overte-HifiExperiments/interface/src/InterfaceActionFactory.cpp

49 lines
1.5 KiB
C++

//
// InterfaceActionFactory.cpp
// libraries/entities/src
//
// Created by Seth Alves on 2015-6-2
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <avatar/AvatarActionHold.h>
#include <ObjectActionPullToPoint.h>
#include <ObjectActionSpring.h>
#include "InterfaceActionFactory.h"
EntityActionPointer InterfaceActionFactory::factory(EntitySimulation* simulation,
EntityActionType type,
QUuid id,
EntityItemPointer ownerEntity,
QVariantMap arguments) {
EntityActionPointer action = nullptr;
switch (type) {
case ACTION_TYPE_NONE:
return nullptr;
case ACTION_TYPE_PULL_TO_POINT:
action = (EntityActionPointer) new ObjectActionPullToPoint(id, ownerEntity);
break;
case ACTION_TYPE_SPRING:
action = (EntityActionPointer) new ObjectActionSpring(id, ownerEntity);
break;
case ACTION_TYPE_HOLD:
action = (EntityActionPointer) new AvatarActionHold(id, ownerEntity);
break;
}
bool ok = action->updateArguments(arguments);
if (ok) {
ownerEntity->addAction(simulation, action);
return action;
}
action = nullptr;
return action;
}