overte-HifiExperiments/libraries/entities-renderer/src/RenderableZoneEntityItem.h

149 lines
5.5 KiB
C++

//
// RenderableZoneEntityItem.h
//
//
// Created by Clement on 4/22/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderableZoneEntityItem_h
#define hifi_RenderableZoneEntityItem_h
#include <ZoneEntityItem.h>
#include <model/Skybox.h>
#include <model/Haze.h>
#include <model/Stage.h>
#include <LightStage.h>
#include <BackgroundStage.h>
#include <HazeStage.h>
#include <TextureCache.h>
#include "RenderableEntityItem.h"
#include <ComponentMode.h>
#if 0
#include <Model.h>
#endif
namespace render { namespace entities {
class ZoneEntityRenderer : public TypedEntityRenderer<ZoneEntityItem> {
using Parent = TypedEntityRenderer<ZoneEntityItem>;
friend class EntityRenderer;
public:
ZoneEntityRenderer(const EntityItemPointer& entity);
protected:
virtual void onRemoveFromSceneTyped(const TypedEntityPointer& entity) override;
virtual ItemKey getKey() override;
virtual void doRender(RenderArgs* args) override;
virtual void removeFromScene(const ScenePointer& scene, Transaction& transaction) override;
virtual bool needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const override;
virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override;
virtual void doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) override;
private:
void updateKeyZoneItemFromEntity();
void updateKeySunFromEntity();
void updateKeyAmbientFromEntity();
void updateHazeFromEntity(const TypedEntityPointer& entity);
void updateKeyBackgroundFromEntity(const TypedEntityPointer& entity);
void updateAmbientMap();
void updateSkyboxMap();
void setAmbientURL(const QString& ambientUrl);
void setSkyboxURL(const QString& skyboxUrl);
void setBackgroundMode(BackgroundMode mode);
void setHazeMode(ComponentMode mode);
void setSkyboxColor(const glm::vec3& color);
void setProceduralUserData(const QString& userData);
model::LightPointer editSunLight() { _needSunUpdate = true; return _sunLight; }
model::LightPointer editAmbientLight() { _needAmbientUpdate = true; return _ambientLight; }
model::SunSkyStagePointer editBackground() { _needBackgroundUpdate = true; return _background; }
model::SkyboxPointer editSkybox() { return editBackground()->getSkybox(); }
model::HazePointer editHaze() { _needHazeUpdate = true; return _haze; }
bool _needsInitialSimulation{ true };
glm::vec3 _lastPosition;
glm::vec3 _lastDimensions;
glm::quat _lastRotation;
// FIXME compount shapes are currently broken
// FIXME draw zone boundaries are currently broken (also broken in master)
#if 0
ModelPointer _model;
bool _lastModelActive { false };
QString _lastShapeURL;
#endif
LightStagePointer _stage;
const model::LightPointer _sunLight{ std::make_shared<model::Light>() };
const model::LightPointer _ambientLight{ std::make_shared<model::Light>() };
const model::SunSkyStagePointer _background{ std::make_shared<model::SunSkyStage>() };
const model::HazePointer _haze{ std::make_shared<model::Haze>() };
BackgroundMode _backgroundMode{ BACKGROUND_MODE_INHERIT };
ComponentMode _hazeMode{ COMPONENT_MODE_INHERIT };
indexed_container::Index _sunIndex{ LightStage::INVALID_INDEX };
indexed_container::Index _shadowIndex{ LightStage::INVALID_INDEX };
indexed_container::Index _ambientIndex{ LightStage::INVALID_INDEX };
BackgroundStagePointer _backgroundStage;
BackgroundStage::Index _backgroundIndex{ BackgroundStage::INVALID_INDEX };
HazeStagePointer _hazeStage;
HazeStage::Index _hazeIndex{ HazeStage::INVALID_INDEX };
bool _needUpdate{ true };
bool _needSunUpdate{ true };
bool _needAmbientUpdate{ true };
bool _needBackgroundUpdate{ true };
bool _needHazeUpdate{ true };
KeyLightPropertyGroup _keyLightProperties;
HazePropertyGroup _hazeProperties;
StagePropertyGroup _stageProperties;
SkyboxPropertyGroup _skyboxProperties;
// More attributes used for rendering:
QString _ambientTextureURL;
NetworkTexturePointer _ambientTexture;
bool _pendingAmbientTexture{ false };
bool _validAmbientTexture{ false };
QString _skyboxTextureURL;
NetworkTexturePointer _skyboxTexture;
bool _pendingSkyboxTexture{ false };
bool _validSkyboxTexture{ false };
QString _proceduralUserData;
Transform _renderTransform;
};
} } // namespace
#if 0
class NetworkGeometry;
class KeyLightPayload;
class RenderableZoneEntityItemMeta;
class RenderableZoneEntityItem : public ZoneEntityItem, public RenderableEntityInterface {
public:
virtual bool contains(const glm::vec3& point) const override;
virtual bool addToScene(const EntityItemPointer& self, const render::ScenePointer& scene, render::Transaction& transaction) override;
virtual void removeFromScene(const EntityItemPointer& self, const render::ScenePointer& scene, render::Transaction& transaction) override;
private:
virtual void locationChanged(bool tellPhysics = true) override { EntityItem::locationChanged(tellPhysics); notifyBoundChanged(); }
virtual void dimensionsChanged() override { EntityItem::dimensionsChanged(); notifyBoundChanged(); }
void notifyBoundChanged();
void notifyChangedRenderItem();
void sceneUpdateRenderItemFromEntity(render::Transaction& transaction);
};
#endif
#endif // hifi_RenderableZoneEntityItem_h