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42 lines
971 B
C++
42 lines
971 B
C++
//
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// AmbientOcclusionEffect.h
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// interface
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//
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// Created by Andrzej Kapolka on 7/14/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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#ifndef __interface__AmbientOcclusionEffect__
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#define __interface__AmbientOcclusionEffect__
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#include "InterfaceConfig.h"
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class ProgramObject;
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/// A screen space ambient occlusion effect. See John Chapman's tutorial at
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/// http://john-chapman-graphics.blogspot.co.uk/2013/01/ssao-tutorial.html for reference.
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class AmbientOcclusionEffect {
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public:
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void init();
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void render();
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private:
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ProgramObject* _occlusionProgram;
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int _nearLocation;
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int _farLocation;
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int _leftBottomLocation;
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int _rightTopLocation;
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int _noiseScaleLocation;
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int _texCoordOffsetLocation;
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int _texCoordScaleLocation;
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ProgramObject* _blurProgram;
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int _blurScaleLocation;
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GLuint _rotationTextureID;
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};
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#endif /* defined(__interface__AmbientOcclusionEffect__) */
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