overte-HifiExperiments/libraries/gpu-gl/src/gpu/gl45/GL45Backend.cpp

171 lines
6.7 KiB
C++

//
// Created by Sam Gateau on 10/27/2014.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "GL45Backend.h"
#include <mutex>
#include <queue>
#include <list>
#include <functional>
#include <glm/gtc/type_ptr.hpp>
Q_LOGGING_CATEGORY(gpugl45logging, "hifi.gpu.gl45")
using namespace gpu;
using namespace gpu::gl45;
const std::string GL45Backend::GL45_VERSION { "GL45" };
void GL45Backend::recycle() const {
Parent::recycle();
}
void GL45Backend::do_draw(const Batch& batch, size_t paramOffset) {
Primitive primitiveType = (Primitive)batch._params[paramOffset + 2]._uint;
GLenum mode = gl::PRIMITIVE_TO_GL[primitiveType];
uint32 numVertices = batch._params[paramOffset + 1]._uint;
uint32 startVertex = batch._params[paramOffset + 0]._uint;
if (isStereo()) {
#ifdef GPU_STEREO_DRAWCALL_INSTANCED
glDrawArraysInstanced(mode, startVertex, numVertices, 2);
#else
setupStereoSide(0);
glDrawArrays(mode, startVertex, numVertices);
setupStereoSide(1);
glDrawArrays(mode, startVertex, numVertices);
#endif
_stats._DSNumTriangles += 2 * numVertices / 3;
_stats._DSNumDrawcalls += 2;
} else {
glDrawArrays(mode, startVertex, numVertices);
_stats._DSNumTriangles += numVertices / 3;
_stats._DSNumDrawcalls++;
}
_stats._DSNumAPIDrawcalls++;
(void) CHECK_GL_ERROR();
}
void GL45Backend::do_drawIndexed(const Batch& batch, size_t paramOffset) {
Primitive primitiveType = (Primitive)batch._params[paramOffset + 2]._uint;
GLenum mode = gl::PRIMITIVE_TO_GL[primitiveType];
uint32 numIndices = batch._params[paramOffset + 1]._uint;
uint32 startIndex = batch._params[paramOffset + 0]._uint;
GLenum glType = gl::ELEMENT_TYPE_TO_GL[_input._indexBufferType];
auto typeByteSize = TYPE_SIZE[_input._indexBufferType];
GLvoid* indexBufferByteOffset = reinterpret_cast<GLvoid*>(startIndex * typeByteSize + _input._indexBufferOffset);
if (isStereo()) {
#ifdef GPU_STEREO_DRAWCALL_INSTANCED
glDrawElementsInstanced(mode, numIndices, glType, indexBufferByteOffset, 2);
#else
setupStereoSide(0);
glDrawElements(mode, numIndices, glType, indexBufferByteOffset);
setupStereoSide(1);
glDrawElements(mode, numIndices, glType, indexBufferByteOffset);
#endif
_stats._DSNumTriangles += 2 * numIndices / 3;
_stats._DSNumDrawcalls += 2;
} else {
glDrawElements(mode, numIndices, glType, indexBufferByteOffset);
_stats._DSNumTriangles += numIndices / 3;
_stats._DSNumDrawcalls++;
}
_stats._DSNumAPIDrawcalls++;
(void) CHECK_GL_ERROR();
}
void GL45Backend::do_drawInstanced(const Batch& batch, size_t paramOffset) {
GLint numInstances = batch._params[paramOffset + 4]._uint;
Primitive primitiveType = (Primitive)batch._params[paramOffset + 3]._uint;
GLenum mode = gl::PRIMITIVE_TO_GL[primitiveType];
uint32 numVertices = batch._params[paramOffset + 2]._uint;
uint32 startVertex = batch._params[paramOffset + 1]._uint;
if (isStereo()) {
GLint trueNumInstances = 2 * numInstances;
#ifdef GPU_STEREO_DRAWCALL_INSTANCED
glDrawArraysInstanced(mode, startVertex, numVertices, trueNumInstances);
#else
setupStereoSide(0);
glDrawArraysInstanced(mode, startVertex, numVertices, numInstances);
setupStereoSide(1);
glDrawArraysInstanced(mode, startVertex, numVertices, numInstances);
#endif
_stats._DSNumTriangles += (trueNumInstances * numVertices) / 3;
_stats._DSNumDrawcalls += trueNumInstances;
} else {
glDrawArraysInstanced(mode, startVertex, numVertices, numInstances);
_stats._DSNumTriangles += (numInstances * numVertices) / 3;
_stats._DSNumDrawcalls += numInstances;
}
_stats._DSNumAPIDrawcalls++;
(void) CHECK_GL_ERROR();
}
void GL45Backend::do_drawIndexedInstanced(const Batch& batch, size_t paramOffset) {
GLint numInstances = batch._params[paramOffset + 4]._uint;
GLenum mode = gl::PRIMITIVE_TO_GL[(Primitive)batch._params[paramOffset + 3]._uint];
uint32 numIndices = batch._params[paramOffset + 2]._uint;
uint32 startIndex = batch._params[paramOffset + 1]._uint;
uint32 startInstance = batch._params[paramOffset + 0]._uint;
GLenum glType = gl::ELEMENT_TYPE_TO_GL[_input._indexBufferType];
auto typeByteSize = TYPE_SIZE[_input._indexBufferType];
GLvoid* indexBufferByteOffset = reinterpret_cast<GLvoid*>(startIndex * typeByteSize + _input._indexBufferOffset);
if (isStereo()) {
GLint trueNumInstances = 2 * numInstances;
#ifdef GPU_STEREO_DRAWCALL_INSTANCED
glDrawElementsInstancedBaseVertexBaseInstance(mode, numIndices, glType, indexBufferByteOffset, trueNumInstances, 0, startInstance);
#else
setupStereoSide(0);
glDrawElementsInstancedBaseVertexBaseInstance(mode, numIndices, glType, indexBufferByteOffset, numInstances, 0, startInstance);
setupStereoSide(1);
glDrawElementsInstancedBaseVertexBaseInstance(mode, numIndices, glType, indexBufferByteOffset, numInstances, 0, startInstance);
#endif
_stats._DSNumTriangles += (trueNumInstances * numIndices) / 3;
_stats._DSNumDrawcalls += trueNumInstances;
} else {
glDrawElementsInstancedBaseVertexBaseInstance(mode, numIndices, glType, indexBufferByteOffset, numInstances, 0, startInstance);
_stats._DSNumTriangles += (numInstances * numIndices) / 3;
_stats._DSNumDrawcalls += numInstances;
}
_stats._DSNumAPIDrawcalls++;
(void)CHECK_GL_ERROR();
}
void GL45Backend::do_multiDrawIndirect(const Batch& batch, size_t paramOffset) {
uint commandCount = batch._params[paramOffset + 0]._uint;
GLenum mode = gl::PRIMITIVE_TO_GL[(Primitive)batch._params[paramOffset + 1]._uint];
glMultiDrawArraysIndirect(mode, reinterpret_cast<GLvoid*>(_input._indirectBufferOffset), commandCount, (GLsizei)_input._indirectBufferStride);
_stats._DSNumDrawcalls += commandCount;
_stats._DSNumAPIDrawcalls++;
(void)CHECK_GL_ERROR();
}
void GL45Backend::do_multiDrawIndexedIndirect(const Batch& batch, size_t paramOffset) {
uint commandCount = batch._params[paramOffset + 0]._uint;
GLenum mode = gl::PRIMITIVE_TO_GL[(Primitive)batch._params[paramOffset + 1]._uint];
GLenum indexType = gl::ELEMENT_TYPE_TO_GL[_input._indexBufferType];
glMultiDrawElementsIndirect(mode, indexType, reinterpret_cast<GLvoid*>(_input._indirectBufferOffset), commandCount, (GLsizei)_input._indirectBufferStride);
_stats._DSNumDrawcalls += commandCount;
_stats._DSNumAPIDrawcalls++;
(void)CHECK_GL_ERROR();
}