-HifiExperiments/examples/example/games/sword.js
Howard Stearns ef4620cabb Add a button to create/toggle-away sword.
When brandished, display hit points (in overlay for this user).
2015-07-08 11:52:37 -07:00

195 lines
6.2 KiB
JavaScript

// stick.js
// examples
//
// Created by Seth Alves on 2015-6-10
// Copyright 2015 High Fidelity, Inc.
//
// Allow avatar to hold a stick
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
"use strict";
/*jslint vars: true*/
var Script, Entities, MyAvatar, Window, Overlays, Controller, Vec3, Quat, print; // Referenced globals provided by High Fidelity.
var hand = "right";
var nullActionID = "00000000-0000-0000-0000-000000000000";
var controllerID;
var controllerActive;
var stickID = null;
var actionID = nullActionID;
var dimensions = { x: 0.3, y: 0.1, z: 2.0 };
var AWAY_ORIENTATION = Quat.fromPitchYawRollDegrees(-90, 0, 0);
var stickModel = "https://hifi-public.s3.amazonaws.com/eric/models/stick.fbx";
var swordModel = "https://hifi-public.s3.amazonaws.com/ozan/props/sword/sword.fbx";
var whichModel = "sword";
var rezButton = Overlays.addOverlay("image", {
x: 100,
y: 380,
width: 32,
height: 32,
imageURL: "http://s3.amazonaws.com/hifi-public/images/delete.png",
color: {
red: 255,
green: 255,
blue: 255
},
alpha: 1
});
var health = 100;
var display;
var isAway = false;
function updateDisplay() {
var text = health.toString();
if (!display) {
health = 100;
display = Overlays.addOverlay("text", {
text: text,
font: { size: 20 },
color: {red: 0, green: 255, blue: 0},
backgroundColor: {red: 100, green: 100, blue: 100}, // Why doesn't this and the next work?
backgroundAlpha: 0.9,
x: Window.innerWidth - 50,
y: 50
});
} else {
Overlays.editOverlay(display, {text: text});
}
}
function removeDisplay() {
if (display) {
Overlays.deleteOverlay(display);
display = null;
}
}
function cleanUp() {
if (stickID) {
Entities.deleteAction(stickID, actionID);
Entities.deleteEntity(stickID);
stickID = null;
actionID = null;
}
removeDisplay();
Overlays.deleteOverlay(rezButton);
}
function computeEnergy(collision, entityID) {
var id = entityID || collision.idA || collision.idB;
var entity = id && Entities.getEntityProperties(id);
var mass = entity ? (entity.density * entity.dimensions.x * entity.dimensions.y * entity.dimensions.z) : 1;
var linearVelocityChange = Vec3.length(collision.velocityChange);
var energy = 0.5 * mass * linearVelocityChange * linearVelocityChange;
return Math.min(Math.max(1.0, Math.round(energy)), 20);
}
function gotHit(collision) {
if (isAway) { return; }
var energy = computeEnergy(collision);
health -= energy;
updateDisplay();
}
function scoreHit(idA, idB, collision) {
if (isAway) { return; }
var energy = computeEnergy(collision, idA);
health += energy;
updateDisplay();
}
function positionStick(stickOrientation) {
var baseOffset = {x: 0.3, y: 0.0, z: -dimensions.z / 2}; // FIXME: don't move yourself by colliding with your own capsule. Fudge of 0.3 in x.
var offset = Vec3.multiplyQbyV(stickOrientation, baseOffset);
Entities.updateAction(stickID, actionID, {relativePosition: offset,
relativeRotation: stickOrientation});
}
function mouseMoveEvent(event) {
if (!stickID || actionID === nullActionID || isAway) {
return;
}
var windowCenterX = Window.innerWidth / 2;
var windowCenterY = Window.innerHeight / 2;
var mouseXCenterOffset = event.x - windowCenterX;
var mouseYCenterOffset = event.y - windowCenterY;
var mouseXRatio = mouseXCenterOffset / windowCenterX;
var mouseYRatio = mouseYCenterOffset / windowCenterY;
var stickOrientation = Quat.fromPitchYawRollDegrees(mouseYRatio * -90, mouseXRatio * -90, 0);
positionStick(stickOrientation);
}
function initControls() {
if (hand === "right") {
controllerID = 3; // right handed
} else {
controllerID = 4; // left handed
}
}
function update() {
var palmPosition = Controller.getSpatialControlPosition(controllerID);
controllerActive = (Vec3.length(palmPosition) > 0);
if (!controllerActive) {
return;
}
var stickOrientation = Controller.getSpatialControlRawRotation(controllerID);
var adjustment = Quat.fromPitchYawRollDegrees(180, 0, 0);
stickOrientation = Quat.multiply(stickOrientation, adjustment);
positionStick(stickOrientation);
}
function toggleAway() {
isAway = !isAway;
if (isAway) {
positionStick(AWAY_ORIENTATION);
removeDisplay();
} else {
updateDisplay();
}
}
function onClick(event) {
switch (Overlays.getOverlayAtPoint({x: event.x, y: event.y})) {
case rezButton:
if (!stickID) {
stickID = Entities.addEntity({
type: "Model",
modelURL: (whichModel === "sword") ? swordModel : stickModel,
//compoundShapeURL: "https://hifi-public.s3.amazonaws.com/eric/models/stick.obj",
shapeType: "box",
dimensions: dimensions,
position: MyAvatar.getRightPalmPosition(), // initial position doesn't matter, as long as it's close
rotation: MyAvatar.orientation,
damping: 0.1,
collisionSoundURL: "http://public.highfidelity.io/sounds/Collisions-hitsandslaps/swordStrike1.wav",
restitution: 0.01,
collisionsWillMove: true
});
actionID = Entities.addAction("hold", stickID, {relativePosition: {x: 0.0, y: 0.0, z: -dimensions.z / 2},
hand: hand,
timeScale: 0.15});
if (actionID === nullActionID) {
print('*** FAILED TO MAKE SWORD ACTION ***');
cleanUp();
}
Script.addEventHandler(stickID, 'collisionWithEntity', scoreHit);
updateDisplay();
} else {
toggleAway();
}
break;
}
}
Script.scriptEnding.connect(cleanUp);
Controller.mouseMoveEvent.connect(mouseMoveEvent);
Controller.mousePressEvent.connect(onClick);
Script.update.connect(update);
MyAvatar.collisionWithEntity.connect(gotHit);