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78 lines
2.2 KiB
C++
78 lines
2.2 KiB
C++
//
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// DeferredFrameTransform.h
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// libraries/render-utils/src/
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//
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// Created by Sam Gateau 6/3/2016.
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// Copyright 2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_DeferredFrameTransform_h
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#define hifi_DeferredFrameTransform_h
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#include <gpu/Resource.h>
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#include <render/Forward.h>
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#include <render/DrawTask.h>
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// DeferredFrameTransform is a helper class gathering in one place the needed camera transform
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// and frame resolution needed for all the deferred rendering passes taking advantage of the Deferred buffers
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class DeferredFrameTransform {
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public:
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using UniformBufferView = gpu::BufferView;
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DeferredFrameTransform();
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void update(RenderArgs* args);
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UniformBufferView getFrameTransformBuffer() const { return _frameTransformBuffer; }
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protected:
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// Class describing the uniform buffer with the transform info common to the AO shaders
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// It s changing every frame
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class FrameTransform {
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public:
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// Pixel info is { viewport width height}
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glm::vec4 pixelInfo;
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glm::vec4 invpixelInfo;
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// Depth info is { n.f, f - n, -f}
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glm::vec4 depthInfo;
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// Stereo info is { isStereoFrame, halfWidth }
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glm::vec4 stereoInfo{ 0.0 };
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// Mono proj matrix or Left and Right proj matrix going from Mono Eye space to side clip space
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glm::mat4 projection[2];
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// THe mono projection for sure
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glm::mat4 projectionMono;
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// Inv View matrix from eye space (mono) to world space
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glm::mat4 invView;
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// View matrix from world space to eye space (mono)
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glm::mat4 view;
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FrameTransform() {}
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};
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UniformBufferView _frameTransformBuffer;
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};
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using DeferredFrameTransformPointer = std::shared_ptr<DeferredFrameTransform>;
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class GenerateDeferredFrameTransform {
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public:
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using JobModel = render::Job::ModelO<GenerateDeferredFrameTransform, DeferredFrameTransformPointer>;
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GenerateDeferredFrameTransform() {}
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void run(const render::RenderContextPointer& renderContext, DeferredFrameTransformPointer& frameTransform);
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private:
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};
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#endif // hifi_DeferredFrameTransform_h
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