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46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
//
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// VoxelHideShowThread.cpp
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// interface
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//
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// Created by Brad Hefta-Gaub on 12/1/13
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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// Threaded or non-threaded interface thread for hiding and showing voxels in the local tree.
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//
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#include <QDebug>
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#include <NodeList.h>
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#include <PerfStat.h>
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#include <SharedUtil.h>
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#include "Application.h"
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#include "VoxelHideShowThread.h"
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VoxelHideShowThread::VoxelHideShowThread(VoxelSystem* theSystem) :
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_theSystem(theSystem) {
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}
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bool VoxelHideShowThread::process() {
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const uint64_t MSECS_TO_USECS = 1000;
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const uint64_t SECS_TO_USECS = 1000 * MSECS_TO_USECS;
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const uint64_t FRAME_RATE = 60;
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const uint64_t USECS_PER_FRAME = SECS_TO_USECS / FRAME_RATE; // every 60fps
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uint64_t start = usecTimestampNow();
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_theSystem->checkForCulling();
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uint64_t end = usecTimestampNow();
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uint64_t elapsed = end - start;
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bool showExtraDebugging = Application::getInstance()->getLogger()->extraDebugging();
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if (showExtraDebugging && elapsed > USECS_PER_FRAME) {
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qDebug() << "VoxelHideShowThread::process()... checkForCulling took " << elapsed << "\n";
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}
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if (isStillRunning()) {
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if (elapsed < USECS_PER_FRAME) {
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uint64_t sleepFor = USECS_PER_FRAME - elapsed;
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usleep(sleepFor);
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}
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}
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return isStillRunning(); // keep running till they terminate us
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}
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