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155 lines
4.9 KiB
C++
155 lines
4.9 KiB
C++
//
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// Faceshift.h
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// interface/src/devices
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//
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// Created by Andrzej Kapolka on 9/3/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_Faceshift_h
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#define hifi_Faceshift_h
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#include <QTcpSocket>
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#include <QUdpSocket>
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#ifdef HAVE_FACESHIFT
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#include <fsbinarystream.h>
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#endif
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#include <DependencyManager.h>
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#include <SettingHandle.h>
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#include "FaceTracker.h"
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const float STARTING_FACESHIFT_FRAME_TIME = 0.033f;
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/// Handles interaction with the Faceshift software, which provides head position/orientation and facial features.
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class Faceshift : public FaceTracker, public Dependency {
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Q_OBJECT
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SINGLETON_DEPENDENCY
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public:
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#ifdef HAVE_FACESHIFT
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// If we don't have faceshift, use the base class' methods
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virtual void init() override;
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virtual void update(float deltaTime) override;
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virtual void reset() override;
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virtual bool isActive() const override;
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virtual bool isTracking() const override;
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#endif
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bool isConnectedOrConnecting() const;
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const glm::vec3& getHeadAngularVelocity() const { return _headAngularVelocity; }
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// these pitch/yaw angles are in degrees
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float getEyeGazeLeftPitch() const { return _eyeGazeLeftPitch; }
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float getEyeGazeLeftYaw() const { return _eyeGazeLeftYaw; }
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float getEyeGazeRightPitch() const { return _eyeGazeRightPitch; }
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float getEyeGazeRightYaw() const { return _eyeGazeRightYaw; }
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float getLeftBlink() const { return getBlendshapeCoefficient(_leftBlinkIndex); }
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float getRightBlink() const { return getBlendshapeCoefficient(_rightBlinkIndex); }
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float getLeftEyeOpen() const { return getBlendshapeCoefficient(_leftEyeOpenIndex); }
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float getRightEyeOpen() const { return getBlendshapeCoefficient(_rightEyeOpenIndex); }
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float getBrowDownLeft() const { return getBlendshapeCoefficient(_browDownLeftIndex); }
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float getBrowDownRight() const { return getBlendshapeCoefficient(_browDownRightIndex); }
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float getBrowUpCenter() const { return getBlendshapeCoefficient(_browUpCenterIndex); }
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float getBrowUpLeft() const { return getBlendshapeCoefficient(_browUpLeftIndex); }
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float getBrowUpRight() const { return getBlendshapeCoefficient(_browUpRightIndex); }
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float getMouthSize() const { return getBlendshapeCoefficient(_jawOpenIndex); }
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float getMouthSmileLeft() const { return getBlendshapeCoefficient(_mouthSmileLeftIndex); }
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float getMouthSmileRight() const { return getBlendshapeCoefficient(_mouthSmileRightIndex); }
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QString getHostname() { return _hostname.get(); }
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void setHostname(const QString& hostname);
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void updateFakeCoefficients(float leftBlink,
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float rightBlink,
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float browUp,
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float jawOpen,
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float mouth2,
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float mouth3,
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float mouth4,
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QVector<float>& coefficients) const;
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signals:
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void connectionStateChanged();
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public slots:
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void setEnabled(bool enabled) override;
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private slots:
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void connectSocket();
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void noteConnected();
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void noteError(QAbstractSocket::SocketError error);
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void readPendingDatagrams();
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void readFromSocket();
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void noteDisconnected();
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private:
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Faceshift();
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virtual ~Faceshift() {}
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void send(const std::string& message);
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void receive(const QByteArray& buffer);
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QTcpSocket _tcpSocket;
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QUdpSocket _udpSocket;
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#ifdef HAVE_FACESHIFT
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fs::fsBinaryStream _stream;
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#endif
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bool _tcpEnabled = true;
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int _tcpRetryCount = 0;
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bool _tracking = false;
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quint64 _lastReceiveTimestamp = 0;
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quint64 _lastMessageReceived = 0;
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float _averageFrameTime = STARTING_FACESHIFT_FRAME_TIME;
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glm::vec3 _headAngularVelocity = glm::vec3(0.0f);
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glm::vec3 _headLinearVelocity = glm::vec3(0.0f);
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glm::vec3 _lastHeadTranslation = glm::vec3(0.0f);
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glm::vec3 _filteredHeadTranslation = glm::vec3(0.0f);
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// degrees
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float _eyeGazeLeftPitch = 0.0f;
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float _eyeGazeLeftYaw = 0.0f;
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float _eyeGazeRightPitch = 0.0f;
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float _eyeGazeRightYaw = 0.0f;
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// degrees
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float _longTermAverageEyePitch = 0.0f;
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float _longTermAverageEyeYaw = 0.0f;
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bool _longTermAverageInitialized = false;
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Setting::Handle<QString> _hostname;
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// see http://support.faceshift.com/support/articles/35129-export-of-blendshapes
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int _leftBlinkIndex = 0;
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int _rightBlinkIndex = 1;
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int _leftEyeOpenIndex = 8;
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int _rightEyeOpenIndex = 9;
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// Brows
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int _browDownLeftIndex = 14;
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int _browDownRightIndex = 15;
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int _browUpCenterIndex = 16;
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int _browUpLeftIndex = 17;
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int _browUpRightIndex = 18;
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int _mouthSmileLeftIndex = 28;
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int _mouthSmileRightIndex = 29;
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int _jawOpenIndex = 21;
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};
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#endif // hifi_Faceshift_h
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