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152 lines
6.5 KiB
C++
152 lines
6.5 KiB
C++
//
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// SceneScriptingInterface.h
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// interface/src/scripting
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//
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// Created by Sam Gateau on 2/24/15.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_SceneScriptingInterface_h
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#define hifi_SceneScriptingInterface_h
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#include <qscriptengine.h>
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#include <DependencyManager.h>
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#include "model/Stage.h"
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class SceneScriptingInterface : public QObject, public Dependency {
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Q_OBJECT
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SINGLETON_DEPENDENCY
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Q_PROPERTY(bool shouldRenderAvatars READ shouldRenderAvatars WRITE setShouldRenderAvatars)
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Q_PROPERTY(bool shouldRenderEntities READ shouldRenderEntities WRITE setShouldRenderEntities)
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public:
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Q_INVOKABLE void setStageOrientation(const glm::quat& orientation);
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Q_INVOKABLE void setStageLocation(float longitude, float latitude, float altitude);
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Q_INVOKABLE float getStageLocationLongitude() const;
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Q_INVOKABLE float getStageLocationLatitude() const;
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Q_INVOKABLE float getStageLocationAltitude() const;
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Q_INVOKABLE void setStageDayTime(float hour);
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Q_INVOKABLE float getStageDayTime() const;
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Q_INVOKABLE void setStageYearTime(int day);
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Q_INVOKABLE int getStageYearTime() const;
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// Enable/disable the stage sun model which uses the key light to simulate
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// the sun light based on the location of the stage trelative to earth and the current time
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Q_INVOKABLE void setStageSunModelEnable(bool isEnabled);
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Q_INVOKABLE bool isStageSunModelEnabled() const;
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Q_INVOKABLE void setKeyLightColor(const glm::vec3& color);
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Q_INVOKABLE glm::vec3 getKeyLightColor() const;
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Q_INVOKABLE void setKeyLightIntensity(float intensity);
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Q_INVOKABLE float getKeyLightIntensity() const;
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Q_INVOKABLE void setKeyLightAmbientIntensity(float intensity);
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Q_INVOKABLE float getKeyLightAmbientIntensity() const;
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// setKeyLightDIrection is only effective if stage Sun model is disabled
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Q_INVOKABLE void setKeyLightDirection(const glm::vec3& direction);
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Q_INVOKABLE glm::vec3 getKeyLightDirection() const;
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Q_INVOKABLE void setBackgroundMode(const QString& mode);
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Q_INVOKABLE QString getBackgroundMode() const;
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model::SunSkyStagePointer getSkyStage() const;
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Q_INVOKABLE void setShouldRenderAvatars(bool shouldRenderAvatars);
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Q_INVOKABLE bool shouldRenderAvatars() const { return _shouldRenderAvatars; }
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Q_INVOKABLE void setShouldRenderEntities(bool shouldRenderEntities);
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Q_INVOKABLE bool shouldRenderEntities() const { return _shouldRenderEntities; }
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// Controlling the rendering engine
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Q_INVOKABLE void setEngineRenderOpaque(bool renderOpaque);
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Q_INVOKABLE bool doEngineRenderOpaque() const { return _engineRenderOpaque; }
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Q_INVOKABLE void setEngineRenderTransparent(bool renderTransparent);
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Q_INVOKABLE bool doEngineRenderTransparent() const { return _engineRenderTransparent; }
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Q_INVOKABLE void setEngineCullOpaque(bool cullOpaque);
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Q_INVOKABLE bool doEngineCullOpaque() const { return _engineCullOpaque; }
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Q_INVOKABLE void setEngineCullTransparent(bool cullTransparent);
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Q_INVOKABLE bool doEngineCullTransparent() const { return _engineCullTransparent; }
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Q_INVOKABLE void setEngineSortOpaque(bool sortOpaque);
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Q_INVOKABLE bool doEngineSortOpaque() const { return _engineSortOpaque; }
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Q_INVOKABLE void setEngineSortTransparent(bool sortTransparent);
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Q_INVOKABLE bool doEngineSortTransparent() const { return _engineSortTransparent; }
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void clearEngineCounters();
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void setEngineDrawnOpaqueItems(int count) { _numDrawnOpaqueItems = count; }
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Q_INVOKABLE int getEngineNumDrawnOpaqueItems() { return _numDrawnOpaqueItems; }
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void setEngineDrawnTransparentItems(int count) { _numDrawnTransparentItems = count; }
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Q_INVOKABLE int getEngineNumDrawnTransparentItems() { return _numDrawnTransparentItems; }
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void setEngineDrawnOverlay3DItems(int count) { _numDrawnOverlay3DItems = count; }
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Q_INVOKABLE int getEngineNumDrawnOverlay3DItems() { return _numDrawnOverlay3DItems; }
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void setEngineFeedOpaqueItems(int count) { _numFeedOpaqueItems = count; }
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Q_INVOKABLE int getEngineNumFeedOpaqueItems() { return _numFeedOpaqueItems; }
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void setEngineFeedTransparentItems(int count) { _numFeedTransparentItems = count; }
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Q_INVOKABLE int getEngineNumFeedTransparentItems() { return _numFeedTransparentItems; }
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void setEngineFeedOverlay3DItems(int count) { _numFeedOverlay3DItems = count; }
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Q_INVOKABLE int getEngineNumFeedOverlay3DItems() { return _numFeedOverlay3DItems; }
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Q_INVOKABLE void setEngineMaxDrawnOpaqueItems(int count) { _maxDrawnOpaqueItems = count; }
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Q_INVOKABLE int getEngineMaxDrawnOpaqueItems() { return _maxDrawnOpaqueItems; }
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Q_INVOKABLE void setEngineMaxDrawnTransparentItems(int count) { _maxDrawnTransparentItems = count; }
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Q_INVOKABLE int getEngineMaxDrawnTransparentItems() { return _maxDrawnTransparentItems; }
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Q_INVOKABLE void setEngineMaxDrawnOverlay3DItems(int count) { _maxDrawnOverlay3DItems = count; }
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Q_INVOKABLE int getEngineMaxDrawnOverlay3DItems() { return _maxDrawnOverlay3DItems; }
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Q_INVOKABLE void setEngineDisplayItemStatus(bool display) { _drawItemStatus = display; }
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Q_INVOKABLE bool doEngineDisplayItemStatus() { return _drawItemStatus; }
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Q_INVOKABLE void setEngineDisplayHitEffect(bool display) { _drawHitEffect = display; }
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Q_INVOKABLE bool doEngineDisplayHitEffect() { return _drawHitEffect; }
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signals:
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void shouldRenderAvatarsChanged(bool shouldRenderAvatars);
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void shouldRenderEntitiesChanged(bool shouldRenderEntities);
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protected:
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SceneScriptingInterface();
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~SceneScriptingInterface() {};
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model::SunSkyStagePointer _skyStage = std::make_shared<model::SunSkyStage>();
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bool _shouldRenderAvatars = true;
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bool _shouldRenderEntities = true;
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bool _engineRenderOpaque = true;
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bool _engineRenderTransparent = true;
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bool _engineCullOpaque = true;
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bool _engineCullTransparent = true;
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bool _engineSortOpaque = true;
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bool _engineSortTransparent = true;
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int _numFeedOpaqueItems = 0;
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int _numDrawnOpaqueItems = 0;
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int _numFeedTransparentItems = 0;
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int _numDrawnTransparentItems = 0;
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int _numFeedOverlay3DItems = 0;
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int _numDrawnOverlay3DItems = 0;
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int _maxDrawnOpaqueItems = -1;
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int _maxDrawnTransparentItems = -1;
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int _maxDrawnOverlay3DItems = -1;
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bool _drawItemStatus = false;
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bool _drawHitEffect = false;
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};
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#endif // hifi_SceneScriptingInterface_h
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