mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-08-10 01:06:25 +02:00
637 lines
20 KiB
JavaScript
637 lines
20 KiB
JavaScript
print("============= Script Starting =============");
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var BEGIN_BUILDING_SOUND = SoundCache.getSound(Script.resolvePath("assets/sounds/gameOn.wav"));
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var GAME_OVER_SOUND = SoundCache.getSound(Script.resolvePath("assets/sounds/gameOver.wav"));
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var WAVE_COMPLETE_SOUND = SoundCache.getSound(Script.resolvePath("assets/sounds/waveComplete.wav"));
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var EXPLOSION_SOUND = SoundCache.getSound(Script.resolvePath("assets/sounds/explosion.wav"));
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var TARGET_HIT_SOUND = SoundCache.getSound(Script.resolvePath("assets/sounds/targetHit.wav"));
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var ESCAPE_SOUND = SoundCache.getSound(Script.resolvePath("assets/sounds/escape.wav"));
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Script.include('utils.js');
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Script.include('shortbow.js?' + Date.now());
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var TEMPLATES = SHORTBOW_ENTITIES.Entities;
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print(utils.parseJSON);
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print(utils.findSurfaceBelowPosition);
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// Merge two objects into a new object. If a key name appears in both a and b,
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// the value in a will be used.
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function mergeObjects(a, b) {
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var obj = {};
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for (var key in b) {
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obj[key] = b[key];
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}
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for (var key in a) {
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obj[key] = a[key];
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}
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return obj;
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}
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function spawnTemplate(templateName, overrides) {
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var template = getTemplate(templateName);
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if (template === null) {
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print("ERROR, unknown template name:", templateName);
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return null;
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}
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print("Spawning: ", templateName);
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var properties = mergeObjects(overrides, template);
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return Entities.addEntity(properties);
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}
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function getTemplate(name) {
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for (var i = 0; i < TEMPLATES.length; ++i) {
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if (TEMPLATES[i].name == name) {
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return TEMPLATES[i];
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}
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}
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return null;
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}
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// Cleanup ShortBow template data
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var scoreboardTemplate = getTemplate('SB.Scoreboard');
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Vec3.print("Scoreboard:", scoreboardTemplate.position);
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for (var i = 0; i < TEMPLATES.length; ++i) {
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if (TEMPLATES[i].name !== scoreboardTemplate.name) {
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var template = TEMPLATES[i];
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// Fixup position
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template.localPosition = Vec3.subtract(template.position, scoreboardTemplate.position);
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delete template.position;
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}
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// Fixup model url
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if (template.type == "Model") {
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var urlParts = template.modelURL.split("/");
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var filename = urlParts[urlParts.length - 1];
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var newURL = Script.resolvePath("assets/" + filename);
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print("Updated url", template.modelURL, "to", newURL);
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template.modelURL = newURL;
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}
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}
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var GAME_STATES = {
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IDLE: 0,
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PLAYING: 1,
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BETWEEN_WAVES: 2,
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GAME_OVER: 3,
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};
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var COMM_CHANNEL_NAME = 'wavegame';
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var entityIDs = [];
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var baseEnemyProperties = {
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name: "WG.Enemy",
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type: "Box",
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registrationPoint: { x: 0.5, y: 0, z: 0.5 },
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dimensions: { x: 0.7, y: 0.7, z: 0.7 },
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velocity: {
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x: 0,
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y: 0,
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z: -3
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},
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dynamic: true,
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gravity: {
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x: 0,
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y: -10,
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z: 0,
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},
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restitution: 0,
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friction: 0,
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damping: 0,
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linearDamping: 0,
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lifetime: 100,
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script: Script.resolvePath('enemyEntity.js'),
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userData: JSON.stringify({
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gameChannel: COMM_CHANNEL_NAME,
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})
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}
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var baseEnemyProperties = {
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damping: 0,
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linearDamping: 0,
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angularDamping: 0,
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"acceleration": {
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"x": 0,
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"y": -9,
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"z": 0
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},
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"angularVelocity": {
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"x": -0.058330666273832321,
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"y": -0.77943277359008789,
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"z": -2.1163818836212158
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},
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"clientOnly": 0,
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"collisionsWillMove": 1,
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"dimensions": {
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"x": 0.63503998517990112,
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"y": 0.63503998517990112,
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"z": 0.63503998517990112
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},
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"dynamic": 1,
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"gravity": {
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"x": 0,
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"y": -15,
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"z": 0
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},
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"id": "{ed8f7339-8bbd-4750-968e-c3ceb9d64721}",
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"modelURL": "http://hifi-content.s3.amazonaws.com/Examples%20Content/production/marblecollection/Amber.fbx?2",
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"name": "SB.Enemy",
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"owningAvatarID": "{00000000-0000-0000-0000-000000000000}",
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"queryAACube": {
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"scale": 1.0999215841293335,
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"x": -0.54996079206466675,
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"y": -0.54996079206466675,
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"z": -0.54996079206466675
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},
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//"restitution": 0.99000000953674316,
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"rotation": {
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"w": 0.52459806203842163,
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"x": 0.3808099627494812,
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"y": -0.16060420870780945,
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"z": 0.74430292844772339
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},
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"shapeType": "sphere",
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"type": "Model",
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velocity: {
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x: 0,
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y: 0,
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z: -3
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},
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script: Script.resolvePath('enemyEntity.js'),
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userData: JSON.stringify({
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gameChannel: COMM_CHANNEL_NAME,
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"grabbableKey": {
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"grabbable": false
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}
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}),
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};
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// The high score is stored as the text on a text entity
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function getHighScoreFromDisplay(entityID) {
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var highScore = parseInt(Entities.getEntityProperties(entityID, 'text').text);
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print("High score is: ", entityID, highScore);
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if (highScore === NaN) {
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return -1;
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}
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return highScore;
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}
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function setHighScoreOnDisplay(entityID, highScore) {
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print("Setting high score to: ", entityID, highScore);
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Entities.editEntity(entityID, {
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text: highScore
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});
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}
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function GameManager(rootPosition, gatePosition, bowPositions, spawnPositions, startButtonID, waveDisplayID, scoreDisplayID, livesDisplayID, highScoreDisplayID) {
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this.gameState = GAME_STATES.IDLE;
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this.bowPositions = bowPositions;
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this.rootPosition = rootPosition;
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this.spawnPositions = spawnPositions;
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this.gatePosition = gatePosition;
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this.startButtonID = startButtonID;
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this.waveDisplayID = waveDisplayID;
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this.scoreDisplayID = scoreDisplayID;
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this.livesDisplayID = livesDisplayID;
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this.highScoreDisplayID = highScoreDisplayID;
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// Gameplay state
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this.waveNumber = 0;
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this.livesLeft = 5;
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this.score = 0;
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this.nextWaveTimer = null;
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this.spawnEnemyTimers = [];
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this.enemyIDs = [];
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this.entityIDs = [];
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this.bowIDs = [];
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}
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GameManager.prototype = {
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cleanup: function() {
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for (var i = 0; i < this.entityIDs.length; i++) {
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Entities.deleteEntity(this.entityIDs[i]);
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}
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this.entityIDs = [];
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for (var i = this.bowIDs.length - 1; i >= 0; i--) {
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Entities.deleteEntity(this.bowIDs[i]);
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}
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this.bowIDs = [];
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for (var i = 0; i < this.enemyIDs.length; i++) {
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Entities.deleteEntity(this.enemyIDs[i]);
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}
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this.enemyIDs = [];
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},
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startGame: function() {
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if (this.gameState !== GAME_STATES.IDLE) {
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print("playWaveGameManager.js | Error, trying to start game when not in idle state");
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return;
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}
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print("Game started!!");
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Entities.editEntity(this.startButtonID, { visible: false });
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// Spawn bows
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for (var i = 0; i < this.bowPositions.length; ++i) {
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const bowPosition = this.bowPositions[i];
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Vec3.print("Creating bow: ", bowPosition);
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this.bowIDs.push(Entities.addEntity({
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position: bowPosition,
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"collisionsWillMove": 1,
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"compoundShapeURL": Script.resolvePath("bow/bow_collision_hull.obj"),
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"created": "2016-09-01T23:57:55Z",
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"dimensions": {
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"x": 0.039999999105930328,
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"y": 1.2999999523162842,
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"z": 0.20000000298023224
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},
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"dynamic": 1,
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"gravity": {
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"x": 0,
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"y": -1,
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"z": 0
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},
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"modelURL": Script.resolvePath("bow/bow-deadly.fbx"),
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"name": "WG.Hifi-Bow",
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"rotation": {
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"w": 0.9718012809753418,
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"x": 0.15440607070922852,
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"y": -0.10469216108322144,
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"z": -0.14418250322341919
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},
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"script": Script.resolvePath("bow/bow.js"),
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"shapeType": "compound",
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"type": "Model",
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"userData": "{\"grabbableKey\":{\"grabbable\":true},\"wearable\":{\"joints\":{\"RightHand\":[{\"x\":0.0813,\"y\":0.0452,\"z\":0.0095},{\"x\":-0.3946,\"y\":-0.6604,\"z\":0.4748,\"w\":-0.4275}],\"LeftHand\":[{\"x\":-0.0881,\"y\":0.0259,\"z\":0.0159},{\"x\":0.4427,\"y\":-0.6519,\"z\":0.4592,\"w\":0.4099}]}}}"
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}));
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}
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// Initialize game state
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this.waveNumber = 0;
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this.setScore(0);
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this.setLivesLeft(6);
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this.nextWaveTimer = Script.setTimeout(this.startNextWave.bind(this), 100);
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this.spawnEnemyTimers = [];
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this.checkEnemyPositionsTimer = null;
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this.enemyIDs = [];
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// SpawnQueue is a list of enemies left to spawn. Each entry looks like:
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//
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// { spawnAt: 1000, position: { x: 0, y: 0, z: 0 } }
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//
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// where spawnAt is the number of millseconds after the start of the wave
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// to spawn the enemy. The list is sorted by spawnAt, ascending.
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this.spawnQueue = [];
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this.gameState = GAME_STATES.PLAYING;
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Audio.playSound(BEGIN_BUILDING_SOUND, {
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volume: 1.0,
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position: this.rootPosition
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});
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},
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startNextWave: function() {
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print("Starting next wave");
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this.gameState = GAME_STATES.PLAYING;
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this.waveNumber++;
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this.enemyIDs = [];
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this.spawnQueue = [];
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this.spawnStartTime = Date.now();
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Entities.editEntity(this.waveDisplayID, {
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text: this.waveNumber
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});
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var numberOfEnemiesLeftToSpawn = this.waveNumber * 2;
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var delayBetweenSpawns = 2000 / Math.max(1, Math.log(this.waveNumber));
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var currentDelay = 2000;
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print("Number of enemies:", numberOfEnemiesLeftToSpawn);
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this.checkEnemyPositionsTimer = Script.setInterval(this.checkForEscapedEnemies.bind(this), 100);
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for (var i = 0; i < numberOfEnemiesLeftToSpawn; ++i) {
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print("Adding enemy");
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var idx = Math.floor(Math.random() * this.spawnPositions.length);
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this.spawnQueue.push({ spawnAt: currentDelay, position: this.spawnPositions[idx] });
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currentDelay += delayBetweenSpawns;
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}
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print("Starting wave", this.waveNumber);
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},
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checkWaveComplete: function() {
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if (this.gameState !== GAME_STATES.PLAYING) {
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return;
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}
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if (this.spawnQueue.length <= 0 && this.enemyIDs.length === 0) {
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this.gameState = GAME_STATES.BETWEEN_WAVES;
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Script.setTimeout(this.startNextWave.bind(this), 5000);
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Script.clearInterval(this.checkEnemyPositionsTimer);
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this.checkEnemyPositionsTimer = null;
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// Play after 1.5s to let other sounds finish playing
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Script.setTimeout(function() {
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Audio.playSound(WAVE_COMPLETE_SOUND, {
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volume: 1.0,
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position: this.rootPosition
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});
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}, 1500);
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}
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},
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setLivesLeft: function(lives) {
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lives = Math.max(0, lives);
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this.livesLeft = lives;
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Entities.editEntity(this.livesDisplayID, {
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text: this.livesLeft
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});
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},
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setScore: function(score) {
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this.score = score;
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Entities.editEntity(this.scoreDisplayID, {
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text: utils.formatNumberWithCommas(this.score)
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});
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},
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checkSpawnQueue: function() {
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var waveElapsedTime = Date.now() - this.spawnStartTime;
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while (this.spawnQueue.length > 0 && waveElapsedTime > this.spawnQueue[0].spawnAt) {
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baseEnemyProperties.position = this.spawnQueue[0].position;
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var entityID = Entities.addEntity(baseEnemyProperties);
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this.enemyIDs.push(entityID);
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this.spawnQueue.splice(0, 1);
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Script.setTimeout(function() {
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var velocity = Entities.getEntityProperties(entityID, 'velocity').velocity;
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velocity.y += 5;
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Entities.editEntity(entityID, { velocity: velocity });
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}, 500 + Math.random() * 4000);
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}
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//print("Spawn queue size: ", this.spawnQueue.length, "Elapsed time: ", waveElapsedTime, "Number of enemies:", this.enemyIDs.length);
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},
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checkForEscapedEnemies: function() {
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// Move this somewhere else?
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this.checkSpawnQueue();
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var enemiesEscaped = false;
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for (var i = this.enemyIDs.length - 1; i >= 0; --i) {
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var position = Entities.getEntityProperties(this.enemyIDs[i], 'position').position;
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if (position && position.z < this.gatePosition.z) {
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Entities.deleteEntity(this.enemyIDs[i]);
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this.enemyIDs.splice(i, 1);
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this.setLivesLeft(this.livesLeft - 1);
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this.numberOfEntitiesLeftForWave--;
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Audio.playSound(ESCAPE_SOUND, {
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volume: 1.0,
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position: this.rootPosition
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});
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enemiesEscaped = true;
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}
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}
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//print("LIVES LEFT: ", this.livesLeft, this.numberOfEntitiesLeftForWave);
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if (this.livesLeft <= 0) {
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this.endGame();
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} else if (enemiesEscaped) {
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this.checkWaveComplete();
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}
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},
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endGame: function() {
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if (this.gameState !== GAME_STATES.PLAYING) {
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return;
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}
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Script.setTimeout(function() {
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Audio.playSound(GAME_OVER_SOUND, {
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volume: 1.0,
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position: this.rootPosition
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});
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}, 1500);
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//Entities.editEntity(this.livesDisplayID, { text: "GAME OVER" });
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this.gameState = GAME_STATES.GAME_OVER;
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print("GAME OVER");
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// Update high score
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var highScore = getHighScoreFromDisplay(this.highScoreDisplayID);
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if (this.score > highScore) {
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setHighScoreOnDisplay(this.highScoreDisplayID, this.score);
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} else {
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print("Score not higher", this.score, highScore);
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}
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// Cleanup
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Script.clearTimeout(this.nextWaveTimer);
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this.nextWaveTimer = null;
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for (var i = 0; i < this.spawnEnemyTimers.length; ++i) {
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Script.clearTimeout(this.spawnEnemyTimers[i]);
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}
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this.spawnEnemyTimers = [];
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Script.clearInterval(this.checkEnemyPositionsTimer);
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this.checkEnemyPositionsTimer = null;
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for (var i = this.bowIDs.length - 1; i >= 0; i--) {
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var id = this.bowIDs[i];
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print("Checking bow: ", id);
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var userData = utils.parseJSON(Entities.getEntityProperties(id, 'userData').userData);
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var bowIsHeld = userData.grabKey !== undefined && userData.grabKey !== undefined && userData.grabKey.refCount > 0
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print("Held: ", bowIsHeld);
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if (!bowIsHeld) {
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Entities.deleteEntity(id);
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this.bowIDs.splice(i, 1);
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}
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}
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Script.setTimeout(function() {
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Entities.editEntity(this.startButtonID, { visible: true });
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this.gameState = GAME_STATES.IDLE;
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}.bind(this), 3000);
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for (var i = 0; i < this.enemyIDs.length; i++) {
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Entities.deleteEntity(this.enemyIDs[i]);
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}
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this.enemyIDs = [];
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},
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onEnemyKilled: function(entityID, position) {
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if (this.gameState !== GAME_STATES.PLAYING) {
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return;
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}
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var idx = this.enemyIDs.indexOf(entityID);
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if (idx >= 0) {
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this.enemyIDs.splice(idx, 1);
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Audio.playSound(TARGET_HIT_SOUND, {
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volume: 1.0,
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//position: position,
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position: this.rootPosition,
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});
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this.numberOfEntitiesLeftForWave--;
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// Update score
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this.setScore(this.score + 100);
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print("SCORE: ", this.score);
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this.checkWaveComplete();
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}
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},
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};
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// TODO: Eventually these will need to be found at runtime by the AC
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var rootPosition = null;
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var goalPosition = null;
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var scoreboardID = null;
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var buttonID = null;
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var waveDisplayID = null;
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var scoreDisplayID = null;
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var highScoreDisplayID = null;
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var livesDisplayID = null;
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function createLocalGame() {
|
|
rootPosition = utils.findSurfaceBelowPosition(MyAvatar.position);
|
|
rootPosition.y += 6.11;
|
|
|
|
scoreboardID = spawnTemplate("SB.Scoreboard", {
|
|
position: rootPosition
|
|
});
|
|
entityIDs.push(scoreboardID);
|
|
|
|
// Create start button
|
|
buttonID = spawnTemplate("SB.StartButton", {
|
|
parentID: scoreboardID,
|
|
script: Script.resolvePath("startGameButton.js"),
|
|
userData: JSON.stringify({
|
|
grabbableKey: {
|
|
wantsTrigger: true
|
|
},
|
|
gameChannel: COMM_CHANNEL_NAME
|
|
}),
|
|
});
|
|
entityIDs.push(buttonID);
|
|
|
|
|
|
// Generate goal that the enemies try to get to
|
|
goalPosition = Vec3.sum(rootPosition, { x: 0, y: -10, z: -20 });
|
|
const BASES_HEIGHT = 16;
|
|
const ROOF_HEIGHT = 0.2;
|
|
|
|
goalPosition.y += BASES_HEIGHT - ROOF_HEIGHT;
|
|
const roofPosition = goalPosition;
|
|
|
|
waveDisplayID = spawnTemplate("SB.DisplayWave", {
|
|
parentID: scoreboardID
|
|
});
|
|
entityIDs.push(waveDisplayID);
|
|
|
|
scoreDisplayID = spawnTemplate("SB.DisplayScore", {
|
|
parentID: scoreboardID
|
|
});
|
|
entityIDs.push(scoreDisplayID);
|
|
|
|
livesDisplayID = spawnTemplate("SB.DisplayLives", {
|
|
parentID: scoreboardID
|
|
});
|
|
entityIDs.push(livesDisplayID);
|
|
|
|
highScoreDisplayID = spawnTemplate("SB.DisplayHighScore", {
|
|
parentID: scoreboardID
|
|
});
|
|
entityIDs.push(highScoreDisplayID);
|
|
|
|
|
|
|
|
}
|
|
|
|
var gameHasBeenBuilt = false;
|
|
function buildGame() {
|
|
const BASES_SIZE = 15;
|
|
|
|
// TODO: Generate these when a button is pressed
|
|
var platformID = spawnTemplate("SB.Platform", {
|
|
parentID: scoreboardID
|
|
});
|
|
entityIDs.push(platformID);
|
|
|
|
var bowPositions = [];
|
|
var spawnPositions = [];
|
|
for (var i = 0; i < TEMPLATES.length; ++i) {
|
|
var template = TEMPLATES[i];
|
|
if (template.name === "SB.BowSpawn") {
|
|
bowPositions.push(Vec3.sum(rootPosition, template.localPosition));
|
|
Vec3.print("PUshing bow position", Vec3.sum(rootPosition, template.localPosition));
|
|
} else if (template.name === "SB.EnemySpawn") {
|
|
spawnPositions.push(Vec3.sum(rootPosition, template.localPosition));
|
|
Vec3.print("PUshing spawnposition", Vec3.sum(rootPosition, template.localPosition));
|
|
}
|
|
}
|
|
|
|
gameHasBeenBuilt = true;
|
|
|
|
var goalPositionFront = Vec3.sum(goalPosition, { x: 0, y: 0, z: BASES_SIZE / 2 });
|
|
return new GameManager(rootPosition, goalPositionFront, bowPositions, spawnPositions, buttonID, waveDisplayID, scoreDisplayID, livesDisplayID, highScoreDisplayID);
|
|
}
|
|
|
|
function createACGame() {
|
|
// TODO
|
|
throw("AC not implemented");
|
|
}
|
|
|
|
|
|
// Setup game
|
|
var gameManager;
|
|
if (this.EntityViewer !== undefined) {
|
|
createACGame();
|
|
} else {
|
|
createLocalGame();
|
|
}
|
|
|
|
Messages.subscribe(COMM_CHANNEL_NAME);
|
|
Messages.messageReceived.connect(function(channel, messageJSON, senderID) {
|
|
print("playWaveGame.js | Recieved: " + messageJSON + " from " + senderID);
|
|
if (channel === COMM_CHANNEL_NAME) {
|
|
var message = utils.parseJSON(messageJSON);
|
|
if (message === undefined) {
|
|
print("playWaveGame.js | Received non-json message");
|
|
return;
|
|
}
|
|
switch (message.type) {
|
|
case 'build-game':
|
|
break;
|
|
case 'start-game':
|
|
if (gameHasBeenBuilt) {
|
|
gameManager.startGame();
|
|
} else {
|
|
gameManager = buildGame();
|
|
}
|
|
break;
|
|
case 'enemy-killed':
|
|
gameManager.onEnemyKilled(message.entityID, message.position);
|
|
break;
|
|
case 'enemy-escaped':
|
|
gameManager.onEnemyEscaped(message.entityID);
|
|
break;
|
|
default:
|
|
print("playWaveGame.js | Ignoring unknown message type: ", message.type);
|
|
break;
|
|
}
|
|
}
|
|
});
|
|
|
|
function cleanup() {
|
|
for (var i = 0; i < entityIDs.length; ++i) {
|
|
Entities.deleteEntity(entityIDs[i]);
|
|
}
|
|
gameManager.cleanup();
|
|
}
|
|
|
|
Script.scriptEnding.connect(cleanup);
|