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32 lines
No EOL
952 B
Text
32 lines
No EOL
952 B
Text
<@include gpu/Config.slh@>
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<$VERSION_HEADER$>
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// Generated on <$_SCRIBE_DATE$>
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// sdf_text3D.vert
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// vertex shader
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//
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// Created by Brad Davis on 10/14/13.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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<@include gpu/Inputs.slh@>
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<@include gpu/Transform.slh@>
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<@include render-utils/ShaderConstants.h@>
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<$declareStandardTransform()$>
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// the interpolated normal
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layout(location=RENDER_UTILS_ATTR_NORMAL_WS) out vec3 _normalWS;
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layout(location=RENDER_UTILS_ATTR_TEXCOORD01) out vec4 _texCoord01;
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void main() {
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_texCoord01.xy = inTexCoord0.xy;
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// standard transform
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TransformCamera cam = getTransformCamera();
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TransformObject obj = getTransformObject();
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<$transformModelToClipPos(cam, obj, inPosition, gl_Position)$>
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const vec3 normal = vec3(0, 0, 1);
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<$transformModelToWorldDir(cam, obj, normal, _normalWS)$>
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} |