..
render-utils
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
text
PR feedback: structure alignement and size
2018-09-06 09:07:53 -07:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h
AmbientOcclusionEffect.cpp
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
AmbientOcclusionEffect.h
AnimDebugDraw.cpp
AnimDebugDraw: Prevent multi-threaded access to shared map collection.
2018-11-02 17:53:07 -07:00
AnimDebugDraw.h
AnimDebugDraw: Prevent multi-threaded access to shared map collection.
2018-11-02 17:53:07 -07:00
animdebugdraw.slf
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
animdebugdraw.slv
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
AntialiasingEffect.cpp
PR feedback: structure alignement and size
2018-09-06 09:07:53 -07:00
AntialiasingEffect.h
Removing uniforms from antialiasing
2018-09-06 08:59:06 -07:00
BackgroundStage.cpp
pointers
2018-10-08 18:05:09 -07:00
BackgroundStage.h
pointers
2018-10-08 18:05:09 -07:00
Blendshape.slh
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
BloomApply.shared.slh
BloomApply now uses uniform buffer
2018-07-06 11:52:24 +02:00
BloomApply.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
BloomEffect.cpp
pointers
2018-10-08 18:05:09 -07:00
BloomEffect.h
pointers
2018-10-08 18:05:09 -07:00
BloomStage.cpp
move stage frames to varyings
2018-10-01 11:26:02 -07:00
BloomStage.h
pointers
2018-10-08 18:05:09 -07:00
BloomThreshold.shared.slh
Remove all tabs from shaders
2018-09-06 08:59:07 -07:00
BloomThreshold.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
CauterizedMeshPartPayload.cpp
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
CauterizedMeshPartPayload.h
CauterizedModel.cpp
move blendshape buffers to render thread
2018-10-10 15:32:53 -07:00
CauterizedModel.h
please work
2018-09-05 17:04:05 -07:00
debug_deferred_buffer.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
debug_deferred_buffer.slv
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
debug_deferred_buffer_shared.slh
Remove all tabs from shaders
2018-09-06 08:59:07 -07:00
DebugDeferredBuffer.cpp
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
DebugDeferredBuffer.h
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
DefaultMaterials.slh
deferred_light.slv
Completely remove the texcoord frame transform as we don;t use it at all
2018-08-21 14:52:42 -07:00
deferred_light_limited.slv
Adding missing locations
2018-09-06 08:59:07 -07:00
deferred_light_point.slv
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
deferred_light_spot.slv
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
DeferredBuffer.slh
DeferredBufferRead.slh
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
DeferredBufferWrite.slh
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
DeferredFramebuffer.cpp
fix bloom on edges
2018-09-07 10:25:26 -07:00
DeferredFramebuffer.h
DeferredFrameTransform.cpp
DeferredFrameTransform.h
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
DeferredGlobalLight.slh
Merge branch 'master' of http://github.com/highfidelity/hifi into haze
2018-07-06 12:35:26 +02:00
DeferredLighting.slh
DeferredLightingEffect.cpp
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
DeferredLightingEffect.h
Merge pull request #14119 from SamGondelman/varying
2018-10-17 11:16:28 -07:00
DeferredTransform.slh
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
deformed_model.slv
rename the files from skin to deformed
2018-09-25 17:32:04 -07:00
deformed_model_dq.slv
rename the files from skin to deformed
2018-09-25 17:32:04 -07:00
deformed_model_normal_map.slv
rename the files from skin to deformed
2018-09-25 17:32:04 -07:00
deformed_model_normal_map_dq.slv
rename the files from skin to deformed
2018-09-25 17:32:04 -07:00
deformed_model_shadow.slv
rename the files from skin to deformed
2018-09-25 17:32:04 -07:00
deformed_model_shadow_dq.slv
rename the files from skin to deformed
2018-09-25 17:32:04 -07:00
directional_ambient_light.slf
Use defines for packed textures to satisfy both GLES and GL 4.1
2018-08-06 14:35:36 -07:00
directional_ambient_light_shadow.slf
Use defines for packed textures to satisfy both GLES and GL 4.1
2018-08-06 14:35:36 -07:00
directional_skybox_light.slf
Use defines for packed textures to satisfy both GLES and GL 4.1
2018-08-06 14:35:36 -07:00
directional_skybox_light_shadow.slf
Use defines for packed textures to satisfy both GLES and GL 4.1
2018-08-06 14:35:36 -07:00
DrawHaze.cpp
pointers
2018-10-08 18:05:09 -07:00
DrawHaze.h
pointers
2018-10-08 18:05:09 -07:00
drawWorkloadProxy.slf
Adding missing locations
2018-09-06 08:59:07 -07:00
drawWorkloadProxy.slv
Adding missing locations
2018-09-06 08:59:07 -07:00
drawWorkloadView.slf
Adding missing locations
2018-09-06 08:59:07 -07:00
drawWorkloadView.slv
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
Fade.slh
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
Fade_shared.slh
Remove all tabs from shaders
2018-09-06 08:59:07 -07:00
FadeEffect.cpp
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
FadeEffect.h
FadeEffectJobs.cpp
FadeEffectJobs.h
FadeObjectParams.shared.slh
Fade object params are now passed through uniform buffer
2018-07-10 10:53:38 +02:00
FboCache.cpp
FboCache.h
forward_model.slf
Use defines for packed textures to satisfy both GLES and GL 4.1
2018-08-06 14:35:36 -07:00
forward_model_normal_map.slf
Use defines for packed textures to satisfy both GLES and GL 4.1
2018-08-06 14:35:36 -07:00
forward_model_translucent.slf
Fix bug with texel opaque and transparent cut off shader function
2018-08-07 11:16:50 -07:00
forward_model_unlit.slf
Use defines for packed textures to satisfy both GLES and GL 4.1
2018-08-06 14:35:36 -07:00
forward_simple.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
forward_simple_textured.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
forward_simple_textured_transparent.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
forward_simple_textured_unlit.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
ForwardGlobalLight.slh
Merge branch 'master' of http://github.com/highfidelity/hifi into haze
2018-07-06 12:35:26 +02:00
FramebufferCache.cpp
FramebufferCache.h
fxaa.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
fxaa.slv
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
fxaa_blend.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
GeometryCache.cpp
Fix new Mac warnings
2018-10-09 12:11:55 -07:00
GeometryCache.h
glowLine.slf
Remove all tabs from shaders
2018-09-06 08:59:07 -07:00
glowLine.slv
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
grid.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
Haze.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
Haze.slh
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
HazeStage.cpp
move stage frames to varyings
2018-10-01 11:26:02 -07:00
HazeStage.h
pointers
2018-10-08 18:05:09 -07:00
Highlight.slf
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
Highlight.slh
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
Highlight_aabox.slv
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
Highlight_filled.slf
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
Highlight_shared.slh
HighlightEffect.cpp
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
HighlightEffect.h
fix highlight weirdness
2018-10-17 16:18:55 -07:00
hmd_ui.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
hmd_ui.slv
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
LightAmbient.slh
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
LightClusterGrid.slh
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
LightClusterGrid_shared.slh
LightClusters.cpp
pointers
2018-10-08 18:05:09 -07:00
LightClusters.h
pointers
2018-10-08 18:05:09 -07:00
lightClusters_drawClusterContent.slf
Fixing shader implicit type conversions
2018-09-06 09:08:36 -07:00
lightClusters_drawClusterContent.slv
Fixing shader implicit type conversions
2018-09-06 09:08:36 -07:00
lightClusters_drawClusterFromDepth.slf
Fixing shader implicit type conversions
2018-09-06 09:08:36 -07:00
lightClusters_drawClusterFromDepth.slv
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
lightClusters_drawGrid.slf
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
lightClusters_drawGrid.slv
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
LightDirectional.slh
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
LightingModel.cpp
adjusting page size but still seeing a perf drop
2018-09-27 17:18:43 -07:00
LightingModel.h
ui allows to enable/disable the deformer componenets
2018-09-21 16:45:21 -07:00
LightingModel.slh
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
LightLocal.slh
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
LightPayload.cpp
LightPayload.h
LightPoint.slh
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
LightSpot.slh
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
LightStage.cpp
move stage frames to varyings
2018-10-01 11:26:02 -07:00
LightStage.h
pointers
2018-10-08 18:05:09 -07:00
local_lights_drawOutline.slf
Use defines for packed textures to satisfy both GLES and GL 4.1
2018-08-06 14:35:36 -07:00
local_lights_shading.slf
Use defines for packed textures to satisfy both GLES and GL 4.1
2018-08-06 14:35:36 -07:00
MeshDeformer.slh
Better naming and simpler template maybe
2018-09-26 17:58:06 -07:00
MeshPartPayload.cpp
maybe?
2018-10-25 14:40:58 -07:00
MeshPartPayload.h
Merge pull request #14125 from Atlante45/fix/mac-warnings
2018-10-20 13:40:53 -07:00
MetaModelPayload.cpp
FIX BUILD ERRORS?
2018-10-10 17:09:35 -07:00
MetaModelPayload.h
move blendshape buffers to render thread
2018-10-10 15:32:53 -07:00
Model.cpp
CR
2018-10-18 11:08:53 -07:00
Model.h
CR
2018-10-18 11:08:53 -07:00
model.slf
Use defines for packed textures to satisfy both GLES and GL 4.1
2018-08-06 14:35:36 -07:00
model.slv
Cleaning up the pipeline and checking that it is working for all cases
2018-09-25 13:57:50 -07:00
model_fade.slf
Use defines for packed textures to satisfy both GLES and GL 4.1
2018-08-06 14:35:36 -07:00
model_lightmap.slf
Use defines for packed textures to satisfy both GLES and GL 4.1
2018-08-06 14:35:36 -07:00
model_lightmap_fade.slf
Use defines for packed textures to satisfy both GLES and GL 4.1
2018-08-06 14:35:36 -07:00
model_lightmap_normal_map.slf
Use defines for packed textures to satisfy both GLES and GL 4.1
2018-08-06 14:35:36 -07:00
model_lightmap_normal_map_fade.slf
Use defines for packed textures to satisfy both GLES and GL 4.1
2018-08-06 14:35:36 -07:00
model_normal_map.slf
Use defines for packed textures to satisfy both GLES and GL 4.1
2018-08-06 14:35:36 -07:00
model_normal_map.slv
fixing review comments
2018-09-25 14:07:07 -07:00
model_normal_map_fade.slf
Use defines for packed textures to satisfy both GLES and GL 4.1
2018-08-06 14:35:36 -07:00
model_shadow.slf
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
model_shadow.slv
Cleaning up the pipeline and checking that it is working for all cases
2018-09-25 13:57:50 -07:00
model_shadow_fade.slf
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
model_translucent.slf
Fix bug with texel opaque and transparent cut off shader function
2018-08-07 11:16:50 -07:00
model_translucent_fade.slf
Use defines for packed textures to satisfy both GLES and GL 4.1
2018-08-06 14:35:36 -07:00
model_translucent_normal_map.slf
Remove all tabs from shaders
2018-09-06 08:59:07 -07:00
model_translucent_normal_map_fade.slf
Remove all tabs from shaders
2018-09-06 08:59:07 -07:00
model_translucent_unlit.slf
Fix bug with texel opaque and transparent cut off shader function
2018-08-07 11:16:50 -07:00
model_translucent_unlit_fade.slf
Fix bug with texel opaque and transparent cut off shader function
2018-08-07 11:16:50 -07:00
model_unlit.slf
Use defines for packed textures to satisfy both GLES and GL 4.1
2018-08-06 14:35:36 -07:00
model_unlit_fade.slf
Use defines for packed textures to satisfy both GLES and GL 4.1
2018-08-06 14:35:36 -07:00
nop.slf
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
parabola.slf
Fix parabola rendering on AMD GPUs
2018-08-21 16:58:38 -07:00
parabola.slv
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
parabola_translucent.slf
correct transparent parabola shader
2018-09-10 16:20:50 -07:00
PickItemsJob.cpp
faster aabox ray intersection and pre-computed inverse direction
2018-08-27 15:40:33 -07:00
PickItemsJob.h
RenderCommonTask.cpp
pointers
2018-10-08 18:05:09 -07:00
RenderCommonTask.h
pointers
2018-10-08 18:05:09 -07:00
RenderDeferredTask.cpp
pointers
2018-10-08 18:05:09 -07:00
RenderDeferredTask.h
pointers
2018-10-08 18:05:09 -07:00
RenderForwardTask.cpp
pointers
2018-10-08 18:05:09 -07:00
RenderForwardTask.h
pointers
2018-10-08 18:05:09 -07:00
RenderHifi.h
Re review adjustments
2018-05-31 12:16:57 -07:00
RenderPipelines.cpp
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
RenderPipelines.h
RenderShadowTask.cpp
Merge pull request #14119 from SamGondelman/varying
2018-10-17 11:16:28 -07:00
RenderShadowTask.h
pointers
2018-10-08 18:05:09 -07:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp
Improvement of debug shadow script
2018-08-03 18:01:22 +02:00
RenderViewTask.h
sdf_text3D.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
sdf_text3D.slv
Fix OSX build
2018-08-03 16:15:58 -07:00
sdf_text3D_transparent.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
ShadingModel.slh
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
Shadow.slh
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
ShadowCore.slh
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
Shadows_shared.slh
Remove all tabs from shaders
2018-09-06 08:59:07 -07:00
simple.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
simple.slv
Fix OSX build
2018-08-03 16:15:58 -07:00
simple_fade.slv
Fix OSX build
2018-08-03 16:15:58 -07:00
simple_opaque_web_browser.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
simple_textured.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
simple_textured_fade.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
simple_textured_unlit.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
simple_textured_unlit_fade.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
simple_transparent.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
simple_transparent_textured.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
simple_transparent_textured_fade.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
simple_transparent_textured_unlit.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
simple_transparent_textured_unlit_fade.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
simple_transparent_web_browser.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
Skinning.slh
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
SoftAttachmentModel.cpp
move blendshape buffers to render thread
2018-10-10 15:32:53 -07:00
SoftAttachmentModel.h
please work
2018-09-05 17:04:05 -07:00
ssao.slh
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
ssao_debugOcclusion.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
ssao_makeHorizontalBlur.slf
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
ssao_makeOcclusion.slf
Fixing shader implicit type conversions
2018-09-06 09:08:36 -07:00
ssao_makePyramid.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
ssao_makeVerticalBlur.slf
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
standardDrawTexture.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
standardDrawTextureNoBlend.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
standardTransformPNTC.slv
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
stencil_drawMask.slf
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
StencilMaskPass.cpp
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
StencilMaskPass.h
SubsurfaceScattering.cpp
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
SubsurfaceScattering.h
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
SubsurfaceScattering.slh
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
subsurfaceScattering_drawScattering.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
subsurfaceScattering_makeLUT.slf
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
subsurfaceScattering_makeProfile.slf
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
subsurfaceScattering_makeSpecularBeckmann.slf
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
surfaceGeometry_downsampleDepthNormal.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
surfaceGeometry_makeCurvature.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
surfaceGeometry_makeLinearDepth.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
SurfaceGeometryPass.cpp
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
SurfaceGeometryPass.h
taa.slf
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
taa.slh
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
taa_blend.slf
Fixing shader implicit type conversions
2018-09-06 09:08:36 -07:00
TextRenderer3D.cpp
Remove uniform from SDF text rendering
2018-09-06 08:59:06 -07:00
TextRenderer3D.h
Remove uniform from SDF text rendering
2018-09-06 08:59:06 -07:00
TextureCache.h
toneMapping.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
ToneMappingEffect.cpp
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
ToneMappingEffect.h
UpdateSceneTask.cpp
working on enabling bloom
2018-08-07 22:26:30 -07:00
UpdateSceneTask.h
velocityBuffer_cameraMotion.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
VelocityBufferPass.cpp
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
VelocityBufferPass.h
WorkloadResource.slh
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
zone_draw.slh
zone_drawAmbient.slf
Fixing shader implicit type conversions
2018-09-06 09:08:36 -07:00
zone_drawKeyLight.slf
Remove all tabs from shaders
2018-09-06 08:59:07 -07:00
zone_drawSkybox.slf
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
ZoneRenderer.cpp
pointers
2018-10-08 18:05:09 -07:00
ZoneRenderer.h
pointers
2018-10-08 18:05:09 -07:00