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196 lines
No EOL
6.2 KiB
JavaScript
196 lines
No EOL
6.2 KiB
JavaScript
//
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// fireworksLaunchEntityScript.js
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// examples/playa/fireworks
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//
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// Created by Eric Levina on 2/24/16.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Run this script to spawn a big fireworks launch button that a user can press
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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(function() {
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Script.include("../../libraries/utils.js");
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var _this;
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Fireworks = function() {
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_this = this;
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_this.launchSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/missle+launch.wav");
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_this.explosionSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/fireworksExplosion.wav");
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_this.timeToExplosionRange = {min: 1000, max: 2000};
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};
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Fireworks.prototype = {
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startNearTrigger: function() {
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print("EBL NEAR TRIGGER")
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_this.shootFirework();
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},
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clickReleaseOnEntity: function() {
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_this.shootFirework();
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},
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shootFirework: function() {
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var rocketPosition = Vec3.sum(_this.position, {x: 0, y: 0.1, z: 0});
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Audio.playSound(_this.launchSound, {position: rocketPosition});
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var MODEL_URL = "file:///C:/Users/Eric/Desktop/Rocket-2.fbx"
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_this.missle = Entities.addEntity({
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type: "Model",
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modelURL: MODEL_URL,
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position: rocketPosition,
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color: {red: 200, green : 10, blue: 200},
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dimensions: {x: 0.2, y: 0.4, z: 0.2},
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damping: 0,
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dynamic: true,
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velocity: {x: 0.0, y: 0.1, z: 0},
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acceleration: {x: 0, y: 1, z: 0}
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});
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var smokeTrailPosition = Vec3.sum(rocketPosition, {x: 0, y: -0.15, z: 0});
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var smokeSettings = {
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type: "ParticleEffect",
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position: smokeTrailPosition,
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lifespan: 2,
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name: "Smoke Trail",
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maxParticles: 3000,
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emitRate: 50,
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emitSpeed: 0,
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speedSpread: 0,
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dimensions: {x: 1000, y: 1000, z: 1000},
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polarStart: 0,
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polarFinish: 0,
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azimuthStart: -3.14,
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azimuthFinish: 3.14,
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emitAcceleration: {
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x: 0,
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y: 0.1,
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z: 0
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},
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accelerationSpread: {
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x: 0.1,
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y: 0,
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z: 0.1
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},
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radiusSpread: 0.001,
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particleRadius: 0.06,
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radiusStart: 0.06,
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radiusFinish: 0.2,
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alpha: 0.1,
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alphaSpread: 0,
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alphaStart: 0,
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alphaFinish: 0,
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textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png",
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emitterShouldTrail: true,
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parentID: _this.missle
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};
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_this.smoke = Entities.addEntity(smokeSettings);
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smokeSettings.colorStart = {red: 75, green: 193, blue: 254};
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smokeSettings.color = {red: 202, green: 132, blue: 151};
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smokeSettings.colorFinish = {red: 250, green: 132, blue: 21};
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smokeSettings.lifespan = 0.7;
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smokeSettings.emitAcceleration.y= -1;;
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smokeSettings.alphaStart = 0.7;
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smokeSettings.alphaFinish = 0.2;
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smokeSettings.radiusFinish = 0.06;
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smokeSettings.particleRadius = 0.06;
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smokeSettings.emitRate = 200;
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smokeSettings.emitterShouldTrail = false;
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_this.fire = Entities.addEntity(smokeSettings);
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// Script.setTimeout(function() {
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// var explodePosition = Entities.getEntityProperties(_this.missle, "position").position;
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// Entities.deleteEntity(_this.missle);
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// Entities.deleteEntity(_this.smoke);
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// _this.explodeFirework(explodePosition);
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// }, randFloat(_this.timeToExplosionRange.min, _this.timeToExplosionRange.max));
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},
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explodeFirework: function(explodePosition) {
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Audio.playSound(_this.explosionSound, {position: explodePosition});
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var fireworkSettings = {
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name: "fireworks emitter",
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position: explodePosition,
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type: "ParticleEffect",
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color: {
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red: 205,
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green: 84,
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blue: 84
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},
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maxParticles: 1000,
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lifetime: 20,
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lifespan: 4,
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emitRate: 1000,
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emitSpeed: 1.5,
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speedSpread: 1.0,
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emitOrientation: {
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x: -0.2,
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y: 0,
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z: 0,
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w: 0.7
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},
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polarStart: 1,
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polarFinish: 1.2,
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azimuthStart: -Math.PI,
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azimuthFinish: Math.PI,
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emitAcceleration: {
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x: 0,
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y: -0.7,
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z: 0
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},
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accelerationSpread: {
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x: 0,
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y: 0,
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z: 0
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},
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particleRadius: 0.04,
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radiusSpread: 0,
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radiusStart: 0.06,
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radiusFinish: 0.05,
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colorSpread: {
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red: 0,
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green: 0,
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blue: 0
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},
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colorStart: {
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red: 255,
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green: 255,
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blue: 255
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},
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colorFinish: {
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red: 255,
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green: 255,
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blue: 255
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},
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alpha: 1,
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alphaSpread: 0,
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alphaStart: 0,
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alphaFinish: 0,
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textures: "http://ericrius1.github.io/PlatosCave/assets/star.png",
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};
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_this.firework = Entities.addEntity(fireworkSettings);
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Script.setTimeout(function() {
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Entities.editEntity(_this.firework, {isEmitting: false});
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}, 1000)
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},
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preload: function(entityID) {
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_this.entityID = entityID;
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_this.position = Entities.getEntityProperties(_this.entityID, "position").position;
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print("EBL RELOAD ENTITY SCRIPT!!!");
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}
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};
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// entity scripts always need to return a newly constructed object of our type
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return new Fireworks();
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}); |