overte-HifiExperiments/interface/src/renderer/GeometryCache.h
2013-10-17 17:30:34 -07:00

101 lines
2.3 KiB
C++

//
// GeometryCache.h
// interface
//
// Created by Andrzej Kapolka on 6/21/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#ifndef __interface__GeometryCache__
#define __interface__GeometryCache__
#include <QHash>
#include <QObject>
#include <QSharedPointer>
#include <QWeakPointer>
#include "FBXReader.h"
#include "InterfaceConfig.h"
class QNetworkReply;
class NetworkGeometry;
class NetworkMesh;
class NetworkTexture;
/// Stores cached geometry.
class GeometryCache {
public:
~GeometryCache();
void renderHemisphere(int slices, int stacks);
void renderSquare(int xDivisions, int yDivisions);
void renderHalfCylinder(int slices, int stacks);
/// Loads geometry from the specified URL.
QSharedPointer<NetworkGeometry> getGeometry(const QUrl& url);
private:
typedef QPair<int, int> IntPair;
typedef QPair<GLuint, GLuint> VerticesIndices;
QHash<IntPair, VerticesIndices> _hemisphereVBOs;
QHash<IntPair, VerticesIndices> _squareVBOs;
QHash<IntPair, VerticesIndices> _halfCylinderVBOs;
QHash<QUrl, QWeakPointer<NetworkGeometry> > _networkGeometry;
};
/// Geometry loaded from the network.
class NetworkGeometry : public QObject {
Q_OBJECT
public:
NetworkGeometry(const QUrl& url);
~NetworkGeometry();
bool isLoaded() const { return !_geometry.joints.isEmpty(); }
const FBXGeometry& getFBXGeometry() const { return _geometry; }
const QVector<NetworkMesh>& getMeshes() const { return _meshes; }
/// Returns the average color of all meshes in the geometry.
glm::vec4 computeAverageColor() const;
private slots:
void handleModelReplyError();
void handleMappingReplyError();
void maybeReadModelWithMapping();
private:
QNetworkReply* _modelReply;
QNetworkReply* _mappingReply;
FBXGeometry _geometry;
QVector<NetworkMesh> _meshes;
};
/// The state associated with a single mesh part.
class NetworkMeshPart {
public:
QSharedPointer<NetworkTexture> diffuseTexture;
QSharedPointer<NetworkTexture> normalTexture;
};
/// The state associated with a single mesh.
class NetworkMesh {
public:
GLuint indexBufferID;
GLuint vertexBufferID;
QVector<NetworkMeshPart> parts;
};
#endif /* defined(__interface__GeometryCache__) */