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Avatar.cpp
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merge from upstream
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2015-11-03 13:35:17 -08:00 |
Avatar.h
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merge from upstream
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2015-11-01 15:22:57 -08:00 |
AvatarActionHold.cpp
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flag kinematic objs when changed in stepSimulation()
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2015-10-30 14:53:29 -07:00 |
AvatarActionHold.h
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prepare for possible future coding standard
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2015-10-19 17:46:34 -07:00 |
AvatarManager.cpp
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merge from upstream
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2015-11-01 15:22:57 -08:00 |
AvatarManager.h
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Thread safety per #6154.
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2015-10-29 11:02:24 -07:00 |
AvatarMotionState.cpp
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allow for asynchronous building of collision shape
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2015-08-21 10:48:26 -07:00 |
AvatarMotionState.h
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allow for asynchronous building of collision shape
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2015-08-21 10:48:26 -07:00 |
AvatarUpdate.cpp
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change how render engine is told about model position changes
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2015-10-20 12:04:29 -07:00 |
AvatarUpdate.h
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Snapshot of no-judder, before cleanup.
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2015-09-07 09:57:05 -07:00 |
FaceModel.cpp
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Remove obsolete code.
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2015-08-13 15:08:26 -07:00 |
FaceModel.h
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Remove obsolete code.
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2015-08-13 15:08:26 -07:00 |
Hand.cpp
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merge from upstream
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2015-11-01 15:22:57 -08:00 |
Hand.h
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improved debug render of hand coordinates
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2015-09-11 13:22:11 -07:00 |
Head.cpp
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Replace Application::getInstance() with qApp
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2015-10-06 13:56:19 -07:00 |
Head.h
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Hooked up isTalking flag to Rig and AnimGraph.
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2015-09-18 18:05:51 -07:00 |
MyAvatar.cpp
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merge from upstream
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2015-11-03 13:35:17 -08:00 |
MyAvatar.h
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merge from upstream
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2015-11-03 13:35:17 -08:00 |
MyCharacterController.cpp
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more prep for shifting avatar during HMD motion
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2015-10-27 13:15:38 -07:00 |
MyCharacterController.h
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more prep for shifting avatar during HMD motion
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2015-10-27 13:15:38 -07:00 |
SkeletonModel.cpp
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Merge pull request #6242 from highfidelity/controllers
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2015-10-30 12:47:51 -07:00 |
SkeletonModel.h
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first pass at cleaning up MyAvatars use of PalmData
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2015-10-27 13:51:42 -07:00 |