overte-HifiExperiments/assignment-client/src/Agent.h

61 lines
1.8 KiB
C++

//
// Agent.h
// hifi
//
// Created by Stephen Birarda on 7/1/13.
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#ifndef __hifi__Agent__
#define __hifi__Agent__
#include <vector>
#include <QtScript/QScriptEngine>
#include <QtCore/QObject>
#include <QtCore/QUrl>
#include <ParticleEditPacketSender.h>
#include <ParticleTree.h>
#include <ParticleTreeHeadlessViewer.h>
#include <ScriptEngine.h>
#include <ThreadedAssignment.h>
#include <VoxelEditPacketSender.h>
#include <VoxelTreeHeadlessViewer.h>
class Agent : public ThreadedAssignment {
Q_OBJECT
Q_PROPERTY(bool isAvatar READ isAvatar WRITE setIsAvatar)
Q_PROPERTY(bool isPlayingAvatarSound READ isPlayingAvatarSound)
Q_PROPERTY(bool isListeningToAudioStream READ isListeningToAudioStream WRITE setIsListeningToAudioStream)
public:
Agent(const QByteArray& packet);
void setIsAvatar(bool isAvatar) { QMetaObject::invokeMethod(&_scriptEngine, "setIsAvatar", Q_ARG(bool, isAvatar)); }
bool isAvatar() const { return _scriptEngine.isAvatar(); }
bool isPlayingAvatarSound() const { return _scriptEngine.isPlayingAvatarSound(); }
bool isListeningToAudioStream() const { return _scriptEngine.isListeningToAudioStream(); }
void setIsListeningToAudioStream(bool isListeningToAudioStream)
{ _scriptEngine.setIsListeningToAudioStream(isListeningToAudioStream); }
virtual void aboutToFinish();
public slots:
void run();
void readPendingDatagrams();
void playAvatarSound(Sound* avatarSound) { _scriptEngine.setAvatarSound(avatarSound); }
private:
ScriptEngine _scriptEngine;
VoxelEditPacketSender _voxelEditSender;
ParticleEditPacketSender _particleEditSender;
ParticleTreeHeadlessViewer _particleViewer;
VoxelTreeHeadlessViewer _voxelViewer;
};
#endif /* defined(__hifi__Agent__) */