overte-HifiExperiments/examples/playa/fireworks/fireworksLaunchButtonEntityScript.js
2016-02-24 15:58:09 -08:00

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6.2 KiB
JavaScript

//
// fireworksLaunchEntityScript.js
// examples/playa/fireworks
//
// Created by Eric Levina on 2/24/16.
// Copyright 2015 High Fidelity, Inc.
//
// Run this script to spawn a big fireworks launch button that a user can press
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
(function() {
Script.include("../../libraries/utils.js");
var _this;
Fireworks = function() {
_this = this;
_this.launchSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/missle+launch.wav");
_this.explosionSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/fireworksExplosion.wav");
_this.timeToExplosionRange = {min: 1000, max: 2000};
};
Fireworks.prototype = {
startNearTrigger: function() {
print("EBL NEAR TRIGGER")
_this.shootFirework();
},
clickReleaseOnEntity: function() {
_this.shootFirework();
},
shootFirework: function() {
var rocketPosition = Vec3.sum(_this.position, {x: 0, y: 0.1, z: 0});
Audio.playSound(_this.launchSound, {position: rocketPosition});
var MODEL_URL = "file:///C:/Users/Eric/Desktop/Rocket-2.fbx"
_this.missle = Entities.addEntity({
type: "Model",
modelURL: MODEL_URL,
position: rocketPosition,
color: {red: 200, green : 10, blue: 200},
dimensions: {x: 0.2, y: 0.4, z: 0.2},
damping: 0,
dynamic: true,
velocity: {x: 0.0, y: 0.1, z: 0},
acceleration: {x: 0, y: 1, z: 0}
});
var smokeTrailPosition = Vec3.sum(rocketPosition, {x: 0, y: -0.15, z: 0});
var smokeSettings = {
type: "ParticleEffect",
position: smokeTrailPosition,
lifespan: 2,
name: "Smoke Trail",
maxParticles: 3000,
emitRate: 50,
emitSpeed: 0,
speedSpread: 0,
dimensions: {x: 1000, y: 1000, z: 1000},
polarStart: 0,
polarFinish: 0,
azimuthStart: -3.14,
azimuthFinish: 3.14,
emitAcceleration: {
x: 0,
y: 0.1,
z: 0
},
accelerationSpread: {
x: 0.1,
y: 0,
z: 0.1
},
radiusSpread: 0.001,
particleRadius: 0.06,
radiusStart: 0.06,
radiusFinish: 0.2,
alpha: 0.1,
alphaSpread: 0,
alphaStart: 0,
alphaFinish: 0,
textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png",
emitterShouldTrail: true,
parentID: _this.missle
};
_this.smoke = Entities.addEntity(smokeSettings);
smokeSettings.colorStart = {red: 75, green: 193, blue: 254};
smokeSettings.color = {red: 202, green: 132, blue: 151};
smokeSettings.colorFinish = {red: 250, green: 132, blue: 21};
smokeSettings.lifespan = 0.7;
smokeSettings.emitAcceleration.y= -1;;
smokeSettings.alphaStart = 0.7;
smokeSettings.alphaFinish = 0.2;
smokeSettings.radiusFinish = 0.06;
smokeSettings.particleRadius = 0.06;
smokeSettings.emitRate = 200;
smokeSettings.emitterShouldTrail = false;
_this.fire = Entities.addEntity(smokeSettings);
// Script.setTimeout(function() {
// var explodePosition = Entities.getEntityProperties(_this.missle, "position").position;
// Entities.deleteEntity(_this.missle);
// Entities.deleteEntity(_this.smoke);
// _this.explodeFirework(explodePosition);
// }, randFloat(_this.timeToExplosionRange.min, _this.timeToExplosionRange.max));
},
explodeFirework: function(explodePosition) {
Audio.playSound(_this.explosionSound, {position: explodePosition});
var fireworkSettings = {
name: "fireworks emitter",
position: explodePosition,
type: "ParticleEffect",
color: {
red: 205,
green: 84,
blue: 84
},
maxParticles: 1000,
lifetime: 20,
lifespan: 4,
emitRate: 1000,
emitSpeed: 1.5,
speedSpread: 1.0,
emitOrientation: {
x: -0.2,
y: 0,
z: 0,
w: 0.7
},
polarStart: 1,
polarFinish: 1.2,
azimuthStart: -Math.PI,
azimuthFinish: Math.PI,
emitAcceleration: {
x: 0,
y: -0.7,
z: 0
},
accelerationSpread: {
x: 0,
y: 0,
z: 0
},
particleRadius: 0.04,
radiusSpread: 0,
radiusStart: 0.06,
radiusFinish: 0.05,
colorSpread: {
red: 0,
green: 0,
blue: 0
},
colorStart: {
red: 255,
green: 255,
blue: 255
},
colorFinish: {
red: 255,
green: 255,
blue: 255
},
alpha: 1,
alphaSpread: 0,
alphaStart: 0,
alphaFinish: 0,
textures: "http://ericrius1.github.io/PlatosCave/assets/star.png",
};
_this.firework = Entities.addEntity(fireworkSettings);
Script.setTimeout(function() {
Entities.editEntity(_this.firework, {isEmitting: false});
}, 1000)
},
preload: function(entityID) {
_this.entityID = entityID;
_this.position = Entities.getEntityProperties(_this.entityID, "position").position;
print("EBL RELOAD ENTITY SCRIPT!!!");
}
};
// entity scripts always need to return a newly constructed object of our type
return new Fireworks();
});