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Previously, if the avatar scale wasn't 1, the body and viewpoint would given the wrong vertical position in some situations, eg: getting up from click-to-sit; changing the 'Allow my avatar to stand' setting.
The avatar scale was being taken into account where it shouldn't have in MyAvatar::deriveBodyFromHMDSensor.
The bug started in
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compiledResources | ||
external | ||
i18n | ||
icon | ||
resources | ||
src | ||
ui | ||
CMakeLists.txt | ||
interface.entitlements | ||
interface.exe.manifest |