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BulletUtil.h
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fix typo: physcis --> physics
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2017-05-05 09:33:50 -07:00 |
CharacterController.cpp
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remove cruft
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2019-08-20 17:33:29 -07:00 |
CharacterController.h
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more correct safeLanding trigger
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2019-08-20 17:33:29 -07:00 |
CharacterGhostObject.cpp
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Remove unnecessary 'this->' in rayTest parent function call
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2018-06-14 13:16:46 -07:00 |
CharacterGhostObject.h
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Change CharacterGhostObject to use base btGhostObject class instead of btPairCachingGhostObject
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2018-06-11 15:40:39 -07:00 |
CharacterGhostShape.cpp
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help avatar walk up steps
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2017-05-05 09:35:49 -07:00 |
CharacterGhostShape.h
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help avatar walk up steps
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2017-05-05 09:35:49 -07:00 |
CharacterRayResult.cpp
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help avatar walk up steps
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2017-05-05 09:35:49 -07:00 |
CharacterRayResult.h
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
CharacterSweepResult.cpp
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
CharacterSweepResult.h
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
ContactInfo.cpp
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fix typo: physcis --> physics
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2017-05-05 09:33:50 -07:00 |
ContactInfo.h
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fix typo: physcis --> physics
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2017-05-05 09:33:50 -07:00 |
EntityMotionState.cpp
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build CollisionShapes and load RigidBodies even when not yet stepping
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2019-05-06 17:37:35 -07:00 |
EntityMotionState.h
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build CollisionShapes and load RigidBodies even when not yet stepping
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2019-05-06 17:37:35 -07:00 |
MeshMassProperties.cpp
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Fix non self-sufficient headers
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2018-05-04 16:26:41 -07:00 |
MeshMassProperties.h
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MultiSphereShape.cpp
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fix size_t warning
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2019-08-14 08:08:32 -07:00 |
MultiSphereShape.h
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Fix multisphere scale, desyncronize visualization and support joint scaling
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2019-03-28 17:38:17 -07:00 |
ObjectAction.cpp
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Fix non self-sufficient headers
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2018-05-04 16:26:41 -07:00 |
ObjectAction.h
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fix typo: physcis --> physics
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2017-05-05 09:33:50 -07:00 |
ObjectActionOffset.cpp
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Doc review
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2019-06-28 17:05:36 +12:00 |
ObjectActionOffset.h
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ObjectActionTractor.cpp
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Entity information and manipulation
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2019-06-19 10:18:48 +12:00 |
ObjectActionTractor.h
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quickfix for velocity spike for Tractor action
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2018-02-06 12:06:27 -08:00 |
ObjectActionTravelOriented.cpp
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Entity information and manipulation
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2019-06-19 10:18:48 +12:00 |
ObjectActionTravelOriented.h
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action for arrow flight, etc
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2016-08-28 19:08:13 -07:00 |
ObjectConstraint.cpp
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Fix non self-sufficient headers
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2018-05-04 16:26:41 -07:00 |
ObjectConstraint.h
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fix bug that was causing spring action to cause constant re-insertion of its rigidbody into bullet. store UUIDs rather than shared pointers in _objectDynamicsByBody so that refcounting works right and actions get their destructors called.
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2017-04-14 11:06:40 -07:00 |
ObjectConstraintBallSocket.cpp
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Entity information and manipulation
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2019-06-19 10:18:48 +12:00 |
ObjectConstraintBallSocket.h
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entity export/import involving constraints now works
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2017-05-08 15:44:31 -07:00 |
ObjectConstraintConeTwist.cpp
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Entity information and manipulation
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2019-06-19 10:18:48 +12:00 |
ObjectConstraintConeTwist.h
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remove unused parameters from ObjectConstraintConeTwist
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2017-05-12 12:07:34 -07:00 |
ObjectConstraintHinge.cpp
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Entity information and manipulation
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2019-06-19 10:18:48 +12:00 |
ObjectConstraintHinge.h
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remove unused parameters from ObjectConstraintHinge
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2017-05-12 12:04:08 -07:00 |
ObjectConstraintSlider.cpp
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Entity information and manipulation
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2019-06-19 10:18:48 +12:00 |
ObjectConstraintSlider.h
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entity export/import involving constraints now works
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2017-05-08 15:44:31 -07:00 |
ObjectDynamic.cpp
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Doc review
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2019-06-28 17:05:36 +12:00 |
ObjectDynamic.h
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unravel physics-vs-entities lib dependencies part 1
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2019-05-06 17:35:57 -07:00 |
ObjectMotionState.cpp
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fix logic around updating off-thread shapes
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2019-05-06 17:37:35 -07:00 |
ObjectMotionState.h
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fix logic around updating off-thread shapes
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2019-05-06 17:37:35 -07:00 |
PhysicalEntitySimulation.cpp
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wait for objects added to physics before stop SafeLanding
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2019-07-09 15:51:56 -07:00 |
PhysicalEntitySimulation.h
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avoid calling removeOwnershipData() from multiple threads
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2019-05-24 16:12:21 -07:00 |
PhysicsDebugDraw.cpp
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Added items to the developer menu for debugging physics
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2018-05-02 10:51:00 -07:00 |
PhysicsDebugDraw.h
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Added items to the developer menu for debugging physics
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2018-05-02 10:51:00 -07:00 |
PhysicsEngine.cpp
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fix warning in VisualStudio
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2019-08-20 17:33:29 -07:00 |
PhysicsEngine.h
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improved isStuck detection and MyAvatar::safeLanding() trigger
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2019-08-20 17:33:29 -07:00 |
PhysicsLogging.cpp
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PhysicsLogging.h
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ShapeFactory.cpp
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overhaul of MotionState and shape creations
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2019-05-06 17:37:35 -07:00 |
ShapeFactory.h
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build StaticMeshShapes outside of mainloop
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2019-05-06 17:35:57 -07:00 |
ShapeManager.cpp
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BUGZ-87 - loading/physics stuck when entering domain
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2019-05-14 16:14:44 -07:00 |
ShapeManager.h
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include <chrono> in ShapeManager.h
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2019-05-06 17:37:35 -07:00 |
TemporaryPairwiseCollisionFilter.cpp
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use pairwise collision filtering to help unstuck MyAvatar
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2019-08-20 17:33:29 -07:00 |
TemporaryPairwiseCollisionFilter.h
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use pairwise collision filtering to help unstuck MyAvatar
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2019-08-20 17:33:29 -07:00 |
ThreadSafeDynamicsWorld.cpp
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possible fix for do_setPipeline crash and other mac fixes
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2019-06-19 16:34:38 -07:00 |
ThreadSafeDynamicsWorld.h
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Refactor and optimizations
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2019-01-15 18:07:50 -07:00 |