overte-HifiExperiments/libraries/render-utils/src/MeshPartPayload.h

159 lines
5.7 KiB
C++

//
// MeshPartPayload.h
// interface/src/renderer
//
// Created by Sam Gateau on 10/3/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_MeshPartPayload_h
#define hifi_MeshPartPayload_h
#include <Interpolate.h>
#include <gpu/Batch.h>
#include <render/Scene.h>
#include <graphics/Geometry.h>
#include "Model.h"
class Model;
class MeshPartPayload {
public:
MeshPartPayload() = default;
MeshPartPayload(const std::shared_ptr<const graphics::Mesh>& mesh, int partIndex, graphics::MaterialPointer material, const uint64_t& created);
virtual ~MeshPartPayload() = default;
typedef render::Payload<MeshPartPayload> Payload;
typedef Payload::DataPointer Pointer;
virtual void updateKey(const render::ItemKey& key);
virtual void updateMeshPart(const std::shared_ptr<const graphics::Mesh>& drawMesh, int partIndex);
virtual void notifyLocationChanged() {}
void updateTransform(const Transform& transform, const Transform& offsetTransform);
// Render Item interface
virtual render::ItemKey getKey() const;
virtual render::Item::Bound getBound() const;
virtual render::ShapeKey getShapeKey() const;
virtual void render(RenderArgs* args);
// ModelMeshPartPayload functions to perform render
void drawCall(gpu::Batch& batch) const;
virtual void bindMesh(gpu::Batch& batch);
virtual void bindTransform(gpu::Batch& batch, RenderArgs::RenderMode renderMode) const;
// Payload resource cached values
Transform _drawTransform;
Transform _transform;
int _partIndex = 0;
bool _hasColorAttrib { false };
graphics::Box _localBound;
graphics::Box _adjustedLocalBound;
mutable graphics::Box _worldBound;
std::shared_ptr<const graphics::Mesh> _drawMesh;
graphics::MultiMaterial _drawMaterials;
graphics::Mesh::Part _drawPart;
size_t getVerticesCount() const { return _drawMesh ? _drawMesh->getNumVertices() : 0; }
size_t getMaterialTextureSize() { return _drawMaterials.getTextureSize(); }
int getMaterialTextureCount() { return _drawMaterials.getTextureCount(); }
bool hasTextureInfo() const { return _drawMaterials.hasTextureInfo(); }
void addMaterial(graphics::MaterialLayer material);
void removeMaterial(graphics::MaterialPointer material);
void setCullWithParent(bool value) { _cullWithParent = value; }
static bool enableMaterialProceduralShaders;
protected:
render::ItemKey _itemKey{ render::ItemKey::Builder::opaqueShape().build() };
bool _cullWithParent { false };
uint64_t _created;
};
namespace render {
template <> const ItemKey payloadGetKey(const MeshPartPayload::Pointer& payload);
template <> const Item::Bound payloadGetBound(const MeshPartPayload::Pointer& payload);
template <> const ShapeKey shapeGetShapeKey(const MeshPartPayload::Pointer& payload);
template <> void payloadRender(const MeshPartPayload::Pointer& payload, RenderArgs* args);
}
class ModelMeshPartPayload : public MeshPartPayload {
public:
ModelMeshPartPayload(ModelPointer model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform, const uint64_t& created);
typedef render::Payload<ModelMeshPartPayload> Payload;
typedef Payload::DataPointer Pointer;
void notifyLocationChanged() override;
void updateKey(const render::ItemKey& key) override;
// matrix palette skinning
void updateClusterBuffer(const std::vector<glm::mat4>& clusterMatrices);
// dual quaternion skinning
void updateClusterBuffer(const std::vector<Model::TransformDualQuaternion>& clusterDualQuaternions);
void updateTransformForSkinnedMesh(const Transform& renderTransform, const Transform& boundTransform);
// Render Item interface
render::ShapeKey getShapeKey() const override;
void render(RenderArgs* args) override;
void setShapeKey(bool invalidateShapeKey, PrimitiveMode primitiveMode, bool useDualQuaternionSkinning);
void setCauterized(bool cauterized) { _cauterized = cauterized; }
// ModelMeshPartPayload functions to perform render
void bindMesh(gpu::Batch& batch) override;
void bindTransform(gpu::Batch& batch, RenderArgs::RenderMode renderMode) const override;
// matrix palette skinning
void computeAdjustedLocalBound(const std::vector<glm::mat4>& clusterMatrices);
// dual quaternion skinning
void computeAdjustedLocalBound(const std::vector<Model::TransformDualQuaternion>& clusterDualQuaternions);
gpu::BufferPointer _clusterBuffer;
enum class ClusterBufferType { Matrices, DualQuaternions };
ClusterBufferType _clusterBufferType { ClusterBufferType::Matrices };
int _meshIndex;
int _shapeID;
bool _isSkinned{ false };
bool _isBlendShaped { false };
bool _hasTangents { false };
void setBlendshapeBuffer(const std::unordered_map<int, gpu::BufferPointer>& blendshapeBuffers, const QVector<int>& blendedMeshSizes);
private:
void initCache(const ModelPointer& model);
gpu::BufferPointer _meshBlendshapeBuffer;
int _meshNumVertices;
render::ShapeKey _shapeKey { render::ShapeKey::Builder::invalid() };
bool _cauterized { false };
};
namespace render {
template <> const ItemKey payloadGetKey(const ModelMeshPartPayload::Pointer& payload);
template <> const Item::Bound payloadGetBound(const ModelMeshPartPayload::Pointer& payload);
template <> const ShapeKey shapeGetShapeKey(const ModelMeshPartPayload::Pointer& payload);
template <> void payloadRender(const ModelMeshPartPayload::Pointer& payload, RenderArgs* args);
}
#endif // hifi_MeshPartPayload_h