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52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
//
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// ApplicationOverlay.h
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// interface/src/ui/overlays
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//
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// Created by Benjamin Arnold on 5/27/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_ApplicationOverlay_h
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#define hifi_ApplicationOverlay_h
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#include <gpu/Texture.h>
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#include <render/Args.h>
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// Handles the drawing of the overlays to the screen
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// TODO, move divide up the rendering, displaying and input handling
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// facilities of this class
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class ApplicationOverlay : public QObject {
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Q_OBJECT
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public:
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ApplicationOverlay();
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~ApplicationOverlay();
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void renderOverlay(RenderArgs* renderArgs);
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gpu::TexturePointer getOverlayTexture();
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private:
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void renderStatsAndLogs(RenderArgs* renderArgs);
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void renderDomainConnectionStatusBorder(RenderArgs* renderArgs);
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void renderQmlUi(RenderArgs* renderArgs);
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void renderOverlays(RenderArgs* renderArgs);
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void buildFramebufferObject();
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float _alpha{ 1.0f };
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float _trailingAudioLoudness{ 0.0f };
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int _domainStatusBorder;
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int _magnifierBorder;
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gpu::TexturePointer _uiTexture;
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gpu::TexturePointer _overlayDepthTexture;
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gpu::TexturePointer _overlayColorTexture;
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gpu::FramebufferPointer _overlayFramebuffer;
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int _qmlGeometryId { 0 };
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};
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#endif // hifi_ApplicationOverlay_h
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