overte-HifiExperiments/examples/toys/whiteboard.js
2015-09-29 15:43:59 -07:00

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5.1 KiB
JavaScript

//
// detectGrabExample.js
// examples/entityScripts
//
// Created by Eric Levin on 9/21/15.
// Copyright 2015 High Fidelity, Inc.
//
// This is an example of an entity script which when assigned to an entity, will detect when the entity is being grabbed by the hydraGrab script
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() {
var _this;
var MAX_POINTS_PER_LINE = 40;
var MIN_POINT_DISTANCE = 0.01;
var STROKE_WIDTH = 0.02;
var STROKE_COLOR = {red: 200, green: 20, blue: 160};
// this is the "constructor" for the entity as a JS object we don't do much here, but we do want to remember
// our this object, so we can access it in cases where we're called without a this (like in the case of various global signals)
Whiteboard = function() {
_this = this;
};
Whiteboard.prototype = {
setRightHand: function() {
this.hand = 'RIGHT';
this.getHandPosition = MyAvatar.getRightPalmPosition;
this.getHandRotation = MyAvatar.getRightPalmRotation;
},
setLeftHand: function() {
this.hand = 'LEFT';
this.getHandPosition = MyAvatar.getLeftPalmPosition;
this.getHandRotation = MyAvatar.getLeftPalmRotation;
},
startNearGrabNonColliding: function() {
this.whichHand = this.hand;
this.laserPointer = Entities.addEntity({
type: "Box",
dimensions: {
x: STROKE_WIDTH,
y: STROKE_WIDTH,
z: 0.001
},
color: STROKE_COLOR,
rotation: this.rotation
});
setEntityCustomData(this.resetKey, this.laserPointer, {
resetMe: true
});
},
continueNearGrabbingNonColliding: function() {
var handPosition = this.getHandPosition();
var pickRay = {
origin: handPosition,
direction: Quat.getUp(this.getHandRotation())
};
var intersection = Entities.findRayIntersection(pickRay, true);
if (intersection.intersects) {
Entities.editEntity(this.laserPointer, {
position: intersection.intersection
});
this.paint(intersection.intersection, intersection.surfaceNormal);
}
},
releaseGrab: function() {
Entities.deleteEntity(this.laserPointer);
this.painting = false;
},
paint: function(position, normal) {
if (!this.painting) {
this.newStroke(position);
this.painting = true;
}
if (this.strokePoints.length > MAX_POINTS_PER_LINE) {
this.painting = false;
return;
}
var localPoint = Vec3.subtract(position, this.strokeBasePosition);
//Move stroke a bit forward along normal so it doesnt zfight with mesh its drawing on
localPoint = Vec3.sum(localPoint, Vec3.multiply(normal, .001));
if (this.strokePoints.length > 0 && Vec3.distance(localPoint, this.strokePoints[this.strokePoints.length - 1]) < MIN_POINT_DISTANCE) {
//need a minimum distance to avoid binormal NANs
return;
}
this.strokePoints.push(localPoint);
this.strokeNormals.push(normal);
this.strokeWidths.push(STROKE_WIDTH);
Entities.editEntity(this.currentStroke, {
linePoints: this.strokePoints,
normals: this.strokeNormals,
strokeWidths: this.strokeWidths
});
},
newStroke: function(position) {
print("NEW STROKE")
this.strokeBasePosition = position;
this.currentStroke = Entities.addEntity({
position: position,
type: "PolyLine",
color: STROKE_COLOR,
dimensions: {
x: 50,
y: 50,
z: 50
},
lifetime: 100
});
setEntityCustomData(this.resetKey, this.currentStroke, {
resetMe: true
});
this.strokePoints = [];
this.strokeNormals = [];
this.strokeWidths = [];
this.strokes.push(this.currentStroke);
},
// preload() will be called when the entity has become visible (or known) to the interface
// it gives us a chance to set our local JavaScript object up. In this case it means:
preload: function(entityID) {
this.entityID = entityID;
var props = Entities.getEntityProperties(this.entityID, ["position", "rotation"]);
this.position = props.position;
this.rotation = props.rotation;
this.resetKey = "resetMe";
this.strokes = [];
},
};
// entity scripts always need to return a newly constructed object of our type
return new Whiteboard();
})