mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-07-03 15:18:48 +02:00
81 lines
2.8 KiB
C++
81 lines
2.8 KiB
C++
//
|
|
// AnimUtil.cpp
|
|
//
|
|
// Created by Anthony J. Thibault on 9/2/15.
|
|
// Copyright (c) 2015 High Fidelity, Inc. All rights reserved.
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
//
|
|
|
|
#include "AnimUtil.h"
|
|
#include "GLMHelpers.h"
|
|
|
|
// TODO: use restrict keyword
|
|
// TODO: excellent candidate for simd vectorization.
|
|
|
|
void blend(size_t numPoses, const AnimPose* a, const AnimPose* b, float alpha, AnimPose* result) {
|
|
for (size_t i = 0; i < numPoses; i++) {
|
|
const AnimPose& aPose = a[i];
|
|
const AnimPose& bPose = b[i];
|
|
|
|
// adjust signs if necessary
|
|
const glm::quat& q1 = aPose.rot;
|
|
glm::quat q2 = bPose.rot;
|
|
float dot = glm::dot(q1, q2);
|
|
if (dot < 0.0f) {
|
|
q2 = -q2;
|
|
}
|
|
|
|
result[i].scale = lerp(aPose.scale, bPose.scale, alpha);
|
|
result[i].rot = glm::normalize(glm::lerp(aPose.rot, q2, alpha));
|
|
result[i].trans = lerp(aPose.trans, bPose.trans, alpha);
|
|
}
|
|
}
|
|
|
|
float accumulateTime(float startFrame, float endFrame, float timeScale, float currentFrame, float dt, bool loopFlag,
|
|
const QString& id, AnimNode::Triggers& triggersOut) {
|
|
|
|
const float EPSILON = 0.0001f;
|
|
float frame = currentFrame;
|
|
const float clampedStartFrame = std::min(startFrame, endFrame);
|
|
if (fabsf(clampedStartFrame - endFrame) <= 1.0f) {
|
|
// An animation of a single frame should not send loop or done triggers.
|
|
frame = endFrame;
|
|
} else if (timeScale > EPSILON && dt > EPSILON) {
|
|
// accumulate time, keeping track of loops and end of animation events.
|
|
const float FRAMES_PER_SECOND = 30.0f;
|
|
float framesRemaining = (dt * timeScale) * FRAMES_PER_SECOND;
|
|
|
|
// prevent huge dt or timeScales values from causing many trigger events.
|
|
uint32_t triggerCount = 0;
|
|
const uint32_t MAX_TRIGGER_COUNT = 3;
|
|
|
|
while (framesRemaining > EPSILON && triggerCount < MAX_TRIGGER_COUNT) {
|
|
float framesTillEnd = endFrame - frame;
|
|
// when looping, add one frame between start and end.
|
|
if (loopFlag) {
|
|
framesTillEnd += 1.0f;
|
|
}
|
|
if (framesRemaining >= framesTillEnd) {
|
|
if (loopFlag) {
|
|
// anim loop
|
|
triggersOut.push_back(id + "OnLoop");
|
|
framesRemaining -= framesTillEnd;
|
|
frame = clampedStartFrame;
|
|
} else {
|
|
// anim end
|
|
triggersOut.push_back(id + "OnDone");
|
|
frame = endFrame;
|
|
framesRemaining = 0.0f;
|
|
}
|
|
triggerCount++;
|
|
} else {
|
|
frame += framesRemaining;
|
|
framesRemaining = 0.0f;
|
|
}
|
|
}
|
|
}
|
|
return frame;
|
|
}
|
|
|