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Except for SkeletalModel::computeBounds() JointStates are now completly encapsulated by the Rig. Now we can start using AnimPoses instead and in parallel with the JointState implementation. Then we can assert that they are identical, before removing JointStates. This check in has many comments with the AJT tag. Each one of these cases will need to be revisitied and fixed. In particular // AJT: LEGACY will be used to enclose all code in the Rig which manipulates the _jointState QVector. |
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CMakeLists.txt |