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If MyAvatar::setSkeletonModelURL() is called with the same url that has already been loaded the SkeletonModel::skeletonLoaded signal will not be triggered. In this case the MyAvatar local variable MyAvatar::_skeletonModelLoaded will be set to false and never re-set to true. This, in turn, caused MyAvatar::updateHeadLookAt() to skip setting the proper blend values that would turn the head. Rather then try to make MyAvatar::_skeletonModelLoaded handle all the possible edge cases. It has been removed. All conditionals that used to use it have been replased with _skeletonModel->isLoaded(). |
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.. | ||
compiledResources | ||
external | ||
i18n | ||
icon | ||
resources | ||
src | ||
ui | ||
CMakeLists.txt | ||
interface.entitlements | ||
interface.exe.manifest |